Going to wait a couple of weeks and then install this, however it sounds really nice. It's shame though that CA is so slow to fix their own game compared to modders lol.
I'm using an i7 3610qm, maybe it's the hard drive?I'm at 1 minute or so using an i7 2630qm , longer if you include 2 or 3 diplomacy actions and/or offensives/defensive acts .
It's about the same for me, ie horrendous and at the very least unacceptable on the campaign map which should never be hitting 20 FPS with a GTX670. Or at least, with what it's showing.
I wish the game was more clear as to the people you were at war with. Came to help my ally when he was attacked and several turns later I looked and I'm at war with 10 smaller nations apparently.
Has performance improved yet? I'm running a 2500k with a OCed 6970 2GB, and tempted to pick this up.
I have a feeling a lot of these units are from early in the game and unless the army is defeated or loses them they are never replaced or upgraded. Maybe a faction that has been at war for many years has better units?I'm about 10 hrs into the campaign, do the enemy armies ever use more advanced/elite units? Getting really sick of fighting the massive armies consisting of javs/slingers/ and shitty spears. Playing on normal, just did a battle 1500 vs 5000 and I won, mostly because those 5000 slingers are pretty shit in melee when facing legionaries. Probably my biggest complaint with the game.
I have a feeling a lot of these units are from early in the game and unless the army is defeated or loses them they are never replaced or upgraded. Maybe a faction that has been at war for many years has better units?
Sure, but I'm not good at this game.This video hurt so good
Like getting a year old splinter out
Atra add me on steam so we can play Rome II in six months
Does anyone feel the texture pop-in is worse after the patches?
Wow, some of the bugs in that video. That's pathetic the game was released in this state.
The political system is a lackluster, AI needs some work. Has anyone in this thread encountered AI opponent running in circles or back and forth?Having a blast with the game but I have to agree with him (halfway through the review). Love his using of the "What the Fox say?"! I also love him saying "I love the game but hate every minute of it!" its weirdly true!
The political system is a lackluster, AI needs some work. Has anyone in this thread encountered AI opponent running in circles or back and forth.
Remind me guys, when was the last time CA released a playable game? Pathetic clowns.
Apparently there was supposed to be a beta patch released today, but it was pushed to tomorrow. Hopefully it helps those with really bad performance issues. I received a nice little boost in FPS thanks to the Radious mod.
Playing with the mod on is so much better than the vanilla game at the moment. The AI is actually managing their armies much better on the campaign map. The vanilla AI struggles to manage their food/squalor/public order well, resulting in crap units and attrition everywhere. The mod adjusts the values so the AI isn't as idiotic and doesn't struggle with management so easily. Battle AI is still iffy, but it's definitely improved.
I've had an AI army who I'm at war with jump in a boat whilst I'm virtually knocking on their door! They rarely intercept my armies but it sometimes happens. It could be that my Roman armies are just too powerful for their wimpy barbarians to deal with!The political system is a lackluster, AI needs some work. Has anyone in this thread encountered AI opponent running in circles or back and forth?
The political system is a lackluster, AI needs some work. Has anyone in this thread encountered AI opponent running in circles or back and forth?
I just witnessed that in a naval battle, enemy ships kept going in circles until I sent two of my ships to attract their attention and draw them out.Quite a bit. It mostly shows up when there is a large force battle and they defend. It's almost as if it's meeting different AI routine check points that cancels each other out.
"Light ranged unit in front, charge with levymen .."
"Within charge distance of Medium Melee, retreat.."
Repeat.
Yeah, they really aren't bad in the open field. Siege battles though...my god they are terrible. I would rather have the towns simplified a bit if it made the AI behave in a more logical manner. Also, having reinforcements from sea makes sense but it is managed terribly. Defenders don't even place their units in formation compared to where your units are attacking from. When I start a siege, they should have missile on the wall and melee stacking the choke points. They never do that though...just sit around all areas of the town randomly.Joe is spot on.
The AI might be okay in field battles but you'll rarely fight them because the campaign AI is broken.
The AI has no idea what to do in settlement battles. It generally sends one of it's units to fight at a time, which get's massacred, and runs away past the next unit, which gets scared and breaks quickly, then they all run past the next unit, which breaks even quicker.
Joe doesn't have a problem because Spartan's are oily-skinned ninjas. It's that the AI does it's benny hill bullshit and doesn't actually fight. It often just runs through your units without trying to fight, and gets massacred.
The unit-blob problem is also huge. It really is like a mosh-pit, rather than ordered battle lines. That'd be fine for barbarians and cavalry, but not for Roman legions fighting Italian spearmen or greek hoplites.
Good point with the super hero units. I sorta' liked them in Shogun 2, but with so many abilities in Rome, what could they really add? Besides, do we even have historical figures to draw from? Was there some legendary Parthian archer squad?
Hi Everyone,
We have taken the decision to move back Patch 2 slightly to increase the amount of fixes included in it. We will have more news on it later this week.
Before then, Patch 1.5 will release which contains one important fix.
Patch 1.5 will enter public BETA testing today. It will not automatically update your game at this time, you can download it should you wish to participate in the BETA test by following the instructions below:
Patch 1.5 Contains one fix:
- Should improve Campaign Map frame rate in the majority of cases for those people with high-end graphics cards combined with mid-range CPUs. Those people who have noted high frame rates in battle but single-figure frame rates during Campaign Map play should see a notable increase in performance.
If youd like to use it rather than wait for the official hotfix:
In your steam game library, right click Total War: Rome II. Then choose Properties and select the BETAS tab. Finally select patch1.5 from the drop down list.
Please do be aware that this may not work or solve your specific issue and you take part in any beta tests at your own risk. If you do not wish to assume that risk please wait for the official live update.
I'm really started to notice the texture pop-in in the campaign map that wasn't present before the second patch. Hope this is an overall performance fixBeta patch 1.5 is out, you can opt in through fix.
Only 1 fix, campaign map performance
Patch 2 has been put back a bit:
http://forums.totalwar.com/showthread.php/88210-Patch-1.5-in-BETA-Today