You say 'in that regard', even though it is a completely different matter. If you want to believe that companies in general just want to fuck you over every chance they get, then I guess there's nothing more to discuss.
Problem is that his sources don't stand up to any sort of scrutiny, which means that you really shouldn't just believe him.
I think it would help if you go over the sources and what they mean and tick off the ones that are not in dispute.
YES or NO
1) UHD media requires HDCP 2.2 in the TEE not in the HDMI chip
2) UHD media uses HTML5 for the UI
3) UHD media uses the C-ENC format for the Media as does HTML5 <video> MSE EME
4) Vidipath uses HTML5 for the UI and HTML5 <video> MSE EME for the video with WMDRM and Playready for the DTCP-IP and OTT DRM. Additionally Playready ND is used for DTCP-IP for 1080P and 4K resolutions
5) AMD the XB1 and PS4 use Xtensa accelerators/DSPs for Audio and video Codecs
6) PS4 Southbridge contains the ARM trustzone TEE
7) HDCP 2.2 was developed in 2012 and used for Miracast and other WiFi streaming in ARM Phones. Will be used for Miracast and other WiFi and DTCP-IP streams in addition to Playready and HDMI 2.
8) HDCP 2.2 was mapped to the HDMI port and paper published Feb 2013. Since it's built on HDMI 1 pins, voltages and negotiation and HDMI 2 timings were known it was possible to produce a HDMI chip that supports HDMI 2 with pass through in time for launch
9) The 15 blocks in the XB1 are built using cadence IP (includes Xtensa accelerators.
10) Vidpath is DLNA CVP2 (commercial video profile 2)
11) All Vidipath TVs and STBs support Playready DRM
12) Cerney said the Southbridge chip contains a Trustzone processor
13) HEVC requires 1.5 times the processing power required for h.264
14) Exposed pins or traces are not allowed for unencrypted media that requires DRM.
There is more but lets start here..