Damn the wood elf dlc looks and sounds awesome. I'm still waiting for a GOTY edition of some sorts or one with DLC included to jump in and try it.
Damn the wood elf dlc looks and sounds awesome. I'm still waiting for a GOTY edition of some sorts or one with DLC included to jump in and try it.
Wood Elf dlc looks really good. I like the idea of a fast playing, small unit #, high damage faction. This will probably be the first dlc that I buy.
The expansion needs to include dark elves for some elf on elf mayhem.
That'll be High Elves and Dark Elves, Dark Elves will come out when they add a new continent. That continent also contains Lizardmen.Wood Elf dlc looks really good. I like the idea of a fast playing, small unit #, high damage faction. This will probably be the first dlc that I buy.
The expansion needs to include dark elves for some elf on elf mayhem.
That's really cool, I didn't know that. I'm looking forward to the WE campaign.Fun random lore factoid: Bretonnia is basically a puppet state of the Wood Elves. The "Maiden in the Lake" is a Wood Elf, so they control the monarchy.
Nice.I've started adding some of the DLCs to the OP. I'll pretty it up later but I felt it needed some updating.
Also FUCK COMMUNITY WE ARE ETERNAL
There's a lot more in the link.Creative Assembly’s choice of demo mission, a later battle from the Seasons of Revelation mini-campaign, proved a bruising introduction to all this. It puts you and an ally army back to back on a hill-top, fending off a Legendary Beastman general (who I’ve been asked not to name). In theory the elves are in their element here – the map is thickly forested, the Chaos deployment zone is flanked by cliffs where you can position missile cavalry, and there’s an impassable ridge in the centre to split the advance in two. Nonetheless, I was quickly overwhelmed as I tried to shatter the Chaos lines, crashing Wild Riders into the advancing flank only for them to be swallowed up by the weight of numbers.
Unhelpfully, the Beastman general in question can render himself and his Chaos Spawn entourage invulnerable for a minute or so, obliging you to keep sniper heroes and damage-dealers in reserve, even as your army rolls on its back. In the course of a couple of goes, I managed to rout my opponent a few times only for axe-wielding Beastmen to stamp all over my archers while the Chaos Spawn chewed through my Tree Kin. Like I say, give me a nice fat stack of incurably resentful Ironbreakers any day of the week.
Away from the battlefield, Wood Elves appear to play like a mix of Chaos and Greenskins – a raiding force that travels across the campaign map swiftly but puts down few roots. They’re the only race in the game that can conquer any settlement, regardless of faction, but your building options beyond the Wood Elf heartlands of Athel Loren are limited.
You can erect three types of lookout post over a conquered settlement – a mustering site that sells global units for local prices within that province, a structure that speeds army replenishment, and a trading post that unlocks local resources for exploitation. While this allows Wood Elves to establish footholds in regions that are inaccessible to other factions, it also (seemingly) lumbers you with a massive fixed weakpoint: lose Athel Loren with all its infrastructure and it’s probably game over. That said, you shouldn’t be too fussy about securing the realm’s perimeter – being feckless hippies, Wood Elves can’t build settlement walls, but Athel Loren’s waystones have “weird and curious” effects on any armies operating within its borders.
While it may be tempting to bunker up till your economy and tech are sufficiently mature, conquest is necessary because flipping settlements is the only way you’ll get Amber, a specialised Wood Elf currency. In the included Season of Revelation mini-campaign, which sees the elves cleansing the home realm of trespassers, this is used to nourish the central Tree of Ages in return for empire-wide perks. Problematically, it’s also required for certain units and upgrades.
RPS posted impressions of the Wood Elves DLC.
Key bits:
There's a lot more in the link.
It really sounds like a great new take on the gameplay, mixing in elements of several other factions plus its own unique stuff.
This sounds great but they already gave away the new Beastlord Legendary Lord in the gameplay video.
Looks like there's an occasional CTD when accepting peace treaties.
RIP peace, there can be only waaagh.
Started playing this few days ago.
This is the 3rd Total War game I tried to play, and the first one to actually keep my interest when shit starts getting real in the world map. Watching some streams before the game's release certainly helped. So instead of quitting after 3rd hour I'm gonna go for my 30th easy.
I'm playing as the Greenskins and it's been a blast going from fighting with dwarves and other orc tribes for territory, then fighting lesser chaos groups and double-teaming the vampires with the dwarves that I spared, then fighting basically nobody for a dozen turns as I slowly make my way north towards a quest objective, because apparently Archaon and his groupies have fucked off west to wrestle with the Empire after having turned most of the north-eastern part of the map an empty chaotic wasteland.
Game mechanically that situation kinda sucked, but the mood was pretty spectacular when you see a dozen ruined settlements in a row, not even a chaos warband in sight anymore, and have to keep using underways to not suffer attrition. It's all very apocalyptic
Errrm, are you aware that you can just pay 5000 gold to be teleported to a quest battle, fight it and then be teleported right back? It saved me a lot of hassle as the Greenskins meaning i didn't have to take either of my major lords on a long trek just to get a shiny.
I have a few goblin scouts exploring the Northern empire and boy did the Chaos hordes just wreck everything, it's pretty damn eerie.
It's greyed out if you are garrisoned or not in the normal stance
Damn the wood elf dlc looks and sounds awesome. I'm still waiting for a GOTY edition of some sorts or one with DLC included to jump in and try it.
Started playing this few days ago.
This is the 3rd Total War game I tried to play, and the first one to actually keep my interest when shit starts getting real in the world map. Watching some streams before the game's release certainly helped. So instead of quitting after 3rd hour I'm gonna go for my 30th easy.
What don't you like about the series, if you don't mind me asking? I mean yeah the series isn't perfect, but for my money I don't think there is a single RTS that even comes close to this one.
I'll admit I haven't played Rome 2 (which I hear was a misstep), but the I have played every other game in the series. Shogun 2 is probably my favorite (Shogun 1 is probably the most important game I ever played in my life). This game is what I always wanted Warcraft to be.
I've probably put over 100 hours into every TW since Rome I lol
Any update on the Mac release?
Oh, I knew this, I decided to make the trip in spite of it.Errrm, are you aware that you can just pay 5000 gold to be teleported to a quest battle, fight it and then be teleported right back? It saved me a lot of hassle as the Greenskins meaning i didn't have to take either of my major lords on a long trek just to get a shiny.
First, you're making an assumption that I play my share of RTS games, or even strategy games in general. I don't.What don't you like about the series, if you don't mind me asking? I mean yeah the series isn't perfect, but for my money I don't think there is a single RTS that even comes close to this one.
just a small "correction", the cost of teleporting to the quests doesn't cost 5000 anymore.
A question for this thread. Since the last patch i have started 4 campaigns and in every one the GS were easily destroyed by the dwarves, has anyone had the opposite happen or did the last patch/DLC made the dwarves "better" on the campaign map?
this is the situation around turn 80 in my last campaign, playing skarsnik
I challenged Clan Angrund, Karak Hirn and Karak Norn early on, so maybe i helped them
Probably some mod
IA Clan Angrund is not smart enough to wipe out skarsnik early on, they always pick a fight with border princes in my campaigns
Are there high elves in warhammer