PeskyToaster
Member
I always have trouble with public order. I want to CONQUER but I have to leave my army in town to make sure these rats stay quiet. I have a fuck ton of money though but I can't buy happiness. for my people.
I always have trouble with public order. I want to CONQUER but I have to leave my army in town to make sure these rats stay quiet. I have a fuck ton of money though but I can't buy happiness. for my people.
I always have trouble with public order. I want to CONQUER but I have to leave my army in town to make sure these rats stay quiet. I have a fuck ton of money though but I can't buy happiness. for my people.
I always have trouble with public order. I want to CONQUER but I have to leave my army in town to make sure these rats stay quiet. I have a fuck ton of money though but I can't buy happiness. for my people.
Some streamers I watched simply let the regions revolt and just crush the rebellion early. It provides a public order boost and the battle is also free xp and gold.
I always have trouble with public order. I want to CONQUER but I have to leave my army in town to make sure these rats stay quiet. I have a fuck ton of money though but I can't buy happiness. for my people.
ah yes, the famous "Bretonnian doctrine"
double attack on my only city on turn freaking 2 (and yeah, it's ugly on lowest graphic settings)
nope
I think my early-game rival just took themselve out of the game
I fucking love this game so much
Think I prefer it to TW1, but I don't know why
he deserves it for that name aloneGive Knife the Insane a promotion. I'm always doing a lot of attacking but I really love defensive battles. Feels more heroic when you hold the line and against the odds.
Chose Skaven as my first faction. Rat ogres are nasty and fast. Massive rebel skaven army was besieging an elven walled city. Got an ambush off of it and destroyed the entire army then took the city myself. Also I signed a pact with a beastmen tribe that was raiding waltzing through my lands and now they just kinda patrol around killing these small high elf armies that sail up from the Fortress of Dawn. Yay friends! I might go destroy their little island fortress and then come back to the mainland to take some warpstones. Really liking the UI improvements and climate stuff. This game is a real nice improvement on the first one in terms of QoL. Tiny changes but boy do they add up.
I think you automatically get Norsca when you register your retail copy on steam. I bought it digitally and there was only one code for the main game that also activated the DLC. Keep in mind that Norsca is only playable in the first game, at least until the Mortal Empires campaign is released.I grabbed the retail version and thought it came with the norsica DLC for the first game for early adopters, was it only for digital purchases?
I think you automatically get Norsca when you register your retail copy on steam. I bought it digitally and there was only one code for the main game that also activated the DLC. Keep in mind that Norsca is only playable in the first game, at least until the Mortal Empires campaign is released.
I had had a wrong start with the Dark Elves I think, I am way behind on the ritual ticker because I lack the scroll thingies and I still have no clue what the sacrifices do, I selected the Black Ark once and didn't see anything happen.
I've got a Noble running around now. What happens if I destroy the only building that gives me the capacity to have him?
He stays, but you no longer will be able to recruit a new one.
What if he gets wounded?
Dark Elves thought it was a good idea to attack my besieging army... well, take my lizard magic!
Dark Elves thought it was a good idea to attack my besieging army... well, take my lizard magic!
Can anyone suggest any good tutorials/Lets Play type videos to help explain the civ phase for those of us utterly new to the Total War series?
I'm mostly onboard as a long-time Warhammer player, and bought the first game to prepare... Picked Dwarves... and within a couple dozen turns my population was all miserable for reasons I don't understand... and I had enemies on all sides.
is damage magic actually good know? The Skaven pestilence cone spell does nearly no damage, haven't tried overcast yet
Pretty flexible definition of 'Close Victory'. You smashed them up pretty good lol. They couldn't field another attack but you still have your whole army.
I had had a wrong start with the Dark Elves I think, I am way behind on the ritual ticker because I lack the scroll thingies and I still have no clue what the sacrifices do, I selected the Black Ark once and didn't see anything happen.
What if he gets wounded?
Any tips for speeding up load times? Like things to disable in graphics? For some reason the last 5% or so just seems to take forever, and I don't really need amazing graphics.
I see the AI still likes to build way too many ranged units. The Skaven ability is fantastic against this, but holy hell are those skins annoying
is damage magic actually good know? The Skaven pestilence cone spell does nearly no damage, haven't tried overcast yet
Any tips for speeding up load times? Like things to disable in graphics? For some reason the last 5% or so just seems to take forever, and I don't really need amazing graphics.
The cone spell does good damage on low armored stuff, if you target properly. Like on skinks if you engage a bunch in melee so they don't move, and then do a sideways cone and make sure the larger part(it's past the targetting visual) hits the larger pack, it does stupid damage. But if you use on say dwarfs warriors it does like no damage at all. The overcast only adds a poison effect I think(so reduce speed etc, the usual poison effect), so not worth it.
I don't use it that much since it's situational, but I use it every now and then. Mostly I summon clanrats, that's by far the best early spell, then summon plaguemonks that's a nice upgrade does a lot higher damage but only 2 units, I use wither(overcast too pretty often) cause it's super cheap and low cd I put 2points in it and one of the quest items for Skrolk reduces the cost further, I think it's 13winds overcast for 40secs of -60armor in a large aoe, it's stupidly good, I use the poison buff spells rarely(used it more early game but now it's just not worth) and I grabbed the "vortex" but I haven't had a good time to use it, the one time I used it was late in the fight and I don't know if the enemies routed instantly cause I was about to win or because of the spell. I put points in it cause Skrolk has reduced cost so figured why not, I need to test it properly though.
I also used the first lore of ruin spell with garrison mages, it's a bombardment, I don't think it does great damage to everything but it killed skinks like crazy too. Skinks being garbage units but I popped it on the walls in a stack of 3skinks and they all lost 25-40% of their healthbars. It still did ok damage for the relatively low cost on whatever the early saurus unit is for lizardmen too.
But so far damage looked ok. Skrolk activated abilities are also stupidly strong, he's a beast, just wish he could ride a Bell like the greyseer lords. I play on Ultra, not sure if it still matters for spell scaling.
that's exactly what I did. Two armies (sometimes three for a short time), negative income, when Itza declared war on me I rushed their cities while they went after mine with their much stronger armies. It turned out that they weren't really fully commited to the city tradeoff and ran back after a short while, which was ultimately their downfall. Now I have to reclaim a few of my settlements and get rid of their last stack and finally have a moment to chill and unlock some mid-tier unitsMy only recourse is to be more aggressive. I've continually gotten boxed in by stronger rivals, so I'm thinking by sacrificing my economy and running with two armies, I can aggressively expand through one of the Lizardmen factions and set myself up to defend against the other. But that will leave the problem of infrastructure and army comp... I guess I'll see.
Primal Instinct is triggered at 50% health, IIRC.What is the counter for lizardmen's Primal Instincts? Does it go off whenever the morale goes low or is it when the morale is hit hard at one moment?