If you click on a city and mouse over the public order number in the info box that pops up in the bottom left of the UI it should detail all the + and - of the city/province. Culture is important so you need to make dignitery agents and have them in your territory to spread your culture, particularly if you've just conquered a territory that is from a different cultural background. Enemy agents can reduce public order too.Hi,
I'm having performance and pop in issues like most of you but I'm still enjoying the game.
I'm relatively new to the series and find the UI quite hard to navigate, maybe I'm missing something but how do you keep public order in check?
I've tried building temples and making sure I have a food surplus but rebellions still pop up everywhere. Any other tips would be welcome.
PS: everyone seems to say no to my trade agreements even with an additional 5000 gold. Any tips with diplomacy?
I got a general from other houses with gravitas of 90+, it's a small army posted south of Italy, damn it, ignored it for too many turns.
http://www.reddit.com/r/totalwar/comments/1lwwuw/plebians_guild_to_city_building_rome_2_total_war/Anyone know a good guide for what to build in provinces? I assume the best approach is to specialise things like Military province, Food province and Research...
i.e. What should I build in my Rome campaign in Italia province?
This game is pretty fun minus the bugs and issues but the tutorial doesn't explain anything in regards to what to build.
ugh. I get more casualties when I use 'testudo' than in regular line formation.
dafuq ?
My Rome II crashes at startup if i use Radeon Pro, for FXAA, or SweetFX...dafuq, first two days it work perfectly...
I don't have a radeon card, but are you using d3doverrider or some kind triple buffering. Usually you can tell if there's a conflict between injector and vsync/triple buffer when you start a game up and hear windows making a beep or bell sound.
How are you using it? Testudo should be broken when you've closed in with the enemy because you're gimping your own melee.
I've been having a lot more fun with the game after installing Radius' battle mod, it slows down battles a bit and stops units from running after very small losses. It changed the game from unplayable to actually looking forward to battles. The computer is still an idiot sometimes but I'm actually having a lot of fun. Also, its fun to try some of the Gallic and Germanic tribes, quite challenging. Plus, if you're roleplaying, those are probably your ancestors anyway ;D
http://www.twcenter.net/forums/forumdisplay.php?1990-Total-War-Rome-II-Mod-Threads
Does that work with existing saves or do you have to start a new game do you know?
I'm using it mostly when going up a hill against archers
Works with existing saves. Probably not a bad idea to just start over though.
Weird, the game will no longer launch for me and quits after hitting play. Oh well, time to validate 19 GBs :/
The vague "factors" that prevent them from talking about the game at the moment are worrying. Hope it all works out.Whenever I use cinematic mode I want info on Mount and Blade II
The vague "factors" that prevent them from talking about the game at the moment are worrying. Hope it all works out.
Yep, pisses me off too. That's why I go to war with everyone, other factions usually get in the way.Damn it, they really need to fix blockades. They really shouldn't be treated as never ending sieges which prevent over land attacks; some cities have been under blockade for decades at this point in my game. I don't want to attack the blockading ships since they belong to my client states but there seems to be no other way to get rid of them so I can attack the affected cities.
The Gravitas/family system makes no sense to me and I can't seem to find a good explanation what it is anywhere.
Yeah... I just haven't really touched that at all as I have no clue on it.
Having played a bunch this weekend and its little things that kind of annoy me with Rome II. Things that they seemingly took out from past Total War games for no reason. Like having the buttons of the battle UI to wheel around your lines of troops.
The UI in general is just such a mess in this game. Its just baffling considering Shogun 2's was quite good and intuitive.
Either naval warfare is broken or im just awful at it
Yeah, what's up with that. It seems like the AI has an awful advantage with two things that I simply can't get done:
The AI can back up and ram again. I can sometimes do this, but I need to command every single attack manually, for every ship. Often it simply doesn't work, though: My ship simply stays there taking damage unless I ask them to move away (at this point they turn sideways and get killed faster)
Boarding seems iffy too: If the AI decides they want to keep ramming it doesn't seem to be possible to board them head on, they can only be boarded against their will from behind more often than not. Ironically this doesn't seem to happen to us, if you ram a boarding unit with a ranged unit you can bet your ass that they're instantly getting boarded.
So yeah, broken or do I simply not know what I'm doing?
... I can walk my dog in between turns, and I still haven't fought a single relatively even non-siege battle.
My enemy took my city, and my ally took it back. Now it's in the hand of my ally, I can't tell my ally to simply give it back can I?
Does that work with existing saves or do you have to start a new game do you know?
I know people complain about the time in between turns but I dont notice it being too bad. Then again I downloaded the Radious mod right after installing so I dont know what vanilla is actually like.
My turn-time is only like 3~5 mins, what's your rig?Got about 8 hours of play time in this game so far. I'm judging this game pretty damn terrible and shelving it for a good long while. Aside from the pathetic performance, the building system is a chaotic mess (probably due to the terrible UI), the AI is non-existent in the campaign map, I can walk my dog in between turns, and I still haven't fought a single relatively even non-siege battle.
I have told all my friends to wait for a steam sale next spring, and I would suggest anyone else on the fence to do the same.
Then I'll have to bring my ally down, I have no choice ;_;Not that I'm aware of, I had a civil war event where I lost my Capitol and surrounding villages and then had them retaken by my satrap...that satrapy doesn't exist any more.
Can't sell or give away territory either any more, used to be a favoured tactic of mine to loot/scorch the earth then sell it back.
My turn-time is only like 3~5 mins, what's your rig?
My turn-time is only like 3~5 mins, what's your rig?
;
Not that I'm aware of, I had a civil war event where I lost my Capitol and surrounding villages and then had them retaken by my satrap...that satrapy doesn't exist any more.
Can't sell or give away territory either any more, used to be a favoured tactic of mine to loot/scorch the earth then sell it back.
Did they just release the second beta patch or is this 22.8mb download the hotfix?
Has performance improved yet? I'm running a 2500k with a OCed 6970 2GB, and tempted to pick this up.
Mod Updated:
Added recent changes from Battle, Campaign, Graphics and Economy mods:
Unit cohesion improved - units will keep some distance and not just rush to each other completely, they spread more, looks better, works better. Much better for watching combat.
Unit abilities added - Roman infantry got defensive testudo formation, they can now use both - offensive and defensive
Abilities recharge time changed - most boosting/magic abilities got recharge time increased, mostly from 60-120 seconds to 180 seconds.
Anti cavalry and elephants bonuses changed - some weapons had no bonus vs these units, like pikes were forgotten completely (CA really must hate phalanxes ), this is fixed, elite weapons has slightly better bonuses then normal ones.
Smith bonuses changed - melee damage bonus slightly reduced on level 2 and 3
Additional small selecting and dust effects removed - minor effects which most probably nobody didnt noticed, yet they were still present are gone, possible minor fps boost with no visual quality lost.Enjoy.
Lower attrition while sieging city - effect was too high, hardly possible to spend few turns for proper siege equipment, from 10% penalty redeced to 5% per turn.
Enjoy.
Another update to the Radious mod. Really great stuff the modders are doing with this. Radious has been getting a lot of pressing concerns fixed daily.