Why is the PC version of this game still ass? Give me back GFWL!
Haven't touched this game in a long time, but I can hop on for a bitAnyone up for some PSN?
I'm game too. I suck though.
A common thing for close and far punches/kicks to have different animation and frame advantage.
Ok I'm online. You may not see my name so just type it in if you can't seem me. PSN glitch.OK hop on PSN and you can join kevo, fader, and me
Ok I'm online. You may not see my name so just type it in if you can't seem me. PSN glitch.
GGs yall
I been practicing using Juri's pinwheel like a ghetto Bipson Scissor kick. But I ponder if it's futile.
I been practicing using Juri's pinwheel like a ghetto Bipson Scissor kick. But I ponder if it's futile.
I like the buffs to Elena, it makes her footsie game a lot stronger. Thinking of picking her up as my true secondary character.
Elena players, how does she do against Chun? I would think it would maybe be even?
It can work as a surprise chip move every once in a while, but only if its lk, and only if its spaced quite well.
Ultra SF4 is daily deal on Steam now. Best to get it now for those that don't have it.
I don't have too much knowledge on the matchup but here's my thoughts:
-You can keep chun out the air easily with st.mp or early non ex DP's because she's so floaty
-Chun can punish mk/hk lynx tail's with U1
-Elena can't slide under Chun's fireballs because they're too low
-OS Slide can punish Chun's backdash
-Only use healing off of a setup when she has U1 lol
Apart from that, I don't really know much.
I found out something pretty funny with the Elena/Fuerte matchup last night when I was playing an Elf player.
He did backdash on wakeup so often that I stopped trying to OS and just kept sliding on his wakeup. Whenever he'd do a wakeup ex.Q bomb the slide would completely low profile the attack and then he's free to get punished in recovery lol.
Running a ps3 Lobby
Hope you don't mind who I have in the lobby, we play on a stream from time to time.
Hello SSFIV: AE & USFIV players,
Weve received a lot of feedback from the Steam fighting game community regarding network connectivity and performance since SSFIV: AEs migration to Steam. Unfortunately, the 'netcode issue' is a rather complex matter that cannot be exclusively pinned down to the game code or the Steam client.
As some of you have noted, Valve recently made some tweaks to the network API that should help improve matters. However, its not a fundamental fix since Valve cannot make drastic changes to the core P2P network design when there are thousands of other games that depend on it. The development team will continue following up with Steam engineers to identify other solutions that dont require a complete redesign of USFIV's matchmaking/lobby system. We'll keep you posted on our progress.
In the meantime, we recommend Street Fighter players update their Steam client to the latest beta version with the improved P2P netcode. You can opt in to Beta by selecting Settings --> Account --> Beta participation --> Change --> Steam Beta Update. Another tweak that may also help reduce the stalling effect is to reduce the Max pings / minute settings to 1500 or less in the Steam Settings Menu. The option can be found under Settings --> In-Game --> In-Game server browser: Max pings / minute.
Once again, well do our best to keep everyone updated as soon as additional progress is made.
Thank you all for your continued support and patience.
-Capcom Fighting Team
Is it just today? Or through Christmas as well?
The timer says 45:47. I never buy stuff on steam. i am not sure how it works.
So in other words: We'll do anything besides actually redesign our matchmaking to match up with Steam's network design.
You expect them to gut their system like that?
I understand, but I also understand capcom. They probably think it's more trouble than it's worth.
You expect them to gut their system like that?