*** ...good old days.... ***
Since all the above were the middle of the 80's and technology has advanced I did not think it matters.
It matters.
*** ...good old days.... ***
Since all the above were the middle of the 80's and technology has advanced I did not think it matters.
You are so rigidly stuck in your assumptions that you are not thinking this through.
The later models have a HDMI 1.4 port, only the Launch PS3 had a HDMI 1.3 port and speculation was that it could not support 3D. Turns out the PS3 Launch had a HDMI port that could support HDMI 1.4 speeds for 3D. The Xbox 360 has a HDMI 1.2 port.None of the PS3s actually have HDMI 1.4 ports. They're all 1.3a, or at least the earlier units are. You're undoubtedly thinking of the 3D BD firmware update, but that only implemented support for 3D and nothing else of the HDMI 1.4 spec. HDMI 1.4 wasn't even a thing until mid-2009.
"I'm smart and you're dumb." Classy.
HDMI 1.3 and HDMI 1.4 have the same max 10.2 Gbps which can support 4K at 30FPS. HDMI 2 doubles that to allow 4K at 60FPS. PS3 can support 4K @ 30HZ with a HDMI 1.3 or HDMI 1.4 port. UHD capable is not about 4k at 30 HZ as the PS3 can support that, it's about 4K @ 60 HZ and the DRM.HDMI 1.3 / 1.3a:
- Higher speed: HDMI 1.3 increases its single-link bandwidth to 340 MHz (10.2 Gbps) to support the demands of future HD display devices, such as higher resolutions, Deep Color and high frame rates. In addition, built into the HDMI 1.3 specification is the technical foundations that will let future versions of HDMI reach significantly higher speeds.
HDMI 2.0, referred to by some manufacturers as HDMI UHD, was released on September 4, 2013.
HDMI 2.0 increases the maximum TMDS per channel throughput from 3.4 Gbit/s to 6 Gbit/s which allows for a maximum total TMDS throughput of 18 Gbit/s. That allows HDMI 2.0 to carry 4K resolution at 60 frames per second (fps).
He's been at this for a very long time.
Jeff says there will be a significant PS3 update back in 2014.
4+4=8. 3+5=8. "A technological shift" - Jeff Rigby
Game consoles are dead
"You know rigby your theories take a long time to come true". "I know, this is a common problem for me. I made this thread 3 years ago because reasons. Here's a source from 2001 proving my point tho. Ignore my thread getting locked for reasons of being accused of blogging". .
I don't even want to dig up him talking about the PS3's internet browser for years on end, as someone who mastered the use of the that feature it pained me to read his crockpot posts. Nonsense about facebook, giant upgrades as usual(don't think the man has ever heard of a smartphone, probably waiting for the HD update for his nokia) for something no one really used, the internet browser being the key to winning the console race. I would love to know what fuels this guy.
Originally Posted by herod
thread title not coming true anytime soon
How is this thread not locked yet?
Okay, how is jeff not locked up yet?PS4 plus firmware 4.0
4 + 4 = 8
Stinkles literally works with and on the XB1 hardware
But Rigby assumes he doesn't know what he's talking about
Jeff, you need to just stop man.
For vetting purposes could you answer the following:
What does the XB1 launch use for HEVC and then HDCP2.2?
What will they use for OpenVX?
Whose IP is used for the 15 dedicated blocks and on what bus?
Why did Microsoft not use GDDR5 like Sony?
Why does do the special blocks dictate the memory XB1 Scorpio uses?
And please cite if you can.
1) Microsoft 2012 working on HEVC
2) Testbeds running HEVC multi-cast on XB1 before launch and "The XB1 is capable of pushing and receiving 4K signals. I.E. the XB1 is fully UHD capable.
3) Microsoft announcing HEVC profile 10 June 2015 a year ago, the standard to be used by ALL UHD media.
(Windows 10) So UHD is coming in the future with a nearly complete OS update for/to Windows 10.
This can be used to lower the bandwidth of Netflix with 1080P media but no 1080P media supports 10 bit. Only 4K media supports 10 bit.
4) The XB1 can decode and encode using the HEVC codec while PCs until recently can only decode.
Add the above to the two letters stating that the launch XB1 and PS4 will be firmware updated to support UHD and all XB1 and PS4 are UHD capable.
UHD Blu-ray Game Consoles shipped in 2013 but won't be firmware updated to support it till 2016.
There is a second paper naming both the XB1 and PS4 as UHD game consoles. http://www.eceee.org/static/media/u.../games-consoles-va-letter-to-stakeholders.pdf The PS3 and Xbox 360 are labeled as HD.
There are two Operating systems in the PS4, XB1, AMD APUs, dGPUs and Nvidia dGPUs. One ARM based and one AMD X-86 & GCN GPU. A game developer will never know about the ARM part as it will be exposed as APIs from X-86. Standards need to be developed for those APIs before they are published. This primarily concerns Media as HTML5 <video> MSE EME and OpenVX.Stinkles literally works with and on the XB1 hardware
But Rigby assumes he doesn't know what he's talking about
Jeff, you need to just stop man.
Googling those names certainly turn up some interesting stuff lolAre you mistercteam from misterxmedia? I've seen that dude parade those first two images as proof for long long times now.
There are two Operating systems in the PS4, XB1, AMD APUs, dGPUs and Nvidia dGPUs. One ARM based and one AMD X-86 & GCN GPU. A game developer will never know about the ARM part as it will be exposed as APIs from X-86. Standards need to be developed for those APIs before they are published. This primarily concerns Media as HTML5 <video> MSE EME and OpenVX.
Get it now? The questions I put forward to VET Stinkles are about the ARM blocks including the 15 special blocks all ARM on a AXI bus. I've answered all these in several threads.
I don't think so. jeff_rigby is pretty consistent about his usernames, and he's had conversations with mistercteam on SemiAccurate.Are you mistercteam from misterxmedia? I've seen that dude parade those first two images as proof for long long times now.
That's my thought as well. It hasn't been established that these consoles are capable, but even if they are, reserving that functionality for the Neo and S makes so much more sense from Sony and Microsoft's perspectives.Can we not all just agree that even if the current consoles are somehow compatible, it will never happen because this will be a major selling point in the upgraded console (As was clearly evident at E3)?
Can we not all just agree that even if the current consoles are somehow compatible, it will never happen because this will be a major selling point in the upgraded console (As was clearly evident at E3)?
No which anyone can tell. My native language is English and both Misterxmedia and Mistercteam are middle eastern/Russian. The common denominator is the Internet and search engines.Are you mistercteam from misterxmedia? I've seen that dude parade those first two images as proof for long long times now.
Can we not all just agree that even if the current consoles are somehow compatible, it will never happen because this will be a major selling point in the upgraded console (As was clearly evident at E3)?
Masayasu Ito, Phil Spencer, and Frank O'Connor have all made statements about UHD BD capability completely at odds with what Jeff is claiming. Are you saying that the man who leads the PlayStation hardware group doesn't understand the PlayStation hardware as much as a guy in his mid-sixties in Florida who read a whitepaper?Those trying to refute Rigby via their understanding of technology are looking fairly silly.
That assumption assumes Sony and Microsoft are going to make more money on the one time sale of their console when Media, Games and services are the on-going profit centers.Can we not all just agree that even if the current consoles are somehow compatible, it will never happen because this will be a major selling point in the upgraded console (As was clearly evident at E3)?
I've asked you this before, but you're not replying to me anymore for whatever reason. I'll try again:That assumption assumes Sony and Microsoft are going to make money on the sales of console when Media, Games and services are the profit centers.
Sure he knows some technology but it doesn't matter because XB1 and PS4 will never get UHD Blu-ray playback.This is the most obvious argument to be made. Those trying to refute Rigby via their understanding of technology are looking fairly silly. If nothing else, Rigby understands the technology.
This is an example of why I don't respond.I've asked you this before, but you're not replying to me anymore for whatever reason. I'll try again:
How much money does Microsoft or Sony stand to make when someone streams a movie or TV show in UHD from Netflix?
How much does Microsoft stand to make when someone plays an UItra HD Blu-ray disc?
Because I see your sloppy logic for what it is and call you on it, and rather than admit how poorly founded your argument is, you'd prefer to pretend nothing was said?This is an example of why I don't respond.
Yes, I will pay to stream a 4K movie to a 4K TV or to rip and store all my 1080P blu-ray and 4K blu-ray disks to a central media hub where I can watch them at any time on any device as well as recorded Antenna TV or Cable TV, sideloaded movies or choose a movie from a catalog to watch on line using the same menu.Because I see your sloppy logic for what it is and call you on it, and rather than admit how poorly founded your argument is, you'd prefer to pretend nothing was said?
Do you seriously think that there's a staggering amount of money to be made from (1) people who will buy an Ultra HD Blu-ray disc but (2) won't actually watch that disc, preferring to pay to stream a lower-quality version to another device instead?
Great! Microsoft and Sony can count on an audience of at least one. I'm sure there are dozens more. That is not a compelling number.Yes, I will pay to stream a 4K movie to a 4K TV or to rip and store all my 1080P blu-ray and 4K blu-ray disks to a central media hub where I can watch them at any time on any device as well as recorded Antenna TV or Cable TV, sideloaded movies or choose a movie from a catalog to watch on line using the same menu.
That's a bit generous lolIf nothing else, Rigby understands the technology.
According to the "deniers" in this thread:You mischaracterized Netflix's statements. Your whole thing about the 2015 revision PS4 invisibly supporting UHD BD is total nonsense. You don't understand the potential consumer confusion if one PS4 revision visually indistinguishable from another were to support UHD BD while the other can't. You think that Microsoft's marketing is keeping the UHD BD firmware update for the launch Xbox One under wraps but will release it before all the Xbox One S SKUs are on the market, which, again, makes zero sense. You hang onto those vague EU docs like grim death, pretending it fits your grand conspiracy despite the fact that they say next to nothing. You've called Masayasu Ito a liar. You've characterized anyone who disagreed about the launch PS4 playing UHD BDs as being ignorant and clueless, despite the fact that you no longer seem to believe that's a certainty. You don't understand that the Xbox One and PS4 don't read from optical media during gameplay.
Service Discovery using RUI-H Server Service
HTML5 RUIH Server
CVP-2 Authentication
DTCP-IP content protection
Support for all mandatory media formats
Media streaming in various modes (live, TSB and in-progress recording)
Support for all mandatory trick modes
DIAGC and DIAGE support
LPE support
DLNA Base device classes: DMS, DMP and DMR
GENURL
Playspeed
3D Media Rendering
CVP-2 Media Format Profiles
North America
MPEG_TS_NA_ISO
AVC_TS_NA_ISO
AVC_TS_NA_T
MPEG_TS_HD_NA_T
Europe
AVC_MP4_BL_CIF15_AAC_520
AVC_TS_EU_ISO
AVC_MP4_EU
Home/Mobile Common Media Format Profiles
AVC_MP4_MP_SD
AVC_MP4_HP_HD
HTTP-AD Media Format Profiles
DASH_AVC_MP4_SD
DASH_AVC_MP4_HD
DASH_AVC_TS_SD_ISO
DASH_AVC_TS_HD_ISO
The later models have a HDMI 1.4 port, only the Launch PS3 had a HDMI 1.3 port and speculation was that it could not support 3D. Turns out the PS3 Launch had a HDMI port that could support HDMI 1.4 speeds for 3D. The Xbox 360 has a HDMI 1.2 port.
HDMI 1.3 and HDMI 1.4 have the same max 10.2 Gbps which can support 4K at 30FPS. HDMI 2 doubles that to allow 4K at 60FPS. PS3 can support 4K @ 30HZ with a HDMI 1.3 or HDMI 1.4 port. UHD capable is not about 4k at 30 HZ as the PS3 can support that, it's about 4K @ 60 HZ and the DRM.
He is stating other issues too which makes him wrong about UHD Streaming support which crosses him off as an authority.
And that's a problem because...? If those users want Ultra HD Blu-ray capability, they can buy an Ultra HD Blu-ray player or a UHD BD-capable console.This leaves in excess of 30 million PS4's and XB1's and all the PS4's that are going to be sold alongside the NEO going forward unable to support UHD media
Let's say that the PS3 absolutely and unequivocally can support UHD content. This means that the second letter you so often cite contains incorrect information as the PS3 is not listed as having the potential to support 4K, which calls into question the veracity of said letter. If the letter were instead damning evidence against the PS4 supporting UHD content, you'd waste no time pointing out the inconsistency. In fact, you effectively did just that just two days ago:
Your own logic dictates that the letter is an invalid source, yet you insist otherwise. You're transparently holding information critical to your supposition to a weaker standard.
And that's a problem because...? If those users want Ultra HD Blu-ray capability, they can buy an Ultra HD Blu-ray player or a UHD BD-capable console.
Nearly every UHD TV on the market already has Netflix, Amazon Video, etc. in UHD. What is the earth-shattering significance of the launch PS4 or XB1 having it or not? It's not new functionality for UHD TV owners; it's an alternate way for them to do something they can already do. I agree that it'd be nice to have. Maybe it will be possible with a firmware update. I don't think it's going to have a seismic impact either way. Have XB1 or PS4 sales suffered from the lack of it over the past two years and change? Remember too that we're not in a thread about Netflix UHD; this is about the launch PS4/XB1 supporting Ultra HD Blu-ray playback.
After firmware update:
UHD Capable has a HEVC codec
HDMI2 port, HDCP 2.2,
HTML5 browser with W3C extensions
a trusted boot trusted execution environment that can support Playready 3
4K @ 30 or 60 Hz for DRM movies
The PS3 as HD capable has a HEVC codec,
HDMI 1.4 with fixed negotiation to support HDCP 1.X
a protected virtual memory/processor that can support Playready 2.5.
HTML5 browser with W3C extensions
4K@30HZ for non DRM (Personal movies and pictures) It can support movies at this resolution but won't be allowed to support DRM movies at this resolution
1080P @ 60 Hz for DRM movies
Do you see the difference?
I'm probably missing the point here but even if they did support UHD Blurays, why would it matter?
5) Do you understand a major update is coming? Do you understand and acknowledge that the Netflix 1.1 GB APP is not using the PS4 software stack and embedded DRM? Do you understand that Netflix will eventually REQUIRE it do so under pressure from the movie industry or Netflix will pull out of the PS4 and PS3. This is tied to the HTML5 <video> MSE EME and embedded DRM. This requires a major firmware update and publishing APIs to Netflix.
Your right, according to the definition in the first paper the PS3 is a UHD console. In the second paper the PS3 is labeled HD. In the second paper there are two conditions PS4 is UHD and PS3 is HD. What makes the PS3 HD and the PS4 UHD? It's not the ability to display 4K @ 30hz.as they both can do so. It's really the DRM and 4K @ 60fpsThe first document defines a UHD-capable video game console as "having [the] potential of rendering video output with resolutions greater or equal to 4Kx2K (3840 pixels x 2160) in addition to capability defined for High Definition Console." Nothing more, nothing less. Protected content is not a factor, ergo my post still stands.
.
How about we rely on information from a source that isn't so vague as to prompt these discussions?What makes the PS3 HD and the PS4 UHD?
Your right, according to the definition in the first paper the PS3 is a UHD console. In the second paper the PS3 is labeled HD. In the second paper there are two conditions PS4 is UHD and PS3 is HD. What makes the PS3 HD and the PS4 UHD? It's not the ability to display 4K @ 30hz.as they both can do so. It's really the DRM and 4K @ 60fps
I'm sorry if I did't catch what you were saying in the first post.
Also, "Ultra HD" as a term does not inherently mean anything. (It's no different than HD, which you could find used on everything from sunglasses to disposable cameras.) The agreed-upon resolution is the extent of it, and even that isn't mandated...because there's no central body to mandate anything! It is far from the rigidly defined standard jeff_rigby makes it out to be. In fact, the lack of standards for Ultra HD is still making for quite a mess.But as I said, those aren't factors. None of the documents mention them. You're inserting them into the equation yourself. Sorry, but you can't claim that the documents are incontrovertible proof that the PS4 and X1 can support UHD content when the same documents fail to support your claim that the PS3 can also support UHD content. "The PS3 listing is wrong, but that's okay because the PS4 and X1 listings are correct" is not a logical position.
This is the most obvious argument to be made. Those trying to refute Rigby via their understanding of technology are looking fairly silly. If nothing else, Rigby understands the technology.
Now I know you're trolling us.
This is the most obvious argument to be made. Those trying to refute Rigby via their understanding of technology are looking fairly silly. If nothing else, Rigby understands the technology.
What makes the PS3 HD and the PS4 UHD?
Because all media including from blu-ray players via Digital bridge will be available on all platforms in the home via Vidpath served as DLNA IPTV protected with Playready. A UHD blu-ray player with a Hard Disk and the hardware to support converting media from UHD to HD or the reverse (which can also be used to distort video for VR goggles) is ideally suited to be the media hub for the home = PCs, XB1 and PS4. Can the launch PS4 support all this maybe or it's just a UHD Blu-ray player and a client for Vidipath. For sure I think the Neo supports more.I'm probably missing the point here but even if they did support UHD Blurays, why would it matter?
Eight (八 hachi, ya?) is also considered a lucky number in Japan, but the reason is different from that in Chinese culture. Eight gives an idea of growing prosperous, because the letter (八 broadens gradually.
The Japanese thought eight (や ya) as a holy number in the ancient times.
The number eight is considered to be a lucky number in Chinese and other Asian cultures. Eight (八; accounting 捌; pinyin bā is considered a lucky number in Chinese culture because it sounds like the word meaning to generate wealth (發(T) 发(S); Pinyin: fā. Property with the number 8 may be valued greatly by Chinese. For example, a Hong Kong number plate with the number 8 was sold for $640,000. The opening ceremony of the Summer Olympics in Beijing started at 8 seconds and 8 minutes past 8 pm (local time) on 8 August 2008.
If you care to read threads I posted in on Beyond3D you will find I was about 60% more accurate than Shifty (mod) when we had differences. Shifty is pretty smart but as with everyone he has holes in his world picture. At the time I was bootstrapping my knowledge having been out of the field for 20 years. It is true that Shifty takes any post by me in a bad light. He as a MOD has edited other peoples posts, injecting information that was incorrect without their knowledge, he has been called on it. These usually reference a subject that was discussed by me when I was a member (HTML5).If Jeff actually was a true technological visionary he wouldn't be perma-banned on sites like Beyond3D. Just linking to a NeoGaf Jeff thread over there is an automatic thread lock and temp ban, that is how spurious his theories are.
Check these companies by what they do and ask yourself why they need a Playready licence. Edit: Notice a Bank in the list. If you read the Playready whitepaper, Playready can be used for multiple purposes not just media. What if Playready being required for Vidipath creates a scenario where it's a standard in almost every home and is the easiest to access hooks for on-line security including Banking . Another example of my derailing threads which caused me to be banned on Beyond3D..AB SAT ABOX42 GmbH Accedo Broadband AB Accenture Global Services Limited Accenture Italy S.P.A. ACCESS CO., LTD. ActiveVideo Networks, Inc. Acutek Solutions Adaptive Channel Advanced Digital Broadcast SA Advanced Micro Devices, Inc. Agora SA AirTies Kablosuz Iletisim San. Dis. Tic. AS AIS Co.Ltd. Albis Technologies LTD Alcatel-Lucent USA Inc Alco Electronics Limited ALi Corporation Allwinner Technology Co., Ltd Alpha Networks Inc. Alpine Electronics, Inc Altech Multimedia (PTY) LTD Alticast Corporation Amazon Corporate LLC Amino Communications Ltd Amlogic Co., Ltd AmTRAN Technology Co., Ltd Anevia SA Arcadyan Technology Corporation Arcelik A.S ArcSoft Inc ARGELA YAZILIM VE BILISIM TEKNOLOJILERI SANAYI ve TICARET A.S ARM Technologies Israel Ltd. ARRIS Group, Inc Astro Entertainment Sdn Bhd Astronics Corporation AT&T Services, Inc Atlinks Corporation Atmaca Elektronik Sanayi ve Ticaret A.S. Atresmedia Corporacion de Medios de Comunicacion, S.A Aurotek Corporation Availink Inc. Avanti Communications Limited AVEX DIGITAL INC. AwoX Axinom GmbH Azuki Systems Bang & Olufsen a/s BBC Worldwide Limited Beenius d.o.o. Beijing Super Digital TV Technology Co., Ltd. Beijing Xiaomi Electronics Co., Ltd. BELGACOM SA/NV Bell Mobility Inc BLUSENS TECHNOLOGY BOLD S.A. BON-TON BEHEERMAATSCHAPPIJ B.V. Bouygues Telecom SA Bragg Communications Inc., carrying on business as Eastlink British Telecommunications PLC Broadcom Corporation Canadian Broadcasting Corporation Canal Digital AS CastPal Technology Inc., Shenzhen Cavium, Inc CenturyTel Service Group, LLC CHARTER COMMUNICATIONS OPERATING, LLC China Hualu Group Co., Ltd. Cisco Systems, Inc Citizens Telecom Services Company d/b/a Frontier Communications CJ Hellovision Com Hem AB Comcast Cable Communications Management LLC Comigo Ltd. Compal Broadband Networks Inc. Compal Electronics, Inc. Computer Analytics Corporation Conax AS Concisoft LLC CONSULTORA DE TELECOMUNICACIONES OPTIVA MEDIA S.L. Coolech Technology Company Limited CoreTrust Inc. Couchfunk GmbH CREAM Co.,Ltd. Credeasystems Co., Ltd. CSC Holdings, LLC CSG Media, LLC Cubiware Sp. z o.o. DCC Labs Sp. z o.o. Deluxe Digital Studios DENTSU INC Desay A&V Science and Technology Co., Ltd. Deutsche Telekom AG DevelopOnBox, LLC d/b/a Zodiac Interactive Digiboo LLC Digisoft.tv Limited Digital Media Experience Kft. Digital Multimedia Technology Co., Ltd Digital TV Labs Discover Digital (Pty) Limited Disney Worldwide Services, Inc. DLA, Inc. DMM.com Co., Ltd. DNA Ltd Dogan Tv Digital Platform Isletmeciligi A.S. Dolby Laboratories, Inc Dongguan Digital AV Technology Corp., Ltd. DTS DISTRIBUIDORA DE TELEVISION DIGITAL,S.A DTS Licensing Limited DUNE HD (HK) LIMITED Dwango Co.,Ltd Eagle Eye Technology Limited Eagle Kingdom Technologies Ltd Easel TV Limited Eastech Electronics (Taiwan) Inc. ECHOSTAR PURCHASING CORPORATION eircom Limited Elearn Consultation Co., Ltd. Elemental Technologies, Inc. Emirates Integrated Telecom Company (du) Emirates Telecommunication Corporation (ETISALAT) Encripta S/A Enman Enseo, Inc Entone Technologies (HK) Ltd Entropic Communications, Inc. Envivio Inc Ericsson AB Erlab Yazılım Hizmetleri Espial Group Inc Etihad Etisalat Company (MOBILY) Everex Electronics Limited Fabrix Systems Ltd. Fanhattan, LLC Farncombe Technology Ltd Fetch TV Management FlixFling, LLC FOXTEL Management Pty Limited for and on behalf of the FOXTEL Partnership France Telecom Fraunhofer-Gesellschaft zur Förderung der angewandten Forschung e. V. Freebox SAS Freesat UK Limited Freescale Semiconductor Inc FromOrient Korea Co.,Ltd FTA Communication Technologies s. a r.l FUHU HOLDINGS, INC. FUJI SOFT INCORPORATED Fujitsu Limited Funai Electric Co., Ltd FuZhou Rockchip Electronics Co., Ltd. GIGA-BYTE Technology Co., Ltd Global Invacom Ltd Global Village Telecom S.A. Globo Comunicacao e Participacoes S.A GMIT GmbH Google Inc. GreenWave Reality Holdings, Inc. DBA: GreenWave Systems Groupe CANAL+ GuangDong Oppo Mobile Telecommunications Corp., Ltd Guangzhou Digital Media Group Co., Ltd Guangzhou Shiyuan Electronics Co ., Ltd Gulf DTH FZ LLC (OSN) HANDAN BroadInfoCom Co., Ltd. Harman International Industries, Incorporated Hisense International Co., Ltd Hitachi Solutions, Ltd HJ Holdings LLC Home Box Office, Inc. (HBO) Homecast Co., LTD Homedia SA Hong Kong Konka Ltd H-Stream b.v. HTTV Huawei Device(Dongguan) Co.,Ltd Huawei Technologies Co., Ltd. Hulu, LLC Humax Co., Ltd HwaCom Systems Inc. HYBROAD VISION HOLDINGS LIMITED Hypershow Ltd IdeaNova Technologies, Inc. Ikon Associates Imagination Technologies, Ltd ImCoSys AG INFOJAM NETWORK CO., LTD Infomir GMBH INISOFT CO., LTD. Inside Secure Insys K. Bartkowski, P. Czekala Sp. J INTEK DIGITAL, INC Intel Corporation Internet Initiative Japan Inc. Intigral International FZ - LLC Inview Technology Limited I-O DATA DEVICE, INC IOActive, Inc. Irdeto USA, Inc IROKO PARTNERS LIMITED iStreamPlanet Co IT Access Co., Ltd iWedia S.A. J.M.Driver LLC Japan Broadcasting Corporation Japan Digital Serve Corporation Japan System Engineering Co., Ltd Jiangsu Yinhe Electronics Co.,Ltd JStream Jupiter Telecommunications Co., Ltd KAONMEDIA Co., Ltd. KATHREIN-Werke KG KDDI Corporation KKBOX Taiwan Co., Ltd KKBOX Technologies Limited KKVideo Limited Koninklijke KPN N.V. Koninklijke Philips N.V. Krea Icerik Hismetleri ve Produksiyon Anonim Sirketi kt (Korea Telecom) Kupferwerk GmbH Labgency Layer3 TV, Inc. Le Shi Zhi Xin Electronic Technology (Tianjin) Limited LG Electronics Inc Liberty Global Services B.V. Limited Liability Company “Ivi.ru” Linaro Limited Loewe Technologies GmbH LogicLogic, inc. Logitech Europe S.A. Lufthansa Systems AG Lufthansa Technik AG (LHT) Magine AB Makena Electronic (Shenzhen) Company Limited MARVELL INTERNATIONAL LTD Matchstick.tv Maxdome GmbH Unternehmensbereich VoD Media Applications Technologies Limited Media Communications S.A. Media Global Stage Co.Ltd Mediaimage Corporation MediaNaviCo LLC MediaTek Inc. Mediateket AS MEO - Servicos de Comunicacoes e Multimedia, S.A. Metrological Media Innovations BV Metz Consumer Electronics GmbH mineus GmbH Minix Technology Limited mirada plc Mitsumi Electric Co., Ltd Monte Cablevideo S.A. More Screens d.o.o. Mostar Motive Tel. Film. Rek. Turz. Yay. San ve Tic Ltd Sti Movio Network, Inc. MStar Semiconductor Inc. MTS Inc. MTV Sisällöt Oy Nagase Brothers Inc. National Cultural Center (Národné osvetové centrum) NEC Corporation Nemo Telecom Limited Neos Corporation NEOTION SA NEP Creative Technology B.V. net mobile AG Netflix, Inc Netgem SA NeuLion, Inc. NeuStar, Inc Nexell Co., Ltd. NexStreaming Corporation NEXTSCAPE INC NFA Group Inc. dba BuyDRM Nice Agency Limited NLziet coöporation U.A Norgesfilm AS Novatek Microelectronics Corp. NTT DATA MSE CORPORATION NTT DATA Smart Sourcing Corporation NTT DOCOMO, INC. Nvidia Corporation OhYeah, Inc. OKI Electric Industry Co., Ltd. OKKO digital entertainment Limited ON Corporation ONKYO Corporation Ooyala, Inc. Opentech Inc. OpenTV, Inc. OpenWorks Inc, Ltd Opera TV AS Orange Polska Spółka Akcyjna Ostmodern Ltd OTT PACÍFICO, S.A. Pace Limited Panasonic Corporation PCCW Media Limited Philo, Inc. Pico Digital Inc. Piksel, Inc. Pioneer Corporation Pixela Corporation Plain Concepts, S.L. Prime Electronics & Satellitics Inc. Prodea Systems, Inc. PT. Digdaya Duta Digital Qingdao Haier Electronics Co., Ltd Qualcomm Incorporated Quatius Limited Quickflix Limited QuickPlay Media, Inc R Systems International Limited RAINET S.P.A. Rakuten ShowTime, Inc. Razer (Asia-Pacific) Pte. Ltd. RealNetworks, Inc Realtek Semiconductor Corp. Recochoku Co.,Ltd Reti Televisive Italiane S.p.A Reycom AG Rhapsody International Inc. Riscure Inc. Riselco S.A. DBA Nuevo Siglo Rogers Communications Partnership Roku, Inc RTL interactive GmbH RTL Nederland Interactief S&O Electronics (Malaysia) SDN. BHD. Safeview, S.L. Saffron Media Group Ltd SAGEMCOM BROADBAND SAS Samsung Electronics Co. LTD SaskTel SeaChange International, Inc. Servicios Audiovisuales Overon SL SES Platform Services GmbH SF Anytime AB SGI Japan, Ltd Shanghai Influence Network Technology Development Co., Ltd Sharp Corporation Shenzhen Chuangwei-RGB Electronics Co. Ltd Shenzhen Coship Electronics Co.,Ltd Shenzhen Cultraview Digital Technology Co.,Ltd Shenzhen Geniatech Inc.,Ltd Shenzhen Jiuzhou Electric Co.,Ltd SHENZHEN MELE Digital Technology Ltd Shenzhen SDMC Technology Co.,Ltd Shenzhen SEN5 Technology Co., Ltd Shenzhen Shiningworth Technology Co., Ltd Shenzhen Sowell Technology Co., Ltd Showtime Networks Inc. Sichuan Changhong Electric Co. Ltd. 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If you care to read threads I posted in on Beyond3D you will find I was about 60% more accurate than Shifty (mod) when we had differences. Shifty is pretty smart but as with everyone he has holes in his world picture. At the time I was bootstrapping my knowledge having been out of the field for 20 years. It is true that Shifty takes any post by me in a bad light. He as a MOD has edited other peoples posts, injecting information that was incorrect without their knowledge, he has been called on it. These usually reference a subject that was discussed by me when I was a member (HTML5).
This goes beyond bad blood on Shifty's part and I believe he was called on the carpet by management for some reason related to me. The timing of this bad blood between shifty and myself happened over a year after I had been banned for derailing threads, about the same time I found the leaked Xbox 720 powerpoint and several other bits of knowledge which were written up and posted on line quoting NeoGAF and me as a source.
And yes I do derail threads as I "SEE" related subjects everywhere. For Example UHD BLu-ray is not about Disk media, it's about being a precursor that helps pave the way for UHD Antenna TV (ATSC 3.0) as HD blu ray was for ATSC 2.0. or they all use HTML5 as the UI and HTML5 <video> MSE EME as the media stream. You see the thread I was most active in Beyond 3D and the reason I was posting on NeoGAF was HTML5 coming to the PS3 and eventually the PS4 as the "Browser desktop" and all that implies.
Beyond3D discussions have brought up the subjects I discuss here without referencing me and the author is jumped on or the subject dropped. onQ123 actually brought up Xtensa accelerators as part of the GPGPU blocks that Eurogamer documented. His post caused me to research Xtensa accelerators and before discovering they existed I was speculating on a ARM GPU providing the GPGPU for low power Media. He was jumped on and as a result the clique at Beyond3D remains ignorant as to many base technologies in the game consoles that must be understood before you understand what they can do. I had nothing to do with onQ123 being treated so shabby.
I am not a technology visionary, it may seem so only because I took the time to research multiple whitepapers and put together a picture of what is coming. Any one can do so if they make the effort. You can argue that my view is wrong but to do so you must put forward your own view and suffer supporting it. Or you can kill the messenger by character assassination which is the tool of the lazy.
Just read the Playready ND whitepaper, the leaked Panasonic PDF on UHD BLu-ray digital bridge, the Vidipath.org site, the DTCP-IP site and look at the Playready master list. https://www.microsoft.com/playready/licensing/list/
Check these companies by what they do and ask yourself why they need a Playready licence. Edit: Notice a Bank in the list. If you read the Playready whitepaper, Playready can be used for multiple purposes not just media. What if Playready being required for Vidipath creates a scenario where it's a standard in almost every home and is the easiest to access hooks for on-line security including Banking . Another example of my derailing threads which caused me to be banned on Beyond3D..
Can we not all just agree that even if the current consoles are somehow compatible, it will never happen because this will be a major selling point in the upgraded console (As was clearly evident at E3)?