Ubisoft reveals ray tracing performance numbers for Assassin's Creed Shadows (DF Direct)

It is a looker for sure, but I truly wonder what they could have done with a map the size of Unity. Would ray tracing have been necessary?
RT is superior regardless that and this game has a lot more interactivity and some destruction physics. Without RT when you cut things down the lighting would brake if it's baked. RT is a god send for interactivity.
 
Gaf can laugh and cry all they want about this game, but if theres one thing that AC Shadows does absolute top notch over pretty much most games, it's the weather/atmosphere and the seasonal changes. This game is a visual masterpiece and probably in my top 5 of all time visuals.

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Not to spoil the thread but Oblivion remastered also deserves special mention in this regard as well.
 
The 4080 is a really good GPU, but yes i was expecting a lot better from the PS5 Pro, this data is going to adjust some expectations.
Quick comparision on how it looks on pc:
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Game favours amd cards by huge margin and still if u count in raytracing 4080 does really well here. Ps5pr0 is somewhere around 7700xt/7800xt only
 
this might explain why the Series X is right in-between the PS5 and PS5 Pro in terms of resolution in Doom TDA.

the wide and slow GPU design finally paying off lol
In AC Shadows XSX also has an advantage in average resolution (DRS) vs PS5 in RTGI modes and also in performance mode (no RTGI) where XSX also has a better vegetation draw distance.
 
It's probably the memory bandwidth, SX split / exclusive 320bit bus paying off long term. We owe the beard guy an apology

Also nvidia going all in with gddr7, don't forget to thank the Jensen too
From when split and higher bandwidth require long terms to paying off? Such statement doesn't make any sense.
 
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In AC Shadows XSX also has an advantage in average resolution (DRS) vs PS5 in RTGI modes and also in performance mode (no RTGI) where XSX also has a better vegetation draw distance.
Higher resolution with DRS it's not a news especially with raytracing, more CUs are there for that. But the draw distance was surely a bug. There is nothing inside the XSX hardware which can achieve higher vegetation density than playstation hardware. And if I'm not mistaken it happened weirdly in selective areas. Fallout 4 showed something similar.
 
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Interesting.

SX is quote unquote better in all areas in this case, with the denoising difference being almost half ms.
 
From when split and higher bandwidth require long terms to paying off? Such statement doesn't make any sense.

When developers have better gripe on programming for RT effects and can maximise the higher bandwidth of XSS. As shown in AC:S, the RT is in many places and performance does not tank.

At least that is my layperson guess
 
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Interesting.

SX is quote unquote better in all areas in this case, with the denoising difference being almost half ms.
Just 0,70ms of a complessive cost disadvantage with 25% of less bandwith and almost 50%of less CUs is quite remarkable for the ps5 hardware if I can say.
 
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When developers have better gripe on programming for RT effects and can maximise the higher bandwidth of XSS. As shown in AC:S, the RT is in many places and performance does not tank.

At least that is my layperson guess
You don't need to have better gripe with the hardware if already has the specs advantage with the same tech; outside a sort of new custom features which need time to be tested. Splitted Ram higher bandwidth and more CUs are nothing new and I doubt they require long terms to be pushed imo. It's more a thing of the past of the ps360 era where such stuff was not common.
 
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Higher resolution with DRS it's not a news especially with raytracing, more CUs are there for that. But the draw distance was surely a bug. There is nothing inside the XSX hardware which can achieve higher vegetation density than playstation hardware. And if I'm not mistaken it happened weirdly in selective areas. Fallout 4 showed something similar.
If it was a bug (that can be), why is it still present today after an update of the game?

There's no need for any extra technology to add greater draw distance for vegetation, just having the performance space to include specific graphic options at a higher level. And seeing this info from UBi itself, it can be a logical reason.
 
Honestly, there is nothing about the PS5 Pro that impressed me; it's a failure in raster, a failure in ray tracing, and a failure in AI upscaling
 
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