I'm pretty sure it's had controller support since the beginning. I haven't played since the beta, though.
Sweet, Will Download and Have a Look.
I'm pretty sure it's had controller support since the beginning. I haven't played since the beta, though.
my only complaint about this game like many others is how long it takes to gain exp. It takes about a week of playing casually just to unlock one weapon. Otherwise this is an amazing game, i'm just gonna end up buying gold
my only complaint about this game like many others is how long it takes to gain exp. It takes about a week of playing casually just to unlock one weapon. Otherwise this is an amazing game, i'm just gonna end up buying gold
Unlike you though, this doesn't make me want to spend money on their store but rather it makes me want to stop playing the game altogether.
Yeah I really didn't understand how amazng the thumper is. I didn't use it for a long time in the beta, didn't think it was worth it. Gets tons of air mail accolades with it.
my only complaint about this game like many others is how long it takes to gain exp. It takes about a week of playing casually just to unlock one weapon. Otherwise this is an amazing game, i'm just gonna end up buying gold
"I really like this free game, but now that I've realized it will take *time* to get stuff I want, and I don't want to spend any money, I'm going to stop playing this free game I enjoy."
If you like the game, why not treat it like a game purchase, shell out 40 bucks or so, and enjoy?
Only big issue, and this is what all tribes have had, is that most the people playing cant get it through their heads that you need to have people on defense.
Only big issue, and this is what all tribes have had, is that most the people playing cant get it through their heads that you need to have people on defense.
There's a very long answer to this question but let's just say that I'm not particularly fond of how they've designed microtransactions here. While it's not flat out pay to win, I feel there is a significant advantage to having upgraded weapons/gear/classes in combat. So either you pay for it, or you grind your way slowly towards reaching parity with those that have the upgrades. And while the game is fun, there's no shortage of choice when it comes to which games I can spend my time with, so this will likely get ignored after a while when the novelty wears off.
Welcome to the world of current gen online multiplayer shooters.There's a very long answer to this question but let's just say that I'm not particularly fond of how they've designed microtransactions here. While it's not flat out pay to win, I feel there is a significant advantage to having upgraded weapons/gear/classes in combat. So either you pay for it, or you grind your way slowly towards reaching parity with those that have the upgrades. And while the game is fun, there's no shortage of choice when it comes to which games I can spend my time with, so this will likely get ignored after a while when the novelty wears off.
I don't think you even can buy the upgrades with gold. You can buy the weapons but for any upgrade you have to spend experience.
Welcome to the world of current gen online multiplayer shooters.
When you buy gold, you get a minimum of 50% increased XP permanently and time limited double XP as well. That translates to an advantage in both unlocking weapons/classes and upgrades.
In general, I don't think it's good design to have a free to play game with an upgrade system that can be affected by real money transactions.
It doesn't have to be like that. Good shooters offer alternatives, not outright advantages. I could point to TF2 with it's entire system of sidegrades that can be obtained without paying anything, but even regular shooters like Call of Duty or Battlefield manage fine... if you choose a red dot sight, you can't have a scope or if you choose to carry double ammo, then you can't reload fast or whatever. In Tribes, you have a level 1 gun and a level 4 upgraded gun and the level 4 gun is just better because you carry more ammo and you reload faster and whatever else. There's no denying that.
You make it sound far worse than it actually is. I fully upgraded the spinfusor on my pathfinder before I had a VIP account. The price for the upgrades is actually pretty fair. The only things you have to spend ridiculous amounts of experience on are the additional weapons. 100k is a crazy amount and takes a lot of grinding. But the game is free 2 play so I understand why they do that.
I agree.
In League of Legends it also takes weeks to earn enough IP for one 6300 IP champion or even longer (almost a month) for a new filled rune page. In tribes, If you play each day, it should take about the same time earning enough exp for those new weapons/items. I really like that fact that upgrades cannot be bought. It's not pay to win. The weapons are balanced.
Technician ThumperIt's not pay to win. The weapons are balanced.
Technician Thumper
Jackal
There needs to be more rewards for defenders. Like an accolade for spending a full minute near a flag or generator, something to make it more worth while.
Full customization of jobs and weapons. Other than massive weapons on heavies, any job should be able to pack out any weapon they chose.
Also, one of my biggest disappointments has been the marginalization of vehicles. Because they can be used so rarely, and the maps are not nearly as big as old Tribes, they're really just an extra, rather than a strategic tool. There should be no cost to use them.
Also unlikely to be able to change, but I wish they would make repeating, infinite maps again, with the boarders only used to keep the flag in play.
This game sooo needs an objective-based gameplay type, like Campaign in ETQW or Assault in UT.
Is there any word on a HUD indicator to show that you're in enemy radar range? I'd really like that.
Played about 6 games in this yesterday. Was actually surprised I was doing pretty well since I haven't played since the first Tribes. I'll probably end up spending $10-20 bucks just because I think they deserve some money for this. Still think XP gain should be a bit faster.
How many maps are there? Think I played 4 different ones.
I recall someone else asking this on the official forums some time ago. After being laughed at by the hardcore, no hand-holding gamers, a dev came along and pretty much agreed with them.
Being told when the enemy can see you in a multiplayer game is pretty weak sauce apart from in a few special cases or game modes, and I definitely don't see it being a good addition to Tribes. It would also give Infiltrators a huge advantage in that they would know exactly when they would have to cloak.
As it is, the radar can go back online and you'll notice a contact hiding in a corner, which typically turns out to be an INF regenerating his cloak energy while waiting for some poor engineer to come along. Could you imagine the base camping that would occur if they knew they were safe, or that they have to go back outside and kill the radar?
few more hours in this game (yes 3rd person looked cool but it was doing it wrong) and god damn son if more FPS were like this... sniper is hot but may not be good until i unlock Capture and Hold. Dont know why Voice Chat aint up. may need to use my PS controler cause i cant get the keys (mouse fine, keys err) down but im not even sure if they support game pads. every FPS maker must figure out how these guys do it and improve on it.
Hate when i have the flag but nobody is defending me. So i usually die when im heading back to base. Ah well im usually defending anyway...
I never bother playing CTF on random public games. It always ends up with one team with 2/3 people that know what they're doing and win super quick and the other has a bunch of people playing TDM somewhere randomly on the map. Once they fully launch custom servers I think I'll play more CTF, but for now I stick to TDM and the Base capture mode.
I recall someone else asking this on the official forums some time ago. After being laughed at by the hardcore, no hand-holding gamers, a dev came along and pretty much agreed with them.
Being told when the enemy can see you in a multiplayer game is pretty weak sauce apart from in a few special cases or game modes, and I definitely don't see it being a good addition to Tribes. It would also give Infiltrators a huge advantage in that they would know exactly when they would have to cloak.
As it is, the radar can go back online and you'll notice a contact hiding in a corner, which typically turns out to be an INF regenerating his cloak energy while waiting for some poor engineer to come along. Could you imagine the base camping that would occur if they knew they were safe, or that they have to go back outside and kill the radar?
Technician Thumper
Jackal
AdmrlSnackbar
Hit me up, guys, haven't played Tribes since the first one and I'm enjoying the few games I've been in. Would like a clan/buddies to stomp with though.
This game is fun. I have never played a Tribes game before, so I don't have anything to compare it against besides stuff like Halo and Battlefield. I like this game a lot more. The projectile based weapons are a lot of fun, and I don't mind throwing a few bucks at it to get xp a bit faster. I don't know how to get better, but I have been in the top 3 in TDM all day, and I need to play more CTF.
Does anyone else have a huge preference for one tribe over another, irrationally so? I find myself getting upset when I am not on the Diamond Swords. They just look so slick. I have been playing this far more than I planned.