Well the campaign map now hovers around the 30s and 50s depending on where it is as compared to the frequent drops to 20 or less before. Still pretty terrible though, but baby steps!
CA mentioned they will overhaul parts of the game, hope that involves the political system and naval battles.Countdown to Rome 2's REAL launch: 3 months. Get hyped everyone!
Baby steps indeed...
CA mentioned they will overhaul parts of the game, hope that involves the political system and naval battles.
Perhaps a relaunch?
I agree with Shogun 2's tighter formula, and the issue with superhero units.
I don't really like the superhero units at all. This is kinda what I'm getting at with micro level pulp, where emphasis is taken away from broader military and political strategising and empire scale conquest and instead put on individual units and their special abilities and upgrades. Like, the little meticulous stat tweaking (+3% cunning or +4% zeal!!! make your choice!!!) is just bloat to me, an attempt to deepen the macro level with trivial incremental gains that give the illusion of choice at a level that doesn't need it. I like units and leaders gaining traits and such from behaviour of play, but I think the deeper stat building is nonsensical in the grand scheme of things.
Total War needs to step back and look at the big picture of what a campaign is about, and deepening the formula on that level. Less "how will you meticulously craft these little single percentage stats of one individual unit", and more "here are some new types of units, and new ways to strategise on the campaign map". Total War for me has always been about the campaign. Battles are just one part of it, and I don't think they need to be bloated with pseudo RPG fluff.
cannot recruit a Assault Hexareme (evocati cohort ship)...
dafuq ?
game gets super laggy as fuuuark in the world map, and this is on low settings ....dafuq ???
even in battle. DAFUQ ???
UNINSTALLED
And Sega was afraid that launching after the next-gen consoles would weaken its sales, LOL.No, they have not mentioned which part will they overhaul, but that have commented saying Rome 2's launch was "unacceptable", so they do realize it's a horrible launch.
And Sega was afraid that launching after the next-gen consoles would weaken its sales, LOL.
Sega was "considering" porting this game to the next gen consoles, that might explain the simpler house mechanic compared to Rome 1, and several other stuff.And Sega was afraid that launching after the next-gen consoles would weaken its sales, LOL.
Sega was "considering" porting this game to the next gen consoles, that might explain the simpler house mechanic compared to Rome 1, and several other stuff.
If this get's a port, then SEGA will lose more sales then it gains, imo. It's utterly ridiculous that they would risk what it likely going to be a multi-million selling game in the hopes that console gamers will flock to this in droves.
Console gamers aren't going to touch Total War with a fifty-foot pole for the exact same reason as every other RTS game has bombed on console: the controls are simply too constraining.
They've already attempted this with 'Stormrise'; it cannot work.
It also makes sieges too easy. Send a unit to capture the flag, if the enemy AI is smart enough to run back, you can charge them from behind, if not, you win anyway.WTF is this shit with victory point in the battlefield? I just started the new game recently and learned that I'll be auto-defeat if I don't defend the victory point. This is ridiculous!The Liguria army is 3 times my army and I must hold the ground at victory point with no choice of retreating to safer grounds and counter attack?? In Shogun 2, I can win even if I'm outnumbered because I can maneuver the army without the need of defending a flag. But this game, no, my army has to stay still and defend the flag! If I ever need to play "capture the flag" game, I can just play company of heroes!
Thankfully they are only "considering", not "planning" it.Dont you dare fucking port the TW series to consoles, unless its developed by another team
Goddamnit Sega/CA its not a fucking game that holds well unto consoles.
Stop trying to broaden your fanpage by dumbing down and doing stuff that doesnt fit the character of the series. Instead try to expand your base by creating quality and expanding in features
Yet I wouldn't be surprised if the ( terrible & simplified ) UI was made with a possible console port in mind.Thankfully they are only "considering", not "planning" it.
You're afraid of losing customers so you do something that will probably lose you more customers anyway and now the game might carry that negative stigma for quite a while regardless of what's fixed
I've heard Empire was pretty rough too.Just curious but is this the first Total War game to have issues like this?
Just curious but is this the first Total War game to have issues like this?
No, sieges in Medieval 2 were unplayable in the first few weeks after launch, due to severe performance issues. But Rome 2 has the most wide range of issues at launch.
Just curious but is this the first Total War game to have issues like this?
It also makes sieges too easy. Send a unit to capture the flag, if the enemy AI is smart enough to run back, you can charge them from behind, if not, you win anyway.
Hmmm....could this explain a lot of the issues? Shogun 2 was quite well polished when it was released, so it's a surprise that Rome 2 has so many issues.
http://forums.totalwar.com/showthread.php/88992-Rome-2-GOING-CONSOLE!!!-CONFIRM-IN-GAME-FILES
We have no plans regarding the Total War series on consoles, and if we did we certainly wouldn't do it at the detriment of the PC series.
Edit: Missed your Edit.
The radial system was something our designers were playing around with, nothing else. We decided against using it in the end.
Just tried reading that thread, but had to give up before I got stupid-cancer. Why do all official gaming forums always consist of the worst people in humanity? I don't think I could get this angry about anything in my life, let alone whether or not my favorite game series would be released for consoles or not.
CA needs to fix this fast, or just throw it out completely if they can't think of a proper solution. And this design is worse coupled with dumb AI, in Angry Joe's video, sometimes AI don't respond to VP being captured, he literally won the battle with one single unit.Haven't played any sieges yet. My Rome is at her infancy and nobody wants to trade with me. So, expanding my territory is the only way to grab more land and thus, money. But I got bogged down on the way to Liguria because the AI decided to counter attack my legions first and that was why my attacking army became the defending army.
In the defending battle, my army is so small yet they're forced to wait for slaughter in an open field. Yep, the VP has to be in the middle of the field of no whatsoever environment advantage. There was high terrain and forest to conceal but leaving the VP for concealment will auto-trigger decisive defeat even if there was no casualties at all.
I mean, what's the point of having those terrain design and forest when the defenders can't utilize it at all? WHAT'S THE POINT OF MY ARMY DEFENDING A TREE IN THE MIDDLE OF THE BATTLEFIELD??
I'm willing to try out new tactics but I couldn't have more time to experiment because of the freaking loading time that takes at least minutes to end turn, loading screen, initiate battle, loading, etc etc
Gah!
Patches managed to make my campaign map run worse than launch, fucking good job CA.
Well, I'll try to roll back to 320.49(stable release), see if the performance improves.at least they've done something for you
Weve just put up a hotfix that significantly improves campaign map frame-rate on a variety of hardware combinations that were getting frame rates less than 15 fps. It took us until Monday to get a case of this happening in the studio, but it was a very simple fix, so weve decided to put it out as a single issue patch. This bug was introduced very late in the process, but we absolutely should have found and fixed it before release.
This release has obviously not gone as planned for some people, and I want to apologise to everyone out there who had issues with the game, whether they were hardware issues or disappointment in the performance of game features. We obviously dont plan to release a game with any bugs, performance and AI issues. How this has happened is something were beginning to post mortem in detail now.
Fortunately, the same tech that gave us the rope to work on the game right up to release lets us keep working on it after its out, and the flaws in the game are mostly just bugs, not structural defects. We can and will get the game to where we wanted it to be for everyone.
The top priority is stability and performance both frame rates in battle and campaign, and end of turn times and loading times. Then gameplay spoilers AI flaws and exploits, balancing tweaks and the level of challenge on higher difficulties. Then minor bugs, lesser features that really didnt pan out, UI improvements, and longer term adjustments to features and systems that could be better. Because there are a lot of us working in parallel there will be a mixture of different priority fixes in each patch. Much of this work would be part of the usual planned improvements we would make to our games post-launch anyway, but we are aware that they have now taken on extra significance and importance.
We have a major improvement to end of turn times in the pipeline, along with around 100 fixes in the next patch. We have another 100 or so fixes already being tested for the patch after that. At this point the limiting factor on getting issues fixed in patches is not our ability to fix issues, its our ability to test them and guarantee that we dont repeat past mistakes by putting a patch out that breaks something new. Well also be putting each patch up as a beta you can opt in to before releasing it. Its our aim to continue patching more or less weekly until all the bugs are dealt with.
Then we can start the kind of dialogue we always want to be having with the community which new features you like, which you dont like, which deleted features from previous games you really miss and so on. Thats a good conversation to be having, and since its our intention not to fall in to the trap of just re-skinning the previous game each time, its one that hopefully youll be having for years to come.
Lastly, Im hoping we can fundamentally treat our releases differently in the future. Long open betas are the way things are going, and while that model hasnt been compatible with the way Total War has been built to date, that could be the way forward.
Mike Simpson
Creative Director
Creative Assembly
Give me back my cheesy pre battle speeches
"And remember this: the owls have promised me their help in this fight!"
Yeah I suspect CA had to work to this deadline no matter what and game was not ready but had no choice.
Then minor bugs, lesser features that really didn’t pan out, UI improvements, and longer term adjustments to features and systems that could be better.
Give me back my cheesy pre battle speeches
"And remember this: the owls have promised me their help in this fight!"
Yeah I suspect CA had to work to this deadline no matter what and game was not ready but had no choice.
Give me back my cheesy pre battle speeches
"And remember this: the owls have promised me their help in this fight!"
The whole game just reeks of poor product management, coupled with publisher pressure to get the game out on a hard date.While this release has been frustrating and disappointing, I have to say I feel for them.
Can you imagine putting so much into making a game only to have this disastrous a launch? Must be really depressing for them.
Not trying to make excuses for them, but still that's gotta suck. Also at least they're communicating.