when are they adding the 1st game races into this so I can play dwarves vs dark elves
Sändersson;250607462 said:Can someone explain to me how Teclis's "shield of saphery" spells work. Are they really "on" at all times? Like the "life boom" says its active while casting does it mean that everytime I cast any spell all of my units get it?
For Lizardmen, there's a post-battle option to "Sacrifice to Sotek," which provides a 5-turn status with "+100 experience."
What does that mean? That for five turns my units' experience is +100 what it would be otherwise, and then their experience drops 100 points after the status expires? Or that all future experience earned while the buff is active is enhanced by +100? Or does choosing the sacrifice grant a permanent +100 to experience?
you could play on normal too, the more important aspect is which faction you choose. Some are marked as "Easy" (one of the HE and Lizard lords), I'd advise you to stay away from the Skaven as a completey new player ( "Normal" for Clan Pestilence is a big fat lie). In general, the game is easier the more isolated your starting positions is
the slaves don't break up an run even against high-end units and monsters? Then what is the purpose of the clansrats? This seems like an odd design decision, slaves have 1/3 or less of the upkeep of normal clansrats, but similar combat stats (their ranged damage is even identical to normal slingers)
lizardbros are the best. On turn 106~ and and I'm debating whether or not I want to eat the other two lizard factions. Any tips on confederating? I can never seem to get it to work.
I had to get my balance of power significantly higher (roughly 3/4), and their attitude towards me over 230. Easiest way for that, I found, was to throw 30,000 gold gifts at them every turn after I beelined to the 200% mine income research upgrade.
I am still laughably bad at this game. In my first non-tutorial-ed battle I fought a fair sized Skeggi army as Mazdamundi and lost my lord pretty quickly to a pack of warhounds and won the battle by the skin of my teeth.
Thought I had positioned well, getting the majority of my forces on a sound vantage point, hiding cavalry in the forests to the side...I think I just don't understand unit fundamentals and so lack the understanding to react and just wait for things to pan out and cross my fingers...
I am still laughably bad at this game. In my first non-tutorial-ed battle I fought a fair sized Skeggi army as Mazdamundi and lost my lord pretty quickly to a pack of warhounds and won the battle by the skin of my teeth.
Thought I had positioned well, getting the majority of my forces on a sound vantage point, hiding cavalry in the forests to the side...I think I just don't understand unit fundamentals and so lack the understanding to react and just wait for things to pan out and cross my fingers...
Thanks for the tips. I will definitely try to keep these in mind. I think the main thing I didn't see coming was the warhounds somehow breaking through to my Lord and one group taking him down.
I didn't really realise I could slow game time, but this sounds like the most important thing to me. Life comes at you pretty fast etc. etc.
I am looking forward to improving as I haven't really taken the time to do so in a Total War game since I was a teenager. Is there a way for me to save and upload replays somewhere to get feedback?
Slaves are just terrible stats, they have 10melee attack/defense and like 15damage, while Clanrats are similar to tier1 units from other races(20ish MD/MA and 20-25dmg). But they don't break that easily actually, they have relatively good leadership and I have both leadership aura bonuses on my lord so as long as I'm somewhere in range, they don't break too much. And when they break, it's like, one group breaks, but because they're expendables, they don't inflict a leadership loss to other units(unlike normal units which often create chain routes), so one slave unit runs away but the other 3-10 are still there surrounding stuff, and then I just run them back in.
It's kinda like zombies which don't break at all, but can't kill shit most of the time, but I find you can leverage the wall of garbage units a lot better with the good summons you get as skaven than if you were to stack 19zombies as VC.
Clanrats are when you have more money and want better stats, but honestly doesn't make much of a difference, the only noticeable difference is clanrats with shields against ranged units, but even then I don't think it's worth the price.
Mind you I've started rebuilding stronger armies now to get some autoresolves in and clear some of the more annoying stuff, but I still have some slave stacks around, still beat lizard and human armies at turn 120, the only annoying ones was the rite spawned one that has like 12dinos, this one I fought with my strong stack cause no way I beat them with slaves, it's just too many of them, 2-3 is fine but more than that gets messy.
the only time I've seen something like this was early in a Chaos campaign with Suneater against a far larger Norsca army that chain-routed all at once, due to terror I presume. I usually try to kill the enemy general fairly early in a battle and that often does the trick as wellDoes anyone know what makes an enemy army rout seemingly at once? Like, as Skaven that's how I've won most of my battles, but I'm still not clear on what's triggering it.
Like, generally I entangle everyone with my meat shields and slowly wittle down their forces with reinforcements from below, or if my army is particularly lucky, a spellcaster, ranged units, or artillery. But at a certain point, with the power scale about even, the enemy forces rout entirely and the battle ends in victory. Although my forces are numerous, they are far from deadly...
I'm assuming it's due to all of the leadership loss and the sheer number of enemies remaining, but it happens so suddenly, and randomly, that I'm starting to feel like it's a bug. (The AI really isn't prepared for all of the skaven units.)
I just failed my first play through as HE at around turn 50. Everything was going great. However, I did the first part of the ritual and I didnt know it made Chaos spawn. I had two large armies, but I just declared war a few turns before. So my main army was fighting them and then Chaos came. So I tried to start pulling back, but they already starting stacking cities and I lost my other leader/army. Im annoyed because the ritual fucked me over. If I knew it would have spawned Chaos I would have never declared war before that.
Live and learn. Ill probably do Dark Elves now.
First TW game ever played, and I'm absolutely hooked.
Started an easy campaign with Tyrion. This is like crack.
Is there any way to see a recap of a battle (like just to watch) if I choose auto-resolve?
Good site for tips?
oh right, I forgot about the expendable rule. Slaves might indeed be a bit too cost-effective, I wonder how this affects multiplayer
the only time I've seen something like this was early in a Chaos campaign with Suneater against a far larger Norsca army that chain-routed all at once, due to terror I presume. I usually try to kill the enemy general fairly early in a battle and that often does the trick as well
What do people who love total war but know nothing about warhammer think of this?
Why not reload a save a few turns back?
Hmm, yeah, it might be a cascade rout. (Not sure if anyone has fear/terror in my army, but eh.) It's just the timing seems really weird because by all appearances they're still doing well in the battle.
It's just like, at a certain point all of their leadership just drains and the battle ends. I'll need to pay closer attention to their leadership stats to see what's going on, I guess.
when are they adding the 1st game races into this so I can play dwarves vs dark elves
Does anyone know what makes an enemy army rout seemingly at once? Like, as Skaven that's how I've won most of my battles, but I'm still not clear on what's triggering it.
Like, generally I entangle everyone with my meat shields and slowly wittle down their forces with reinforcements from below, or if my army is particularly lucky, a spellcaster, ranged units, or artillery. But at a certain point, with the power scale about even, the enemy forces rout entirely and the battle ends in victory. Although my forces are numerous, they are far from deadly...
I'm assuming it's due to all of the leadership loss and the sheer number of enemies remaining, but it happens so suddenly, and randomly, that I'm starting to feel like it's a bug. (The AI really isn't prepared for all of the skaven units.)
First TW game ever played, and I'm absolutely hooked.
Started an easy campaign with Tyrion. This is like crack.
Is there any way to see a recap of a battle (like just to watch) if I choose auto-resolve?
Good site for tips?
What do people who love total war but know nothing about warhammer think of this?
So hows the graphics in this game?
6. Use the pause/slow button. Don't stay still and watch. Just watching will cost you battles.
So hows the graphics in this game?
I am thinking of replacing the Dragon Princes in my HE army to Star Dragons. It seems like the dragons are actually better cavalry since they have more mobility and are overall stronger units? Am I missing something here?
Shameful admission time -
17 hours in, I didn't know there was a pause button : (
I was always too busy clicking around trying to get my Ellyrian Reavers to stop standing still or my Ellyrian Archers to stop chasing those withdrawn baddies.
Man, I love this game. Hope the first one goes on sale soon so I can add to this.
single entity units have the big advantage of not losing combat strenght while taking damage. You can seriously reduce the combat strenght of a unit of blood knights for example with one cannon volley by taking out a bunch of models, meanwhile a mammoth will lose a tiny slice of their health at most and is still at 100% combat strenght even near deathI haven't played with single entity units much on warhammer 2 but on warhammer 1 the main disadvantage of a single entity unit is the lack of damage. A single entity unit hits only 20-30 troops for each attack while a >60 model unit can make many more attacks. This is rather important when chasing routing units- a high count model unit with high speed can wipe a routing unit in seconds while a single entity unit might take minutes to be able to shatter a routing unit.
So what does this mean in pratice? If you want your flankers to wipe artillery/archers cavalry is much better then dragons; if you want to punch through a weak part of the enemy line then dragons will be much better then the cavalry.
I got pretty adept at killing high elf high tier stacks with dragons and stuff with just walled minor settlement garrisons.
how do you beat armies that not only have more units, but also things like star dragons or lvl 30 lords, with just the garrison? You are far outnumbered and outclassed
Man, Lizardmen absolutely crush Skaven. I'm playing on Hard and just held off a 2,000-unit Skaven ambush with only 120 Blessed Saurus Warriors. I was down to my last ~30 units by the end but they never broke.
Eventually I'm going to have to do a Skaven playthrough, and I'm probably going to hate it.
The only real threat the Skaven have posed so far is when they rout and my out of control units blindly break formation and chase them... that's almost lost me a few battles.
heh, sounds like to developed siege battle defenses with Skaven to an art formI don't win all the time, but I'll cripple them so much they basically can't do anything anymore, because if they attack another settlement I'll win easily(sometimes in autoresolve even) and whatever crappy army I have in range will mop them up. There were exceptions, but generally speaking a single high elf endgame stack would take heavy losses to take even a minor settlement. Add a slave army in the settlements and it'd be an almost guaranteed victory unless it was 2 full high elf stacks, and again I'd be able to cripple one of the army at least, making it easier after that.
Oh and obviously, you need lvl 3 walls on everything. The AI is still bad at siege battles, on either side, so that's what you want, on open ground you'll get slaughtered and I didn't bother fighting these unless it was against smaller forces.
The main tricks are, spawn menace below on artillery asap(high elves armies always has 1 or more eagle claw bolt throwers), preferably the one closest to a melee unit. You'll kill it, then the clanrats get demolished by whatever they sent after it. Then use Warp explosion on the clanrats to take out a few more units. This serves multiple purposes, it removes one of the highest threat with shitty units, artillery, as well one of their ways to take out the doors, it delays the siege progress by getting a lot of units to turn around and focus on your unit and the warp explosion, if done properly, can take a whole other unit in the process. You just eliminated 2 units with nothing. Against some other races, like Skaven or Lizardmen, you can actually take out several units with this strategy. The best I've done was take out 1artillery, 2full units of tier1 melee and half of a light cav stack with the combo against a chaos army(marauders and other garbage units mind you).
Second step, spawn clan rats from Menace below when the cooldown for warp explosion isn't up to attack whatever is attacking your doors(kroxigors/rat ogres/trolls mostly, high elves don't do it as much and I barely fought any dark elves). Alternatively for the high elves case, spawn them on units going up ladders. These are free attacks since the AI won't turn around to fight, and you'll generally get a free unit kill with this due to the high damage from rear attacks+leadership damage.
For whatever gets up the walls, spam the warlock spell, that's the only spell you have and it's best use when stuff is stacked on the walls. Can use it so it only target the enemy units by putting half on the wall, half below. It's important to use it almost on cooldown since you'll be wasting casts otherwise due to the cd and the lack of other spells to use the winds.
Put clanrats on the walls, ranged units on the ground. Ranged units are terrible on the walls since they don't fire most of the time. Put the catapult closer than the starting area, so it can fire early and more often. The catapult will often get 200-300kills and the constant leadership losses it inflicts makes a lot of units route, which is deadly as long as you have tower control. Great at killing all that cav high elves love even though they can't use it in sieges.
For the dragons, focus fire with all ranged units while spawning a clanrat on them to occupy them. Dragons are surprisingly squishy and the AI doesn't use their breath very efficiently which is the main reason to bring them imo. If you have your 4gutterrunners fighting it, even if one is in melee with the dragon, you'll break it without taking much damage. Multiple dragons is where it gets messy but they'll often spread them so just throw some clanrats at them to delay it while you shoot them down. Throw your rat ogres at them too if they're available. This works for lizardmen dinos too, or mazdamundi himself. Anything large, focus fire with all ranged units to take down quick.
Those fights are long grindfests, and buying additional uses of menace below is basically vital. 8 is about the right number, more if you can afford it but you'll sometimes lose morale before you get to use them all. Any less and you'll run out before the end of the fight, which is a waste since you could have killed more units with them.
heh, sounds like to developed siege battle defenses with Skaven to an art form
I only played one, which got me an heroic victory by spamming the warlock spell on a bottleneck of lots of cav units trying to get through the gate. I haven't used the warp explosion ability yet, comboing it with menace below is actually pretty ingenious
I'm used to ignoring siege battles completely, since they ran like crap for me in TW:W1 (they somehow fixed that in game 2). I guess the secret to success on higher difficulties with Skaven is fighting most of the battles yourself, even the hopeless ones, since you're up against impossible opposition on the campaign map. In game 1, I autoresolved every battle that seemed extremely one-sided or had acceptable projected win chances, and all siege battle. Fighting nearly every minor battle yourself is just too grindy for me
Lvl 3 walls on all settlements is the bread and butter to stay alive.
Especially in this game, since other factions can spawn a randomly located army when you do the ritual.
Typically the ai is so bad at sieges you can often win even if your very outnumbered.
Wait what? I have defended a few sieges with just level 3 walls garrison and it's impossible against full mid to high-end stacks. I am playing HE, btw.
They just have too many units.