Trails in the Sky 1st Chapter |OT| The Journey of 1,000 Hours Begins with a Single Game

Is this your first Trails game?

  • Yes

    Votes: 33 36.3%
  • No

    Votes: 58 63.7%

  • Total voters
    91
I have noticed a trend now for me to be speaking to fully voiced characters, but have my party be silent and text only. It feels really weird, like why have some characters voiced but the party's responses not?
This is standard for Falcom games, I think that's all they can afford tbh. It doesn't help that sometimes they go for expensive/famous voice actors. They should make the effort to have all the main story voice acted at least.

When are more reviews going to come out? Isn't the game released already?
Yeah, it's kind of weird. Daybreak got 57 reviews, and Daybreak 2 got 75. This one has only ~20. Maybe we will see more on Monday.

I've updated the scores in the OP (91 for both MetaCritic and OpenCritic).
 
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In my case I got the game but my PS5 decided to die on me, so currently waiting for my new PS5 order to get here.
Did you try cleaning it? Because most of the time it stops working due to being too dirty inside. This really sucks, I have the launch model and I hope nothing happens to it. I even recently had it cleaned professionally.
 
I find it annoying my controller customization didn't carry over from the demo. Took me a while to retune it to make it feel just right.

Ys are the only Falcom games I really played but is it a known thing or a meme that Falcom makes the worst default controls or something? I tried some demos for Daybreak 1 and 2 and even THOSE games have different control layouts from this game despite having the same battle system.

Every time I play a Falcom game I have to go into the controller settings and move at least six different functions to something else. Their defaults make no sense to my brain.
 
I find it annoying my controller customization didn't carry over from the demo. Took me a while to retune it to make it feel just right.

Ys are the only Falcom games I really played but is it a known thing or a meme that Falcom makes the worst default controls or something? I tried some demos for Daybreak 1 and 2 and even THOSE games have different control layouts from this game despite having the same battle system.

Every time I play a Falcom game I have to go into the controller settings and move at least six different functions to something else. Their defaults make no sense to my brain.
Coming straight from Daybreak 1 and 2, it was really odd how they moved most buttons around for the sake of moving the around. Took me a while to adjust.
 
Yeah, it's kind of weird. Daybreak got 57 reviews, and Daybreak 2 got 75. This one has only ~20. Maybe we will see more on Monday.
GungHo is not very apt with sending out press copies it seems.

BTW game is pulling very solid CCU via Steam in Asia thanks to China (15k+), maybe because HSR devs were always vocal about their love for Falcom games.
 
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Ooooph. Switch 2 version apparently came in really hot. Has random stutters and it doesn't even have a graphics toggle for the advertised 1080/60 and 4k/30 modes.

Also reading through some of the posts. People are really in here trying to compare E33 to a Falcom game? Man, that game has caused some next level gamer brain rot.
It only has slight dips in cutscenes that involve tons of geometry (like buildings) or sometimes when there's like 5+ characters in screen at once, both of which are very rare.

There is no toggle because they were able to get the game running at 4k (possibly with dynamic resolution) and a mostly stable 60fps

And handheld (with VRR) runs at a locked 1080p/60fps. It looks and runs great on Switch 2 regardless of which mode it's in (but definitely better handheld)
 
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Ok I thought I was in Chapter 1 but I was in the Prologue still. Finished that in around 13 hours. The boss fight was really cool, it really makes you think about how to use the combat system, I understand why some might find it difficult as brute forcing it won't work. For me the trick was to take out the minions immediately, spread out the party members and play it slow (use Estelle's Morale, heal often). You can remove the boss' buffs with Joshua S-Craft (not the enraged state, just the buffs).

Ys are the only Falcom games I really played but is it a known thing or a meme that Falcom makes the worst default controls or something?
Yes, Falcom default keybinds are absolutely dreadful. It's much worse in Ys though. Ys X would have been unplayable by me if not for Steam Input.

GungHo is not very apt with sending out press copies it seems.

BTW game is pulling very solid CCU via Steam in Asia thanks to China (15k+), maybe because HSR devs were always vocal about their love for Falcom games.
It's doing really well with respect to other Trails games:

CLE:
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GungHo:
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For reference, the peak for a Trails game was Cold Steel IV with 2,758 CCU.
 
The TAA in this game is terrible. If you can increase the resolution scale + use SMAA. There are a bit more jaggies that way but at least the vaseline effect when moving is reduced considerably.

I wish this had DLSS, it would look pristine.
 
The TAA in this game is terrible. If you can increase the resolution scale + use SMAA. There are a bit more jaggies that way but at least the vaseline effect when moving is reduced considerably.

I wish this had DLSS, it would look pristine.

Whenever I use in game TAA I always pair it off with Nvidia's driver level sharpening filter. 50% or higher.
 
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Just got my shiny new PS5 and once I set it up I can FINALLY play this gorgeous game.

Also few days a go my old PS5 was acting up so just in case I backed all my saves and good thing I did.
 
So I've started chapter 2 finally.

Few things to note, im playing on "normal" certain encounters even when leveled felt unbalanced or cheap. The first one to really stand out was the battle in the woods with the sky pirate and her goons.

Depending on what she decides to do your run can essentially be fucked over. Even when delay stacking and getting all her minions down she can just enter an enrage state that makes her so fast she gets 2 turns in a row before you can react. Combined with her ability to do heavy cone damage that means if you have 2 characters near each other your fucked.

It didnt feel fair, I tried several times while fully understanding the mechanics, I won because the AI decided on one attenpt not just have her spam her AOE attack over and over but use her self heal (which only heals her like 730)

Outside of that there's a few further "bumps" but nothing to that level that required RNG luck to pass. I have noticed a trend now for me to be speaking to fully voiced characters, but have my party be silent and text only. It feels really weird, like why have some characters voiced but the party's responses not?

Outside of that though the game is what I wanted in a Remake of this series, it falls in line with the more modern entries. Looking forward to them hopefully remaking the rest.
This encapsulates what I'm feeling in some of the battles. It seems like a lot of the boss battles are:

a) get a round to unleash all of my big attacks, get everyone down 30% to 50% in health on the enemy side
b) then they unleash some attack that freezes/petrifies/slows my entire team, and then all the minions basically destroy all my health before I can move again

Then I end up repeating the battle until b) only affects like 1 person so I can somehow struggle through it. There's no strategy because I can't get to that part, just have to reload and hope the dice roll in my favor the next time. And maybe it wouldn't be that big of a deal if it was just a random boss battle that this happened, but it seems like they're all this way. I'm in chapter 1, so I think I'm playing through what you went through. I finally understand the battle system but most of the time it doesn't matter.
 
Few things to note, im playing on "normal" certain encounters even when leveled felt unbalanced or cheap. The first one to really stand out was the battle in the woods with the sky pirate and her goons.

Depending on what she decides to do your run can essentially be fucked over. Even when delay stacking and getting all her minions down she can just enter an enrage state that makes her so fast she gets 2 turns in a row before you can react. Combined with her ability to do heavy cone damage that means if you have 2 characters near each other your fucked.
What AOE are you talking about? I ever saw her doing a regular shot and a charged shot for the whole battle, but I spaced my characters to the different sides of the battle zone so I suppose AI just didn't use because there was no reason since it wouldn't hit more than one character anyway. Spacing always was important part of Trails especially in this new iteration of combat system as you don't even need to spent a turn to do it. She also didn't have two turns in a row a single time in my case, strange
 
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This encapsulates what I'm feeling in some of the battles. It seems like a lot of the boss battles are:

a) get a round to unleash all of my big attacks, get everyone down 30% to 50% in health on the enemy side
b) then they unleash some attack that freezes/petrifies/slows my entire team, and then all the minions basically destroy all my health before I can move again

Then I end up repeating the battle until b) only affects like 1 person so I can somehow struggle through it. There's no strategy because I can't get to that part, just have to reload and hope the dice roll in my favor the next time. And maybe it wouldn't be that big of a deal if it was just a random boss battle that this happened, but it seems like they're all this way. I'm in chapter 1, so I think I'm playing through what you went through. I finally understand the battle system but most of the time it doesn't matter.
IIRC status resistant is pretty important in Trailes, especially the boss. I just finished Cold Steel 1-2 with walkthrough, and it always mention what to equip to counter the status effect
 
This encapsulates what I'm feeling in some of the battles. It seems like a lot of the boss battles are:

a) get a round to unleash all of my big attacks, get everyone down 30% to 50% in health on the enemy side
b) then they unleash some attack that freezes/petrifies/slows my entire team, and then all the minions basically destroy all my health before I can move again

Then I end up repeating the battle until b) only affects like 1 person so I can somehow struggle through it. There's no strategy because I can't get to that part, just have to reload and hope the dice roll in my favor the next time. And maybe it wouldn't be that big of a deal if it was just a random boss battle that this happened, but it seems like they're all this way. I'm in chapter 1, so I think I'm playing through what you went through. I finally understand the battle system but most of the time it doesn't matter.
I almost got stuck on the roadblock boss near the start of Chapter 2, then I rage quit on the next boss. I'm having fun though, so I want to see it through to the end, but I gotta pace myself better. The story and characters are really good so far.
 
IIRC status resistant is pretty important in Trailes, especially the boss. I just finished Cold Steel 1-2 with walkthrough, and it always mention what to equip to counter the status effect
Yeah maybe that would help some. This game has a really weird difficulty curve, everything is either super easy or you get one shot, lol. Are there any group heals later on? I feel that's the aspect that's missing or maybe I don't have it yet, when they hit everyone down to almost no health after the first turn everyone has to consumer a health item/spell just to get back up and then just gets hit right back down, so it's essentially impossible to do damage while having to heal your team every single turn to prevent them from going down. I haven't seen any group heal items or spells unless I missed it.
 
Yeah maybe that would help some. This game has a really weird difficulty curve, everything is either super easy or you get one shot, lol. Are there any group heals later on? I feel that's the aspect that's missing or maybe I don't have it yet, when they hit everyone down to almost no health after the first turn everyone has to consumer a health item/spell just to get back up and then just gets hit right back down, so it's essentially impossible to do damage while having to heal your team every single turn to prevent them from going down. I haven't seen any group heal items or spells unless I missed it.
Yup, it's the same case with Cold Steel too. I was forced to choose weaken enemies everytime I died lol. I don't know if it's a staple, but there is group healing arts. It's called Breath. No group item though.
 
Playing the demo before buying Friday when paid. Did play first two back in 2020 loving them, so this has been a blast.

A comfy game for comfy people.
 
The TAA in this game is terrible. If you can increase the resolution scale + use SMAA. There are a bit more jaggies that way but at least the vaseline effect when moving is reduced considerably.

I wish this had DLSS, it would look pristine.
Huh...Pretty sure it's using DLSS on Switch 2. It's impressive with how extremely clean/sharp the image is, esp on the 1080p screen.

QMvYzZwr6Fl5Xz08.jpg
wEgAPAWAzT8BKEgd.jpg


I'm seriously hoping they go back to every other 3D Trails game (Trails Beyond, etc.) on Switch and release a NS2 Edition with this level of optimization.
 
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Yeah maybe that would help some. This game has a really weird difficulty curve, everything is either super easy or you get one shot, lol. Are there any group heals later on? I feel that's the aspect that's missing or maybe I don't have it yet, when they hit everyone down to almost no health after the first turn everyone has to consumer a health item/spell just to get back up and then just gets hit right back down, so it's essentially impossible to do damage while having to heal your team every single turn to prevent them from going down. I haven't seen any group heal items or spells unless I missed it.

La Tear is an AOE healing spell, and Earth Guard is an AOE spell that gives everyone a pretty significant HP shield. Both have pretty low requirements and can be easily equipped in Chapter 1, they really help with boss fights. make sure you look at the Arts list when setting your Quartz and you can see what each Art is and what Quartz you need to equip to unlock it.
 
Does anyone think they are going to remake The 3rd?
The third game has a lot of reused models / textures, enemies, locations, etc. from the first two games. There are some new things, but I think overall it'd be less new stuff than even the second game would have. This game seems to be selling well, and drawing new people into the series. I'd say there is still a chance the third game gets remade.
 
Huh...Pretty sure it's using DLSS on Switch 2. It's impressive with how extremely clean/sharp the image is, esp on the 1080p screen.

QMvYzZwr6Fl5Xz08.jpg
wEgAPAWAzT8BKEgd.jpg


I'm seriously hoping they go back to every other 3D Trails game (Trails Beyond, etc.) on Switch and release a NS2 Edition with this level of optimization.
I find these two screenshots incredibly wavy. It seemed to me that the Switch 1 demo looked better.
 
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