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Total War: Warhammer |OT| WAAAGHcraft 4

Lucifon

Junior Member
Damn the wood elf dlc looks and sounds awesome. I'm still waiting for a GOTY edition of some sorts or one with DLC included to jump in and try it.
 

Stevey

Member
Steam page is up

http://store.steampowered.com/app/534331/

same price as the Beastmen DLC

GIF1.jpg

Sweet, bought, looks really cool.
 
Damn the wood elf dlc looks and sounds awesome. I'm still waiting for a GOTY edition of some sorts or one with DLC included to jump in and try it.

I think they mentionned when they announced they were re-releasing the game or whatever when Bretonnia is updated, that there won't be a GOTY with all the DLC. DLCs will probably go on sale eventually though, but yeah might have to wait a bunch. I'm generally not one for DLCs, but the format of the game with the campaigns and stuff I feel works well for it, so I don't mind it in this game. And I was a sucker for Warhammer stuff back when I was younger so being able to play all these armies feels great, especially without having to spend a grand on each and a stupid amount of hours painting them, which I didn't like.
 

Theandrin

Member
I've been looking forward to an Elf faction since the game launched. I just hope I enjoy playing as them. I'm a bit concerned about the "glass cannon" fighting style.
 
The wonder victory is really intriguing (which I guess also means they have no "conquest" victory like the others?), and the LL's sound awesome. I'm fully onboard for this DLC.

I'm super curious to see how they work, being able to conquer any territory. Also how conquering the other Lord's start position will work... if it gives access to another super settlement (with 10 building slots) that would be kind of amazing. The whole infrastructure thing sounds really cool.
 
Damn the wood elf dlc looks and sounds awesome. I'm still waiting for a GOTY edition of some sorts or one with DLC included to jump in and try it.

consider that this is the last big paid DLC

we'll get Bretonnia free in February as last playable race for the base game + other small dlc until the standalone expansion in Summer 2017 (who will have 4 base factions and a similar sized map to the base game)
 

Lorcain

Member
Wood Elf dlc looks really good. I like the idea of a fast playing, small unit #, high damage faction. This will probably be the first dlc that I buy.

The expansion needs to include dark elves for some elf on elf mayhem.
 

ISee

Member
Wood Elf dlc looks really good. I like the idea of a fast playing, small unit #, high damage faction. This will probably be the first dlc that I buy.

The expansion needs to include dark elves for some elf on elf mayhem.

AFAIK Dark elves will be included in a 'real' addon sometime late 2017 or early 2018. The plan is to release addons with more races and to increase the map down the road.

edit: yeah you mentioned that, I'm too tired need to go to bed.
 

mkenyon

Banned
Wood Elf dlc looks really good. I like the idea of a fast playing, small unit #, high damage faction. This will probably be the first dlc that I buy.

The expansion needs to include dark elves for some elf on elf mayhem.
That'll be High Elves and Dark Elves, Dark Elves will come out when they add a new continent. That continent also contains Lizardmen.

High Elves are on an island/continent called Ulthuan between the current map area and what is basically the Americas, which is where DE and Lizards are.

Fun random lore factoid: Bretonnia is basically a puppet state of the Wood Elves. The "Maiden in the Lake" is a Wood Elf, so they control the monarchy.

I'm so hyped for WE. Was my main army during 6th/7th Edition when I was doing tournament circuits.
 

Lorcain

Member
I like how the game sometimes forces you to completely change plans in order to survive losses or pressure from the AI. During my Chaos long campaign I was determined to conquer the world with Archaon and Kholek. The AI had other plans for me.

While Archaon's army did well, Kholek was repeatedly ganged up on and decimated each time I built up his army. He was relegated to rebuilding and patroling Norsca for the entire game. Meanwhile, it was Prince Sigvald, the character I had no intention of using, that ended up joining Archaon and ruining the known world. While I had to suffer through his battle speeches, he ended up being the campaign surprise mvp.
 
My chaos armies keep getting agent harassed. Weren't they gonna patch that? I never remember agents being this god damn annoying in previous total war games.
 
RPS posted impressions of the Wood Elves DLC.

Key bits:
Creative Assembly’s choice of demo mission, a later battle from the Seasons of Revelation mini-campaign, proved a bruising introduction to all this. It puts you and an ally army back to back on a hill-top, fending off a Legendary Beastman general (who I’ve been asked not to name). In theory the elves are in their element here – the map is thickly forested, the Chaos deployment zone is flanked by cliffs where you can position missile cavalry, and there’s an impassable ridge in the centre to split the advance in two. Nonetheless, I was quickly overwhelmed as I tried to shatter the Chaos lines, crashing Wild Riders into the advancing flank only for them to be swallowed up by the weight of numbers.

Unhelpfully, the Beastman general in question can render himself and his Chaos Spawn entourage invulnerable for a minute or so, obliging you to keep sniper heroes and damage-dealers in reserve, even as your army rolls on its back. In the course of a couple of goes, I managed to rout my opponent a few times only for axe-wielding Beastmen to stamp all over my archers while the Chaos Spawn chewed through my Tree Kin. Like I say, give me a nice fat stack of incurably resentful Ironbreakers any day of the week.

Away from the battlefield, Wood Elves appear to play like a mix of Chaos and Greenskins – a raiding force that travels across the campaign map swiftly but puts down few roots. They’re the only race in the game that can conquer any settlement, regardless of faction, but your building options beyond the Wood Elf heartlands of Athel Loren are limited.

You can erect three types of lookout post over a conquered settlement – a mustering site that sells global units for local prices within that province, a structure that speeds army replenishment, and a trading post that unlocks local resources for exploitation. While this allows Wood Elves to establish footholds in regions that are inaccessible to other factions, it also (seemingly) lumbers you with a massive fixed weakpoint: lose Athel Loren with all its infrastructure and it’s probably game over. That said, you shouldn’t be too fussy about securing the realm’s perimeter – being feckless hippies, Wood Elves can’t build settlement walls, but Athel Loren’s waystones have “weird and curious” effects on any armies operating within its borders.

While it may be tempting to bunker up till your economy and tech are sufficiently mature, conquest is necessary because flipping settlements is the only way you’ll get Amber, a specialised Wood Elf currency. In the included Season of Revelation mini-campaign, which sees the elves cleansing the home realm of trespassers, this is used to nourish the central Tree of Ages in return for empire-wide perks. Problematically, it’s also required for certain units and upgrades.
There's a lot more in the link.

It really sounds like a great new take on the gameplay, mixing in elements of several other factions plus its own unique stuff.
 
The Greenskins' endless hordes sure gets old as Dwarves--I'm really hoping I can defeat them this time around. (In my last game they were crushed by that Southeastern Dwarfen kingdom only for those Dwarves to become my rival... ugh.) The Greenskins' endless hordes are dwindling and, if I can manage to blitz some land back, my economy might not go into the swamp as I march towards their lands; and this time, the North is locked down by Dwarven factions. It's all potentially good!

W...wwaaagh.
 

Nordicus

Member
Started playing this few days ago.

This is the 3rd Total War game I tried to play, and the first one to actually keep my interest when shit starts getting real in the world map. Watching some streams before the game's release certainly helped. So instead of quitting after 3rd hour I'm gonna go for my 30th easy.

I'm playing as the Greenskins and it's been a blast going from fighting with dwarves and other orc tribes for territory, then fighting lesser chaos groups and double-teaming the vampires with the dwarves that I spared, then fighting basically nobody for a dozen turns as I slowly make my way north towards a quest objective, because apparently Archaon and his groupies have fucked off west to wrestle with the Empire after having turned most of the north-eastern part of the map an empty chaotic wasteland.

Game mechanically that situation kinda sucked, but the mood was pretty spectacular when you see a dozen ruined settlements in a row, not even a chaos warband in sight anymore, and have to keep using underways to not suffer attrition. It's all very apocalyptic
 

speedpop

Has problems recognising girls
As an old Wood Elf TT fanatic, this is why I splurge thoughtlessly on Total War: Warhammer. Loving the fact that the roster is mostly fleshed out and the animations look great.

I had started two campaigns, one as Dwarf and one as Empire, and I never pushed too hard in to it with the nagging sensation that I truly need the Wood Elves there to play.
 

FunkyMonk

Member
Started playing this few days ago.

This is the 3rd Total War game I tried to play, and the first one to actually keep my interest when shit starts getting real in the world map. Watching some streams before the game's release certainly helped. So instead of quitting after 3rd hour I'm gonna go for my 30th easy.

I'm playing as the Greenskins and it's been a blast going from fighting with dwarves and other orc tribes for territory, then fighting lesser chaos groups and double-teaming the vampires with the dwarves that I spared, then fighting basically nobody for a dozen turns as I slowly make my way north towards a quest objective, because apparently Archaon and his groupies have fucked off west to wrestle with the Empire after having turned most of the north-eastern part of the map an empty chaotic wasteland.

Game mechanically that situation kinda sucked, but the mood was pretty spectacular when you see a dozen ruined settlements in a row, not even a chaos warband in sight anymore, and have to keep using underways to not suffer attrition. It's all very apocalyptic

Errrm, are you aware that you can just pay 5000 gold to be teleported to a quest battle, fight it and then be teleported right back? It saved me a lot of hassle as the Greenskins meaning i didn't have to take either of my major lords on a long trek just to get a shiny.

I have a few goblin scouts exploring the Northern empire and boy did the Chaos hordes just wreck everything, it's pretty damn eerie.
 
Errrm, are you aware that you can just pay 5000 gold to be teleported to a quest battle, fight it and then be teleported right back? It saved me a lot of hassle as the Greenskins meaning i didn't have to take either of my major lords on a long trek just to get a shiny.

I have a few goblin scouts exploring the Northern empire and boy did the Chaos hordes just wreck everything, it's pretty damn eerie.

It's less for non-final battles, also. (Paid 500 for an interim battle)

But the game doesn't communicate this at all so I wouldn't blame anyone for missing it. I only learned of it because someone mentioned it here. The teleport button is on the bottom left side of the battle quest's entry in the quest log, iirc.
 

karnage10

Banned
Damn the wood elf dlc looks and sounds awesome. I'm still waiting for a GOTY edition of some sorts or one with DLC included to jump in and try it.

CA said that currently there are no plans for a GOTY/complete edition. IMO the game is worth the price, wait for the winter sale and see if the game decreases to an acceptable price; the DLC can be bought when you want to try X faction or add more options for old factions.




the wait for the wood elves is far longer than I hoped. I wish they added harpies and a new LL (morghul?) for the beastmen
 
Started playing this few days ago.

This is the 3rd Total War game I tried to play, and the first one to actually keep my interest when shit starts getting real in the world map. Watching some streams before the game's release certainly helped. So instead of quitting after 3rd hour I'm gonna go for my 30th easy.

What don't you like about the series, if you don't mind me asking? I mean yeah the series isn't perfect, but for my money I don't think there is a single RTS that even comes close to this one.

I'll admit I haven't played Rome 2 (which I hear was a misstep), but the I have played every other game in the series. Shogun 2 is probably my favorite (Shogun 1 is probably the most important game I ever played in my life). This game is what I always wanted Warcraft to be.
 

karnage10

Banned
What don't you like about the series, if you don't mind me asking? I mean yeah the series isn't perfect, but for my money I don't think there is a single RTS that even comes close to this one.

I'll admit I haven't played Rome 2 (which I hear was a misstep), but the I have played every other game in the series. Shogun 2 is probably my favorite (Shogun 1 is probably the most important game I ever played in my life). This game is what I always wanted Warcraft to be.

Rome 2 has (mostly) been repaired and is fun to play now. IMO while It changed a bit too much from rome 1 it has a lot of new stuff that is really "game changing", that said i prefer attila to rome 2 because it adds hordes and family tree.
 
As Dwarves, the Vampire Counts expanded North to Kislev and beyond. Then declared war on one of my allies and I proceeded to butcher their core territories. Now they're by themself, fighting against the Pre-Archaeon Chaos invasion.

Bwahahahahahahahahahahaha.... Life is good.
 

Nordicus

Member
Errrm, are you aware that you can just pay 5000 gold to be teleported to a quest battle, fight it and then be teleported right back? It saved me a lot of hassle as the Greenskins meaning i didn't have to take either of my major lords on a long trek just to get a shiny.
Oh, I knew this, I decided to make the trip in spite of it.

I mean, what's the point of having your quests in different locations if you're not going to walk there yourself the first time around? C'moooooon dude. Roadtrip! Fuck efficiency
What don't you like about the series, if you don't mind me asking? I mean yeah the series isn't perfect, but for my money I don't think there is a single RTS that even comes close to this one.
First, you're making an assumption that I play my share of RTS games, or even strategy games in general. I don't.

Really, until Dawn of War 2 games, I had never played strategy game to a point where I'd actually understand it. Fucking around with AoE 1&2 as a 10-year-old doesn't count.

First experience was Shogun 1 as a kid. World map completely confused me, ended quick. I just knew that the game had giant fights and those were cool. Not enough of that for my liking.

Second experience, and first "proper" attempt was Medieval 2 when I was 20, it was on sale so why not. Got the hang of the real time combat pretty nicely, the game tutorialized it decently enough. Then comes the world map again, and while I do decently against some early nearby enemies, but as soon as I start exploring and meet possible allied civilizations with their own wants and priorities, and diplomacy becomes an aspect that I can't ignore with my neighbors having much better armies, the game decides to drop tutorializing.

"Wait, I can hire a princess... and a diplomat? The fuck do I do with them? Is this trespassing? Should I worry about that? And I giving up power for free here? Should I be afraid of the consequences of this thing? Are there any diplomacy or trade options here I should attempt? Why can't this unit have an army? Game? GAME?!"

Then decided to fuck it all until Total WAAAAGH came.
 
The quest system is kind of an afterthought, especially the battles. Like, spending potentially a dozen or more turns moving and recovering from a quest trip all for a minor stat bonus (generally) is just beyond the pale. I'm curious if they'll overhaul it at some poin--the Beastmen in the Grand Campaign (diverging a lot from the previous quest design) make me lean towards "yes."

Also... speaking of quests, anyone actually get quest items (purples) early on? I've only ever managed to do them when I'm nearly done with the game and mopping up.
 

karnage10

Banned
just a small "correction", the cost of teleporting to the quests doesn't cost 5000 anymore.

A question for this thread. Since the last patch i have started 4 campaigns and in every one the GS were easily destroyed by the dwarves, has anyone had the opposite happen or did the last patch/DLC made the dwarves "better" on the campaign map?
 

Nordicus

Member
Fuck I love Arachnarok spiders. I keep trying to use Giants to see what they're particularly good for, but they kinda tend to fizzle out after making a pretty devastating entrance. Arachnaroks just keep steadily racking up the kill count, extremely versatile with the archers on its back and the poison attacks.
 
just a small "correction", the cost of teleporting to the quests doesn't cost 5000 anymore.

A question for this thread. Since the last patch i have started 4 campaigns and in every one the GS were easily destroyed by the dwarves, has anyone had the opposite happen or did the last patch/DLC made the dwarves "better" on the campaign map?

this is the situation around turn 80 in my last campaign, playing skarsnik


I challenged Clan Angrund, Karak Hirn and Karak Norn early on, so maybe i helped them
 
this is the situation around turn 80 in my last campaign, playing skarsnik



I challenged Clan Angrund, Karak Hirn and Karak Norn early on, so maybe i helped them

Clan Angrund & co. don't generally challenge the Greenskins. Heck, in my game (Dwarves) they haven't even crushed the Crooked Moon.

I think the patches are changing the factional balance a lot. IIRC the Western Dwarves always died out in the older versions, the Top Knotz were a consistent threat, and the VCs rarely expanded. Now it seems much more vibrant and balanced overall, probably thanks to some more dynamic factions disrupting larger empires (Beastmen and roving Greenskin tribes, mostly).

Although now that I'm considering it, most factions seem to have the greatest success once they've snowballed. Only VCs struggle with rebellions during expansion, any other one can sustain their empires through blind aggressive conquest. It's only once their megastacks are challenged that they begin to have difficulty and see their empires fall to pieces. But even then, they can easily replace their armies, particularly for mainline factions (Greenskins, VCs, etc).

Now for your screenshot... what happened to the Skull-takerz?
 
Probably some mod

IA Clan Angrund is not smart enough to wipe out skarsnik early on, they always pick a fight with border princes in my campaigns
 
Once the Dwarven economy gets rolling, hooo boy does it skyrocket. I'd swear my empire earns more than all my previous ones combined, but that's probably overestimating things.

It's the polar opposite of the Chaos and Beastmen campaigns I played previously, where I was always skating towards bankruptcy.
Probably some mod

IA Clan Angrund is not smart enough to wipe out skarsnik early on, they always pick a fight with border princes in my campaigns

Clan Angrund is always intent on conquering Karak Hirn, for me. And it takes them like 50-100 turns, if they're lucky.


And speaking of the Princes, I don't understand how they don't conquer everything. They could so easily sweep up and hobble the Vampire Counts, but they never end up doing much without player assistance, in my experience. It's always Estalia or Dwarves or Greenskins beating them into obscurity that they never recover from.

Although now that the Baersonlings have five stacks instead of two or w/e, they're set to be the new Kislev, I guess.
 
Huh, it just hit me how many lords they'll need for all those appointments in the Elven Council. Their economy will have to be mighty indeed to support it.

Gonna be weird, considering they're almost-but-not-quite a horde faction, which always struggle economically.
 
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