Sändersson;251111531 said:
Makes sense.
Any additional tips for the skaven campaign? How fast should I build a second army and should I go for the empty province next to me right away or not?
I think there's some different ways to do it, the other poster mentionned not making a 2nd army until 40, but by 40 I had like 5armies running around probably, peaked at 8 around midgame and stayed at that until I got a bunch of them wiped during a ritual+hexaotl incursion gone bad at which point I went down to 7 but upgraded them(mind you I had like 40+settlements at that point so money wasn't much of a concern).
As far as I understand, there's basically 2 main ways to go about Skaven play.
You either play with one very strong stack+menace below to beat absolutely everything, but you have to progress very methodically and slowly. Can leave maybe 1slave stack on defense but additional armies hurt a lot due to the high value of your main stack. Or you play with a large amount of armies that are 100% slaves besides your main army which can have a few better units(clanrats if you're squeek, plaguemonks if you're skrolk, due to their innate upkeep reduction) but still largely slaves. Also on VH you want all of them to get the blue line for upkeep reduction and you want to rush that tech for slave upkeep reduction asap. That's for every factions imo, on VH/legendary the upkeep penalty has to be offset by the blue line and tech otherwise it's a pain.
Playing on slave economy lets you spread out a lot more, but you kinda have to move with 2 armies in every direction and you'll have to manual most of your fights since autoresolve is hugely not in your favor if you do that. You also cannot ever fight on water. On the other hand if you manually fight, it's very easy to win pretty much any fight with 2 slave armies and a plague caster until you fight the dino stacks(the ones spawned by the ritual with like 6dinos) or the endgame high elf stacks with dragons+phoenix+cav+tons of seaguards. It can also be a bit boring I guess since you play the same units for a long period of time.
The good part is you can spread wide on the map, you can attack multiple directions, merge up and conquer large bits of the map at once. You can also easily leave 2-3 armies on defense at various annoying points(as skrolk, that southeast high elf port is a must to protect since the high elves from tor ansor or whatever will keep sending armies your ways across the sea since they generally don't have too many other enemies) and you'll still have enough to progress smoothly in multiple directions.
And once you have conquered a large chunk of the map, you can drop say 2armies of slave and make one good army(you keep the good lords, kick the lower lvl ones) and convert them like that. Slave armies are still good for defense though or just to cover more ground and their upkeep is stupidly low considering their power level in manual fights.
Also one advice for additional armies is, there's pretty much no reason to not use a plague grey seer in every army if you want to be efficient. It's a bit boring, you can mix it up with like a warlord and a plague monk hero to do the casting, but plague grey seers are just really strong, the bell is awesome and does heavy infantry damage while making them actually pretty tanky and the plague spells are just too good, with Vermintide/13th spell, Wither and Plague/Pestilent Breath if you have some additional power to burn.
As for the map stuff, I guess it depends, the way I started as skrolk I went right first, I think maybe after attacking the stack of lizards to the left I forgot. After getting the right lizard stuff, I went back left to get one more settlement to complete the province, then made a 2nd army to colonize all the ruins on the southern edge. After that I went north a bit to push the lizardmen further up, then went west, killed Teclis, killed the dwarfs on the way back(they made peace with me after I kicked their ass when they tried to kill me so I kept them for last), at which point I had secured all of the south, so the only annoyance was the elves sending armies across the sea so I always left 1-2slave stacks at the bottom right(2 at first, 1 once I got the walls up). After that just work your way north. The vampire coast is extremely high value so I'd recommend right side first, although on the left side there's a food settlement that you'll want, I kinda went there then stopped and left a slave stack there for like 20turns while I was getting the other side.
That's how I did it but you could probably do it differently tbh.
Edit: Looked at the records feed thing to see what I did, made the 2nd army on turn 4, probably to defend my capital while I went right. I made my 3rd army on turn 20, 4th on 44, 5th on 69, 6th and 7th on 86, 8th on 104, then reworked the armies starting turn 138. Until then other than my main army they were all slave armies.