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First off, I’d like to thank all of you again for the overwhelming positive response to my PT thread, I didn’t expect to be given two times a month of Gold ! Your support helps me want to continue making quality threads that always seeks to share an honest and sane-reasoned analysis on subjects that deserves to be given it’s fair share of spotlight. And for this I will eternally be grateful to you GAF. Thank you so much !
And I would also like to give a special shoutout to the Promare Hell Discord server whom a member from the prominent leaker Sabi’s discord server which I also turn out to be part of has recommended me to join. And I would have perhaps never engaged myself to write such a lengthy thread on Promare if I haven’t witnessed the blooming passion of all its members there, which truly motivated me to write an elaborated thread that really lived up to the interest spawned by Promare and Studio Trigger over the past few years. This thread was written, with the lovely members from this Discord server and the Trigger enthusiasts here on GAF in mind, by a fan not only for the fans, but also for those who are looking for something new in the anime discussion and stumbled across this thread out of curiosity. If you happen to be a fan of Trigger’s work, be sure to pass by the Promare Hell server, you will not regret it believe me ! And if you are a guest user that makes part of the server and happens to read this thread right now, I’d just want to say thank you for the “ heartwarming “ reception and the many enjoyable discussions I have had the honor to be part of. You guys are beasts !
Now on to a thread that I promised to write for quite some time now ( those who regularly pass by the GAF Discord should know what I’m talking about ) and finally managed to pull out another early movie review, but not just any movie : we’re *shocker* going to talk about Promare this time.
If you’ve been following the news from the anime industry lately, one of the most highly anticipated animes of this year was Studio Trigger’s first feature film Promare, which marks the return of the famed duo composed of director Hiroyuki Imaishi and screenwriter Kazuki Nakashima, the pair of masterminds who brought us some of the most memorable anime of the past decade with Gurren Lagann and Kill la Kill. Obviously, when hearing out those names, you immediately have in mind a top-notch and recognizable animation style, an orgasmic soundtrack, deep storylines coupled with its cast of surprisingly lovable characters, antagonists to love hating on, and above all powerful action sequences that always evolve in the most uncharted direction you’d possibly imagine. It’s with those qualities that those two series have reached a cult following and established the duo’s reputation as we know it today.
12 years after Gurren Lagann and 6 years after Kill la Kill, it was time for the lovely pair alongside Trigger to try something new in a time where movies like Spider Man : Into The Spider Verse offered an artistic breath of fresh air. To do so, an important decision had to be taken : mix 2D and 3D animation. Now when anime purists hears out the word “ 3D CGI “ including the hardcore Trigger fanbase, a feeling of doubt starts to arose even from the most confident fans : how would Trigger succeed right where many anime movies and series failed regarding the combination of CGI with hand-drawn 2D animation ?
Well the answer is simple : by adding a lot of VFX while keeping intact the trademark animation style from Trigger. With the help of Sanzigen, the animation company that handled the CGI in Kill la Kill and the financial support from co-producer XFlag ( Monster Strike ), the core animation team composed of several veteran Gainax animators, was able to greatly extend on the 3D sequences from KLK into a full-fledged play-zone of esthetic experimentations. And they managed to pull it brilliantly well.
We’ll go back on this aspect later on. As Promare is starting to reach over more and more countries’ theaters ( as a limited release only sadly ), there is still one country that holds a major place in Trigger’s worldwide fanbase that has yet to see the movie : America ! Even though Promare is soon going to heat up ( no puns intended ) Uncle Sam’s country thanks to distributor GKIDS ( which even better has an English dub unlike other countries who only have the Japanese dub ), there hasn’t been this much talk about Promare from a critical perspective. Fortunately though, France was the first country aside from Japan that held a theatrical release of the movie before everybody else, so I naturally went to see it with a lot of excitement as a huge Trigger/Imaishi fanatic where I was also joined by a friend from college who’s also into anime but is a total Trigger neophyte unlike me.
And after I went out from the screening, the least I could say is that this something quite unusual we have here, not just artistically but as a Trigger production. At this point, with the feeling of having being left wanting more, I decided to do something that I usually never do at the movies : go watch it a second time.
And this decision was ultimately a wise one in the end. I ended up enjoying it even more than the first time since my initial impressions were now founded. Usually watching once per year KLK or/and GL makes it even better. This time though, seeing it more than once in the same week makes this statement take all its sense.
I widely recommend Trigger fans as much as normal anime enthusiasts to go see it at least two times when it comes out in North America. The first screening is where you’re here to witness the visually experimental approach of Promare more than for the story ( to each their own however ), the second screening is ideal to confirm wherever your first impressions are confirmed or not.
To be honest after coming out from my first screening, I was still a bit undecided on what I just saw even as a major Trigger fanatic. I couldn’t just go on and immediately start writing this thread as my impressions were still provisional. If I did turn out to write the review after only one screening, the review wouldn’t really have been representative of my actual thoughts. For the Detective Pikachu movie review early in the year, it was different because as I wasn’t the biggest fan of Pokémon in the world, my final impressions were already set after one screening ( I enjoyed it despite being a pure Pokémon dummy ). In Promare’s case it was the complete opposite. As a big Trigger fanboy, once just wasn’t enough especially with how Promare differs from past Trigger/Imaishi titles. With all of that said, having seen Promare two times has definitely helped me shape the final form of this review. Because before those who were interested in a long time into Promare ( or just happened to learn about the movie thanks to this thread ) rush out to the theaters as soon as it comes out, there are things that need to be said and clarified regarding the actual deal that is Promare.
But first, before we dive into my critical analysis of Promare, let’s give a bit of historical context on Trigger’s current status. I mean, sure it’s nice talking how much of an insanely talented studio Trigger is, but there certainly must be people here who’ve heard little to nothing about Promare until now, and Studio Trigger in general. And besides, some guest users currently reading this may want to learn more about Promare since the movie releases a couple of weeks from now in North America like previously mentioned.
This is why I felt safe to go back to the events that led to the creation of Promare, starting from the first airing of Gurren Lagann to the original pitch of Promare, passing by the departure from Gainax of Imaishi and other staff members which obviously leads us to the founding of Studio Trigger and all of the studio’s series produced prior to Promare’s release. In the end, we will finish this thread with an analysis on what Promare actually means to the viewers as much as to Trigger themselves ( and more particularly regarding Imaishi ) and how could this possibly apply to the studio’s future.
And our story shall first start all the way back into 2006, a particular ( and not so enthusiastic ) year for one of the most celebrated anime producers of all Japan : Gainax.
For sure, the studio behind cult series such as Nadia and the Blue Water, Gunbuster, FLCL, and most importantly Neon Genesis Evangelion is about to go through a difficult period following one of the key studio figures’ decision to leave the company : Hideaki Anno. The man who helped shape Gainax’s unprecedented reputation with his two timeless masterpieces that are Nadia and Evangelion has decided to leave the drawing board of his studio and shortly after establish his own studio in the name of Studio kappa where he would go on and develop his retelling trilogy of the Evangelion series, whom he has gained the rights from Gainax to continue working on the series ( the next movie in the franchise Evangelion 3.0 + 1.0 is slated for release next year in Japan as a reminder ).
Neon Genesis Evangelion remains Gainax’s most iconic creation to this day
Gainax now finds himself amputated from his flagship director and turns out desperate to find its next cult series sufficiently popular enough to live up to the studio’s legacy and help its staff regain its motivation and creativity from the time it was at its peek for the years to come.
Seriously, who wouldn’t want to have Imaishi as their uncle ?
This is where Hiroyuki Imaishi comes into scene. This veteran animator who started his career at Gainax on the Neon Genesis Evangelion series as a key animator, was certainly at the time not well known among the anime community. Or should I say at least was so until he decided as a separate work from his employer Gainax to work with animation studio Production I.G. ( Ghost in the Shell, Attack on Titan ) on the thought-provoking and visually unique Dead Leaves OVA ( Original Video Animation ) in 2004. Those who have seen it can guarantee you that this anime is definitely not for those who suffers from epilepsy issues due to how flashy, frenetic, fast-paced, colorblind, and undeniably badass Dead Leaves turns out to be. In a 40-minute LSD trip unlike anything in the anime catalogue, Imaishi manages to establish the core gimmicks of his trademark animation style while also setting the tone for his next series to become years later, with Gurren Lagann, Panty & Stocking and Kill la Kill.
Imaishi went totally free-style with the art direction of Dead Leaves
But for now, we shall stick to the second half of the 2000s as Gainax in the meantime is still trying to find the miraculous anime that will keep the studio on track. As a big fan of robots and mechas, Imaishi knew he had a chance to fulfill his dream of directing a series by staying true to his passions. And it’s in Kazuki Nakashima that he is going to find his salute. Author of the popular Re: Cutie Honey anime, Nakashima-san became over the years a notable anime writer due to his talent of creating a memorable cast of characters where even the most obscure sidekick character has chances to overshine the last character ! He also has a certain expertise at writing deep storylines which keeps exceeding the viewer’s expectations episode after episode. The second half of the series whom he has written with Imaishi to me counts as my favorite moments from the entire series.
Kazuki Nakashima, Imaishi’s favorite screenwriter associate
It was while working on Re: Cutie Honey that Imaishi met Nakashima and immediately the pair started going along. For the Gurren Lagann series into development, Imaishi appointed Nakashima as the writer, believing him to be the best choice. Imaishi was surprised with how much material Nakashima could condense into 27 episodes. Imaishi had finished writing the main storyline long before the reaching the end which facilitated the staff in making the episodes.
And at last, Gurren Lagann started airing in April 1st 2007 thanks to the contribution of TV Tokyo, Aniplex and more surprisingly... Konami. Yes, if you’ve seen my previous P.T. thread, you saw me bashing Konami’s horrendous decision to cancel Silent Hills and terminate its legacy by removing permanently from stores the P.T. demo ( since I don’t want to go too off topic, here’s the thread link in case you missed it ). However, as much as Konami has done some REALLY stupid decisions in the past, we can’t really blame them for having co-produced Gurren Lagann. And for the final result we know, I’m glad that they did something wise for once.
Gurren Lagann is so good, that it pierced the heavens of many Top Animes of All Time lists
And to say that it was worth it is an understatement. The anime immediately gained its community of fanatics and the benediction from the Gainax fanbase. With its dose of appreciated fan-service in the likes of Yoko Littner, its incredibly stylish action sequences that makes Michael Bay’s filmography look like a joke in comparison, its flawless storytelling execution and the evident passion put into the direction ; Gurren Lagann made everyone agree on this one : it’s a damn powerful anime, in every terms possible.
Sure enough, the immediate success of GL has put Hiroyuki Imaishi on the map and is now being followed by thousands of avid fans in his work. After having completed Gurren Lagann, Imaishi replied back in 2009 with the even more thought-provoking ill-fated Panty & Stocking With Galterbelt series. This outrageous adult parody of the Powerpuff Girls ( more like the Powerpuff-puff girls ), imagined as a result of a celebration party held by the Gurren Lagann staff where most of its participants ended up coming up with the main ideas for the series as a result of being drunk, served as an occasion to go back to the... interesting tastes of Imaishi he showcased in Dead Leaves. Even though it ended abruptly with only twelve episodes in total, fans are to this day still clamoring Gainax to let Trigger release a second season of Panty & Stocking. If this worked for Hideaki Anno, why wouldn’t it be the same for Trigger ?
As a result of Panty & Stocking’s cancellation, the thought of leaving Gainax to create his own studio occurred to Imaishi. Only then he would be able to continue making series like this without having to worry regarding his employer’s hierarchy. It would also be the occasion for him to hopefully train a new generation of young artists talented enough to eventually give the helms of his studio to in a distant future.
[ TO BE CONTINUED... ]
First off, I’d like to thank all of you again for the overwhelming positive response to my PT thread, I didn’t expect to be given two times a month of Gold ! Your support helps me want to continue making quality threads that always seeks to share an honest and sane-reasoned analysis on subjects that deserves to be given it’s fair share of spotlight. And for this I will eternally be grateful to you GAF. Thank you so much !
And I would also like to give a special shoutout to the Promare Hell Discord server whom a member from the prominent leaker Sabi’s discord server which I also turn out to be part of has recommended me to join. And I would have perhaps never engaged myself to write such a lengthy thread on Promare if I haven’t witnessed the blooming passion of all its members there, which truly motivated me to write an elaborated thread that really lived up to the interest spawned by Promare and Studio Trigger over the past few years. This thread was written, with the lovely members from this Discord server and the Trigger enthusiasts here on GAF in mind, by a fan not only for the fans, but also for those who are looking for something new in the anime discussion and stumbled across this thread out of curiosity. If you happen to be a fan of Trigger’s work, be sure to pass by the Promare Hell server, you will not regret it believe me ! And if you are a guest user that makes part of the server and happens to read this thread right now, I’d just want to say thank you for the “ heartwarming “ reception and the many enjoyable discussions I have had the honor to be part of. You guys are beasts !
Now on to a thread that I promised to write for quite some time now ( those who regularly pass by the GAF Discord should know what I’m talking about ) and finally managed to pull out another early movie review, but not just any movie : we’re *shocker* going to talk about Promare this time.
If you’ve been following the news from the anime industry lately, one of the most highly anticipated animes of this year was Studio Trigger’s first feature film Promare, which marks the return of the famed duo composed of director Hiroyuki Imaishi and screenwriter Kazuki Nakashima, the pair of masterminds who brought us some of the most memorable anime of the past decade with Gurren Lagann and Kill la Kill. Obviously, when hearing out those names, you immediately have in mind a top-notch and recognizable animation style, an orgasmic soundtrack, deep storylines coupled with its cast of surprisingly lovable characters, antagonists to love hating on, and above all powerful action sequences that always evolve in the most uncharted direction you’d possibly imagine. It’s with those qualities that those two series have reached a cult following and established the duo’s reputation as we know it today.
12 years after Gurren Lagann and 6 years after Kill la Kill, it was time for the lovely pair alongside Trigger to try something new in a time where movies like Spider Man : Into The Spider Verse offered an artistic breath of fresh air. To do so, an important decision had to be taken : mix 2D and 3D animation. Now when anime purists hears out the word “ 3D CGI “ including the hardcore Trigger fanbase, a feeling of doubt starts to arose even from the most confident fans : how would Trigger succeed right where many anime movies and series failed regarding the combination of CGI with hand-drawn 2D animation ?
Well the answer is simple : by adding a lot of VFX while keeping intact the trademark animation style from Trigger. With the help of Sanzigen, the animation company that handled the CGI in Kill la Kill and the financial support from co-producer XFlag ( Monster Strike ), the core animation team composed of several veteran Gainax animators, was able to greatly extend on the 3D sequences from KLK into a full-fledged play-zone of esthetic experimentations. And they managed to pull it brilliantly well.
We’ll go back on this aspect later on. As Promare is starting to reach over more and more countries’ theaters ( as a limited release only sadly ), there is still one country that holds a major place in Trigger’s worldwide fanbase that has yet to see the movie : America ! Even though Promare is soon going to heat up ( no puns intended ) Uncle Sam’s country thanks to distributor GKIDS ( which even better has an English dub unlike other countries who only have the Japanese dub ), there hasn’t been this much talk about Promare from a critical perspective. Fortunately though, France was the first country aside from Japan that held a theatrical release of the movie before everybody else, so I naturally went to see it with a lot of excitement as a huge Trigger/Imaishi fanatic where I was also joined by a friend from college who’s also into anime but is a total Trigger neophyte unlike me.
And after I went out from the screening, the least I could say is that this something quite unusual we have here, not just artistically but as a Trigger production. At this point, with the feeling of having being left wanting more, I decided to do something that I usually never do at the movies : go watch it a second time.
And this decision was ultimately a wise one in the end. I ended up enjoying it even more than the first time since my initial impressions were now founded. Usually watching once per year KLK or/and GL makes it even better. This time though, seeing it more than once in the same week makes this statement take all its sense.
I widely recommend Trigger fans as much as normal anime enthusiasts to go see it at least two times when it comes out in North America. The first screening is where you’re here to witness the visually experimental approach of Promare more than for the story ( to each their own however ), the second screening is ideal to confirm wherever your first impressions are confirmed or not.
To be honest after coming out from my first screening, I was still a bit undecided on what I just saw even as a major Trigger fanatic. I couldn’t just go on and immediately start writing this thread as my impressions were still provisional. If I did turn out to write the review after only one screening, the review wouldn’t really have been representative of my actual thoughts. For the Detective Pikachu movie review early in the year, it was different because as I wasn’t the biggest fan of Pokémon in the world, my final impressions were already set after one screening ( I enjoyed it despite being a pure Pokémon dummy ). In Promare’s case it was the complete opposite. As a big Trigger fanboy, once just wasn’t enough especially with how Promare differs from past Trigger/Imaishi titles. With all of that said, having seen Promare two times has definitely helped me shape the final form of this review. Because before those who were interested in a long time into Promare ( or just happened to learn about the movie thanks to this thread ) rush out to the theaters as soon as it comes out, there are things that need to be said and clarified regarding the actual deal that is Promare.
But first, before we dive into my critical analysis of Promare, let’s give a bit of historical context on Trigger’s current status. I mean, sure it’s nice talking how much of an insanely talented studio Trigger is, but there certainly must be people here who’ve heard little to nothing about Promare until now, and Studio Trigger in general. And besides, some guest users currently reading this may want to learn more about Promare since the movie releases a couple of weeks from now in North America like previously mentioned.
This is why I felt safe to go back to the events that led to the creation of Promare, starting from the first airing of Gurren Lagann to the original pitch of Promare, passing by the departure from Gainax of Imaishi and other staff members which obviously leads us to the founding of Studio Trigger and all of the studio’s series produced prior to Promare’s release. In the end, we will finish this thread with an analysis on what Promare actually means to the viewers as much as to Trigger themselves ( and more particularly regarding Imaishi ) and how could this possibly apply to the studio’s future.
And our story shall first start all the way back into 2006, a particular ( and not so enthusiastic ) year for one of the most celebrated anime producers of all Japan : Gainax.
For sure, the studio behind cult series such as Nadia and the Blue Water, Gunbuster, FLCL, and most importantly Neon Genesis Evangelion is about to go through a difficult period following one of the key studio figures’ decision to leave the company : Hideaki Anno. The man who helped shape Gainax’s unprecedented reputation with his two timeless masterpieces that are Nadia and Evangelion has decided to leave the drawing board of his studio and shortly after establish his own studio in the name of Studio kappa where he would go on and develop his retelling trilogy of the Evangelion series, whom he has gained the rights from Gainax to continue working on the series ( the next movie in the franchise Evangelion 3.0 + 1.0 is slated for release next year in Japan as a reminder ).
Neon Genesis Evangelion remains Gainax’s most iconic creation to this day
Gainax now finds himself amputated from his flagship director and turns out desperate to find its next cult series sufficiently popular enough to live up to the studio’s legacy and help its staff regain its motivation and creativity from the time it was at its peek for the years to come.
Seriously, who wouldn’t want to have Imaishi as their uncle ?
This is where Hiroyuki Imaishi comes into scene. This veteran animator who started his career at Gainax on the Neon Genesis Evangelion series as a key animator, was certainly at the time not well known among the anime community. Or should I say at least was so until he decided as a separate work from his employer Gainax to work with animation studio Production I.G. ( Ghost in the Shell, Attack on Titan ) on the thought-provoking and visually unique Dead Leaves OVA ( Original Video Animation ) in 2004. Those who have seen it can guarantee you that this anime is definitely not for those who suffers from epilepsy issues due to how flashy, frenetic, fast-paced, colorblind, and undeniably badass Dead Leaves turns out to be. In a 40-minute LSD trip unlike anything in the anime catalogue, Imaishi manages to establish the core gimmicks of his trademark animation style while also setting the tone for his next series to become years later, with Gurren Lagann, Panty & Stocking and Kill la Kill.
Imaishi went totally free-style with the art direction of Dead Leaves
But for now, we shall stick to the second half of the 2000s as Gainax in the meantime is still trying to find the miraculous anime that will keep the studio on track. As a big fan of robots and mechas, Imaishi knew he had a chance to fulfill his dream of directing a series by staying true to his passions. And it’s in Kazuki Nakashima that he is going to find his salute. Author of the popular Re: Cutie Honey anime, Nakashima-san became over the years a notable anime writer due to his talent of creating a memorable cast of characters where even the most obscure sidekick character has chances to overshine the last character ! He also has a certain expertise at writing deep storylines which keeps exceeding the viewer’s expectations episode after episode. The second half of the series whom he has written with Imaishi to me counts as my favorite moments from the entire series.
Kazuki Nakashima, Imaishi’s favorite screenwriter associate
And at last, Gurren Lagann started airing in April 1st 2007 thanks to the contribution of TV Tokyo, Aniplex and more surprisingly... Konami. Yes, if you’ve seen my previous P.T. thread, you saw me bashing Konami’s horrendous decision to cancel Silent Hills and terminate its legacy by removing permanently from stores the P.T. demo ( since I don’t want to go too off topic, here’s the thread link in case you missed it ). However, as much as Konami has done some REALLY stupid decisions in the past, we can’t really blame them for having co-produced Gurren Lagann. And for the final result we know, I’m glad that they did something wise for once.
Gurren Lagann is so good, that it pierced the heavens of many Top Animes of All Time lists
And to say that it was worth it is an understatement. The anime immediately gained its community of fanatics and the benediction from the Gainax fanbase. With its dose of appreciated fan-service in the likes of Yoko Littner, its incredibly stylish action sequences that makes Michael Bay’s filmography look like a joke in comparison, its flawless storytelling execution and the evident passion put into the direction ; Gurren Lagann made everyone agree on this one : it’s a damn powerful anime, in every terms possible.
Sure enough, the immediate success of GL has put Hiroyuki Imaishi on the map and is now being followed by thousands of avid fans in his work. After having completed Gurren Lagann, Imaishi replied back in 2009 with the even more thought-provoking ill-fated Panty & Stocking With Galterbelt series. This outrageous adult parody of the Powerpuff Girls ( more like the Powerpuff-puff girls ), imagined as a result of a celebration party held by the Gurren Lagann staff where most of its participants ended up coming up with the main ideas for the series as a result of being drunk, served as an occasion to go back to the... interesting tastes of Imaishi he showcased in Dead Leaves. Even though it ended abruptly with only twelve episodes in total, fans are to this day still clamoring Gainax to let Trigger release a second season of Panty & Stocking. If this worked for Hideaki Anno, why wouldn’t it be the same for Trigger ?
As a result of Panty & Stocking’s cancellation, the thought of leaving Gainax to create his own studio occurred to Imaishi. Only then he would be able to continue making series like this without having to worry regarding his employer’s hierarchy. It would also be the occasion for him to hopefully train a new generation of young artists talented enough to eventually give the helms of his studio to in a distant future.
[ TO BE CONTINUED... ]
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