thelastword
Banned
Right now, the netcode on USF4 is not ideal, it's fine in some matches and atrocious in others. The biggest difference between the xbox and ps3 versions of prior Sf4's was the 1frame of input lag in certain scenarios.Can someone comment on what it means when people are talking about the "PSN lag"?
Is it increased input delay in Ultra, worse netcode, what?
I'm playing the 360 version of USF4, you will have a solid enough match with someone in one instance, challenge them again and it can become riddled with lag and "waiting for player" prompts, it's as if they're trying to compensate for laggy connections, but instead they've made it worse by delaying inputs and freezing play.