Professor Beef
Banned
GGs
YOU PLAY ZERO
Wait, Zissou plays Doom and he's complaining about launchers that are too good? Goddamn. Doom has one of the best launchers in the game and it's only -1 on block!
It's not that good!
Yeah, I know it's safe, but nobody smart would use it over hard kick during block strings anyway. It's not a great anti-air or anything!
It hits on BOTH FUCKING SIDES. Do you know what I would sacrifice to give Dormammu a safe move that hits on BOTH FUCKING SIDES? It's the greatest "fuck you" to teleporters in the game next to Hidden Missiles.It's not that good!
Yeah, I know it's safe, but nobody smart would use it over hard kick during block strings anyway. It's not a great anti-air or anything!
You mean his jump S?It hits on BOTH FUCKING SIDES. Do you know what I would sacrifice to give Dormammu a safe move that hits on BOTH FUCKING SIDES?
I said against teleporters. While j.S sometimes gets teleporters, usually a beam comes and fwaps me in the head, giving my opponent a full combo anyway. :-(You mean his jump S?
I said against teleporters.
Um, you quoted half of what I wrote...read the rest of the post for context.No you didn't. I just quoted you.
You're right, I just wish we could think of a good way to give him a way to APPROACH. Rising Fang is just going to be too predictable. All the buffs you gave him are wonderful and will help immensely with his mixups and damage, but little of that matters if every zoner in the game tears him to shreds.
Give his forward dash a hit of armor, I don't know!
Edit: Eesh, he could really be monstrous in this game if they had wanted him to be. Even if that would have been hard to balance.
If a character is bottom five you should just give them twelve change slots. Easier to set them apart for Capcom. You gotta drive the point home with a jackhammer sometimes.
The #1 rule is no new animations. So a roll is 100% out of the question. Entirely.I covered that, but no one seems to want to hear of any Iron Fist with a damage nerf. Give him an air dash and a roll. Rolls go through projectiles and can be used for great mixups off of lockdown assists. Air dash puts you in as a way to punish zoning quickly or to capitolize quickly off of a beam assist and his crossup game is sick. THESE are the main things i want and to get them I know he would need the damage nerf because with them he is effectively a real character who will mix you up.
Screw everything else if you got to, but geez give him these so he can get a hit. Play HH mode for a bit and tell me after 5 rounds of each which you would prefer...Iron fist with an airdash or with a double jump. I've done this and believe me it was no contest which made the biggest impact on his game. Just try it...its amazing. The setups and teams you can use just with that change alone is worth it. Now think of what Frank's roll would do...you feel me now? You know you want it.
Then suggest another 0D3C that's useful. I've said several times that I'm not attached to it, but it's all I could think of that would be worth using.I still don't like giving Dorm a slowdown move for free.
No rule changes. We just need to be more thoughtful about our suggestions if we can't get it down to 10. Any character can be made good with 10 changes.If a character is bottom five you should just give them twelve change slots. Easier to set them apart for Capcom. You gotta drive the point home with a jackhammer sometimes.
Then suggest another 0D3C that's useful. I've said several times that I'm not attached to it, but it's all I could think of that would be worth using.
New animation?then slot twelve goes to air dash or roll. I'll take either but I'd prefer a roll...;_;
"STIGMA!"I don't even know what that move is.
New animation?
The only thing I want from 3C is to root. I think that status effect is way too cool to drop. We already have two characters who can slow we don't need another one.
Unblockable with less penalty time is WAY TOO GOOD. You guys have to think about this stuff more. For example, Dr. Doom can't even move reasonable against Dormammu without air dashing. If you make 0D3C ground and be unblockable, Dr. Doom is 100% Dormammu's bitch instead of 85% Dormammu's bitch. If you reduce the time, it's not worth using; it's only 300 frames as-is.Oh THAT'S what it does. Yeah, fuck giving Dorm a free Slow. Maybe make it unblockable, but decrease the penalty time? In general, it doesn't seem like there's any reason to use it over his other, more damaging spells. Why not just leave it as-is?
Show me a video of him following up from his level 3. I think it is needed.Karst ditch the Dragon Prey OTG change for IF, its not needed.
You could make 0D3C OTG and it would still never get used. Again, compare it to his other options. The Iron Fist short jump would be a major mechanics change. It would be cool, but there's no chance Capcom would go with it.What if he could special cancel flame carpet but only into blue spells?
Also did anyone ever comment on the shorter jump foriron ffist?
These are the same change; they're all changes to Chi.Ditch the Chi hyper armor change for Chi being able to chain into Rekkas. That is a way more skillful and interesting option than putting more armor on Chi itself. This way on reaction you can armor someone's Helm Breaker and cancel into a combo Rekka. No need to tinker with the frame properties of the Chi.
The only thing worse than a bad move is giving a move un-needed properties in the sake of usefulness.You can't leave it as-is because no one uses it, and the entire point of Dormammu's character is the meta game surrounding his Dark Spells. It's a major oversight that 0D3C is not worth using.
The entire point of Dormammu's game is these spells. It's kind of important that they're useful. That's why 2D1C and 1D2C got ridiculous buffs in Ultimate. No one used his Dark Spells except for the occasional 3D0C because the risk-reward ratio was too high. Now 3/4 are used, and it should be a goal for 4/4 to be used. It's just good character design, like how we try and make every move useful for every character. It's the same reason Arthur got a buff to Cross Slash.The only thing worse than a bad move is giving a move un-needed properties in the sake of usefulness.
Dragon's Touch is the crumple move. Dragon's Prey is the level 3. I've looked this up in the guide 4 times because you're making me question my sanity.Dragon Prey is NOT his LVL3 lol. Dragon Prey is his crumple stun.
I hope you have suggestions ready for Haggar. I know I have some fun ones.man if dorm is getting all these buffs then haggar is gonna be S tier when i'm done with him.
We made the c.L hit low, and I said his pressure is good, not his mix-ups. I think Iron Fist has great pressure.Iron Fist pressure is nowhere near Wolverine's level, he does not have an instant overhead and he does not have a mashable cr.L that hits low. he does not have a DIVEKICK THAT GROUNDBOUNCES. please Karst, you're hurting me with this.
The suggestion wasn't to change his jump height, but to give him a separate "hop" with a KoF input.The jump height would be a major mechanics change? Don't characters already have different jump heights?
NP. Most of the new characters have moves that aren't intuitive. They didn't do a good job naming a lot of this stuff. Especially Ghost Rider's whips. Who knows what most of those are called...Fucking hell now I feel stupid as hell.
Alright alright... yea he should be able to OTG after his LVL3.
Fuck IF for having every other one of his moves be named Dragon something.
Just because you want to use every single move to be useful doesn't mean it is good character design. If you like using every single move a character has, then boy do I have the character for you. His name is "Dante," and he's from this series called "Devil May Cry..."The entire point of Dormammu's game is these spells. It's kind of important that they're useful. That's why 2D1C and 1D2C got ridiculous buffs in Ultimate. No one used his Dark Spells except for the occasional 3D0C because the risk-reward ratio was too high. Now 3/4 are used, and it should be a goal for 4/4 to be used. It's just good character design, like how we try and make every move useful for every character. It's the same reason Arthur got a buff to Cross Slash.
Yes, every move being useful is good character design.Just because you want to use every single move to be useful doesn't mean it is good character design. If you like using every single move a character has, then boy do I have the character for you. His name is "Dante," and he's from this series called "Devil May Cry..."
Disables all movement? Goddamn man, that's far worse than my 25% slow change. -_- You don't want Haggar to just sit and take chip damage for 5 seconds, do you?Jesus christ Iron Fist is such a bad character that even at 11 changes it's not enough.
I would take back the Lotus Whip +2 on block change. While I think it would be really useful for him, it's something he can live without. The rest of the changes I would argue he absolutely needs especially the Chi chaining into Rekkas.
For Dormammu 3C, my latest suggestion is this:
*OTG capable
*Not unblockable
*Roots for 5 seconds
*Roots disables both movement and jumping
Just because you want to use every single move to be useful doesn't mean it is good character design. If you like using every single move a character has, then boy do I have the character for you. His name is "Dante," and he's from this series called "Devil May Cry..."
So what? You have to waste 3 stocks on it and it's not unblockable.Disables all movement? Goddamn man, that's far worse than my 25% slow change. -_- You don't want Haggar to just sit and take chip damage for 5 seconds, do you?
So what? You have to waste 3 stocks on it and it's not unblockable.
It's not like Haggar ALREADY doesn't sit there and take chip for 5 seconds against Dorm.
There's a big difference between an unblockable slow and a blockable root/immobilize.
It's not free, it has an opportunity cost. Let me put it this way:You mentioned earlier that 0D3C has 15 frame start-up, Karst. The thing is, I don't like having a full-screen and unblockable move come out that quickly. For someone to react to it in time, they'd need to actually do it in 10 frames since characters have 4 pre-jump start-up frames.
Either make 0D3C a heck of a lot slower or make it not unblockable. Otherwise it's a free debuff move for Dormammu.
We're trying to remove 1-player stuff, remember? Even Spiral Swords lets you do more than sit and take chip for 5 seconds.So what? You have to waste 3 stocks on it and it's not unblockable.
It's not like Haggar ALREADY doesn't sit there and take chip for 5 seconds against Dorm.
There's a big difference between an unblockable slow and a blockable root/immobilize.
But that means it's unblockable...How about just make it so that when you use 0D3C, the ground becomes trapped for like a couple seconds and if you're currently standing on it, or if you were jumping and land on it during that time, you can no longer jump.
That way, you can have 'hot lava' in MvC3!
Pardon me for laughing EXTREMELY loudly by you comparing Dormammu to Frank/Jean/Wright. Heaven forbid a zoner has to work to do his job, right?Yes, every move being useful is good character design.
Dormammu is an extreme case: he has to work to get access to some of his moves. It's especially stupid in his case if he has to work to gain access to moves that aren't worth using. It makes as much sense as Turnabout, Dark Phoenix, and Lvl 5 Frank West not being worth using. These are game-changing states he has to work to just like they do, but he does so through a different means. That each one is useful is important to the character. Even if you don't agree, Capcom clearly does.
We made the c.L hit low, and I said his pressure is good, not his mix-ups. I think Iron Fist has great pressure.
What do you even want changed besides Rising Fang being made air OK?
You either get immobilized or you take however much damage his triple spells do in a combo, which normally kill. It's opportunity cost like he said and he still has to land a hit for him to even use it.That's way too big of a debuff for something you can combo into and not spend any meter on.
You are still blocking and you can still attack!We're trying to remove 1-player stuff, remember? Even Spiral Swords lets you do more than sit and take chip for 5 seconds.
I swear you go out of your way to misread my posts.Pardon me for laughing EXTREMELY loudly by you comparing Dormammu to Frank/Jean/Wright. Heaven forbid a zoner has to work to do his job, right?
And you completely ignore the numerous buffs I've said would be too good for him. Do you even read my posts, or do you just respond with preconceived notions repeatedly to bolster your self-confidence?To be honest, I don't really know why I'm arguing with a Dahbomb-level Dormammu fan when it comes to buffs. I blame myself, really.
Pressure and mix-ups are separate. Ghost Rider has excellent pressure, terrible mix-ups.I was talking about in his current state, I should have clarified I guess. Mix-ups are part of pressure... they aren't mutually exclusive. Iron Fist does NOT have good pressure, I don't know where you get this impression from at all, especially in a game with Zero, Vergil, Viper, Magneto, Wolverine, Lvl 4 Frank West.
As for what I want changed from him not much besides Rising Fang Air OK and being able to Chain 3 rekkas max + Chi at the end of a rekka string.
It was mainly meant as a joke since I find this whole conversation rather amusing.But that means it's unblockable...
Pressure and mix-ups are separate. Ghost Rider has excellent pressure, terrible mix-ups.