Edit: DAMN THESE SILVER SELLERS. THEY"RE SPAMMING IN CHAT AND MAKING MY FPS DROP.
Get an addon called LKChat.
And maybe the latest batch of excrulon's addon.
I don't really see how defense is pointless? Very few skills deal nuke damage in the game, which is where they fail. A point in defense is just as good as a point in offense, otherwise.
Late game mobs do thousands of damage, so mitigating that by a hundred is not very significant. Just having more HP scales better.
Status/Itemization right now is pretty much bullshit.
Right now, CON scales too well compared to all other status. Easily seen with Wizard builds. Full CON wizard (42k base HP) loses about only 30%~40% damage when compared to a Full INT wizard (5k base HP). Even if you choose equips for HP and get 5k more HP, that's still 4x HP than the other guy while not even losing more than 50% damage. That and Full CON automatically makes your build work on PvP/GvG, while Full INT loses further since damage is mitigated by 50% in PvP. LOL.
Itemization for damage is fuckton better than HP. There's Max/Min Attack (affects both MATK and PATK), PATK, MATK, STR, INT, and Elemental Damage. "Additional Damage for _____ (medium size/beast/etc)" works like Elemental damage. Then there's also Crit Attack and Crit Rate for physical.
An example of itemization bullshitry is Gems. Lv4 Red Gem (reasonable level) gives 180 HP (about 2.5 CON) while Lv 4 Blue Gem gives 19 MATK which is equal to about 9~10 INT for a full CON Rank7 Wizard (or 6~8-ish allocated INT for a Full Int Wizard).
I've never seen an item with more than 2000 HP (~23 CON) while a Lv75 Arde Dagger adds 178 Fire Damage. Not to mention that with little CON, you also risk getting critical attacks due to lack Crit Resist (Mission + 10 level difference + very low CON = makes the 4k damage become 6k which may or may not OHKO you if you don't have enough HP/CON equips).
CON scales so well that having a small amount of CON has noticable effect in surviving than the same amount of INT does in damage. (General recommendation is 50-ish CON by Lv200.)
Then there's STR/DEX. Some people did calculations (never looked into them in detail since not planning to make phys class soon) but the summary was supposedly there's not much difference between full STR and full DEX and that some ratio of STR/DEX gives best damage.
That kinda makes DEX-leaning build better than STR-leaning build since DEX also gives Evasion.
Maybe lose some 10% damage (not sure), but dodge all physical attack, anyone?
Then there's also the fact that the developer themselves admitted that SPR is a fucking useless stat by making quests give mana potions. It's a stat that only works if and only if you have a skill that makes use of it. Even its MDEF is shit since it only gives 0.2 MDEF per point. (Stone Skin + Plague Doctor is apparently so fucking OP that the top 100 PvP players in Korea is composed of 40-ish Cleric classes, 40-ish probably Full CON Wizards). Stone Skin was recently nerfed in PvP -only (400 base + 4x SPR to 400 base + 0.5 SPR).
Anybody got em cookie cutter build for swordies? Currently level 30 as a pesomething.
You got Peltasta, you're set for life lololol. Seriously, at least Peltasta 1 will make your build about 1000000000x more viable in party/missions/dungeon/grinding (almost anything that isn't solo ?) than those without.
Shield Block (press C) is too useful in not only blocking physical damage but also making bosses stationary (which can increase DPS if you have lots of ground-based damagers). Rodolero also get shields, but no Swashbuckling.
You should read Cathexis's thread on official forums. Especially regarding the "tanking dilemma". Take note of how to use (and when to turn off if the others will be tanking) Provoke attribute, when to shield and when to attack while tanking. But ehh, that's what I think is important in swordie as a non-swordie user. I never got my Pelt past Lv40 lol.
Honestly, I think Cleric and Wizard classes are more well defined, while Swordsman and Archer are too same-y save for a few classes (Pelt, Squire, Templar). At least, it is easy to see which is which in Archer, but the only ones I really take notice in Swordsman class in partying/DG/Mission (only recently got to Rank 6) is Swashbuckler
and Cataphract. Oh, and Corsair coz Pirate Flag.
IMC may have planned to make the 4 basic class maintain their "basic" functionality regardless their class progression, but failed to communicate it well.
Cleric: Healer
Wizard: AoE magic damage
Archer: Physical damage
Warrior: Tanking/aggro mobs
The only one who really got away with ditching the basic functionality is Wizard, due to the existence of support classes in its rank. Linker, Thaumaturge, Cryomancer, Chronomancer, etc. Warrior still has more base HP + Provoke passive.