Tribes Ascend Beta Thread: Shazbot!

I would describe Tribes: Ascend thusly:

Imagine we made a Tim Allen topic. It was awesome, but its time has passed and it died.

Years later, someone makes another Tim Allen topic. But someone fills it with furry porn.

Perhaps it would've been better if that furry Tim Allen topic never was. If we never had to see it go in that direction.


To me, Tribes: Ascend is like a furry Tim Allen topic.
 
I would describe Tribes: Ascend thusly:

Imagine we made a Tim Allen topic. It was awesome, but its time has passed and it died.

Years later, someone makes another Tim Allen topic. But someone fills it with furry porn.

Perhaps it would've been better if that furry Tim Allen topic never was. If we never had to see it go in that direction.


To me, Tribes: Ascend is like a furry Tim Allen topic.

Imagine Tribes elitists that would rather have the franchise die than let a developer that has proven themselves extremely responsive and dedicated to the Tribes franchise and community even BEFORE the game has been released. Imagine them shitting all over a Tribes revival because it doesn't fit into their plans/ideas of what Tribes should be/has been.

To me, your post is that Tribes elitist diarrhea that needs to be thrown into the toilet.

Go play Tribes 2 if you hate Ascend so much; I think Ascend is great and Hi-Rez is putting to shame many other developers when it comes to balancing the game and listening to community feedback to tailor the game for the best possible experience.
 
I would describe Tribes: Ascend thusly:

Imagine we made a Tim Allen topic. It was awesome, but its time has passed and it died.

Years later, someone makes another Tim Allen topic. But someone fills it with furry porn.

Perhaps it would've been better if that furry Tim Allen topic never was. If we never had to see it go in that direction.


To me, Tribes: Ascend is like a furry Tim Allen topic.

To me, Tribes Ascend is a pretty rad goddamn game which is fun to play and oh man spinfusors.
 
Imagine Tribes elitists that would rather have the franchise die than let a developer that has proven themselves extremely responsive and dedicated to the Tribes franchise and community even BEFORE the game has been released. Imagine them shitting all over a Tribes revival because it doesn't fit into their plans/ideas of what Tribes should be/has been.

To me, your post is that Tribes elitist diarrhea that needs to be thrown into the toilet.

Go play Tribes 2 if you hate Ascend so much; I think Ascend is great and Hi-Rez is putting to shame many other developers when it comes to balancing the game and listening to community feedback to tailor the game for the best possible experience.

Yeah, I don't get it either. Tribes Ascend is already a fun game and a entry point for many new Tribes players. It's never a bad thing to expand your userbase. Also Hi-Rez listens to the community and do their very best to make this game appease the hardcore base. This cannot happen in an instant. It takes time. But wishing this was never made? Just stupid.

I don't like Starcraft 2 as much as I like SC1 but do I wish it was never made? No, because eventually the franshise would die and nobody wants that.


So it turns out the people who were dubious over the "improved inheritance" wordage instead of "increased inheritance" were dead-on in their doubts.

http://www.youtube.com/watch?v=4JhAJ43d8T0&feature=player_embedded

Inheritance is still at 20%. It gets a 30-40% bonus if you shoot directly ahead of you.

The video demonstrates the sheer madness. It's now going to take a massive amount of man-hours to unlearn everything you know about pyhsics and common sense until this system becomes natural. And no matter how much practice you get it's not going to fix the flaws that plague high speed combat with such a silly system. It's as complicated as it is silly.

I really hope they change that. Makes no sense at all.
 
I got a closed beta key that I'm willing to give away. Sadly won't have time to test out the game (SWTOR + Skryim to finish).

First mp in my box will recieve the key.

Be quick!
 
There was a competitive match on Tuesday between two major teams. During one of the maps, someone ended up being featured moving at an incredibly fast pace in Ranger, at a speed almost worthy of the Tribes name. In response, the next patch secretly reduced speed, again, as well as changing Ranger to a (inexpensive) paid class. How exactly is this "listening to community feedback"?

They did nothing about increasing the ability of people to chase, making the Sentinel reasonable, and making the Technician even have a point to existing. They even moved one of the two free classes (Ranger) to be a paid class, forcing the first experience of all players to include a crappy pistol that you have to mash your fire button to use.

Pathfinder class, a light armor in Tribes: Ascend, has the speed of a Tribes 2 Heavy armor and about as much energy, but it ends up dying in one hit. Your explosive jumps maybe add 30 speed if you hit it exactly right and make you even more vulnerable to the one shot kill. "One shot, one kill" is a defining trait of Tribes: Ascend. This kind of garbage has never been a part of a Tribes until Hi-Rez got involved and screwed up absolutely everything about the game. We have a game here where mediums can one-shot lights with a straight firing weapon, even off of splash damage.

In addition to all these things added to the game, above all of them we have the team selection screen. Hi-Rez has decided that in a game about competitive gameplay and complexity, it is more important for random newbies to be able to play together on the same team than keeping elite players from unbalancing the game by continuously stacking the teams and making every match end in 5 minute shutouts.

They've done many things to simplify the experience. Things like auto-repairing generators, hints on the HUD, a tutorial to skiing, reducing the customization that has always been the hallmark of the series, and suggestions on what classes to buy first are fine. But the first question developers ask themselves is "How can I make this game more like Call of Duty?" As long as this continues, the cancer continues to spread and keep skill FPS games from coming into being.

Is the lesson that a 2011 Tribes game should play nothing like a Tribes game? Should it be catered to newbies who thought Halo 3 was too complicated? Elite Tribes players will always be better than the Tribes newbies who don't put in the time to learn the game, no matter how easy they make the game, as long as fake Tribes games still pretend to be real Tribes games. Why make the game terrible for elite players to play against each other simply to slightly improve a new player's experience? Are people really that unwilling to learn? Then why make a Tribes game to begin with?
 
HiRezBart said:
So...

I've been insinuating that there is a better system soon to be in place for scheduling matches.

I am happy to announce that http://www.BeyondGaming.com with be helping facilitate this scheduling and eventually help with tournament organization and payout.


If you are not familiar with BG, they are a relatively new service that brokers match ups for teams as well as tournaments. You will able to set up accounts that have your accurate in-game name for easier whitelisting in the near future and allow you to join teams.

Here (http://www.viddler.com/explore/BeyondGaming/videos/4/) is a video with instructions for how to create an account and team. I will be using this in lieu of the rosters thread for "official" rosters.

Some cool stuff about BeyondGaming:
Each account starts with a nominal amount of tokens that can be wagered on matches. Tokens can be cashed out for prizes and cash (more information on their site). It will allow you guys to wager if you so choose.

Currently you cannot create your own match times (that will come with custom servers), but you can sign up for the available slots. You will have the option to create games/matchups/tournaments that are free (no token entry cost).

I am intending to leave the "competitive queue" open and whitelist players as their matches come up (with a few days of lag to account for practice). Make sure your region is set to the same as the people you wish to play with. There are matches every Tuesday, Wednesday, Thursday and Sunday as listed on BG. So get your teams organized and start signing up. Also, do not sign up for like all the spots, it will be moderated. Keep it to no more than one a week please.

I will leave the queue open and players whitelisted as long as you respect other people's sign ups. If there is no scrim/practice that day as noted on BeyondGaming.com as a "match" the servers are in "PUG" mode.

TEAM CAPTAINS:
Please create accounts/teams under the same name as on the roster list and have your players migrate over.


Disclaimer: For those that would prefer to use other sites in the future, this is not exclusive, but is the most organized for this phase of implementation. Also, I think the ability to wager on games in a secure fashion is a great way for competitive play to thrive in the non LAN Finals setting.
Oh happy day!

Watch out for Team ZFZ (thats my team - Michalius). Previously known as BroEagle, which was a stand in pseudo-joke name.

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They did nothing about increasing the ability of people to chase, making the Sentinel reasonable, and making the Technician even have a point to existing.
Actually they did. The changes to Pathfinder as well as iron grip were hugely significant. My team is planning on a pathfinder that will play both capper and chaser.
They even moved one of the two free classes (Ranger) to be a paid class, forcing the first experience of all players to include a crappy pistol that you have to mash your fire button to use.
I'm sorry you're bad with hitscan.
Pathfinder class, a light armor in Tribes: Ascend, has the speed of a Tribes 2 Heavy armor and about as much energy, but it ends up dying in one hit.
Wrong about the speed, but yeah, they are fragile.
Your explosive jumps maybe add 30 speed if you hit it exactly right and make you even more vulnerable to the one shot kill.
Gotta use the explosive jumps to gain altitude, which gives you increased speed, just delayed. Certainly not as powerful, but every one of our serious routes includes 2-3 explosive jumps.
"One shot, one kill" is a defining trait of Tribes: Ascend. This kind of garbage has never been a part of a Tribes until Hi-Rez got involved and screwed up absolutely everything about the game. We have a game here where mediums can one-shot lights with a straight firing weapon, even off of splash damage.
What? The thing that is amazing about this game, is that you *dont* die to random fire. The only item that can one shot a light is a direct hit with the Soldier's disc. Hyperbole shouldn't be used as a tool to convince people of something.
In addition to all these things added to the game, above all of them we have the team selection screen. Hi-Rez has decided that in a game about competitive gameplay and complexity, it is more important for random newbies to be able to play together on the same team than keeping elite players from unbalancing the game by continuously stacking the teams and making every match end in 5 minute shutouts.
As a guy who stacks the matches, it's frustrating from the opposite side. I agree, this is a major issue. It is closed beta though, and matchmaking should alleviate this.
They've done many things to simplify the experience. Things like auto-repairing generators, hints on the HUD, a tutorial to skiing, reducing the customization that has always been the hallmark of the series, and suggestions on what classes to buy first are fine. But the first question developers ask themselves is "How can I make this game more like Call of Duty?" As long as this continues, the cancer continues to spread and keep skill FPS games from coming into being.
Thank goodness they took the least impactful things on regular gameplay to help people get a grip on it. I'd hope they take lessons from all the successful games out there to make it more approachable without watering down the core gameplay, and that's what those changes are exactly.
Is the lesson that a 2011 Tribes game should play nothing like a Tribes game? Should it be catered to newbies who thought Halo 3 was too complicated? Elite Tribes players will always be better than the Tribes newbies who don't put in the time to learn the game, no matter how easy they make the game, as long as fake Tribes games still pretend to be real Tribes games. Why make the game terrible for elite players to play against each other simply to slightly improve a new player's experience? Are people really that unwilling to learn? Then why make a Tribes game to begin with?
I guess we have had completely different experiences. As a guy who played T1 for thousands of hours, and who was on multiple top 10 OGL teams, I think this game is an amazing modern production of the game we all knew and loved. I'd say I actually like it more than T1. Whether or not you like it is your subjective opinion, I won't try to convince you otherwise.
 
Has the disc splash damage been reduced? It seemed I had to hit the enemy dead on to register a hit. Getting the repair gun shouldn't replace a weapon. The UI and animations need work. It's pretty damn ugly. And the distance between the bases needs to be much further apart. Also, when the game goes live, will our characters be reset?

I hope they add a feature to change the size of the weapon reticle.
 
Lots of good points about the game

I agree with this guy. Even though I am fairly new to the Tribes franchise I will say that I am loving this game a whole lot. I haven't found another shooter that I have enjoyed this much in a long time. Sure I played CoD ect. because my friends played it but Tribes I can just sit down and play solo and get way more enjoyment out of it than any FPS I have EVER played before.
 
Has the disc splash damage been reduced? It seemed I had to hit the enemy dead on to register a hit. Getting the repair gun shouldn't replace a weapon. The UI and animations need work. It's pretty damn ugly. And the distance between the bases needs to be much further apart. Also, when the game goes live, will our characters be reset?

I hope they add a feature to change the size of the weapon reticle.

I think they actually increased spinfusor splash range a patch or two ago. They're likely going to change how the Tech works, since most players agree it's silly to repair a generator in 30 seconds instead of 36, when playing a fully specced out Technician.

Here are three new beta codes, reply with which code you use when you use it!

Code 1:


Code 2:


Code 3:
 
I played this most of the day yesterday. I do miss the freedom of making a loadout but the game is still fun. I do not know if their monetization system is the best fit. If the compromises do keep the game alive though I guess they were worthwhile.
 
A2870-8BBB4-304E4-4F38B-E6FA4
A2A54-F2EB4-CE8F4-38598-14F83
A24EE-95A5F-34274-A3D95-54B2C
A23E1-47236-B7324-AD9AE-262EB
 
ZFZ vs. Team Boss tomorrow at 9pm EST. Will be casted by twitch.tv/tribescast

*update*
Woo! 3-0 win. Hopefully have another match this weekend.
 
Dead Stop vs. ZFZ (probably) tonight at 9 EST. I'd imagine the cast will be on Tribescast again.

Dead Stop is one of the top teams right now, it should be a close one.

*edit*

3-1 win, but by the skin our our teeth.
 
Epic rematch of Deadstop and ZFZ today at 9 EST. Should be streamed on Tribescast again. Hoping to continue our unbeaten streak.
 
Got in the beta a while ago but wasnt sure how I felt about it. Played a bit tonight though and now I feel hooked. Love the speed and gunplay. Wish it wasnt so much work to unlock new classes though.
 
I play lots of Quake, do any of my skills carry over? not talking basic FPS stuff here.

I bet you won't find problems shooting with spinfusers with such a skills.

Got in the beta a while ago but wasnt sure how I felt about it. Played a bit tonight though and now I feel hooked. Love the speed and gunplay. Wish it wasnt so much work to unlock new classes though.

Strongly recommend to buy a booster at least once If you do enjoy spending time with Tribes. Firstly, you'll get 2 times more XP/Gold for a whole week, and secondly - a VIP status, which grants you bonus XP/Gold for the rest of your Ascend days.
 
I play lots of Quake, do any of my skills carry over? not talking basic FPS stuff here.
Yes. Quake, Tribes, and (to a lesser extent) UT have one really really important thing in common. Your left hand matters.

Also, people should check out last night's match between ZFZ and Deadstop on www.tribescast.com

Closest match so far, and we had to end it early due to DS losing a couple players. Crossfire was a fairly dominant win for us, but then we played Katabatic twice (once east, once west). The first DS won in overtime 4-3, the second was a straight tie. Without a doubt, most intense match yet. We should be finishing it out hopefully this week.
 
Yes. Quake, Tribes, and (to a lesser extent) UT have one really really important thing in common. Your left hand matters.

Also, people should check out last night's match between ZFZ and Deadstop on www.tribescast.com

Closest match so far, and we had to end it early due to DS losing a couple players. Crossfire was a fairly dominant win for us, but then we played Katabatic twice (once east, once west). The first DS won in overtime 4-3, the second was a straight tie. Without a doubt, most intense match yet. We should be finishing it out hopefully this week.

Wish they would show some action from first person.
 
zfz still undefeated after last night's match against Tao. Went 3-0, but each map was 5-4. The first two were won in overtime. Amazing match, and I think has been the best so far to show off what Tribes is all about.

VODs up on http://www.tribescast.com/
 
I don't think I've ever experienced motion sickness in a shooter until this game..

That nausea is the feeling of weakness and slowness leaving the body!

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Is the lesson that a 2011 Tribes game should play nothing like a Tribes game? Should it be catered to newbies who thought Halo 3 was too complicated? Elite Tribes players will always be better than the Tribes newbies who don't put in the time to learn the game, no matter how easy they make the game, as long as fake Tribes games still pretend to be real Tribes games. Why make the game terrible for elite players to play against each other simply to slightly improve a new player's experience? Are people really that unwilling to learn? Then why make a Tribes game to begin with?

Gee. I wonder why the Tribes franchise died such a complete and miserable death before it was revived by Hi-Rez.

Couldn't have anything to do with pretentious bullshit like this, could it?

Just a word of advice, champ - games need players. You cannot sustain a community by yelling about how stupid everyone is except for you. People don't care about you - they'll just go play something else.

Which is what you should probably do, too. You don't like Ascend? So, don't play it. Does it really make you that upset to know that other people are playing a game that you hate?
 
Played a single match. God I suck at this kind of game. Nice engine, nice graphics, nice feel & performance, but it could be faster.

Also, I thought people said all the microtransactions do is allow you to unlock classes and such faster than normal?

What's this about also getting additional tokens and credits etc while some equipment needs credits to be used?

Does that mean you won't be able to use powerful shit as often as others if you don't keep buying boosters?

And someone told me you can lease weapons too. Is any of this true or did I get something wrong?
 
"What's this about also getting additional tokens and credits while some equipment needs credits to be used?"


Credits are earned in match and used in match. They don't carry over and you can't purchase them or purchase anything to increase your rate of accruing them. It's essentially spending your score in a match.

There's Gold (paid currency) and Tokens (earned currency) for unlocking classes.


Unless they've added something I haven't noticed, I don't think there's anything in the game about leasing anything.
 
Ah, ok, so you don't get extra credits by paying. Sweet then.

Was just random irc convo so maybe the dude was just sprouting random bs :)

I still suck hard though. I played CTF, should I start with TDM?
 
I guess we have had completely different experiences. As a guy who played T1 for thousands of hours, and who was on multiple top 10 OGL teams, I think this game is an amazing modern production of the game we all knew and loved. I'd say I actually like it more than T1. Whether or not you like it is your subjective opinion, I won't try to convince you otherwise.

Now you just talkin' crazy. As a T1 Base vet myself, I find T:A enjoyable but nowhere near as enjoyable as T1. For one, the jetpacks in T:A have a distinct lack of vertical power. Disc-jumping is equally nerfed and provides a minimal boost that's only really effective if you're already moving quickly. You will never fly as quickly or as high as you could in T1, especially given the fact that the mission boundaries now have collision keeping you in.

Defensive players as a whole seem to be at a distinct disadvantage due to numerous design choices HR has made. Being limited to two weapons with no customization means no single LD (or HoF) is as effective as before. I can no longer snipe, lob grenades and shoot discs during one lifespan. I can only do one of those things as separate classes. I also can only carry two grenades (with a perk) and there's a significant delay between the time I press the grenade key and when it is actually thrown. Also, I can't shoot and toss grenades at the same time due to the grenade-throwing animation. The lack of disc-jumping power makes chasing full-speed cappers almost impossible depending on the map. The lack of mine-discing makes defense in general much harder. Also, the fact that deployables are tied to generators seriously hinders engineers.

I'm really, really not liking the class-based system or unlockables either. I know that HR needs to have some way to monetize the game but they should do so without screwing up the balance. As it stands, a team that has all the classes and unlockables will have a huge advantage over a team that has only a few of those things.
 
Played some TDM but there were like 2 to 4 ppl in the match. I did pretty good and we won (out of time, lol, there were 70 enemy tickets left) and I got to learn the mechanics some more and unlock a skill (extra thumper ammo was my first choice) and use the supply drop and air strike thingies. It seems like a fun game but I'm not good in these pure skill based DM type games (even if they have teamplay/objective/whatever modes and such on top, it's about the player movement and weapon use). Maybe I'll improve just by playing this. But yeah the graphics are really quite nice (outside the bug that sometimes makes my arm textures a smudge as if they haven't loaded right/yet) and it runs super smooth on max settings with my modest rig (like 100+ fps most of the time). Though I was playing in low res windowed mode I don't imagine performance will change drastically if I go to fullscreen at my native res (which currently is 1280x1024 as my other monitor broke down and I need to get a new one if it's not fixable). Edit: then again, with so few people in a match, that makes sense. Maybe in a full server it'll drop a lot. Hopefully it'll be smooth.
 
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