• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

UHD Blu-ray Game Consoles shipped in 2013

None of the PS3s actually have HDMI 1.4 ports. They're all 1.3a, or at least the earlier units are. You're undoubtedly thinking of the 3D BD firmware update, but that only implemented support for 3D and nothing else of the HDMI 1.4 spec. HDMI 1.4 wasn't even a thing until mid-2009.

"I'm smart and you're dumb." Classy.
The later models have a HDMI 1.4 port, only the Launch PS3 had a HDMI 1.3 port and speculation was that it could not support 3D. Turns out the PS3 Launch had a HDMI port that could support HDMI 1.4 speeds for 3D. The Xbox 360 has a HDMI 1.2 port.

HDMI 1.3 / 1.3a:

- Higher speed: HDMI 1.3 increases its single-link bandwidth to 340 MHz (10.2 Gbps) to support the demands of future HD display devices, such as higher resolutions, Deep Color and high frame rates. In addition, built into the HDMI 1.3 specification is the technical foundations that will let future versions of HDMI reach significantly higher speeds.

HDMI 2.0, referred to by some manufacturers as HDMI UHD, was released on September 4, 2013.
HDMI 2.0 increases the maximum TMDS per channel throughput from 3.4 Gbit/s to 6 Gbit/s which allows for a maximum total TMDS throughput of 18 Gbit/s. That allows HDMI 2.0 to carry 4K resolution at 60 frames per second (fps).
HDMI 1.3 and HDMI 1.4 have the same max 10.2 Gbps which can support 4K at 30FPS. HDMI 2 doubles that to allow 4K at 60FPS. PS3 can support 4K @ 30HZ with a HDMI 1.3 or HDMI 1.4 port. UHD capable is not about 4k at 30 HZ as the PS3 can support that, it's about 4K @ 60 HZ and the DRM.
 
He's been at this for a very long time.

Jeff says there will be a significant PS3 update back in 2014.

4+4=8. 3+5=8. "A technological shift" - Jeff Rigby

Game consoles are dead

"You know rigby your theories take a long time to come true". "I know, this is a common problem for me. I made this thread 3 years ago because reasons. Here's a source from 2001 proving my point tho. Ignore my thread getting locked for reasons of being accused of blogging". .

I don't even want to dig up him talking about the PS3's internet browser for years on end, as someone who mastered the use of the that feature it pained me to read his crockpot posts. Nonsense about facebook, giant upgrades as usual(don't think the man has ever heard of a smartphone, probably waiting for the HD update for his nokia) for something no one really used, the internet browser being the key to winning the console race. I would love to know what fuels this guy.

Originally Posted by herod

thread title not coming true anytime soon

And herod was correct. I assumed the FCC mandate and Vidpath certification roadmap meant it would come late 2014. Tivo sued again and the FCC moved the Cable TV mandate to support Vidipath to June 2015 and I assumed it would come then. It's now June 2016 and the Cable companies have been supporting Vidipath since June 2015 but no client supports Vidipath. According to the Two papers I cite, UHD starts Jan 2016 but that has also not happened. Vidipath and UHD both use the HTML5 UI and HTML <video> MSE EME. Only HTML5 <video> appears to be delayed and I put this forward as a reason UHD media is not yet supported.

All the cites from my threads in your post I fully expect to come true, I was overly optimistic about the timing. Vidpath support for the PS3 requires embedded Playready which is what the cite above shows. Vidipath support coming for the PS3 and PS4 I cited in this thread: Interesting finds showing PS4, XB1 and PS3 media plans
Specifically these PDFs to the FCC DSTAC:

For the PS3 a PDF on Passage was just released at the latest FCC DSTAC (Downloadable Security Technical Advisory Committee) meeting. Page 12 has a chart showing a PS3 being used as a Vidipath STB.

Top path is RVU which the PS3 already supports.
Direct Attach End to End (center path) which is all IPTV direct from a cable modem . The future but Cable can't currently support more than a small percentage of their customers going all IPTV.
Sony is definitely supporting Vidipath, page 12 bottom path (Traditional Cable TV with the DLNA CVP2 FCC mandate where a DVR with tuners converts a RF channel to IPTV streams )

Second Sony Passage Paper to the FCC DSTAC is about using clear QAM tuners (USB, PC Card and Network tuners) with PCs, PS4, Phones and Tablets as the client using the DSS (Downloadable Security Scheme) (page 10 and 11). A picture of the PS3 labeled PS4 on page 11 is using a Hauppauge USB Tuner. Also on that page is a HD Homerun network tuner feeding a home WiFi router to portables.

The downloadable security scheme requires an embedded DRM to Playready 2.5 or 3 standards USING HTML5 <video> MSE EME.

https://www.fcc.gov/ecfs/filing/60001029068/document/60001043533

https://www.fcc.gov/ecfs/filing/60001029068/document/60001043540
 

Magwik

Banned
Stinkles literally works with and on the XB1 hardware
But Rigby assumes he doesn't know what he's talking about
Jeff, you need to just stop man.
 

8bit

Knows the Score
What I don't understand is why this thread is still going, it's not going to manifest
in
any
fashion
that will vindicate the authoring party. Either the mods are asleep or hiding from this topic. (Or maybe are afraid a new one will appear covering the same topics BUT with more bolding and paste walls.)
 
Stinkles literally works with and on the XB1 hardware
But Rigby assumes he doesn't know what he's talking about
Jeff, you need to just stop man.

Jeff still vetted Stinkles. Nobody gets preferential treatment by Jeff.

When I read Jeff's posts I imagine an eccentric, stubborn, older chap with glasses and a big bushy beard - sitting in his garden shed surrounded by random electrical components and half-assembled PCs from the 90s.

That said, Jeff knows his wheatstone bridge from his southbridge, and his Big Macs from his iMacs.
 
For vetting purposes could you answer the following:

What does the XB1 launch use for HEVC and then HDCP2.2?
What will they use for OpenVX?
Whose IP is used for the 15 dedicated blocks and on what bus?
Why did Microsoft not use GDDR5 like Sony?
Why does do the special blocks dictate the memory XB1 Scorpio uses?

And please cite if you can.


1) Microsoft 2012 working on HEVC

CGl7TEqUIAITgCS.png


2) Testbeds running HEVC multi-cast on XB1 before launch and "The XB1 is capable of pushing and receiving 4K signals. I.E. the XB1 is fully UHD capable.

CGsA2bsVIAA4gY3.png:large


3) Microsoft announcing HEVC profile 10 June 2015 a year ago, the standard to be used by ALL UHD media.

(Windows 10) So UHD is coming in the future with a nearly complete OS update for/to Windows 10.

This can be used to lower the bandwidth of Netflix with 1080P media but no 1080P media supports 10 bit. Only 4K media supports 10 bit.

4) The XB1 can decode and encode using the HEVC codec while PCs until recently can only decode.

Slide%2038%20-%20Win%2010%20Acceleration.png


Add the above to the two letters stating that the launch XB1 and PS4 will be firmware updated to support UHD and all XB1 and PS4 are UHD capable.

UHD Blu-ray Game Consoles shipped in 2013 but won't be firmware updated to support it till 2016.

There is a second paper naming both the XB1 and PS4 as UHD game consoles. http://www.eceee.org/static/media/u.../games-consoles-va-letter-to-stakeholders.pdf The PS3 and Xbox 360 are labeled as HD.


Are you mistercteam from misterxmedia? I've seen that dude parade those first two images as proof for long long times now.
 
Stinkles literally works with and on the XB1 hardware
But Rigby assumes he doesn't know what he's talking about
Jeff, you need to just stop man.
There are two Operating systems in the PS4, XB1, AMD APUs, dGPUs and Nvidia dGPUs. One ARM based and one AMD X-86 & GCN GPU. A game developer will never know about the ARM part as it will be exposed as APIs from X-86. Standards need to be developed for those APIs before they are published. This primarily concerns Media as HTML5 <video> MSE EME and OpenVX.

Get it now? The questions I put forward to VET Stinkles are about the ARM blocks including the 15 special blocks all ARM on a AXI bus. I've answered all these in several threads.
 

c0de

Member
There are two Operating systems in the PS4, XB1, AMD APUs, dGPUs and Nvidia dGPUs. One ARM based and one AMD X-86 & GCN GPU. A game developer will never know about the ARM part as it will be exposed as APIs from X-86. Standards need to be developed for those APIs before they are published. This primarily concerns Media as HTML5 <video> MSE EME and OpenVX.

Get it now? The questions I put forward to VET Stinkles are about the ARM blocks including the 15 special blocks all ARM on a AXI bus. I've answered all these in several threads.

I thought you were suggesting that the powerful DPU will be usable for game developers soon? So how would stinkles not know about potential changes in the XDK?
 
Can we not all just agree that even if the current consoles are somehow compatible, it will never happen because this will be a major selling point in the upgraded console (As was clearly evident at E3)?
 
Are you mistercteam from misterxmedia? I've seen that dude parade those first two images as proof for long long times now.
I don't think so. jeff_rigby is pretty consistent about his usernames, and he's had conversations with mistercteam on SemiAccurate.

Can we not all just agree that even if the current consoles are somehow compatible, it will never happen because this will be a major selling point in the upgraded console (As was clearly evident at E3)?
That's my thought as well. It hasn't been established that these consoles are capable, but even if they are, reserving that functionality for the Neo and S makes so much more sense from Sony and Microsoft's perspectives.
 
Are you mistercteam from misterxmedia? I've seen that dude parade those first two images as proof for long long times now.
No which anyone can tell. My native language is English and both Misterxmedia and Mistercteam are middle eastern/Russian. The common denominator is the Internet and search engines.

The point is it's difficult to support HEVC profile10/multi-view and depthmap decode from a hardware and software point of view and extremely difficult to support HEVC encode. HDCP2.2 in a TEE mapped to a custom HDMI port provided by Cadence or Panasonic is relatively easy as is ensuring the drive supports reading version 2 disks. If you go to the trouble in supporting HEVC, one should assume support for the others. Assumption is then supported by the two letters and the MS VP statement at launch.

TrustZone®, TEE and Trusted Video Path Considerations has (page 18) HDPC 2.2 in a ARM TEE in 2012 to support Miracast, DTCP-IP, WiFi Display and Playready. This is a Phone or tablet chipset. What is lacking is mapping to a HDMI chip which was published Feb 2013. Mapping is passing trough HDCP negotiation from the HDMI chip to the HDCP 2.2 routine running in the TEE. Everyone requires HDCP2.2 to be running in the TEE from the movie industry for HDMI 2.0 to Playready embedded for OTT.
 

shangolin

Banned
Can we not all just agree that even if the current consoles are somehow compatible, it will never happen because this will be a major selling point in the upgraded console (As was clearly evident at E3)?

This is the most obvious argument to be made. Those trying to refute Rigby via their understanding of technology are looking fairly silly. If nothing else, Rigby understands the technology.
 
Those trying to refute Rigby via their understanding of technology are looking fairly silly.
Masayasu Ito, Phil Spencer, and Frank O'Connor have all made statements about UHD BD capability completely at odds with what Jeff is claiming. Are you saying that the man who leads the PlayStation hardware group doesn't understand the PlayStation hardware as much as a guy in his mid-sixties in Florida who read a whitepaper?

Even Jeff is no longer arguing that the launch PS4 can play Ultra HD Blu-ray discs (and he said many, many times that anyone who didn't think the launch PS4 was capable of UHD BD playback was ignorant and clueless).
 
Can we not all just agree that even if the current consoles are somehow compatible, it will never happen because this will be a major selling point in the upgraded console (As was clearly evident at E3)?
That assumption assumes Sony and Microsoft are going to make more money on the one time sale of their console when Media, Games and services are the on-going profit centers.
 
That assumption assumes Sony and Microsoft are going to make money on the sales of console when Media, Games and services are the profit centers.
I've asked you this before, but you're not replying to me anymore for whatever reason. I'll try again:

How much money does Microsoft or Sony stand to make when someone streams a movie or TV show in UHD from Netflix?

How much does Microsoft stand to make when someone plays an UItra HD Blu-ray disc?
 

Ombala

Member
This is the most obvious argument to be made. Those trying to refute Rigby via their understanding of technology are looking fairly silly. If nothing else, Rigby understands the technology.
Sure he knows some technology but it doesn't matter because XB1 and PS4 will never get UHD Blu-ray playback.
I'm willing to bet my account the original consoles will never get it.
Cmon Jeff bet me so we can stop this nonsense.
 
I've asked you this before, but you're not replying to me anymore for whatever reason. I'll try again:

How much money does Microsoft or Sony stand to make when someone streams a movie or TV show in UHD from Netflix?

How much does Microsoft stand to make when someone plays an UItra HD Blu-ray disc?
This is an example of why I don't respond.

Media, Games and SERVICES Microsoft makes no money on the sale of HD blu-ray disks but they support it. Same for UHD blu-ray disks but they make money on the services. UHD blu-ray digital bridge requires Microsoft's Playready ND, Vidipath requires WMDRM or Playready ND depending on the resolution and 4K TVs, STBs, Phones and Tablets have no Hard Disk. Something needs to be the DVR and Media hub...that's going to be PCs, the XB1 and PS4 game consoles.

Microsoft shipped Playready porting kit 3 which supports Playready ND to iOS and Android manufacturers October 2013 but they have not been used yet as far as the public is concerned. The PS4 has still not used Playready embedded which is in the PS4 intellectual notice nor has the PS3 gotten it's Playready embedded port which was started in 2014.

For a DVR you need E-guides, Sony and Microsoft have contracted with a third party to support this. And yes, Microsoft and Sony get a fee for every streamed movie watched on their console.
 
This is an example of why I don't respond.
Because I see your sloppy logic for what it is and call you on it, and rather than admit how poorly founded your argument is, you'd prefer to pretend nothing was said?

You mischaracterized Netflix's statements. Your whole thing about the 2015 revision PS4 invisibly supporting UHD BD is total nonsense. You don't understand the potential consumer confusion if one PS4 revision visually indistinguishable from another were to support UHD BD while the other can't. You think that Microsoft's marketing is keeping the UHD BD firmware update for the launch Xbox One under wraps but will release it before all the Xbox One S SKUs are on the market, which, again, makes zero sense. You hang onto those vague EU docs like grim death, pretending it fits your grand conspiracy despite the fact that they say next to nothing. You've called Masayasu Ito a liar. You've characterized anyone who disagreed about the launch PS4 playing UHD BDs as being ignorant and clueless, despite the fact that you no longer seem to believe that's a certainty. You don't understand that the Xbox One and PS4 don't read from optical media during gameplay.

Do you seriously think that there's a staggering amount of money to be made from (1) people who will buy an Ultra HD Blu-ray disc but (2) won't actually watch that disc, preferring to pay to stream a lower-quality version to another device instead? That this amount of money is so compelling that Microsoft and Sony have to make sure their old consoles can do it, but...y'know, they have to keep it under wraps. Wouldn't want word to get out or anything!
 
Because I see your sloppy logic for what it is and call you on it, and rather than admit how poorly founded your argument is, you'd prefer to pretend nothing was said?

Do you seriously think that there's a staggering amount of money to be made from (1) people who will buy an Ultra HD Blu-ray disc but (2) won't actually watch that disc, preferring to pay to stream a lower-quality version to another device instead?
Yes, I will pay to stream a 4K movie to a 4K TV or to rip and store all my 1080P blu-ray and 4K blu-ray disks to a central media hub where I can watch them at any time on any device as well as recorded Antenna TV or Cable TV, sideloaded movies or choose a movie from a catalog to watch on line using the same menu.

The on-going arguments concerning the FCC DSTAC recommendation is about this. If the FCC recommends manufacturer apps then Microsoft and Sony can implement the 2010 Google TV vision where all media is available on one menu from every source. If the Cable company gets it's way then there will be no one source Menu for movies, it will be broken up into Cable TV and everyone else.
 
Yes, I will pay to stream a 4K movie to a 4K TV or to rip and store all my 1080P blu-ray and 4K blu-ray disks to a central media hub where I can watch them at any time on any device as well as recorded Antenna TV or Cable TV, sideloaded movies or choose a movie from a catalog to watch on line using the same menu.
Great! Microsoft and Sony can count on an audience of at least one. I'm sure there are dozens more. That is not a compelling number.

What purpose is there in having a physical disc if you won't watch it? If the goal is to be 100% digital, why not just download or stream it from the source in the first place?
 
You mischaracterized Netflix's statements. Your whole thing about the 2015 revision PS4 invisibly supporting UHD BD is total nonsense. You don't understand the potential consumer confusion if one PS4 revision visually indistinguishable from another were to support UHD BD while the other can't. You think that Microsoft's marketing is keeping the UHD BD firmware update for the launch Xbox One under wraps but will release it before all the Xbox One S SKUs are on the market, which, again, makes zero sense. You hang onto those vague EU docs like grim death, pretending it fits your grand conspiracy despite the fact that they say next to nothing. You've called Masayasu Ito a liar. You've characterized anyone who disagreed about the launch PS4 playing UHD BDs as being ignorant and clueless, despite the fact that you no longer seem to believe that's a certainty. You don't understand that the Xbox One and PS4 don't read from optical media during gameplay.
According to the "deniers" in this thread:

1) The Launch PS4 was too soon to support UHD Blu-ray
2) The 2015 revision could have supported it but they won't because it would confuse the public so they wait till the XB1 S and the PS4 NEO to support UHD blu-ray
3) This leaves in excess of 30 million PS4's and XB1's and all the PS4's that are going to be sold alongside the NEO going forward unable to support UHD media and soon 1080P media because Netflix will soon require embedded Playready 2.5 or greater for all media it streams.

4) All this because they have not updated the launch or 2015 console and a statement from a MS salesman says the XB1 S will be the first UHD blu-ray player. I told you that is likely a correct statement because it did't need the browser/APP side of the OS to be totally rewritten and firmware updated while the older consoles will require it.

5) Do you understand a major update is coming? Do you understand and acknowledge that the Netflix 1.1 GB APP is not using the PS4 software stack and embedded DRM? Do you understand that Netflix will eventually REQUIRE it do so under pressure from the movie industry or Netflix will pull out of the PS4 and PS3. This is tied to the HTML5 <video> MSE EME and embedded DRM. This requires a major firmware update and publishing APIs to Netflix.

6) Confirming #5 is the PS4 intellectual notice containing Playready and WMDRM for Vidipath which requires Playready embedded and WMDRM BOTH

7) Vidipath requires:

Service Discovery using RUI-H Server Service
HTML5 RUIH Server
CVP-2 Authentication
DTCP-IP content protection
Support for all mandatory media formats
Media streaming in various modes (live, TSB and in-progress recording)
Support for all mandatory trick modes
DIAGC and DIAGE support
LPE support

DLNA Base device classes: DMS, DMP and DMR
GENURL
Playspeed
3D Media Rendering

CVP-2 Media Format Profiles
North America
MPEG_TS_NA_ISO
AVC_TS_NA_ISO
AVC_TS_NA_T
MPEG_TS_HD_NA_T
Europe
AVC_MP4_BL_CIF15_AAC_520
AVC_TS_EU_ISO
AVC_MP4_EU
Home/Mobile Common Media Format Profiles
AVC_MP4_MP_SD
AVC_MP4_HP_HD
HTTP-AD Media Format Profiles
DASH_AVC_MP4_SD
DASH_AVC_MP4_HD
DASH_AVC_TS_SD_ISO
DASH_AVC_TS_HD_ISO



Adam, It is not my logic at fault. It is my inability to get the points across. You have ignored inconvenient points and made incorrect assumptions. I still believe the launch consoles will support UHD blu-ray. I only acknowledge that the letters do not make that clear.
 

JaseC

gave away the keys to the kingdom.
The later models have a HDMI 1.4 port, only the Launch PS3 had a HDMI 1.3 port and speculation was that it could not support 3D. Turns out the PS3 Launch had a HDMI port that could support HDMI 1.4 speeds for 3D. The Xbox 360 has a HDMI 1.2 port.

HDMI 1.3 and HDMI 1.4 have the same max 10.2 Gbps which can support 4K at 30FPS. HDMI 2 doubles that to allow 4K at 60FPS. PS3 can support 4K @ 30HZ with a HDMI 1.3 or HDMI 1.4 port. UHD capable is not about 4k at 30 HZ as the PS3 can support that, it's about 4K @ 60 HZ and the DRM.

Let's say that the PS3 absolutely and unequivocally can support UHD content. This means that the second letter you so often cite contains incorrect information as the PS3 is not listed as having the potential to support 4K, which calls into question the veracity of said letter. If the letter were instead damning evidence against the PS4 supporting UHD content, you'd waste no time pointing out the inconsistency. In fact, you effectively did just that just two days ago:

He is stating other issues too which makes him wrong about UHD Streaming support which crosses him off as an authority.

Your own logic dictates that the letter is an invalid source, yet you insist otherwise. You're transparently holding information critical to your supposition to a weaker standard.
 
This leaves in excess of 30 million PS4's and XB1's and all the PS4's that are going to be sold alongside the NEO going forward unable to support UHD media
And that's a problem because...? If those users want Ultra HD Blu-ray capability, they can buy an Ultra HD Blu-ray player or a UHD BD-capable console.

Nearly every UHD TV on the market already has Netflix, Amazon Video, etc. in UHD. What is the earth-shattering significance of the launch PS4 or XB1 having it or not? It's not new functionality for UHD TV owners; it's an alternate way for them to do something they can already do. I agree that it'd be nice to have. Maybe it will be possible with a firmware update. I don't think it's going to have a seismic impact either way. Have XB1 or PS4 sales suffered from the lack of it over the past two years and change? Remember too that we're not in a thread about Netflix UHD; this is about the launch PS4/XB1 supporting Ultra HD Blu-ray playback.
 
Let's say that the PS3 absolutely and unequivocally can support UHD content. This means that the second letter you so often cite contains incorrect information as the PS3 is not listed as having the potential to support 4K, which calls into question the veracity of said letter. If the letter were instead damning evidence against the PS4 supporting UHD content, you'd waste no time pointing out the inconsistency. In fact, you effectively did just that just two days ago:



Your own logic dictates that the letter is an invalid source, yet you insist otherwise. You're transparently holding information critical to your supposition to a weaker standard.

After firmware update:

UHD Capable has a HEVC codec
HDMI2 port, HDCP 2.2,
HTML5 browser with W3C extensions
a trusted boot trusted execution environment that can support Playready 3
4K @ 30 or 60 Hz for DRM movies

The PS3 as HD capable has a HEVC codec,
HDMI 1.4 with fixed negotiation to support HDCP 1.X
a protected virtual memory/processor that can support Playready 2.5.
HTML5 browser with W3C extensions
4K@30HZ for non DRM (Personal movies and pictures) It can support movies at this resolution but won't be allowed to support DRM movies at this resolution
1080P @ 60 Hz for DRM movies

Do you see the difference?
 

Stinkles

Clothed, sober, cooperative
And that's a problem because...? If those users want Ultra HD Blu-ray capability, they can buy an Ultra HD Blu-ray player or a UHD BD-capable console.

Nearly every UHD TV on the market already has Netflix, Amazon Video, etc. in UHD. What is the earth-shattering significance of the launch PS4 or XB1 having it or not? It's not new functionality for UHD TV owners; it's an alternate way for them to do something they can already do. I agree that it'd be nice to have. Maybe it will be possible with a firmware update. I don't think it's going to have a seismic impact either way. Have XB1 or PS4 sales suffered from the lack of it over the past two years and change? Remember too that we're not in a thread about Netflix UHD; this is about the launch PS4/XB1 supporting Ultra HD Blu-ray playback.



Yep. A cool nice to have bullet point, but in reality not something most 4k TV owners actually need. Although it is convenient to do everything on one box/HDMI input. That said, the TV apps are getting better at being input-agnostic. So watching the built in netflix doesn't mean cycling through HDMI slots on my Sony, at least.
 

JaseC

gave away the keys to the kingdom.
After firmware update:

UHD Capable has a HEVC codec
HDMI2 port, HDCP 2.2,
HTML5 browser with W3C extensions
a trusted boot trusted execution environment that can support Playready 3
4K @ 30 or 60 Hz for DRM movies

The PS3 as HD capable has a HEVC codec,
HDMI 1.4 with fixed negotiation to support HDCP 1.X
a protected virtual memory/processor that can support Playready 2.5.
HTML5 browser with W3C extensions
4K@30HZ for non DRM (Personal movies and pictures) It can support movies at this resolution but won't be allowed to support DRM movies at this resolution
1080P @ 60 Hz for DRM movies

Do you see the difference?

The first document defines a UHD-capable video game console as "having [the] potential of rendering video output with resolutions greater or equal to 4Kx2K (3840 pixels x 2160) in addition to capability defined for High Definition Console." Nothing more, nothing less. Protected content is not a factor, ergo my post still stands.
.
 

liquidtmd

Banned
5) Do you understand a major update is coming? Do you understand and acknowledge that the Netflix 1.1 GB APP is not using the PS4 software stack and embedded DRM? Do you understand that Netflix will eventually REQUIRE it do so under pressure from the movie industry or Netflix will pull out of the PS4 and PS3. This is tied to the HTML5 <video> MSE EME and embedded DRM. This requires a major firmware update and publishing APIs to Netflix.

When you have devout faith that an update is coming to PS4 and it won't be just stability

mC7cTyN3.jpeg
 
The first document defines a UHD-capable video game console as "having [the] potential of rendering video output with resolutions greater or equal to 4Kx2K (3840 pixels x 2160) in addition to capability defined for High Definition Console." Nothing more, nothing less. Protected content is not a factor, ergo my post still stands.
.
Your right, according to the definition in the first paper the PS3 is a UHD console. In the second paper the PS3 is labeled HD. In the second paper there are two conditions PS4 is UHD and PS3 is HD. What makes the PS3 HD and the PS4 UHD? It's not the ability to display 4K @ 30hz.as they both can do so. It's really the DRM and 4K @ 60fps

I'm sorry if I did't catch what you were saying in the first post.
 

JaseC

gave away the keys to the kingdom.
Your right, according to the definition in the first paper the PS3 is a UHD console. In the second paper the PS3 is labeled HD. In the second paper there are two conditions PS4 is UHD and PS3 is HD. What makes the PS3 HD and the PS4 UHD? It's not the ability to display 4K @ 30hz.as they both can do so. It's really the DRM and 4K @ 60fps

I'm sorry if I did't catch what you were saying in the first post.

But as I said, those aren't factors. None of the documents mention them. You're inserting them into the equation yourself. Sorry, but you can't claim that the documents are incontrovertible proof that the PS4 and X1 can support UHD content when the same documents fail to support your claim that the PS3 can also support UHD content. "The PS3 listing is wrong, but that's okay because the PS4 and X1 listings are correct" is not a logical position.
 
But as I said, those aren't factors. None of the documents mention them. You're inserting them into the equation yourself. Sorry, but you can't claim that the documents are incontrovertible proof that the PS4 and X1 can support UHD content when the same documents fail to support your claim that the PS3 can also support UHD content. "The PS3 listing is wrong, but that's okay because the PS4 and X1 listings are correct" is not a logical position.
Also, "Ultra HD" as a term does not inherently mean anything. (It's no different than HD, which you could find used on everything from sunglasses to disposable cameras.) The agreed-upon resolution is the extent of it, and even that isn't mandated...because there's no central body to mandate anything! It is far from the rigidly defined standard jeff_rigby makes it out to be. In fact, the lack of standards for Ultra HD is still making for quite a mess.

ATSC defines Ultra HD one way (not that over-the-air would be relevant to this discussion anyway). Ditto for the European Broadcasting Union, and I can't find anything about DRM in their documents. Korea has its own UHD broadcast standard. SMPTE has its own definition for Ultra HD, and I can't find anything about DRM being part and parcel of that. The CE industry has the Ultra HD Premium standard, but DRM doesn't factor into that. There's a standard for Ultra HD Blu-ray, but that doesn't inherently have anything to do with streaming. The list goes on and on and on.

For him to say that "UHD capable" means that a device unquestionably fulfills certain DRM / framerate requirements is a poor assumption given how little information is actually provided in those documents. (Ultra HD as a term was in widespread use before a lot of these discussions were meaningfully underway, even!)
 
This is the most obvious argument to be made. Those trying to refute Rigby via their understanding of technology are looking fairly silly. If nothing else, Rigby understands the technology.

If Jeff actually was a true technological visionary he wouldn't be perma-banned on sites like Beyond3D. Just linking to a NeoGaf Jeff thread over there is an automatic thread lock and temp ban, that is how spurious his theories are.

Much like in this thread, Jeff makes a bold claim, he makes a dense 16 paragraph post of hodge-podge press releases and patent blurbs, which he just posts over and over again. Eventually as his bold claims seems less likely, he will argue more and more over the minutia, distracting from the fact he was just simply wrong.

In Rigby-World, any amazing new game-changing feature you can imagine is only a firmware update away, has secretly been there all along, but only Jeff Rigby can see them.
 

hirokazu

Member
This is the most obvious argument to be made. Those trying to refute Rigby via their understanding of technology are looking fairly silly. If nothing else, Rigby understands the technology.

No he doesn't, he just overwhelms people with tech jargon. He's literally what you'd get if a conspiracy theorist put his energy towards gaming tech instead of aliens, lizard people or chemtrails.

From what I can see, he just pours over tech documents using his understanding of tech terms trying to connect the dots and contruct links between things that may or may not necessarily be there. That's not to say he's always wrong, but well, his past track record of predictions and "knowledge" speak for themselves.

People might look silly trying to refute him, but it's more because he's literally baffling everyone by throwing out tech terms that may not even be related to what's being talked about and using that as proof of his opinions.

And people were/are afraid to call him out because they'd have to literally spend hours reading up on all that jargon and tech documents before they can come back and say "Yeah, none of that really proves what you're saying."
 

hirokazu

Member
I'm probably missing the point here but even if they did support UHD Blurays, why would it matter?
Because all media including from blu-ray players via Digital bridge will be available on all platforms in the home via Vidpath served as DLNA IPTV protected with Playready. A UHD blu-ray player with a Hard Disk and the hardware to support converting media from UHD to HD or the reverse (which can also be used to distort video for VR goggles) is ideally suited to be the media hub for the home = PCs, XB1 and PS4. Can the launch PS4 support all this maybe or it's just a UHD Blu-ray player and a client for Vidipath. For sure I think the Neo supports more.

The PS4 has a HDMI 2 port with HDCP taking place in Southbridge and the GPGPU block mentioned by Eurogamer in the PS4 and XB1 are Xtensa DSP accelerators that are used for HEVC and OpenVX (Vision processing and Codecs using GPGPU with special blocks that are 20-100X more efficient than CPU or GPU GPGPU at some tasks.)

There is a BDA Licence for UHD Blu-ray game consoles and Sony has a License for a BD-ROM4 Movie Player/BD-ROM Game Console/BD-ROM Test Player and a License for a UHD Blu-ray PC application.. BD-ROM4 is the UHD blu-ray version. What was confusing was that it was for a Category that included all Embedded platforms where the Manufacturer has control over the drive and all DRM; I.E. Stand alone UHD Blu-ray players and Game Consoles.

A modern HD Blu-ray drive can be firmware updated to support UHD (Version 2 disks). They must buy a Licence and provide a server for pairing/Key encryption between the drive and Player across the USB or eSATA bus. ALL blu-ray drives can read three or more layers. It's the disk that is special not the drive; this is mentioned in Wiki pages. There is a distinction made in the BDA licence for PC and Embedded (Movie player/Game Console). The Movie Player/Game Console has a drive chosen and provided by the Manufacturer and does not need a server to Pair Encryption. This was true for the PS3 also.

Key is understanding that UHD in all it's forms and Vidipath use the same open source standards >> HTML5 and a UHD TV display is a web page. ALL UHD including TV supports DRM via HTML5 <video> MSE EME standard and a common DRM chosen for Vidipath is Playready.

UHD Blu-ray or supporting the Digital bridge/Vidipath as a client is supported by EVERY CE company wanting to get in on the ground floor of ATSC 3 (UHD 4K antenna TV). But not for 4K media, for 1080P and lower as Antenna TV will be free, has DRM and will have a wider market than Cable. It will soon be supported on EVERY new Cell phone likely by Mandate of the FCC in the US because it will be used for the emergency alert. Cell phones use almost the same frequencies that TV uses, will use the same modulation scheme, use the same software stack for the UI and the same for video (HTML5 <video> mse eme). What is missing is HEVC which top end Cell phones now support.

So PS4 firmware update 4.0 this August (8th month) or October should enable UHD media, ooVoo, HTML5 <video> MSE EME in the browser, ALL third party apps rewritten to use the the PS4 software stack, File dialog boxes from the browser (a more open PS4), Vidipath and full DLNA support from southbridge with likely network standby, CD support, Dolby digital audio from the Media player for music and more.

PS4 plus firmware 4.0
4 + 4 = 8

Eight (&#20843; hachi, ya?) is also considered a lucky number in Japan, but the reason is different from that in Chinese culture. Eight gives an idea of growing prosperous, because the letter (&#20843;) broadens gradually.
The Japanese thought eight (&#12420; ya) as a holy number in the ancient times.

The number eight is considered to be a lucky number in Chinese and other Asian cultures. Eight (&#20843;; accounting &#25420;; pinyin b&#257;) is considered a lucky number in Chinese culture because it sounds like the word meaning to generate wealth (&#30332;(T) &#21457;(S); Pinyin: f&#257;). Property with the number 8 may be valued greatly by Chinese. For example, a Hong Kong number plate with the number 8 was sold for $640,000. The opening ceremony of the Summer Olympics in Beijing started at 8 seconds and 8 minutes past 8 pm (local time) on 8 August 2008.

That's why!

/jeff
 
If Jeff actually was a true technological visionary he wouldn't be perma-banned on sites like Beyond3D. Just linking to a NeoGaf Jeff thread over there is an automatic thread lock and temp ban, that is how spurious his theories are.
If you care to read threads I posted in on Beyond3D you will find I was about 60% more accurate than Shifty (mod) when we had differences. Shifty is pretty smart but as with everyone he has holes in his world picture. At the time I was bootstrapping my knowledge having been out of the field for 20 years. It is true that Shifty takes any post by me in a bad light. He as a MOD has edited other peoples posts, injecting information that was incorrect without their knowledge, he has been called on it. These usually reference a subject that was discussed by me when I was a member (HTML5).

This goes beyond bad blood on Shifty's part and I believe he was called on the carpet by management for some reason related to me. The timing of this bad blood between shifty and myself happened over a year after I had been banned for derailing threads, about the same time I found the leaked Xbox 720 powerpoint and several other bits of knowledge which were written up and posted on line quoting NeoGAF and me as a source.

And yes I do derail threads as I "SEE" related subjects everywhere. For Example UHD BLu-ray is not about Disk media, it's about being a precursor that helps pave the way for UHD Antenna TV (ATSC 3.0) as HD blu ray was for ATSC 2.0. or they all use HTML5 as the UI and HTML5 <video> MSE EME as the media stream. You see the thread I was most active in Beyond 3D and the reason I was posting on NeoGAF was HTML5 coming to the PS3 and eventually the PS4 as the "Browser desktop" and all that implies.

Beyond3D discussions have brought up the subjects I discuss here without referencing me and the author is jumped on or the subject dropped. onQ123 actually brought up Xtensa accelerators as part of the GPGPU blocks that Eurogamer documented. His post caused me to research Xtensa accelerators and before discovering they existed I was speculating on a ARM GPU providing the GPGPU for low power Media. He was jumped on and as a result the clique at Beyond3D remains ignorant as to many base technologies in the game consoles that must be understood before you understand what they can do. I had nothing to do with onQ123 being treated so shabby.

I am not a technology visionary, it may seem so only because I took the time to research multiple whitepapers and put together a picture of what is coming. Any one can do so if they make the effort. You can argue that my view is wrong but to do so you must put forward your own view and suffer supporting it. Or you can kill the messenger by character assassination which is the tool of the lazy.

Just read the Playready ND whitepaper, the leaked Panasonic PDF on UHD BLu-ray digital bridge, the Vidipath.org site, the DTCP-IP site and look at the Playready master list. https://www.microsoft.com/playready/licensing/list/

AB SAT ABOX42 GmbH Accedo Broadband AB Accenture Global Services Limited Accenture Italy S.P.A. ACCESS CO., LTD. ActiveVideo Networks, Inc. Acutek Solutions Adaptive Channel Advanced Digital Broadcast SA Advanced Micro Devices, Inc. Agora SA AirTies Kablosuz Iletisim San. Dis. Tic. AS AIS Co.Ltd. Albis Technologies LTD Alcatel-Lucent USA Inc Alco Electronics Limited ALi Corporation Allwinner Technology Co., Ltd Alpha Networks Inc. Alpine Electronics, Inc Altech Multimedia (PTY) LTD Alticast Corporation Amazon Corporate LLC Amino Communications Ltd Amlogic Co., Ltd AmTRAN Technology Co., Ltd Anevia SA Arcadyan Technology Corporation Arcelik A.S ArcSoft Inc ARGELA YAZILIM VE BILISIM TEKNOLOJILERI SANAYI ve TICARET A.S ARM Technologies Israel Ltd. ARRIS Group, Inc Astro Entertainment Sdn Bhd Astronics Corporation AT&T Services, Inc Atlinks Corporation Atmaca Elektronik Sanayi ve Ticaret A.S. Atresmedia Corporacion de Medios de Comunicacion, S.A Aurotek Corporation Availink Inc. Avanti Communications Limited AVEX DIGITAL INC. AwoX Axinom GmbH Azuki Systems Bang & Olufsen a/s BBC Worldwide Limited Beenius d.o.o. Beijing Super Digital TV Technology Co., Ltd. Beijing Xiaomi Electronics Co., Ltd. BELGACOM SA/NV Bell Mobility Inc BLUSENS TECHNOLOGY BOLD S.A. BON-TON BEHEERMAATSCHAPPIJ B.V. Bouygues Telecom SA Bragg Communications Inc., carrying on business as Eastlink British Telecommunications PLC Broadcom Corporation Canadian Broadcasting Corporation Canal Digital AS CastPal Technology Inc., Shenzhen Cavium, Inc CenturyTel Service Group, LLC CHARTER COMMUNICATIONS OPERATING, LLC China Hualu Group Co., Ltd. Cisco Systems, Inc Citizens Telecom Services Company d/b/a Frontier Communications CJ Hellovision Com Hem AB Comcast Cable Communications Management LLC Comigo Ltd. Compal Broadband Networks Inc. Compal Electronics, Inc. Computer Analytics Corporation Conax AS Concisoft LLC CONSULTORA DE TELECOMUNICACIONES OPTIVA MEDIA S.L. Coolech Technology Company Limited CoreTrust Inc. Couchfunk GmbH CREAM Co.,Ltd. Credeasystems Co., Ltd. CSC Holdings, LLC CSG Media, LLC Cubiware Sp. z o.o. DCC Labs Sp. z o.o. Deluxe Digital Studios DENTSU INC Desay A&V Science and Technology Co., Ltd. Deutsche Telekom AG DevelopOnBox, LLC d/b/a Zodiac Interactive Digiboo LLC Digisoft.tv Limited Digital Media Experience Kft. Digital Multimedia Technology Co., Ltd Digital TV Labs Discover Digital (Pty) Limited Disney Worldwide Services, Inc. DLA, Inc. DMM.com Co., Ltd. DNA Ltd Dogan Tv Digital Platform Isletmeciligi A.S. Dolby Laboratories, Inc Dongguan Digital AV Technology Corp., Ltd. DTS DISTRIBUIDORA DE TELEVISION DIGITAL,S.A DTS Licensing Limited DUNE HD (HK) LIMITED Dwango Co.,Ltd Eagle Eye Technology Limited Eagle Kingdom Technologies Ltd Easel TV Limited Eastech Electronics (Taiwan) Inc. ECHOSTAR PURCHASING CORPORATION eircom Limited Elearn Consultation Co., Ltd. Elemental Technologies, Inc. Emirates Integrated Telecom Company (du) Emirates Telecommunication Corporation (ETISALAT) Encripta S/A Enman Enseo, Inc Entone Technologies (HK) Ltd Entropic Communications, Inc. Envivio Inc Ericsson AB Erlab Yaz&#305;l&#305;m Hizmetleri Espial Group Inc Etihad Etisalat Company (MOBILY) Everex Electronics Limited Fabrix Systems Ltd. Fanhattan, LLC Farncombe Technology Ltd Fetch TV Management FlixFling, LLC FOXTEL Management Pty Limited for and on behalf of the FOXTEL Partnership France Telecom Fraunhofer-Gesellschaft zur Förderung der angewandten Forschung e. V. Freebox SAS Freesat UK Limited Freescale Semiconductor Inc FromOrient Korea Co.,Ltd FTA Communication Technologies s. a r.l FUHU HOLDINGS, INC. FUJI SOFT INCORPORATED Fujitsu Limited Funai Electric Co., Ltd FuZhou Rockchip Electronics Co., Ltd. GIGA-BYTE Technology Co., Ltd Global Invacom Ltd Global Village Telecom S.A. Globo Comunicacao e Participacoes S.A GMIT GmbH Google Inc. GreenWave Reality Holdings, Inc. DBA: GreenWave Systems Groupe CANAL+ GuangDong Oppo Mobile Telecommunications Corp., Ltd Guangzhou Digital Media Group Co., Ltd Guangzhou Shiyuan Electronics Co ., Ltd Gulf DTH FZ LLC (OSN) HANDAN BroadInfoCom Co., Ltd. Harman International Industries, Incorporated Hisense International Co., Ltd Hitachi Solutions, Ltd HJ Holdings LLC Home Box Office, Inc. (HBO) Homecast Co., LTD Homedia SA Hong Kong Konka Ltd H-Stream b.v. HTTV Huawei Device(Dongguan) Co.,Ltd Huawei Technologies Co., Ltd. Hulu, LLC Humax Co., Ltd HwaCom Systems Inc. HYBROAD VISION HOLDINGS LIMITED Hypershow Ltd IdeaNova Technologies, Inc. Ikon Associates Imagination Technologies, Ltd ImCoSys AG INFOJAM NETWORK CO., LTD Infomir GMBH INISOFT CO., LTD. Inside Secure Insys K. Bartkowski, P. Czekala Sp. J INTEK DIGITAL, INC Intel Corporation Internet Initiative Japan Inc. Intigral International FZ - LLC Inview Technology Limited I-O DATA DEVICE, INC IOActive, Inc. Irdeto USA, Inc IROKO PARTNERS LIMITED iStreamPlanet Co IT Access Co., Ltd iWedia S.A. J.M.Driver LLC Japan Broadcasting Corporation Japan Digital Serve Corporation Japan System Engineering Co., Ltd Jiangsu Yinhe Electronics Co.,Ltd JStream Jupiter Telecommunications Co., Ltd KAONMEDIA Co., Ltd. KATHREIN-Werke KG KDDI Corporation KKBOX Taiwan Co., Ltd KKBOX Technologies Limited KKVideo Limited Koninklijke KPN N.V. Koninklijke Philips N.V. Krea Icerik Hismetleri ve Produksiyon Anonim Sirketi kt (Korea Telecom) Kupferwerk GmbH Labgency Layer3 TV, Inc. Le Shi Zhi Xin Electronic Technology (Tianjin) Limited LG Electronics Inc Liberty Global Services B.V. Limited Liability Company &#8220;Ivi.ru&#8221; Linaro Limited Loewe Technologies GmbH LogicLogic, inc. Logitech Europe S.A. Lufthansa Systems AG Lufthansa Technik AG (LHT) Magine AB Makena Electronic (Shenzhen) Company Limited MARVELL INTERNATIONAL LTD Matchstick.tv Maxdome GmbH Unternehmensbereich VoD Media Applications Technologies Limited Media Communications S.A. Media Global Stage Co.Ltd Mediaimage Corporation MediaNaviCo LLC MediaTek Inc. Mediateket AS MEO - Servicos de Comunicacoes e Multimedia, S.A. Metrological Media Innovations BV Metz Consumer Electronics GmbH mineus GmbH Minix Technology Limited mirada plc Mitsumi Electric Co., Ltd Monte Cablevideo S.A. More Screens d.o.o. Mostar Motive Tel. Film. Rek. Turz. Yay. San ve Tic Ltd Sti Movio Network, Inc. MStar Semiconductor Inc. MTS Inc. MTV Sisällöt Oy Nagase Brothers Inc. National Cultural Center (Národné osvetové centrum) NEC Corporation Nemo Telecom Limited Neos Corporation NEOTION SA NEP Creative Technology B.V. net mobile AG Netflix, Inc Netgem SA NeuLion, Inc. NeuStar, Inc Nexell Co., Ltd. NexStreaming Corporation NEXTSCAPE INC NFA Group Inc. dba BuyDRM Nice Agency Limited NLziet coöporation U.A Norgesfilm AS Novatek Microelectronics Corp. NTT DATA MSE CORPORATION NTT DATA Smart Sourcing Corporation NTT DOCOMO, INC. Nvidia Corporation OhYeah, Inc. OKI Electric Industry Co., Ltd. OKKO digital entertainment Limited ON Corporation ONKYO Corporation Ooyala, Inc. Opentech Inc. OpenTV, Inc. OpenWorks Inc, Ltd Opera TV AS Orange Polska Spó&#322;ka Akcyjna Ostmodern Ltd OTT PACÍFICO, S.A. Pace Limited Panasonic Corporation PCCW Media Limited Philo, Inc. Pico Digital Inc. Piksel, Inc. Pioneer Corporation Pixela Corporation Plain Concepts, S.L. Prime Electronics & Satellitics Inc. Prodea Systems, Inc. PT. Digdaya Duta Digital Qingdao Haier Electronics Co., Ltd Qualcomm Incorporated Quatius Limited Quickflix Limited QuickPlay Media, Inc R Systems International Limited RAINET S.P.A. Rakuten ShowTime, Inc. Razer (Asia-Pacific) Pte. Ltd. RealNetworks, Inc Realtek Semiconductor Corp. Recochoku Co.,Ltd Reti Televisive Italiane S.p.A Reycom AG Rhapsody International Inc. Riscure Inc. Riselco S.A. DBA Nuevo Siglo Rogers Communications Partnership Roku, Inc RTL interactive GmbH RTL Nederland Interactief S&O Electronics (Malaysia) SDN. BHD. Safeview, S.L. Saffron Media Group Ltd SAGEMCOM BROADBAND SAS Samsung Electronics Co. LTD SaskTel SeaChange International, Inc. Servicios Audiovisuales Overon SL SES Platform Services GmbH SF Anytime AB SGI Japan, Ltd Shanghai Influence Network Technology Development Co., Ltd Sharp Corporation Shenzhen Chuangwei-RGB Electronics Co. Ltd Shenzhen Coship Electronics Co.,Ltd Shenzhen Cultraview Digital Technology Co.,Ltd Shenzhen Geniatech Inc.,Ltd Shenzhen Jiuzhou Electric Co.,Ltd SHENZHEN MELE Digital Technology Ltd Shenzhen SDMC Technology Co.,Ltd Shenzhen SEN5 Technology Co., Ltd Shenzhen Shiningworth Technology Co., Ltd Shenzhen Sowell Technology Co., Ltd Showtime Networks Inc. Sichuan Changhong Electric Co. Ltd. Siemens Convergence Creators GmbH Sigma Designs, Inc. Silicondust USA Inc. Siligence SAS SK Telecom SKARDIN INDUSTRIAL CORP SkillUp Video Technologies Corporation Sky CP Ltd Sky Deutschland Fernsehen GmbH & Co. KG Sky Italia SRL SmartLabs LLC SOCIETE FRANCAISE DE RADIOTELEPHONE - SFR Socionext Inc. Sony Corporation Sotal-Interactive ZAO SOURCENEXT CORPORATION SQUADEO StarHub Cable Vision Ltd STMicroelectronics International N.V. STREAMCO MEDIA PTY LIMITED STRONG Ges.m.b.H. Sumitomo Electric Industries, Ltd. Swank Motion Pictures Swisscom (Schweiz) AG Syntek Information System Co., Ltd Taiwan Mobile Co., Ltd. TalkTalk Communications Limited Taniwa Tatung Technology Inc TCL TECHNOLY ELECTRONICS (HUIZHOU)., CO., LTD. TDC A/S Technicolor Delivery Technologies, SAS TechniSat Digital GmbH TekSavvy Solutions Inc. TELE SYSTEM DIGITAL Srl Tele2 Sverige AB Teleboy AG Telechips Inc Telecom Argentina S.A Telefonia por Cable S.A. de C.V. TeleIDEA BV Televideocom Srl TeliaSonera AB Telstra Corporation Limited TELUS Communications Company TFI Digital Media Limited TG&CO., INC. The Slovak Library for the Blind TiVo Inc T-MEDIA HOLDINGS Co., Ltd. TNL PCS S/A Tongfang Global Limited Top Victory Investments Ltd. Toshiba Lifestyle Products & Services Corporation TOUCHFACTOR INCORPORATED Triple IT TSMedia, d.o.o. TTE Corporation TV 2|Danmark A/S TV Bank Corporation TV Spielfilm Verlag GmbH TVF Japan Inc U-NEXT Co., Ltd Universal Media Corporation /Slovakia/ S.R.O. Up-frontier, Inc. UXP Systems Inc. Valuable Technologies Ltd, India Verizon Sourcing LLC VerseDigital Inc. Vertu Corporation Limited Vestel Elektronik Sanayi ve Ticaret A.&#350; Vetrya S.p.A Veygo VIACCESS SA Vi-Da Global S.A Video Market Corporation Videon Central, Inc Videx Inc Viocorp International Pty Ltd VisualOn Inc ViXS Systems Inc. Vizio, Inc VOD Argentina SA Vodafone Ono S.A.U. Vualto Ltd VVETEK DOO WalkGame Corporation WATCHEVER GROUP Wistron Corporation Wistron NeWeb Corporation WOWOW INC Wuaki.tv S.L. Wyplay Xaton BV Xcontrol GmbH Xstream A/S You.i Labs YouView TV Limited Zattoo Europe Ltd. ZEE Entertainment Enterprises Limited Zengalt, Inc. Zenterio AB Ziggo B.V. Zinwell Corporation ZTE CORPORATION
Check these companies by what they do and ask yourself why they need a Playready licence. Edit: Notice a Bank in the list. If you read the Playready whitepaper, Playready can be used for multiple purposes not just media. What if Playready being required for Vidipath creates a scenario where it's a standard in almost every home and is the easiest to access hooks for on-line security including Banking . Another example of my derailing threads which caused me to be banned on Beyond3D..
 

warheat

Member
If you care to read threads I posted in on Beyond3D you will find I was about 60% more accurate than Shifty (mod) when we had differences. Shifty is pretty smart but as with everyone he has holes in his world picture. At the time I was bootstrapping my knowledge having been out of the field for 20 years. It is true that Shifty takes any post by me in a bad light. He as a MOD has edited other peoples posts, injecting information that was incorrect without their knowledge, he has been called on it. These usually reference a subject that was discussed by me when I was a member (HTML5).

This goes beyond bad blood on Shifty's part and I believe he was called on the carpet by management for some reason related to me. The timing of this bad blood between shifty and myself happened over a year after I had been banned for derailing threads, about the same time I found the leaked Xbox 720 powerpoint and several other bits of knowledge which were written up and posted on line quoting NeoGAF and me as a source.

And yes I do derail threads as I "SEE" related subjects everywhere. For Example UHD BLu-ray is not about Disk media, it's about being a precursor that helps pave the way for UHD Antenna TV (ATSC 3.0) as HD blu ray was for ATSC 2.0. or they all use HTML5 as the UI and HTML5 <video> MSE EME as the media stream. You see the thread I was most active in Beyond 3D and the reason I was posting on NeoGAF was HTML5 coming to the PS3 and eventually the PS4 as the "Browser desktop" and all that implies.

Beyond3D discussions have brought up the subjects I discuss here without referencing me and the author is jumped on or the subject dropped. onQ123 actually brought up Xtensa accelerators as part of the GPGPU blocks that Eurogamer documented. His post caused me to research Xtensa accelerators and before discovering they existed I was speculating on a ARM GPU providing the GPGPU for low power Media. He was jumped on and as a result the clique at Beyond3D remains ignorant as to many base technologies in the game consoles that must be understood before you understand what they can do. I had nothing to do with onQ123 being treated so shabby.

I am not a technology visionary, it may seem so only because I took the time to research multiple whitepapers and put together a picture of what is coming. Any one can do so if they make the effort. You can argue that my view is wrong but to do so you must put forward your own view and suffer supporting it. Or you can kill the messenger by character assassination which is the tool of the lazy.

Just read the Playready ND whitepaper, the leaked Panasonic PDF on UHD BLu-ray digital bridge, the Vidipath.org site, the DTCP-IP site and look at the Playready master list. https://www.microsoft.com/playready/licensing/list/

Check these companies by what they do and ask yourself why they need a Playready licence. Edit: Notice a Bank in the list. If you read the Playready whitepaper, Playready can be used for multiple purposes not just media. What if Playready being required for Vidipath creates a scenario where it's a standard in almost every home and is the easiest to access hooks for on-line security including Banking . Another example of my derailing threads which caused me to be banned on Beyond3D..

AlGnFI7.jpg
 
Can we not all just agree that even if the current consoles are somehow compatible, it will never happen because this will be a major selling point in the upgraded console (As was clearly evident at E3)?

We're still yet to see how Sony plan to pitch their new console to the public. They haven't announced any SLIM revision plans either.

If it were possible, Sony would still have the option to counter MS' cheap XBOS UHD buzz by making all existing PS4 consoles UHD compatible. While Sony actually do produce players(unlike MS), they also make money from the media(unlike MS). Starting from scratch VS 40million UHD cable media players could be worth it for them.
 
Top Bottom