There is some sort of a campaign in this right?
open-ended campaigns (very little story), it's pretty much the whole game
I want to know how you guys manage to make peace and conferate with the AI, because turn 45 as Cult of Pleasure the HE are hiring minor factions from the far corners of the map to attack me and my faction leader's useless son and #2 declared war 15 turns ago, and then invited other DE factions to join the fight. I'm winning, slowly, but the minor faction that backstabbed me while I cut a path through Malekith's stack just took my damn temple city, with the 10% global army upkeep reduction
There is some sort of a campaign in this right?
I've now finished the game with Skaven first then Dark elves, and am on a playthrough with Lizardmen. Overall this is clearly a better version of the last game in general tidiness, but the vortex campaign was a mistake, and is just a chore in subsequent playthroughs in a worse manner than the chaos invasion of the last game, mainly because there is no variation in it.
With Chaos invasion your position mattered greatly as to how Chaos needed to be handled, and who they attacked making it a more random experience. The vortex is the same every time no matter the race, and is ended and fought off in the same way. That it can be ignored entirely and have the player just teleport and fight off the three races doesn't make it any less poor in my view, rather it compounds the lack of overall depth to the campaign structure. Honestly I'm a little surprised this was all they came up with, but not disappointed. I bought this game for the extended map and races to play with the first game. I look forward to that being unlocked.
Also DE crossbowmen are savage as fuck. A line of them with some cheap combat troops in front murders pretty much everything. God bless them.
The constant intensity of the VH difficulty mode is a pleasant improvement compared to WH1, where you'd have an initial challenge, then the great slumber followed by chaos invasion at the end game.
Regarding crossbowmen - I've played my Teclis campaing on very hard, having won all engagements with a line of spearmen and a line of archers. They plow through everything from great distance. Teclics keeps them alive with magic.
Quite different from the low ranged skinks.
How do I get rid of these asshole infiltrators in my cities?
If only I could. No one in my city seem to have one.knife 'em
I am awful and have no real idea what I'm doing. What should I focus on when I start the game? I only have one army which seems to be able to do anything at the start. I just keep losing my settlements all the time. I would really appreciate some advice.
I am awful and have no real idea what I'm doing. What should I focus on when I start the game? I only have one army which seems to be able to do anything at the start. I just keep losing my settlements all the time. I would really appreciate some advice.
each faction can recruit a hero (agent) that can assassinate other characters. For the Skaven and DE, they are actually called assassins, dunno about HE and Lizards, just check the heroes you can recruitIf only I could. No one in my city seem to have one.
having only played some Skaven and DE so far, my experience was that everyone absolutely hates you even within your own faction, it's like VC all over again. I was just rather surprised that Malekith started a war out of nowhere so early on despite not being on bad terms with me, then the Forgebound joined the war on his side a few turns later, meanwhile the Pirates of the Southern Sea made their way to Naggaroth after the HE, who I've been at war with since the start of the game for driving them off my peninsula, convinced them to fight me as well. I already took down three different Beastmen tribes, two other minor DE faction, and I'm at war with a faction that I don't even remember seeing. It's a total madhouse up there, though thankfully more manageable than Lustria and it's crazy Lizards. I have to get one decisive victory after another to keep going, fighting some of the strongest military powers on the mapWell confederating as non high elf is still a mess at times I think. Advancing the ritual helps a lot though, since it increases your relation with other dark elves(while nerfing the rest, but that's not too much of an issue although by 3rd or 4th you'll lose trade partners too).
I couldn't get the asshole Clan Skrye to confederate with me as Skrolk in my skaven playthrough even though he was at 400+ attitude, so that was weird. As high elf though I confederated everyone but the one faction I killed early, I haven't fought high elves since. One of them was angry at some point because he was asking me to go to war with Cult of Pleasure and I said no but he was a military ally so it broke the agreement or whatever and I lost a ton of rep, but eventually he forgot all about it and joined me anyway.
I am awful and have no real idea what I'm doing. What should I focus on when I start the game? I only have one army which seems to be able to do anything at the start. I just keep losing my settlements all the time. I would really appreciate some advice.
I personally play on very hard, so my advice may differ slightly due to difficulty. If you're new I'd recommend normal if you want a challenge or easy if you rather want to understand the game.
1) there'll always be a starting enemy right near you. It's basically there to allow you to expand without starting a new war yourself. Focus on that. There'll likely be more than one enemy/options. I know mazdamundi have the Skeggi Barbarians to the east, empty settlements to the west and Skaven + Dark Elves to the north/north-west. Oh and Orcs to the south, but they are further away.
Figure out who you want to take out first in your given starting position. Sometimes your initial army is enough to take on the nearby enemy army (this was true in the first game on normal).
If I were you I'd engage the first nearby enemy, remove him and move closer his settlement (but still within your boarder), once done I'd recruit +3 new units. Depending on your situation you can recruit an additional 3 units and go grab the nearby settlements.
Capitol settlements typically have a wall, so you'll need a battering ram at least.
Meanwhile you should keep checking your diplomacy options to see if you can get trade going. I find this to be more difficulty in this game than the previous tbh, but some additional income is better than not.
Your settlements should focus on: 1) growth buildings and 2) money making buildings. There's a bit of a "mini game" by trying to get all the good buildings in your settlements (i.e. you can only have lvl 4-5 buildings in your capitol). I wouldn't worry too much about chaos corruption/culture/religion or whatever you want to call it, in the beginning.
If you have no particular issue with happiness I wouldn't do much in that regard either.
You can get military buildings when necessary and the time is right, but you should be fine with low tier units in the start.
So money + growth > military = happiness > chaos corruption. All depending on your situation. Bonus: you should also keep garrison/walls in mind in all settlements. Tier 3 minor settlements gains an actual wall with the tier 3 garrison upgrad, along with a garrison hero. This will considerably make you more safe vs random attacks. But it's not super priority in the beginning.
It's perfectly alright to upgrade your original military building and it's also perfectly alright to ensure you can get other low tier units (skinks + saurus warriors for Lizardmen).
When you eventually get new settlements you probably need to consider to remove military buildings to allow for other more necessary buildings (money).
Remember that "uninhabitable" settlements are of course difficult to have, so you shouldn't spend time with those in the beginning.
Try not to plss off everybody in the campaign. If you get an ally they'll often ask you to enter a war against someone, don't.
In terms of actual combat it all very much depends on your army and also the legendary lord. Combat lords can engage in close combat quite handedly and wizard Lords should rather focus on buffing your own units. Regeneration spells are great.
There is some sort of a campaign in this right?
They've got some damn fine background music going on with this sequel. The whole package is an audio visual treat.
do you also save the game every time before performing a hero action? There being a small chance to lose your hero outright is bullshit, thank the Gods for the new immortality abilty. You can't save scum hero actions, btw, the outcome is predeterminated
Thanks very much for this, it's really useful. I started with Mazdamundi, so also very relatable.
do you also save the game every time before performing a hero action? There being a small chance to lose your hero outright is bullshit, thank the Gods for the new immortality abilty. You can't save scum hero actions, btw, the outcome is predeterminated
Sändersson;251446379 said:Is it possible to find out how many "stones" or we a given faction is getting per turn?
It's 1 per settlement, 10 for the special buildings if they have it built(do need to scout these out so can be annoying) and then some bonus for difficulty because the AI is terrible, so you can get a rough estimate just looking at the diplomacy screen for how many settlements they have. Can't tell exactly what they're at though as far as I understand.
Just from my experience, the AI bonus gives them a big edge early, but by turn 100-130 or so you should easily catch up to most of them if you've been expanding decently.
Is this game supposed to run worse than the first one? I think there's something wrong happening here :c
The Blood DLC isn't out yet right?
I got one HE Noble literally just running around alone assassinating every Skaven hero sighted or assaulting any enemy army he sees.
He's more important to my success than a loaded Teclis with like 3 dragons. Love it.
I do hope the Mortal Empire campaign is sooner than later though. Like this week, maybe next, and not in 1month. I don't see much of a point in them delaying it if it's ready either since you still need the 2nd game to play it so it wouldn't compete for sales, but I guess it just isn't ready yet.
Oh yeah, the Chaos Dwarves and Ogre Kingdom are just a little further on the right side of the OG map aren't they? This revelation bums me out 'cause I'm really excited to see Ogre Kingdoms for some reason.Tomb Kings are really the only one of the major factions they can put in the game on the current map, right? If so then maybe we'll just get a lot of lord packs and minor faction expansions.
(Which, looking over the wiki, seems like the only other remotely noteworthy faction in the New World, and it seems really minor...)
Araby almost certainly gets a minor faction pack I think. Maybe the Vampire Coast, too. Who wouldn't buy a DLC pack of undead pirates?
"weeks not months" sounds more like December to me.
And as far as DLC, unfortunately the leak isn't helpful at this point. Tomb Kings, Skaven, Chaos Dwarves, and Ogre Kingdoms are the to-be-released Faction DLC, with Expansion 1 out (TWWH2) and Expansion 3 TBD. But back then, Expansion 1 ony listed the three main factions--the Elves and Lizardmen, no Skaven.
Total Warhammer 1's Wood Elves were DLC 5, Total Warhammer 2's Tomb Kings were DLC 8, Skaven 10, Chaos Dwarves 13, and Ogre Kingdoms 15. Everything between these ones were smaller DLCs, like Regiments of Renown packs or the blood DLC, and also included their "free DLC" plans. But clearly the release order has changed since Wood Elves, because Norsca was bumped in, Skaven were included in Expansion 1, and the free DLC was dramatically expanded.
"weeks not months" sounds more like December to me.
And as far as DLC, unfortunately the leak isn't helpful at this point. Tomb Kings, Skaven, Chaos Dwarves, and Ogre Kingdoms are the to-be-released Faction DLC, with Expansion 1 out (TWWH2) and Expansion 3 TBD. But back then, Expansion 1 ony listed the three main factions--the Elves and Lizardmen, no Skaven.
Total Warhammer 1's Wood Elves were DLC 5, Total Warhammer 2's Tomb Kings were DLC 8, Skaven 10, Chaos Dwarves 13, and Ogre Kingdoms 15. Everything between these ones were smaller DLCs, like Regiments of Renown packs or the blood DLC, and also included their "free DLC" plans. But clearly the release order has changed since Wood Elves, because Norsca was bumped in, Skaven were included in Expansion 1, and the free DLC was dramatically expanded.
Any idea how long before we get the LLs pack? The LLs packs in WH1 added new units for the races, right?
Actually, I thought they confirmed a free DLC plan similar to the first's, but I can't find where I saw that now. So maybe it's just Mortal Empires.
Yeah I guess November would make more sense.
I could see Blood DLC (Oct), Mortal Empires (Nov), Regiments of Renown 1 (Dec), Free DLC (Jan) and so on. The 1 a month thing sounds very Creative assembly. But this is wild speculation.
Actually, I thought they confirmed a free DLC plan similar to the first's, but I can't find where I saw that now. So maybe it's just Mortal Empires.
No idea.
But a Regiments of Renown DLC similar to the King & the Warlord would be welcome. If it's like Grim & Grave (with no new start mechanics) then forget it...