Trying to play other games after TLoU

My eyes, they can't roll any further!
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I've never felt that way after playing any game. Maybe that will change with TLOU (doubt it).
 
I think one of the issues is that there are many good games that don't use human characters in a 3D engine and attempt to foster relationships that you'd find in real life. And attempting this in other types of games, like Bastion, for example, or in a RTS game is not easily done.

There is not shortage of good games. But there is a shortage of games that attempt to depict a variety and depth of realistic relationships, and even fewer that succeed.
 
Something similar happened to me when I played Dark Souls. Couldn't play anything else for months because every other game seemed so boring and stale. Don't worry OP. It takes time. Replay some older games you haven't played in years. It helps.

The solution to this is keep playing Dark Souls
 
Oh for crying out loud. TLoU was phenomenal, but ruining other games? Haha, wow. The story is awesome, the graphics are great and the natural interactions between Joel and Ellie are very organic in nature. However, the gun play leaves a lot to be desired as does the enemy AI. It's an outstanding game but it's far from perfect. It hasn't tainted Animal Crossing for me.
 
I didn't use guns, for the most part, but with the exception of the very last level (where enemies have power weapons, and you can scavenge them), ammo was fairly scarce, unless you're playing on Easy or something.

Here are my final stats for hard:

Life and Death:

                Total kills            541

                Total deaths       40

                Ally deaths          1

                Damage taken   6075

Gun Combat

                Firearm kills        334

                Shots fired          744

                Shots hit              557

                Accuracy              74.0%

                Headshot kills    72

Not shockingly different from most TPS games. Maybe half the body count? In fact those are pretty similar to my final RE5 stats iirc.
 
The pacing in TLoU is so damn good. Also, I love how music barely ever plays in the game. It's so quiet! Really, I've never seen a game with such subtlety and restraint.

Subtlety and restraint? This is one of the most gratuitously violent games I can recall.

Nearly every major beat involves someone or something dying in a horrific way.

If that's your thing - cool, but let's not act as if it isn't pandering as hard as any other shooter or slasher out there.
 
The OP? Or can you seriously not see the implications of "So good it ruined gaming" threads?

The games don't suck. They are just not gripping. I have a very low attention span for games these days, I guess and I'm just so thrilled when I play one that grabs me

PS: I do think TLoU is the best game I've ever played though lol
 
Subtlety and restraint? This is one of the most gratuitously violent games I can recall.

Nearly every major beat involves someone or something dying in a horrific way.

If that's your thing - cool, but let's not act as if it isn't pandering as hard as any other shooter or slasher out there.
By "subtlety and restraint," I meant how music barely every plays, how most things are said with eyes or emotions rather than words, how things aren't constantly exploding around you, how you take your time literally getting to most places entirely by foot rather than being shuttled there via some spectacular set-piece. It's a very, very quiet game -- which is why the fits of raw, realistic violence are some impactful.
 
Here are my final stats for hard:

Not shockingly different from most TPS games. Maybe half the body count? In fact those are pretty similar to my final RE5 stats iirc.
Kills you've done, but then you died and restart from a checkpoint are still added to your total. I remember getting about 400 enemy kills and I don't even think I ran into 400 enemies.
 
Subtlety and restraint? This is one of the most gratuitously violent games I can recall.

Nearly every major beat involves someone or something dying in a horrific way.

If that's your thing - cool, but let's not act as if it isn't pandering as hard as any other shooter or slasher out there.

Not having waves of enemies at every turn is restraint. Not leading players by the nose at every turn is restraint. Not filling absolutely every moment of the game with obvious stimuli and running the risk of some players getting bored is restraint.
 
Not having waves of enemies at every turn is restraint. Not leading players by the nose at every turn is restraint. Not filling absolutely every moment of the game with obvious stimuli and running the risk of some players getting bored is restraint.
Exactly. TLoU was very restrained in this regard. It rarely sent "waves," and the two or there times it did, they were search parties checking in on the other enemies you had taken out. In the vast majority of the encounters, there was a finite set of enemies you could quietly approach like a puzzle. And for every encounter there were like 15-20 minutes of just silent exploration, figuring out how to get from point A to point B while scavenging for supplies, piecing together side stories with notes and letters, and talking to the other characters. TLoU is very understated in its presentation, and I admire it for it.
 
I'm siding with the OP here -- I have the exact same feelings. I started Infamous today, having never played it, and it's such a stark contrast to TLOU that I am enjoying it. Still, it's going to be hard to find a game as satisfying as TLOU for some time. Truly a once-in-a-generation game.
 
Man I like that a lot. Was not a fan of bullet sponges in Uncharted.
Yep, most enemies in TLoU drop dead in only a couple of shots. Most enemies can be killed with one shot. And of course if you don't want to die 40 times like he did, you can sneak and such to evade or stealth-kill your enemies.
 
I'm siding with the OP here -- I have the exact same feelings. I started Infamous today, having never played it, and it's such a stark contrast to TLOU that I am enjoying it. Still, it's going to be hard to find a game as satisfying as TLOU for some time. Truly a once-in-a-generation game.

I felt the same way about Resistance 3.

The Last of Us (going through my second playthrough now) I tihnk I should put on hold now as I already spent a good 50 hours on the game between MP and my first campaign playthrough. A second playthrough may just kill it for me, but honestly OP why dont u just play TLoU again like me?


I'll probably play Resistance 3 again after this along with my first ever playthrough of Jak and Daxter.
 
By "subtlety and restraint," I meant how music barely every plays, how most things are said with eyes or emotions rather than words, how things aren't constantly exploding around you, how you take your time literally getting to most places entirely by foot rather than being shuttled there via some spectacular set-piece. It's a very, very quiet game -- which is why the fits of raw, realistic violence are some impactful.

Not having waves of enemies at every turn is restraint. Not leading players by the nose at every turn is restraint. Not filling absolutely every moment of the game with obvious stimuli and running the risk of some players getting bored is restraint.

This game could have cut its combat encounters and ladder/plank segments down by half and lost nothing in the process. I fail to see how that's a sign of restraint, even if we're looking past the obviously gratuitous violence fetishism taking place.
 
If you haven't played TLoU you won't understand. Other story driven games just seem lacking now. I've been playing CoH, switching between Total War games, and I just started playing Split/Second. Anything that isn't story driven can hold my attention. I tried to play Metro Last Light yesterday and it just didn't grab me even though I absolutely loved everything about the first game.
 
If you haven't played TLoU you won't understand. Other story driven games just seem lacking now. I've been playing CoH, switching between Total War games, and I just started playing Split/Second. Anything that isn't story driven can hold my attention. I tried to play Metro Last Light yesterday and it just didn't grab me even though I absolutely loved everything about the first game.

have you played alpha protocol? the story driven game to rule all other story driven games. if you can get over the jank (a big if, admittiedly), you're basically playing the story-driven game of the generation.

(also, have you heard of this game called max payne 2? it's only, like, the best third person shooter evar)
 
have you played alpha protocol? the story driven game to rule all other story driven games.

(also, have you heard of this game called max payne 2? it's only, like, the best third person shooter evar)

alpha protocol is good but is way too janky and bug riddled. Also MP1>>MP2 :)
 
have you played alpha protocol? the story driven game to rule all other story driven games.

(also, have you heard of this game called max payne 2? it's only, like, the best third person shooter evar)

I beat all 3 Max Payne games. Never played Alpha Protocol though. I always got the impression that the gameplay was somewhat broken.
 
Well, I was in the middle of playing Lords of Shadow when TLoU dropped, I immediately put a halt to LoS in order to start and finish TLoU, haven't touched LoS again after finishing TLoU but I think it has more to do with the fact that LoS wasn't that much of an enjoyable game, will try picking it back up next weekend.
 
While I haven't played TLoU past the introduction I have felt very similar upon finishing Bioshock Infinite. I suggest you play a point and click, preferably something funny just for the change of pace.
 
TLoU didn't ruin gameplay for me, but it has made a lot of games look and feel "empty" and boring.

The attention to detail in nearly every room in that game was nothing I have ever seen. Absolutely amazing.
 
This game could have cut its combat encounters and ladder/plank segments down by half and lost nothing in the process. I fail to see how that's a sign of restraint, even if we're looking past the obviously gratuitous violence fetishism taking place.
There's like 15 minutes of quiet exploration between each encounter. Scavenging, crafting, upgrading. Piecing together stories with notes and letters. Character banter. Magical moments. (Those who played Spring will know the one that immediately comes to mind.) The light traversal loop of carrying around ladders and planks, ferrying around pallets, rolling Dumpsters, turning on generators, swimming and diving, etc, just break up the pacing to keep things mechanically involving rather than just walking from point A to B like in Walking Dead. And there's no violence in these extensive segments... and rarely any music. Just the sound of snow sifting on the wind, or of autumnal leaves rustling in the trees, or the trickling of water in a babbling brook.

And then the encounters themselves are quiet, as well. Tension comes the creaking of floorboards, the shifting shadows, the crackle of shattered glass underfoot. You're trying to stay hidden, to elude your enemies, ambushing them from behind in silent takedowns, flanking them from the side or eluding them altogether... Quietly sneaking out a window and down a fire escape as the enemy is coming upstairs into the room where you'd been hiding. The violence, the way I played it, is sporadic, sparing, and impactful because it's preceded and followed by long stretches of quiet tranquility.

Subtlety. And restraint.
 
I played Alan Wake immediately after TLOU. It was boring and bad lol

I'm playing Zelda Twilight Princess right now and it's good, probably need something light on the story to follow up TLOU
 
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