rastex said:Of course they wanted to cater to a different audience than the T2 crowd, because T2 was a failure. The T2 audience was very small, heck it was close to around the same size as the T1 audience when that game had been around for 3 years already. So why would the new devs want to repeat the same mistakes just because there's a few outspoken supporters of the messed up system?
Yeah, but they have simplified the game to a point where it isn't even Tribes anymore. They have removed almost every unique feature from the game. Rather than looking at the good ideas found in both games and using them to their fullest, they completely did away with everything that made the games special. I mean, large maps were present in Tribes 1 too...so right from the beginning, they chose a poor engine to build the game on. T:V has become Unreal Tournment - Tribes Edition.
You also ignore one major factor in the failure of Tribes 2. While the mechanics had a few issues that many people didn't care for, the largest problem was the god awful launch. The game was virtually unplayable for months. I knew several people who purchased the game at launch and simply gave up on it due to the problems. They never returned to the game after that...
I firmly believe that Tribes 2 was an incomplete masterpiece. They were heading in the right direction, but some major screw-ups ruined that chance. Irrational should have built upon that and created a success out of the failure instead of abandoning everything unique about Tribes.