Neko Mimi Mode
Member
- Platforms: Steam, Xbox One, Xbox Series S|X, Xbox Game Pass
- Genre: Adventure
- Price: 29.99 USD, 27.99 EUR, 24.99 GBP
- Developer: Isometricorp Games
- Publisher: Finji
- File Size: 3.8GB
Last edited:
Nice OT. Said in the other thread, I'm let down by the combat but everything else so far is superb, I'm up to what feels like the 2nd main boss.
They absolutely nailed the in-game manual, it's fantastic. Limited Run Games needs to do a physical copy with that manual included.
That fox awfully looks like someone who has been in coma for a long time. Wonder who that person is.
OH shit my bad I didn't even know there was an OT.
Will move discussion from review topic to here.
Playing this now, got the map, heading to the west tower going by what the map says.
Art style is so cute i want to pinch it, game play has been simplstic bug engaging so far. No real complaints other than that the game should really have had the control layout in the main menu
The game is made by 1 guy 1 let that sink in it blows most AAA game with muti million budget away
it my Indie GOTY so far getting Hades vibes it that good.
The game is made by 1 guy 1 let that sink in it blows most AAA game with muti million budget away
it my Indie GOTY so far getting Hades vibes it that good.
The game is made by 1 guy 1 let that sink in it blows most AAA game with muti million budget away
it my Indie GOTY so far getting Hades vibes it that good.
So uh .. what does the gold coin do ? I just got one and using it just has a small coin flip animation.
Feel free to spoiler tag !
There are some ability cards with zero drawbacks. The Luck card gives a 15% chance of dropping health and the swift angelic card gives you a slight speed increase. Not great, but they don't come with any penalties. Also, the card that refreshes mp instead of hp could be useful for those that like to spam stuff at range....safer so you'd likely not need the health potion.You throw 3 at a time in a well to make a new slot for those semi-worthless ability card thing, those ability cards have too many drawbacks for the most part.
You throw 3 at a time in a well to make a new slot for those semi-worthless ability card thing, those ability cards have too many drawbacks for the most part.
There are some ability cards with zero drawbacks. The Luck card gives a 15% chance of dropping health and the swift angelic card gives you a slight speed increase. Not great, but they don't come with any penalties. Also, the card that refreshes mp instead of hp could be useful for those that like to spam stuff at range....safer so you'd likely not need the health potion.
Uninstalled...too hard
I've forgot about that... thankyouDid you try the accessibility options? There's a No Fail Mode in there that apparently just means you straight up take no damage any more.
I die a lot, but I wouldn't say it's Souls hard (or even Elden Ring hard) despite that.
Just finished it, thoughts haven't really changed since the first few hours - a great game with awesome ideas almost ruined by shoddy combat. Apparently took me just shy of 10 hours which included a little roaming around the world for power ups.
Positives: I absolutely adore the puzzle element of the game, going around filling in the game manual and using that to piece together where to go and what to do next. Never had to look anything up, few times I had to really stop and think and then felt like an idiot when I realised what I was missing. Plenty of secrets to find, based on one of the manual pages there's going to be some bonkers super secret ending for solving some giant puzzle. Didn't mind the backtrack segment but I can see why some might hate it. Music was great even if it didn't fit, I like the design and again, that manual is A+.
But for me, when you make a game cantered around tough combat, it better be good, and it just isn't. Floaty, unresponsive, horrible delays on actions, a dodge that doesn't feel right, no directional blocking that I could tell, which sucked in certain areas. Made in Unity I'm guessing because it has the problem I've seen elsewhere where enemies will just float off and away to unreachable areas. But the absolute worst moment came on the last boss, when I was on a good attempt and the combat sounds completely desynced from the animations and totally threw me off. Called it a day there and slapped invincibility on just to see credits, I haven't got time for that.
I honestly recommend just sticking invincibility on from the start and playing it as a puzzle/exploration game, because that's where it shines. After playing Death's Door a few months ago and just finishing Elden Ring this felt really bad to play at times, which is an enormous shame because I've been looking forward to it for something like 7 years. It's incredibly impressive that (basically) one guy made it but at the same time, you do see the cracks around the edges as a by-product of that. 7/10 for me, still a good game overall, just a real disappointment at the same time.
This is the thing I dislike most about this game. I don't like stumbling around trying to make sense of it.going around filling in the game manual
How long would you say it took you to beat the game ?
This is the thing I dislike most about this game. I don't like stumbling around trying to make sense of it.
Wow, so apparently whoever got one of the exclusive Press Kits for the game got one piece of a jigsaw puzzle and people are starting to piece it together.
Drink more Ovaltine.Hope there is something coded in it!