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Tree of Savior |OT| Free to Play Now Open

This thread is surprisingly very quiet.

I guess most people are still waiting for f2p launch, or just not interested in the idea of the token & f2p limitations.
 

WaterAstro

Member
This thread is surprisingly very quiet.

I guess most people are still waiting for f2p launch, or just not interested in the idea of the token & f2p limitations.

Unless they're hardcore RO fans, they'll probably rather play Black Desert or Division or whatever.

I've been waiting for this game since it was a screenshot labeled Project R2.
 
Unless they're hardcore RO fans, they'll probably rather play Black Desert or Division or whatever.

I've been waiting for this game since it was a screenshot labeled Project R2.

Lol me too. I still remember that one picture from years ago.

Yeah, I guess RO wasn't that big in the west anyway.
 

Ryuuga

Banned
This thread is surprisingly very quiet.

I guess most people are still waiting for f2p launch, or just not interested in the idea of the token & f2p limitations.

There weren't that many to begin with, but many that were interested had their taste during the previous beta phase. I could see people doing either of things you mentioned, but even I spend most of my time playing than coming back to check up on the thread.
 

ViviOggi

Member
Did you try again after the last update? They limited the yell (need to be level 40) so the bot can't spam anymore .
Since then I haven't had any major stutter.

I hadn't, just fired it up and it's actually a huge improvement in the field, better but still a mess in cities though. How do you even code your game in a way that a chat function murders performance.........
 

*Splinter

Member
So what kind of end game/challenging content does this game have? I saw dungeons mentioned but are those solo-able or actually have mechanics that require multiple players/classes/teamwork?

Is there anything more complex? (Raids)

I'm looking for a new MMO but I'm mostly in for the more challenging bits (which Black Desert apparently doesn't have)
 

Kyuur

Member
Organized guild combat incoming! Not as cool as castles but hey, more PvP modes are good (is Arena even in yet, or maybe there's just a level cap?). Also good news for F2P players, they'll be removing the restriction on team storage.

I'd also like to highlight the Map Fog Viewer addon from Reddit. It can be hard to see what is remaining to 100% maps, super useful until they make it more visible.

There weren't that many to begin with, but many that were interested had their taste during the previous beta phase. I could see people doing either of things you mentioned, but even I spend most of my time playing than coming back to check up on the thread.

Yeah I've been having this same problem. Play for 6+ hours a day, work 8, other stuff.. no time to post! lol

So what kind of end game/challenging content does this game have? I saw dungeons mentioned but are those solo-able or actually have mechanics that require multiple players/classes/teamwork?

Is there anything more complex? (Raids)

I'm looking for a new MMO but I'm mostly in for the more challenging bits (which Black Desert apparently doesn't have)

The very last instance dungeon in the game, Earth Tower, has not actually been cleared yet on the Korean version. However, other then that I can't say the game is very challenging: it's more about 'optimal' grinding/questing/boss-killing than the difficulty. Your challenge is to make your character as good as possible so you can clear content more efficiently.
 
There weren't that many to begin with, but many that were interested had their taste during the previous beta phase. I could see people doing either of things you mentioned, but even I spend most of my time playing than coming back to check up on the thread.

Yeah, the game is fantastic and addicting. 11 hours played already according to steam lol.

Performance/constant hyperstutter made me lose any hype I had

Weird, I've never had noticeable stutter issue. I've just barely started playing though.
Maybe that new update actually help.
 

Boss Doggie

all my loli wolf companions are so moe
I never had stutter too.

Most of my complaints are mostly UI/efficiency stuff, like the NPC quests requiring to be talked to again.
 

roboshawn

Neo Member
Hello all! I just started playing this a couple days ago and have been enjoying it so far. I realized I should check up on Neogaf! It appears many of you are playing on Klaipeda (Could OP update with this info please - it took a little to find)!

I created my character on Orsha, but haven't really made it too far yet - so I'm thinking of starting over to be on the same server as the majority of you all. I'll probably be rolling some form of support-heals! I'll setup with Discord soon - hopefully will see ya.
 

roboshawn

Neo Member
Well, hmm ... I might have to think on this a little - I didn't realize exactly how TP was bound. That is - it is per world server - not just account bound. Doh.
 

Astarte

Member
This thread is surprisingly very quiet.

I guess most people are still waiting for f2p launch, or just not interested in the idea of the token & f2p limitations.

After Korean impressions I just said fuck it and dipped. I might try again down the line maybe.
 

Zipzo

Banned
Any other potential Rodelero C3s out there? What's your build and play-style aim?

Just want to see how many others out there are as crazy as I am 8)
 

BizzyBum

Member
Whhhyyyy couldn't they have made this game more open world!? It would have been so amazing if they gave the player more freedom to explore. It's such a drag it gets restricted to seperate zones that feel completely disconnected and are basically on rails.
 

Mik2121

Member
Whhhyyyy couldn't they have made this game more open world!? It would have been so amazing if they gave the player more freedom to explore. It's such a drag it gets restricted to seperate zones that feel completely disconnected and are basically on rails.

Is it more constrained than Ragnarok Online? I was quite happy with how they did it for RO, with each tile with multiple "warps" to move to the nearby tiles.
 

BizzyBum

Member
Is it more constrained than Ragnarok Online? I was quite happy with how they did it for RO, with each tile with multiple "warps" to move to the nearby tiles.

It's more constrained then RO, yes. ToS is more like an MMO of aRPG's like Torchlight and Diablo.
 

killatopak

Member
Is there a merchant class of some kind?

I still remember selling Red potions and fly wings at the entrance of Byalan Islands in RO. Would love to just go laid back, sell some stuff and chat with other merchants.
 

BizzyBum

Member
Is there a merchant class of some kind?

I still remember selling Red potions and fly wings at the entrance of Byalan Islands in RO. Would love to just go laid back, sell some stuff and chat with other merchants.

Unfortunately, no. I agree it was pretty cool in RO to go into town and browse all the merchants. ToS still has a player driven economy through a global merchant shop, though. I don't think there's auctions, just straight up buying.

I have seen people set up repair and item buffing shops in town, though.
 

Kyuur

Member
Is there a merchant class of some kind?

I still remember selling Red potions and fly wings at the entrance of Byalan Islands in RO. Would love to just go laid back, sell some stuff and chat with other merchants.

There are a bunch of classes that have specialized vendor capability, but nothing like the all encompassing Merchant class. Squire, Alchemist, Pardoner

Is it more constrained than Ragnarok Online? I was quite happy with how they did it for RO, with each tile with multiple "warps" to move to the nearby tiles.

If you're thinking about map movement, then yeah it's the exact same. The map isn't so much tiled though, more 'points' on a world map. Most of the maps are structured more like RO's dungeons (smaller corridors with some large sections) than its fields though.
 

mStudios

Member
I'm going Bokor/Monk

Bokor is extremely useless for pve, ma gad.
Zombies are pure garbage.

The only reason I chose Bokor over Diev was becasue of the speed buff and invulnerability.
 
I'm going Bokor/Monk

Bokor is extremely useless for pve, ma gad.
Zombies are pure garbage.

The only reason I chose Bokor over Diev was becasue of the speed buff and invulnerability.

I heard the Zombie Train is quite strong in further circles of Bokor, but I'm not sure this info is updated.
 

Ryuuga

Banned
So glad I stuck with Klaipedia, who could have ever realized all these issues would be exclusive to this server. Such value
 

Zipzo

Banned
I've also been using various "impression"-based resources for my Swordsman.

I trust the material to varying degrees. Much of the information I read goes against my better sensibilities.

When I'm reading a guide for builds and I ever see the words "Every build is viable! Pick what you like!" I tend to take the rest of the post with a grain of salt, and this is one of those games with enough combinations that people tend to adapt this line of thinking.

Problem is, there are combinations that are just downright bad, and inversely there are combinations that show immense strength in certain areas, and seeing as how messing up your character's class path is basically a death sentence to your end-game experience, I think that the class advancement system might be a bit too punishing in the sense that you have absolutely no way of changing it later, even for a paid shop item. Nobody gets this kind of stuff right on their first try, and I can foresee a chunk of players quitting when they find out there dream build is rocks, and don't have the gumption to re-level from scratch.
 
Is there an option for 360 degree movement with an analog stick that I am just overlooking? Obviously the game supports 360 degree motion because you can do so with the mouse controls.
 

BizzyBum

Member
I've also been using various "impression"-based resources for my Swordsman.

I trust the material to varying degrees. Much of the information I read goes against my better sensibilities.

When I'm reading a guide for builds and I ever see the words "Every build is viable! Pick what you like!" I tend to take the rest of the post with a grain of salt, and this is one of those games with enough combinations that people tend to adapt this line of thinking.

Problem is, there are combinations that are just downright bad, and inversely there are combinations that show immense strength in certain areas, and seeing as how messing up your character's class path is basically a death sentence to your end-game experience, I think that the class advancement system might be a bit too punishing in the sense that you have absolutely no way of changing it later, even for a paid shop item. Nobody gets this kind of stuff right on their first try, and I can foresee a chunk of players quitting when they find out there dream build is rocks, and don't have the gumption to re-level from scratch.

I guarantee they will have something in the cash shop eventually and it will probably be super expensive.
 
How's an STR Cleric > Krivis > Krivis > Paladin sounds like? Is it viable for higher levels later?

At least for pve and leveling all the way up to Paladin 3.
 

Kyuur

Member
How's an STR Cleric > Krivis > Krivis > Paladin sounds like? Is it viable for higher levels later?

At least for pve and leveling all the way up to Paladin 3.

I'd personally prefer double Priest or Priest -> Diev. Blessing and Sacrament are a lot easier to use than Zalciai / Divine Stigma and just as potent. Carve is pretty strong on Diev, and the statues are pretty decent utility.
 

Sora_N

Member
I'm using this guide on my Archer: http://www.tosbase.com/tools/skill-simulator/build/yeza8yn7yb/

Not even sure if it's good.

How's Archer? I'm debating if I should try the game at all.

Many of the classes sound interesting but I find it overwhelming how many there actually are. They SOUND interesting but I have no idea if I would enjoy it by description.

Every branch of the 4 main jobs has ones that sound interesting. Not sure how this game actually plays so it's hard to gauge it.
 

BizzyBum

Member
How's Archer? I'm debating if I should try the game at all.

I'm only level 62 so I feel like I haven't even scratched the surface but it's fun so far. Lots of abilities to kite your enemies and keep them at bay. Some pretty strong attacks, too. I play using m+kb and I feel it can get really tough if you want to focus on a particular enemy when fighting gets really chaotic. I end up just spamming and hope for the best.
 

eman4ever

Member
I was going to wait for the free release, saw my friend online playing it. I proceeded to tell him I was jealous he was playing it, he then proceeded to gift it to me. This was yesterday, and now just hit level 67. This game is so much fun!
 

Sora_N

Member
I'm only level 62 so I feel like I haven't even scratched the surface but it's fun so far. Lots of abilities to kite your enemies and keep them at bay. Some pretty strong attacks, too. I play using m+kb and I feel it can get really tough if you want to focus on a particular enemy when fighting gets really chaotic. I end up just spamming and hope for the best.

Thanks. I decided to try a Wizard or Cleric class though.
 
I'd personally prefer double Priest or Priest -> Diev. Blessing and Sacrament are a lot easier to use than Zalciai / Divine Stigma and just as potent. Carve is pretty strong on Diev, and the statues are pretty decent utility.

Won't I need a decent amount of INT and/or SPR for those Priest and Diev skills though?
 

Armaros

Member
If you are going str based, priest is much better, Krivis is really for Int priests (to abuse how good Zaibas is for the first 100 levels) and Daino for extra buffs and they don't want to buy Daino scrolls.

Pure support clerics are spr based, but it's hell on solo leveling, you have no damage. You are the god of parties tho.
 

Sora_N

Member
What skills would I choose if I was doing Warlock?

Does it matter that much? My OCD is really kicking in since there's so many class/job stuff to deal with.
 
If you are going str based, priest is much better, Krivis is really for Int priests (to abuse how good Zaibas is for the first 100 levels) and Daino for extra buffs and they don't want to buy Daino scrolls.

Pure support clerics are spr based, but it's hell on solo leveling, you have no damage. You are the god of parties tho.

Alrighty, thanks for the tips!
 

WaterAstro

Member
Is there an option for 360 degree movement with an analog stick that I am just overlooking? Obviously the game supports 360 degree motion because you can do so with the mouse controls.

There's no 360 motion. Mouse controls just awkwardly goes towards the direction in the 8 directions.
 
There's no 360 motion. Mouse controls just awkwardly goes towards the direction in the 8 directions.

No, mouse controls definitely go 360 degrees. I know this because I use them.

Just did the first dungeon. It's pure chaos. I opened some box and then it wanted to charge me an absurd sum to open it again. Gained 7 character levels in one go.
 

Xane

Member
No, mouse controls definitely go 360 degrees. I know this because I use them.

Just did the first dungeon. It's pure chaos. I opened some box and then it wanted to charge me an absurd sum to open it again. Gained 7 character levels in one go.

Ayuuup, welcome to Tree of Talt! (Also, never pay to re-open, not worth it)
 

Zipzo

Banned
SAVIORS!!!!!

We fucking did it saviors! We DID IT! Don't let anybody EVER tell you that your feedback does nothing! I am just out of my mind happy right now!!!!!

https://forum.treeofsavior.com/t/changes-regarding-trading-restrictions-bot-policy/187017

1) Less Trade Restrictions

As mentioned in previous announcements, the trade restrictions were implemented to address RMT issues. However, based on your feedback, we have determined that it may feel a bit too high-handed.

As such we have decided to implement new measures to reduce the inconvenience of trading restrictions on non-Token users in order to reduce trading restrictions on regular users.

We are planning on allowing Non-Token users to partake in 1:1 trading. However, we are not yet certain how we will implement this new system. More details will be released as soon as they have been decided upon.

The changes are intended to remove restrictions to players who may not be Token users but wish to help out or give class restricted items to other players. We also hope this will dissuade bots from collecting items through farming.
 

Ryuuga

Banned
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