Nearly everyone has interpreted your quotes incorrectly as meaning the Launch consoles can't support UHD. You have said as much yet we have a lab report saying they can.Me too!
If they're directly from relevant people at Microsoft and Sony, they're not rumors.
I'd love to see that math!
No, they haven't.
To answer two questions with one answer. ALL UHD Media uses the same software stack, if you support one you can support the others. Vidpath the same, likely ooVoo too as well as third party apps and DLNA.Why have none of these features on either console been made available to end users?
I can only guess at this. For sure Microsoft and Sony both have not announced UHD capability for the Launch consoles. It would be a selling point for whoever does, so there must be a NDA to not do so. This NDA influenced Ito's statements as I have previously stated.Why are there no rumors, announcements, or anything other thanirrelevantEU power consumption documents making any reference to this capability?
A lab report on UHD media power consumption must play UHD media. If they were through they tested ALL UHD media including streaming and UHD BLu-ray. The Lab report does not say what UHD media was used....a lab report that involves power consumption, not actually playing Ultra HD media. They're using UHD as a heading. Show me all the details about UHD playback in these lab tests. Are they using Netflix UHD? Ultra HD Blu-ray discs? Amazon Video UHD? None of the above?
Nearly everyone was saying that before I even entered into the fray, and they'd be saying it if I weren't here either. They've told you that on the 30,000 other message boards where you've been recycling the same arguments as well, and I'm not even on the majority of them!Nearly everyone has interpreted your quotes incorrectly as meaning the Launch consoles can't support UHD.
No, we don't.You have said as much yet we have a lab report saying they can.
...and yet there's no indication that this happened!A lab report on UHD media power consumption must play UHD media.
The report references DVDs, traditional HD Blu-ray discs, and HD streaming media. HD != UHD. There is no mention of anything in any way "UHD" aside from a general heading for these new consoles, and its definition for an Ultra HD console does not require the consoles to even playback UHD video...just to have the capability. That capability doesn't even involve how UHD media would be made available in practice.The Lab report does not say what UHD media was used.
Nearly everyone was saying that before I even entered into the fray, and they'd be saying it if I weren't here either. They've told you that on the 30,000 other message boards where you've been recycling the same arguments as well, and I'm not even on the majority of them!
If you're asking me to apologize for quoting the EVP who heads up Sony's PlayStation hardware saying that the launch PS4 cannot play Ultra HD Blu-ray discs, I won't.
If you're asking me to apologize for quoting a longtime Microsoft employee -- someone intimately involved in all nature of Xbox One video output and someone with a long list of credentials about video codecs -- when he says that the launch Xbox One cannot play Ultra HD Blu-ray discs, I won't.
Neither of them have been contradicted, seeing as how UHD has been out there for more than two years, neither console can play UHD media (streaming or physical) at this moment, and there is no indication of this changing.
No, we don't.
...and yet there's no indication that this happened!
The report references DVDs, traditional HD Blu-ray discs, and HD streaming media. HD != UHD. There is no mention of anything in any way "UHD" aside from a general heading for these new consoles, and its definition for an Ultra HD console does not require the consoles to even playback UHD video...just to have the capability. That capability doesn't even involve how UHD media would be made available in practice.
First cite: Tier 2 is UHD Media power mode 70 watt cap
The Xbox One S releases before then, and we've already had at least one higher-up from Microsoft say that he's watched an Ultra HD Blu-ray disc on it, so obviously that's not the holdup.What do they have in common The native library for HTML5 <video> which is supposed to be finished by the end of September.
It's true that you stated that previously, but every last bit of that is an unsubstantiated assumption. Spears from Microsoft and Ito from Sony both offered very similar reasons why their companies' consoles can't play Ultra HD Blu-ray discs (drive isn't capable; no dedicated HEVC decoder). Does your magical NDA mandate that Spears and Ito have to tell the same lie in order to cover up future UHD playback? Why are they allowed to talk about UHD playback in not-yet-released consoles but not in the launch consoles? What would such an NDA even be protecting, exactly? That's conspiracy theory nonsense.It would be a selling point for whoever does, so there must be a NDA to not do so. This NDA influenced Ito's statements as I have previously stated.
Your correct, UHD media was not tested. This paper is the 2015 report and the media power Tier for UHD starts in 2016 and in the First paper it is Tier 2 while this paper has Tier 2 as HD media. .
Show me where it says "Tier 2" means "Ultra HD (and only UHD) media playback".
So I'm no longer 0% accurate?!Your correct, UHD media was not tested. If I understand the testing criteria, the LAB purchases consoles on the open market to make tests and none of these have been firmware updated to support. UHD Media. They do not use consoles provided by Sony or Microsoft nor do they use anything but the software and games on the market.
Why don't you fall back on something that says more than "UHD Capable" as a general heading? Like, actual playback, for instance? Specific details on how this works?I fall back to now three letters stating the Launch consoles are UHD Capable and a steering committee discussing that third letter
So I'm no longer 0% accurate?!
Why don't you fall back on something that says more than "UHD Capable" as a general heading? Like, actual playback, for instance? Specific details on how this works?
I put more stock in what Ito, Spears, and basically everyone else says than a few vague EU letters where UHD capability isn't even the topic of discussion.
Three Ultra High Definition games consoles were included under the SRI; two models of the Sony PlayStation 4 and the Microsoft Xbox One. The latest version of the PlayStation 4 (the 12 series) and the Xbox One met the requirements for Tier 2 for Media Playback Mode even though this requirement did not come into force until January 2016.
http://efficientgaming.eu/fileadmin/user_upload/Minutes_Steering_Committee_3_June_2016.pdf said:1. Joshua Aslan Sony
2. Tim Calland Microsoft
3. Laura Carre-Diaz Cambre Associates, VA Administrator
4. Julie Cheung-Rueckert Nintendo
5. Lindsay Hughes Sony
6. Jane Lee Intertek
7. Adriana Mattei Zetacast, Consultant to Microsoft
8. Kieren Mayers Sony
9. Anna Negrini Interel Group, Consultant to Sony
10.Emmanouil Patavos Interel Group, Consultant to Sony
11.Cesar Santos European Commission
12.Feriel Saouli Cambre Associates, VA Administrator
13.Emil Schweiger Nintendo
14.Laura Spengler Oekopol (via teleconference)
15.Catherine Stewart Interel Group, Consultant to Sony
16.Stéphane Arditi European Environmental Bureau
17.Lisa Rödig Oekopol
The difference: Ito and Spears were asked about Ultra HD playback, and they're commenting on that specifically.Ito and Spears comments deny the game consoles are UHD capable and are in direct conflict with the Official letters and reports I have cited
Please point me to the part of the document where it says that the launch consoles will be firmware updated in 2016 and tested for UHD capability specifically.The UHD Game Consoles, all of them, have to implement UHD media support in 2016 because it's already part of the agreed upon timetable.
He said that three years ago, and no one at Microsoft has reaffirmed it since. In fact, multiple people from Microsoft have said the exact opposite: that support is not possible. How am I guilty of picking and choosing if you're disregarding what so many other people at Microsoft and Sony have said?The MS VP statement that the XB1 hardware can support UHD Blu-ray you dismiss even though his statement is not in conflict with the above.
No, you haven't.You can pay me the $66 by check now as I have already won those parts
If you're going to make bold statements like:Sounds unfair doesn't it. What you cited of my post did not mention UHD Blu-ray and eliminating an Announcement of UHD Blu-ray support is equally unfair.
Both the PS4 and Xb1 launch Game consoles are listed as UHD capable and will be firmware updated in 2016 (by second week of October).
You titled this thread "UHD Blu-ray Game Consoles shipped in 2013'", so obviously it would have to include those.Does the bet include all the consoles that have not received updates and have already shipped; 2013 and 2015 PS4?
JaseC, it's two days later than you chose and I'd prefer to break up the bet into three parts HDMI 2 support, HEVC support and UHD Drive support with the first two by October 13th. The drive support by the end of the year as Sony may opt to wait to support UHD Blu-ray digital bridge. $100 makes it easier for me. You can pay me the $66 by check now as I have already won those parts or you can wait and deduct the $33 if they don't support UHD Blu-ray.
Sounds unfair doesn't it. What you cited of my post did not mention UHD Blu-ray and eliminating an Announcement of UHD Blu-ray support is equally unfair. When has always been an issue for me and I am about 10% accurate as to when which is terrible.
and speculated that means after September for a UHD Blu-ray firmware update
If you're speculating, don't spout off garbage like:
Both the PS4 and Xb1 launch Game consoles will be firmware updated in 2016 (by second week of October).
Present your speculation as speculation, not as immutable fact.
That statement is not wrong as anything south of the Second week in October is also August or September of 2016. I'm concerned with the delay so I am speculating on the latest it should come.
Fine $100 US it is; UHD blu-ray support for the PS4 2013 and 2015 models by Jan 2017.Sorry, but I'm not allowing for any wiggle room. In recent weeks you've attempted to shift the focus away from UHD BD support to any sort of UHD support at all, but continue to claim that the PS4 and X1 can support UHD BDs. Either you're still confident about the latter or you're not. A bet that has more than two variables for right/wrong -- either something is/will be the case or it isn't/won't -- isn't much of a bet at all.
I don't think it unfair. The first line of your OP is "UHD Blu-ray Game Consoles shipped in 2013 but won't be firmware updated to support it till 2016", and less than three weeks ago you had this exchange:
It was about UHD BD support and in fact you doubled down on it, but now, apparently, you've change your mind. Look, I can only surmise from your response that you're less certain about October than you used to be, so in the interest of fairness, I'd be happy to meet halfway and change October 10th @ 12:05am PT to January 1st @ 12:00am PT, thereby giving you the rest of 2016... but if you're no longer confident about UHD BD support-enabling firmware updates hitting this year at all, then by all means, refuse the bet. I'm not going to think any less of you if you'd rather not put money on the very premise of this thread if it's not as solid as you originally believed it to be.
What about the Xbox One?Fine $100 US it is; UHD blu-ray support for the PS4 2013 and 2015 models by Jan 2017.
Fine $100 US it is; UHD blu-ray support for the PS4 2013 and 2015 models by Jan 2017.
How about $10 each for the 6 side bets?
Side bet on PS4 Firmware 4.0 being touted in China and Japan as 4 + 4 = lucky #8
Side bet on ooVoo coming with Firmware 4.0,
Vidipath/DLNA,
serious browser update including HTML5 <video>
Side bet PS3 getting Firmware update 5.0 3+5=8 with Playready embedded
PS3 Vidipath/DLNA updates
$100 for it too?...and what of the X1? You've been saying both will receive UHD BD support in 2016.
As tempting as that is, I'm only interested in the premise of the thread, not the various other tangents you've brought up throughout.
I doubt it'd have much. They're obviously not getting any direct revenue from a firmware update alone. Only a certain percentage of users would take advantage of the capability. It's not going to really drive hardware sales if they have new models on the market with this functionality already in place. Sony only stands to benefit so much from sales of other labels' releases. They're not the only disc replicator in town. They're not exactly building a new market; it's more likely that they're transitioning Blu-ray customers towards Ultra HD Blu-ray rather than convincing someone who wasn't buying BDs to buy into UHD BD. The rate of consumers abandoning Blu-ray in favor of streaming/downloads likely exceeds those willing to transition towards UHD BD; they'd be slowing the loss but not eliminating it. Their home video arm hasn't shown tremendous enthusiasm for UHD BDs thus far, seemingly far more interested in UHD streaming/sales. It would obviously be a great thing for Ultra HD Blu-ray as a whole, but the benefit to Sony is unlikely to meaningfully move the needle on their stock price.What impact will Sony having 40 million UHD blu-ray players on the market have on the Sony Stock price?
$100 for it too?
... are you up for an AUD$100 wager? If, comeOctober 10th at 12:05am PT (that's the second Monday of October)January 1st at 12:00am PT (that's 01/01/2017), no [UHD BD support-enabling] update has presented itself for either [the "launch" PS4 or X1], you lose; if both consoles have been updated in such a fashion by that time, I lose; and if one console receives such an update but the other does not, we'll call it a tie. Announcements of the updates do not count; they have to be released by the time the countdown timer below hits zero, since that's what you've been asserting in earnest.
serious browser update including HTML5 <video>
Fine $100 US it is; UHD blu-ray support for the PS4 2013 and 2015 models by Jan 2017.
How about $10 each for the 6 side bets?
Side bet on PS4 Firmware 4.0 being touted in China and Japan as 4 + 4 = lucky #8
Side bet on ooVoo coming with Firmware 4.0,
Vidipath/DLNA,
serious browser update including HTML5 <video>
Side bet PS3 getting Firmware update 5.0 3+5=8 with Playready embedded
PS3 Vidipath/DLNA updates
Give me odds on Sony writing the UHD Blu-ray player for the XB1?
If you have any spare money checkout buying Sony stock soon, it's about $29 and should go to $45 or higher. Sony revised their net profit up from 8 to 10% and say 2017 should have the highest gross since 1996. 2017 is a key date for ATSC 3 and the cable industry moving to all IPTV.
What impact will Sony having 40 million UHD blu-ray players on the market have on the Sony Stock price?
$100 for it too?
Your correct, UHD media was not tested. If I understand the testing criteria, the LAB purchases consoles on the open market to make tests and none of these have been firmware updated to support. UHD Media. They do not use consoles provided by Sony or Microsoft nor do they use anything but the software and games on the market.
Run the HTML5 test in the browser. No HTML5 <video> MSE EMEThe PS4 has had HTML5 <video> support since the thing launched. Please elaborate.
The Voluntary power compliance letter to the EU was dated April 2015 and later letters from 2016 confirm they were talking about the 2013 launch consoles being UHD capable. RE: your marketing reason to not update the launch consoles. The XB1 Slim and Neo launching this year were in planning and implementation at least 2 years prior to August 2016 for the XB1 slim and November 2016 for the NEO. I.E. They knew the new iterations were coming and they knew the launch consoles were UHD Capable. They will update the launch consoles as they always planned to do or they wouldn't have included them in the APRIL 2015 letter.You're going to put money on launch consoles actually playing UHD media based solely on their alleged capability? What about marketing? The Xbox One S needs to sell, and while it's an attractive size and price point for those without one, the fact that it will play UHD Media is likely a huge factor towards its sales right now than if launch consoles suddenly became able to play UHD media. The PS4 "Neo" project is going to have some information revealed about it later, but "4K gaming that won't have exclusives or hinder the OG PS4 experience" won't convince everyone to jump on that bandwagon right away, myself included. If my OG PS4 suddenly was capable of playing UHD media, I may skip the next two PS4 hardware revisions as I'm completely fine playing my games at 1080p without too much of a dip in framerate.
These companies want to sell the hardware they're developing. I don't see them unlocking something as marketable as UHD media playback on any of the systems prior to the models they promote as capable out of the box.
Probably for the best. It'll just be the "...but the EU Letters!!!!!" show until then.I'll rather just revisit this thread in October when these consoles still haven't received the necessary firmware updates.
AMD's Carrizo APU and Polaris dGPU are the least expensive way to get UHD media support with Windows 10. The Polaris dGPU has a UVD with HEVC support, same as Carrizo and the XB1 and PS4 Launch game consoles are UHD capable with firmware update. I believe the Game consoles are waiting till PCs can support UHD with Carrizo and Polaris before they get their firmware updates. Polaris just launched.I'll rather just revisit this thread in October when these consoles still haven't received the necessary firmware updates.
So has basically everything from AMD for the past ten years.Polaris has a UVD and VCE as does Carrizo.
No, they haven't.AMD stated they use the same hardware for HEVC that the XB1 uses.
So has basically everything from AMD for the past ten years.
No, they haven't.
AMD said in May 2015, for instance, that the first dedicated HEVC decoders in its hardware would be coming to market in late 2015. The Xbox One launched in 2013. Therefore, the launch Xbox One does not and cannot have the same HEVC solution.
https://community.amd.com/community/amd-corporate/blog said:Sharing the same proven technology as found in Xbox One™, AMD-based PCs include built-in support for the industry’s most advanced video acceleration technologies like H.264 and our 6th Generation A-Series Processors support H.265 (HEVC) – enabling AMD APU-powered PCs to handle demanding videos, movies, and TV content at the highest resolutions – HD, and beyond.
Who would have thought that the 2013 XB1 has the same HEVC technology that the 2016 Carrizo has. I researched this and it forms part of my understanding of the XB1 Launch console being UHD Capable. The difference in a HEVC HD or UHD codec is the duty cycle/power of the codec hardware accelerator the software is running on.http://www.techspot.com/article/1131-hevc-h256-enconding-playback/ said:Here’s a quick rundown of well-known hardware that includes dedicated HEVC decoding blocks, which definitely support efficient HEVC playback:
Intel 6th-generation ‘Skylake’ Core processors or newer
AMD 6th-generation ‘Carizzo’ APUs or newer
AMD ‘Fiji’ GPUs (Radeon R9 Fury/Fury X/Nano) or newer
Nvidia GM206 GPUs (GeForce GTX 960/950) or newer
Other Nvidia GeForce GTX 900 series GPUs have partial HEVC hardware decoding support
Qualcomm Snapdragon 805/615/410/208 SoCs or newer. Support ranges from 720p decoding on low-end parts to 4K playback on high-end parts.
Nvidia Tegra X1 SoCs or newer
Samsung Exynos 5 Octa 5430 SoCs or newer
Apple A8 SoCs or newer
Some MediaTek SoCs from mid-2014 onwards
As you can see, most desktop hardware released in 2015, and most mobile hardware from late 2014 onwards, supports dedicated HEVC playback. Hardware designers have been more focused on getting HEVC decoding blocks into mobile hardware first, as the CPUs in these products typically aren’t fast enough for software decoding. Support in desktop hardware has been marginally slower as most desktop-class parts are powerful enough to decode HEVC without dedicated decoding blocks.
PCs, even those with entry-level CPUs from several years ago, shouldn’t have much trouble software decoding HEVC videos. One of my HTPCs equipped with a $50 Intel Celeron ‘Ivy Bridge’ CPU from 2012 is more than capable of decoding HEVC, and I’ve even achieved smooth playback on Intel Bay Trail and Qualcomm Snapdragon 801 devices in some circumstances (albeit at high CPU utilization).
And here are the media players that do support HEVC:
Roku 4
Amazon Fire TV (2015)
Xbox One
Note that some devices have HEVC decoding blocks in their SoCs but don’t support native playback at this time.
https://en.wikipedia.org/wiki/Video_Coding_Engine said:VCE 3.0
Video Coding Engine 3.0 (VCE 3.0) technology features a new high-quality video scaling.,[6] and will also support for High Efficiency Video Coding (HEVC, H.265,[7] but As of May 2015, there are no announcements about VP9 video codec support.[8][9][10]
It, together with UVD 6.0, can be found on 3rd generation of Graphics Core Next (GCN 1.2) with "Tonga", "Fiji", "Iceland", and "Carrizo" (VCE 3.1) based graphics controller hardware, which is now used AMD Radeon Rx 300 Series (Pirate Islands GPU family) and by upcoming AMD Radeon Rx 400 Series (Arctic Islands GPU family).
Tonga: Radeon R9 285, Radeon R9 380, Radeon R9 380X / Mobile Radeon R9 M390X / R9 M395 / R9 M395X / Radeon R9 M485X /
Tonga XT: FirePro W7100 / S7100X / S7150 / S7150 X2 /
Fiji: Radeon R9 Fury / R9 Fury X / R9 Nano / Radeon Pro Duo / FirePro S9300 / W7170M
No one, because it doesn't.Who would have thought that the 2013 XB1 has the same HEVC technology that the 2016 Carrizo has.
There is an AND in between the two statements and the subject is h.264 and HEVC. The HEVC technology is also in dGPUs from 2014 and the XB1 and PS4 have features out of the 2014 roadmap.You're parsing that sentence incorrectly. There are two statements in there:
UVD 6 is not the 6th generation processor, the 6th generation APU has a UVD 6 Xtensa DSP processor which is also the Media processor and the low power GPGPU compute processor found in 2014 announced GPUs that shipped in 2015.The Xbox One does not have the 6th-gen processor in question. AMD straight-up said that they didn't have dedicated HEVC decoding in-hardware prior to late 2015. The Xbox One was released two years before that. How is this confusing?
UHD Capable has a UHD HEVC decoder in the TEE which is a Xtensa DSP block in AMD APUs and dGPUs which is also needed for OpenVX which a VR platform must support.As for the other article, it doesn't include the Xbox One in the list of devices with dedicated HEVC decoding blocks. That the Xbox One is capable of decoding HEVC to a certain extent is not in dispute. That it's capable of Ultra HD Blu-ray-quality video is another matter.
I agree, and that seems to be the source of your confusion.There is an AND in between the two statements
Adam, where did the VCE encoder in the XB1 that can handle HEVC come from? In AMD dGPUs and the Carrizo, VCE 3 (HEVC hardware encoder) is paired with UVD 6 (Universal video decoder that handles multiple formats including HEVC). The VCE is not in the TEE and is not Xtensa processor based.I agree, and that seems to be the source of your confusion.
Other than you, who's saying there's a dedicated hardware HEVC encoder in the launch Xbox One? The Xbox One records and streams in AVC.Adam, where did the VCE encoder in the XB1 that can handle HEVC come from?
Other than you, who's saying there's a dedicated hardware HEVC encoder in the launch Xbox One? The Xbox One records and stream in AVC.
from the 2010 leaked Xbox 720 powerpoint:To recap, Microsoft and AMD engineered a console that struggled to deliver native 1080p gameplay at launch, but they made it a point to include a dedicated encoder/decoder for a codec that hadn't been finalized yet three years and counting before it would ever be used, all in the hopes of future 4K media playback, and multiple years before it would be used in any other AMD devices? No, I don't buy it.
Right, although the Xbox One uses AVC for recording/streaming, not HEVC. What do you have other than the PowerPoint slide indicating otherwise? Assuming the slide is accurate, how do we know they're referring specifically to the launch Xbox One? Even if all iterations of the Xbox One are capable of encoding certain sources with HEVC (say, 8-bit, 1080p gameplay), which is a significant assumption, how is that a guarantee that it can decode 10-bit, high bitrate, 2160p video from Ultra HD Blu-ray discs?HEVC game streaming to PC requires low latency and it can not use the GPU or CPU.
They are two separate points that negate the argument that it was too early to have HEVC hardware codecs (VCE3) which should be harder to implement than a Hybrid HEVC codec using Xtensa DSP processors which UVD 6 does and is paired with VCE3 in 2014 and later dGPUs and Carrizo. .Right, although the Xbox One uses AVC for recording/streaming, not HEVC. What do you have other than the PowerPoint slide indicating otherwise? Assuming the slide is accurate, how do we know they're referring specifically to the launch Xbox One? Even if all iterations of the Xbox One are capable of encoding certain sources with HEVC (say, 8-bit, 1080p gameplay), which is a significant assumption, how is that a guarantee that it can decode 10-bit, high bitrate, 2160p video from Ultra HD Blu-ray discs?
from the 2010 leaked Xbox 720 powerpoint:
It is touted as a media hub and living room entertainment box with DVR supporting XTV which starts with ATSC 2. ATSC 2 has been skipped in favor of ATSC 3 which requires HEVC. If you walk through the presentation it is as much about TV as it is about games
To be clear, Sony owns the service and Sony Pictures content makes up the bulk of the 4K catalog, so Sony can waive certain requirements in the playback chain (such as HDCP 2.2). There is nothing stopping Sony, for example, from making its own titles available to rent or buy in 4K over a HDMI 1.4 connection with no HDCP protection should it want to do so.
Except that's a marketing slide from 2010 and Microsoft's plan to dominate the living room with media offerings went up in a puff of smoke.
https://en.wikipedia.org/wiki/Video_Coding_Engine said:VCE 3.0
Video Coding Engine 3.0 (VCE 3.0) technology features a new high-quality video scaling.,[6] and will also support for High Efficiency Video Coding (HEVC, H.265,[7] but As of May 2015, there are no announcements about VP9 video codec support.[8][9][10]
It, together with UVD 6.0, can be found on 3rd generation of Graphics Core Next (GCN 1.2) with "Tonga", "Fiji", "Iceland", and "Carrizo" (VCE 3.1) based graphics controller hardware, which is now used AMD Radeon Rx 300 Series (Pirate Islands GPU family) and by upcoming AMD Radeon Rx 400 Series (Arctic Islands GPU family).
Tonga: Radeon R9 285, Radeon R9 380, Radeon R9 380X / Mobile Radeon R9 M390X / R9 M395 / R9 M395X / Radeon R9 M485X /
Tonga XT: FirePro W7100 / S7100X / S7150 / S7150 X2 /
Fiji: Radeon R9 Fury / R9 Fury X / R9 Nano / Radeon Pro Duo / FirePro S9300 / W7170M
https://community.amd.com/community/amd-corporate/blog said:Sharing the same proven technology as found in Xbox One™, AMD-based PCs include built-in support for the industry’s most advanced video acceleration technologies like H.264 and our 6th Generation A-Series Processors support H.265 (HEVC) – enabling AMD APU-powered PCs to handle demanding videos, movies, and TV content at the highest resolutions – HD, and beyond.
http://efficientgaming.eu/fileadmin/user_upload/Independent_Inspector_Games_Console_ACR__Final_v1.0__period_2015_.pdf said:Three Ultra High Definition games consoles were included under the SRI; two models of the Sony PlayStation 4 and the Microsoft Xbox One. The latest version of the PlayStation 4 (the 12 series) and the Xbox One met the requirements for Tier 2 for Media Playback Mode even though this requirement did not come into force until January 2016.
Forbes article from a couple of months ago which echos the sentiment and arguments in denial of the PS4 and XB1 launch consoles being UHD Capable. This is the guy who wrote the original article stating the Launch consoles couldn't support UHD for Netflix and Netflix stated that new consoles were coming at the end of the year (2015) that could.
Told You So: Now Even Sony And Microsoft Think The PS4 And Xbox One Are Already Out Of Date
Left a comment and a correction with PROOF, interesting to see what he says.
John Archer , CONTRIBUTOR
Here is where you found the compliance reports and the PS4 reports clearly say UHD capable. You didn't look at them? Are you trolling?Microsoft listed the Xbox One as 'high definition' in the newest report, not 'ultra high definition' or UHD capable:
http://efficientgaming.eu/fileadmin/user_upload/Microsoft_Xbox_One.pdf
He explicitly said the Xbox One. You're talking about the PS4. The Xbox One and PS4 are different devices. This is why they have different names to help distinguish them as such.Here is where you found the compliance reports and the PS4 reports clearly say UHD capable. You didn't look at them? Are you trolling?
Ultra High Definition ConsoleI've watched conspiracy videos in the depths of YouTube that make more sense than Jeff.
How is this thread still going...
= Launch PS4 is UHD Capable.The originally released 500GB HDD PS4s had manufacture serial numbers of the form CUH-10XXA; a minor modification with a different form of WiFi Microstrip antenna was registered in mid 2014 as part numbers CUH-11XXA.[1][2]
In 2015, the CUH-12 series as variant CUH-1215A and CUH-1215B with 500GB and 1TB storage respectively) were certified by in the USA by the FCC. Differences between the CUH-11 and CUH-12 series included a reduction in rated power from 250W to 230W, a reduction in weight from 2.8 to 2.5kg, and physical buttons.[3][4][5] The CUH-12xx series are also referred to as the "C chassis" variant of the PS4