*watches Ken Ultra Concept vid*
Ayo Capcom, go fuck yourselves.
I didn't capture any of it but here goes:
There's more Concept stuff out there that people didn't post; Blanka, Sagat, and Honda all have some concept stuff out there. This is what I found:
Sagat:
DPs are really different: I didn't check for invincibility or anything but the light one went the furthest horizontally (he does a slide before doing the uppercut, it seems like it could've been a weird footsie tool). The Medium one slides a little, while the fierce one mostly resembles his light DP. The weird thing about his DP is that on all of them, after he does the general uppercut motion he actually goes BACKWARDS a little bit before landing.
His Tiger Knee was also very different. Instead of what we have today (higher strength = he goes higher and further), it was a VERY low tiger knee where he actually slid a bit on the ground before doing the knee. In the concept, he goes further with the strength of the button pressed, but they all resemble light tiger knee. His EX had him flying about 3 inches off the ground towards you.
He also has a target combo: CL.MK -> CL.HK. 4 hits, Knockdown (can't followup), and it did about 255 damage lol.
Blanka: I'm not much a Blanka player but I didn't see much. His EX Upball and EX horizontal ball were different.
EX Upball actually went STRAIGHT UP and did 4 hits. The final hit spiked you about midscreen, and is a techable knockdown. It's perfect for setting up an EX Rainbow Ball if they don't tech.
EX Horizontal Ball on hit actually goes through you. It hits you about 3 times for 135 damage. If you were in the corner you seemingly only get one hit for 40 damage. If you land it full screen, or it lands the third hit, it does a soft knockdown
His slide doesn't have nearly the active frames on it that it does now.
Honda:
His foot normals (s.lk, s.mk, s.rh) are all REALLY fast.
His Command Normal (DF.RH) is two hits for 110 and is an overhead. It can't be kara cancelled
Not sure if this is new but he has a CL.RH that does two hits.
His Headbutt seems a lot quicker. He doesn't have the visual cue where his feet leave the ground.
EX Headbutt is actually two hits for 180 damage, the first hit though you have to be really close.
His hands only required four button inputs instead of five. Also, his EX Hands had a final SLAP at the end (it's actually his st.mp) that came out on hit OR ON WHIFF that knocked the opponent back full screen (LOL). In the corner, you can follow up with EX Headbutt, EX Buttslam, or Ultra 1.
Also, Jab doesn't go into heavy Hands., and hands has so much recovery that you can't put a s.rh on it even though it's quicker.
He also has a target combo: CL. MP > CL.FP 4 hits, 180 damage, causes soft knockdown and is still in range for s.rh, cl.lp, or the second hit of st.fp. The animation looks like CL.MP which is two hits and CL.FP which is two-hits in this instance, but not by itself.
EX Oicho is actually an attack throw like Ibuki's Raida. the first hit does 55 damage on hit, and is a 3 hit combo for 165. On block it does 0 damage.
Regarding the weird Ken Parry thing in the video:
All of the characters (Chun, Ryu, Ken, Honda, Blanka, Sagat) have this. It's a weird pose that has armor on it (like focus attack dash cancel) but it's also super cancellable.
Sorry for the early morning wall of text.
If no one captures it by the time I come home I'll figure out how to do it .