Teknopathetic
Member
5PM (dunno what timezone, although, I'm going to guess pacific), it'll be open to all. Sucks that I'll be away from my computer ALL WEEKEND a;sldkjfasdkfa.
Mrbob said:It's hot, dude. Tribes: vengeance is gonna be the foshizzle.
IJoel said:Blizzard has my soul on a tight grip for the next week.
dark10x said:The game is quite good, though my complaints still stand.
One thing that I initially failed to notice, but am now quite disappointed in, is the interface. Laugh if you must, but I really enjoyed how many features Tribes 2 interface offered. The default interface combiend with add-ons basically turned the main menu into the "Tribes OS" or something. You have T-mail, news, IRC, and plenty of other options built in and you could switch between them with a taskbar like function. Add in the instant message functions, MP3 player, and other improvements and you would never need to leave the game. It was like building the community into the game itself! I mean, after you finished up a tourney match, both teams could go meet up in designated rooms and chat it up (among other things). I hope these features return to the game...as it was nice having everything built in.
ANOTHER concern is the way maps work. While they obviously modified the engine, I'd imagine it still requires specific maps to be built and downloaded. With T1 and 2, people could create massive (and creative) maps from various assets and everyone could play these maps with no additional download required.
Ah well, I can accept change in the face of a good game. Vengeance plays very well and is a blast to play. I'll certainly be picking this up on day 1!
Badabing said:Ah well it's still in Beta, and it's only 75% done so hey, maybe that interface issue will be fixed.
Badabing said:Crashes on me too every now and then when I go to an Inventory Pad.
Phoenix said:The more I play of this game, the more I want to play Tribe2.
dark10x said:The fact that I attacked the enemy by simply rushing the flag was very disappointing. In Tribes 2, that just wasn't entirely possible. Setting up a massive force to attack an enemy, relying on MPBs and other vehicles, as well as using teamwork was a major part of the experience. The maps were large and on-foot travel was slow...which is why you needed your team. Also, getting the flag in many maps was not something that one person would normally succeed at (well, at least in the tourney games which I normally played in).
Tre said:I dig it much. Much, much better than Tribes 2 in every way. I've got to purchase it now, like ASAP.
rastex said:AHHHHH *pulls hair out* This is EXACTLY why Tribes 2 sucked HUGE ASS DONKEY BALLS!!! Sure when you were playing at a high level of competitiveness these things actually made sense, but ever try getting that level of coordination on a pub? HA! Tribes 2 was absolutely unplayable on a casual basis because teamwork was IMPOSSIBLE to achieve. Getting 16 people to coordinate effectively is difficult enough when you actually practise, but in a public game it was sooooo frustrating and annoying.
And if you want to compare competitive communities Tribes 1 competition that was far more "cowboyish" had WAAAAAAAY more teams than Tribes 2 ever hoped for.
And dark10x, try going into the 5150 servers and see how well you do (go to 5150 Nazi rules non passworded).
Anyway let's totally set a match up!! I'll kick all of your asses
This is like UT with jump packs and new skins. I don't like it - don't like it at all.
Pheonix said:I like Tribes 2!!!!!
Tre said:"Sure, if what you really wanted to play was unreal tournament 2K4"
If I really wanted to play UT2K4, I'd play UT2K4. What I *don't* want to play is Tribes 2, and thank god T:V isn't anything like T2.
Seriously, go watch some movies from the old Tribes days and compare them to the movies from Tribes 2, they dont' even compare!
dark, did you ever play Tribes 1 competitively?
I have heard that allot of teh skill based combat has been taken out of the game.