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Uncharted 2: Among Thieves | The Official Thread

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msdstc said:
Read the hitboxes man, if you aimed for the head it took the same as it does now. Like I said the game was more about skill and precision before the patch, if you were the better shot you would've won those shotgun matches, I actually enjoy seeing those guys, basically a free kill.
If I was aiming for just the head with an AK I would be unloading a full clip because of all the missed shots. Even with DTI it's not that accurate.
 

msdstc

Incredibly Naive
Zombie James said:
If I was aiming for just the head with an AK I would be unloading a full clip because of all the missed shots. Even with DTI it's not that accurate.

I have a list full of videos on UC that proves otherwise. Controlled bursting and working with recoil does wonders man.
 

Rikyfree

Member
LM4sure said:
I haven't played this game online in a month. Too busy with MW2. Seems like Uncharted 2 multi has gone down the shitter. Might as well sell it at this point as there is no reason to keep it since I've already gotten all the trophies and the multi is now broken.
I recommend trying it first. I love the new patch. The medals, the way they are presented now, is just ace. I love the new sniper and agree with whoever that said it should be singleshot reload now.
 

sankt-Antonio

:^)--?-<
i never understood why people care about headshoots in a 30fps game with autoaim?

that belongs to cs or quake 3 kinda games, this game is about mindless fun...

(in my eyes)
 

Sumasshu

Member
I also hate the auto-shoulder switching.

I think there's a bug with the retaliation medal. Now an afterlife will give you 500 for the afterlife, and the 1000 for the retaliation (so it's even more annoying killing someone in Plunder for $50 only to die by their grenade giving them $1500.) Also, I'm not sure about this, but I think it's also an issue when you're both just shooting each other and both die at the same time -- one of you gets the retaliation medal.

I think it is now harder to throw grenades when you're about to die than it was before... maybe there's more delay between when you're shooting and when you can throw a grenade. If true, this is definitely a good thing! b^_^

Overall I liked the changes. The new medals are awesome. I like the lower health as well. The game is much faster paced now (which understandably, many are not going to like).
 

msdstc

Incredibly Naive
sankt-Antonio said:
i never understood why people care about headshoots in a 30fps game with autoaim?

that belongs to cs or quake 3 kinda games, this game is about mindless fun...

(in my eyes)

it's not about the headshots, it's about who the better player it is. This game may be mindless fun to you, but I enjoyed it competitively. I'm just bitter right now TBH, it's not the same game it was and this caters to the noob players and makes it more mainstream accessible, but I guess that's the way it goes.

Also I have a feeling you have NO idea what you're talking about. Quake3 has NOTHING to do with headshots at all.:lol
 

Scooter

Banned
LM4sure said:
I haven't played this game online in a month. Too busy with MW2. Seems like Uncharted 2 multi has gone down the shitter. Might as well sell it at this point as there is no reason to keep it since I've already gotten all the trophies and the multi is now broken.


lol you play MW2 and you complain about U2's changes? Did you even read the complaints before making your generic negative comment as usual?
 

mr_nothin

Banned
alr1ghtstart said:
please fix this awful auto shoulder switching. If I want to switch shoulders, let me do it. It feels terrible and it glitches some of the levels (you can see through the walls).
Whats this?
 

msdstc

Incredibly Naive
mr_nothin said:
Whats this?

Before the aimer would always come up looking over the same shoulder automatically, now it randomly picks between the two... you can still manually switch it, but it can definitely mess you up.
 

mr_nothin

Banned
msdstc said:
Before the aimer would always come up looking over the same shoulder automatically, now it randomly picks between the two... you can still manually switch it, but it can definitely mess you up.
Awwww thats pretty lame :(
If it's not going to remember which shoulder you had your aim on then it should at least be consistent. Which is how it was before.

Are you sure that it just picks randomly?
 

Killthee

helped a brotha out on multiple separate occasions!
mr_nothin said:
Whats this?
The game now automatically changes the over the shoulder cam depending on where you're standing and sometimes just for the fuck of it. Pre patch, the game would stick to your default when going into over the shoulder mode and if you wanted to switch shoulder you had to click L3 while holding L1. Post patch, if you're close to a wall (and sometimes for no bloody reason) and you hold L1 to aim, it'll automatically switch shoulder for you to give you the best view (i.e. standing close to a wall on your right will automatically switch you to the left shoulder and vice versa). In theory this is pretty cool, best view right? What could possible go wrong? What's happening to me more often than not is that I'm expecting the shoulder cam to be on my right shoulder, but since the game now thinks I'm standing too close to a wall it automatically switches it for me and it completely throws me off and fucks up my kill.

mr_nothin said:
Awwww thats pretty lame :(
If it's not going to remember which shoulder you had your aim on then it should at least be consistent. Which is how it was before.

Are you sure that it just picks randomly?
Its not random, but it feels very much like it. There's no indicator for when it switches for you so if you're standing semi-close to a wall its up in the air on which side you'll get. Worst of it is when it decides to switch for you in the middle of nowhere (that happened to me at least once today).
 

mr_nothin

Banned
Killthee said:
The game now automatically changes the over the shoulder cam depending on where you're standing and sometimes just for the fuck of it. Pre patch, the game would stick to your default when going into over the shoulder mode and if you wanted to switch shoulder you had to click L3 while holding L1. Post patch, if you're close to a wall (and sometimes for no bloody reason) and you hold L1 to aim, it'll automatically switch shoulder for you to give you the best view (i.e. standing close to a wall on your right will automatically switch you to the left shoulder and vice versa). In theory this is pretty cool, best view right? What could possible go wrong? What's happening to me more often than not is that I'm expecting the shoulder cam to be on my right shoulder, but since the game now thinks I'm standing too close to a wall it automatically switches it for me and it completely throws me off and fucks up my kill.
Well does it at least work 95% of the time? If it does then I dont think I'd have a problem with it but I do like being in full control though. I had a problem with the way it originally was but at least it was consistent. Hopefully they change back to being manual and have it to where it remembers what shoulder you were on before.
 

jett

D-Member
wow i was just part of a supremely fucked up glitched game. For each of us it appeared like everyone else was stuck to their spawn points, the only way to kill people was to get them there.
 

msdstc

Incredibly Naive
alr1ghtstart said:
no one complained about this, why screw with it?

That's the question we ask all the time! They've fixed the health and the location of the medals you get, and the leaderboards, and new maps, etc. etc. yet they haven't fixed a damn thing that people really have been complaining about that includes Grenades, overpowered boosters, glitches out of the map, AFK, etc. Why the hell fix the health when even during the experimental weekend, over half the people either disliked it or were indifferent?
 

Killthee

helped a brotha out on multiple separate occasions!
mr_nothin said:
Well does it at least work 95% of the time? If it does then I dont think I'd have a problem with it but I do like being in full control though. I had a problem with the way it originally was but at least it was consistent. Hopefully they change back to being manual and have it to where it remembers what shoulder you were on before.
It works for the most part from what I experienced, but the lack of some sort of cue just messes me up. There's no visual/audio indication of what the game considers too close for it to override your default setting. Right now it feels like I'm taking a gamble on which side the camera is going to be on when I go ots. I'm sure I'll get the hang of it with practice, but right now I hate it and don't know why the hell they changed it when it was fine the way it was.
 
msdstc said:
That's the question we ask all the time! They've fixed the health and the location of the medals you get, and the leaderboards, and new maps, etc. etc. yet they haven't fixed a damn thing that people really have been complaining about that includes Grenades, overpowered boosters, glitches out of the map, AFK, etc. Why the hell fix the health when even during the experimental weekend, over half the people either disliked it or were indifferent?

*BOW* Amen.

Yet Arne will just quote the next person to ask some stupid question like "Anyone else notice they used lower case k/d instead of capitalizing it?" Without explaining why the hell they felt they needed to make these changes without fixing the glaring issues.

Surely he'll make a witty remark about "gmaing = serious business" as he has before but... uh... if it weren't so serious, why make these changes in the first place? Surely something somewhere bothered someone enough to warrant these changes, no? Serious business indeed. Not enough people were playing so they made it casual(er) friendly.
 

Yeef

Member
Just got home from work. About to give it a whirl, but from that PS Forum post it sounds like I'll like MOST of the changes. Seems like most weapons only take one less hit to kill with (which is fine) and leg shots no longer do reduced damage (I have mixed feelings about that). 1-hit sniper rifle sounds annoying, but a good fix could be either make it spawn less frequently just like the other power weapons or greatly decrease the accuracy if you're not scoped in (maybe even make the first second you're scoped in still inaccurate).
 
msdstc said:
That's the question we ask all the time! They've fixed the health and the location of the medals you get, and the leaderboards, and new maps, etc. etc. yet they haven't fixed a damn thing that people really have been complaining about that includes Grenades, overpowered boosters, glitches out of the map, AFK, etc. Why the hell fix the health when even during the experimental weekend, over half the people either disliked it or were indifferent?

I'm also asking this question. People who say ND has done such a good job 'listening to the community' are out of their mind. Every change they've made has been the opposite of what the community asked for, and the things we are asking for (lowered DTI abuse, fix grenades, massive amount of glitching), they've done nothing about.

It seems like they are really trying to fuck up this community.
 

Kittonwy

Banned
msdstc said:
That's the question we ask all the time! They've fixed the health and the location of the medals you get, and the leaderboards, and new maps, etc. etc. yet they haven't fixed a damn thing that people really have been complaining about that includes Grenades, overpowered boosters, glitches out of the map, AFK, etc. Why the hell fix the health when even during the experimental weekend, over half the people either disliked it or were indifferent?

The point is developers do the EXACT OPPOSITE of what GAF asks for so just say the exact opposite.
 

arne

Member
MoonsaultSlayer said:
*BOW* Amen.

Yet Arne will just quote the next person to ask some stupid question like "Anyone else notice they used lower case k/d instead of capitalizing it?" Without explaining why the hell they felt they needed to make these changes without fixing the glaring issues.

Surely he'll make a witty remark about "gmaing = serious business" as he has before but... uh... if it weren't so serious, why make these changes in the first place? Surely something somewhere bothered someone enough to warrant these changes, no? Serious business indeed. Not enough people were playing so they made it casual(er) friendly.


the balance of the MP game didn't feel right to us nor did it feel or sound accessible. the experimental weekend told us it was worthwhile to keep checking that out and tweaking the balance. and this is where we ended up.

glitches - we work on fixing glitches are best we can, when we can, but the nature is that we can't fix it all 100% as people find newer ones or there isn't a fix possible to prevent that in a way that also achieves other things (e.g. doesn't break the game).

we've already worked on the boosters before, and it's not out of the question we wouldn't change them again.

grenades we won't be adjusting anytime soon, as our changes would be far sweeping than immediately apparent and does not take the game where we want it to be.

afk'ers we handled in this glitch, as we're looking for them to be idle and we take them out of the game.

you'll also have to keep in mind for larger changes, especially anything that changes collision or geometry with us, we're looking at at least a month between identifying the change, internal qa, external qa, certification, scheduling and deployment. so, we have been addressing what we can, when we can, and listening to our community to learn what could be adjusted and what needs to be changed. the recent issue with the level reset couldn't have been tackled without the communication we have with our fans.
 
msdstc said:
That's the question we ask all the time! They've fixed the health and the location of the medals you get, and the leaderboards, and new maps, etc. etc. yet they haven't fixed a damn thing that people really have been complaining about that includes Grenades, overpowered boosters, glitches out of the map, AFK, etc. Why the hell fix the health when even during the experimental weekend, over half the people either disliked it or were indifferent?

Exactly. ND seems to be following the exact opposite of what the phrase "It's it's not broken don't fix it" suggests. And while trying to "achieve" that they don't fix what is actually broken like afk and glitches. I haven't tried the patch yet but from the impressions here it seems that I'm not gonna be happy.
 

Razor210

Member
I hear that if you're gone for two minutes during a match, you get kicked now?

Most games have AFK kicking at at least 5 minutes of inactivity. two is ridiculous.
 
arne said:
the balance of the MP game didn't feel right to us nor did it feel or sound accessible. the experimental weekend told us it was worthwhile to keep checking that out and tweaking the balance. and this is where we ended up.

glitches - we work on fixing glitches are best we can, when we can, but the nature is that we can't fix it all 100% as people find newer ones or there isn't a fix possible to prevent that in a way that also achieves other things (e.g. doesn't break the game).

we've already worked on the boosters before, and it's not out of the question we wouldn't change them again.

grenades we won't be adjusting anytime soon, as our changes would be far sweeping than immediately apparent and does not take the game where we want it to be.

afk'ers we handled in this glitch, as we're looking for them to be idle and we take them out of the game.

you'll also have to keep in mind for larger changes, especially anything that changes collision or geometry with us, we're looking at at least a month between identifying the change, internal qa, external qa, certification, scheduling and deployment. so, we have been addressing what we can, when we can, and listening to our community to learn what could be adjusted and what needs to be changed. the recent issue with the level reset couldn't have been tackled without the communication we have with our fans.

Why did the experimental weekend lead you to believe people wanted Crushing difficulty when 60% of the people voted against it?
 

Kittonwy

Banned
fortified_concept said:
Exactly. ND seems to be following the exact opposite of what the phrase "It's it's not broken don't fix it" suggests. And while trying to "achieve" that they don't fix what is actually broken like afk and glitches. I haven't tried the patch yet but from the impressions here it seems that I'm not gonna be happy.

Why don't you try the patch first before deciding whether you're going to be happy or not.
Indifferent2.gif
 
arne said:
the balance of the MP game didn't feel right to us nor did it feel or sound accessible. the experimental weekend told us it was worthwhile to keep checking that out and tweaking the balance. and this is where we ended up.

Is this code for "wasn't simple enough to attract the stupid ones"? If you want to attract the casuals just make the game score porn and reward them for everything, or make a casual mode with the "crushing" difficulty like most people had suggested. But for the love of god don't dumb down the actual gameplay. Guerrilla tried the same shit to appease the CODtards and all they managed to do was lose devoted fans.
 

Kittonwy

Banned
arne said:
the balance of the MP game didn't feel right to us nor did it feel or sound accessible. the experimental weekend told us it was worthwhile to keep checking that out and tweaking the balance. and this is where we ended up.

glitches - we work on fixing glitches are best we can, when we can, but the nature is that we can't fix it all 100% as people find newer ones or there isn't a fix possible to prevent that in a way that also achieves other things (e.g. doesn't break the game).

we've already worked on the boosters before, and it's not out of the question we wouldn't change them again.

grenades we won't be adjusting anytime soon, as our changes would be far sweeping than immediately apparent and does not take the game where we want it to be.

afk'ers we handled in this glitch, as we're looking for them to be idle and we take them out of the game.

you'll also have to keep in mind for larger changes, especially anything that changes collision or geometry with us, we're looking at at least a month between identifying the change, internal qa, external qa, certification, scheduling and deployment. so, we have been addressing what we can, when we can, and listening to our community to learn what could be adjusted and what needs to be changed. the recent issue with the level reset couldn't have been tackled without the communication we have with our fans.

You'll notice that the typical response will always be either "you guys should have fixed that long ago" to "omg u guyz broken teh game im done", there's no need to get upset.

That's not to say I think the game really needed all those changes, right now I have to adapt to all those changes from the extra recoil to the lower health which basically favors a more conservative/high-ground gameplay style than run-and-gun. On the other hand I like the fact that when I get the jump on someone I have a better chance of finishing him off before I either lose the target or someone finishing what I started.
Indifferent2.gif
 

mr_nothin

Banned
CartridgeBlower said:
I'm also asking this question. People who say ND has done such a good job 'listening to the community' are out of their mind. Every change they've made has been the opposite of what the community asked for, and the things we are asking for (lowered DTI abuse, fix grenades, massive amount of glitching), they've done nothing about.

It seems like they are really trying to fuck up this community.
We may dislike the changes but to say they havent listened to the community is going way overboard. Arne has given us info about the game (changes, patches, additions) countless times. He tries to keep us informed as much as he can and as much as he is allowed. It's not like he's the Boss of everything and he can just let us know everything that we want to know. Most of you dont know what goes on behind the scenes. They can only listen to so much feedback. Their objective at the end of the day is to get their game out to as many people as possible. They have to find a compromise between what ppl want to play and how they want their game...not an easy balance.

I complain about certain changes and I disagree with alot of the direction that has been taken. But the majority has spoken (even if the majority is a buncha dumb ppl that want every game to play the same way). They have to try to increase their fanbase any way they can.

With that said...I still think applying these major changes MONTHS after everyone has been playing with the original settings is pretty dumb. They've kind of turned their back on a lot of their "hardcore" fanbase with this. They thought it was not accessible as it needed to be, but dont you think it's a little late to try to make the game accessible? Why not make it it's own playlist or have a "beginners arena". Hell, what I would have recommended (since we've been forced fed this) would have been to apply this to the regular playlists and leave it how it was in the ranked section.

It's not like this is a minor tweak or fix. It's a retooling of the core mechanics. It really seems like something that would be decided during a beta phase and not months after release. Or at least save it for the next game or introduce it in a new mode. Comes off as a little amateurish.
 
Kittonwy said:
Why don't you try the patch first before deciding whether you're going to be happy or not.
Indifferent2.gif

Because I played extensively during the experimental weekend and I hated it, and from what I gathered from the impressions it's pretty similar. Anyway I'll be home in a few hours and I'll try it.
 
fortified_concept said:
Is this code for "wasn't simple enough to attract the stupid ones"? If you want to attract the casuals just make the game score porn and reward them for everything, or make a casual mode with the "crushing" difficulty like most people had suggested. But for the love of god don't dumb down the actual gameplay. Guerrilla tried the same shit to appease the CODtards and all they managed to do was lose devoted fans.

This reminds me of what happened to Killzone 2, too.

This CoD affect is getting pretty crazy. It's literally spilling over into almost every other online game at this point. It was a pioneer, no doubt, but I don't necessarily think that style fits for all shooters.
 

Kittonwy

Banned
fortified_concept said:
Is this code for "wasn't simple enough to attract the stupid ones"? If you want to attract the casuals just make the game score porn and reward them for everything, or make a casual mode with the "crushing" difficulty like most people had suggested. But for the love of god don't dumb down the actual gameplay. Guerrilla tried the same shit to appease the CODtards and all they managed to do was lose devoted fans.

How did Guerilla manage to do that when their "devoted fans" basically moved on to MW2 without major damage tweaks?

Even with the patch Uncharted 2 does not play like COD.
 

Kittonwy

Banned
CartridgeBlower said:
This also reminds me of what happened to Killzone 2.

Who the fuck are you? I've never seen you play Uncharted 2 or Killzone 2, you just all of sudden pop up all over the fucking place after they've announced the patch.
Indifferent2.gif
 

arne

Member
CartridgeBlower said:
Why did the experimental weekend lead you to believe people wanted Crushing difficulty when 60% of the people voted against it?


That's not what happened and those aren't the survey results. We took the results exactly as they were asked, 5 questions on the own.

Of those 5 questions, 1 question was definitively the most popular choice.

As much as you'd like to see it any other way, any other interpretation is setting up a strawman argument for the basis of lending weight to your argument.
 

mr_nothin

Banned
Kittonwy said:
Who the fuck are you? I've never seen you play Uncharted 2 or Killzone 2, you just all of sudden pop up all over the fucking place after they've announced the patch.
Indifferent2.gif
:lol :lol

Kittonwy said:
How did Guerilla manage to do that when their "devoted fans" basically moved on to MW2 without major damage tweaks?

Even with the patch Uncharted 2 does not play like COD.
You know what they mean! Taking 2-3 shots to die is "playing like COD". I hate that :(
I hate the way this gen is going. "In and Out" gameplay styles/modes (MatchMaking), taking away dedicated servers wtf, Kill/Kill/Kill/Die/Die/Kill/Die/Kill/Die/Die/Die mentality. It's affecting every mode in just about every console game. People have a "i just wanna kill stuff" deathmatch mindset when it comes to any game on any mode. Capture the treasure? Capture the flag? WTF IS THAT?! KILLIN BITCHES IS WHAT I DOES!

Battlefield Bad Company 2 isnt so bad. It was at 1st but you started to see people getting out of that mentality and start doing objectives. But you'll still see snipers and campers completely ignore when a bomb has been planted and will just sit there trying to get more kills instead of defusing the freaking bomb.

Loudninja said:
I don't get the Killzone 2 talked still plays the same to me and I played it ALOT.
You should know!

-1st off...invincibility upon spawning. Put it in! NO WAIT! Take it out! (should have just been applied to the main bases only)

-Airbots not strong enough? PUMP THEM BITCHES UP! Too much? Oh crap, tone that shit down!

-Auto-aim? what's that? Ohhhh so you want it in? Ok here you go. Not enough? awww, throw in some more + precision aiming so you can get that insta kill you've been craving.

-They took out the quick-aim when you pressed L1.

It's more stuff but thats the jist
 
CartridgeBlower said:
Why did the experimental weekend lead you to believe people wanted Crushing difficulty when 60% of the people voted against it?

What are you talking about?

chart.png


According to the poll results, 72% (4270 votes) loved Crushing health or wanted to give it it's own playlist. Only 23% (1374 votes) either didn't like it at all or thought it was too much.
 

mr_nothin

Banned
Zombie James said:
What are you talking about?

chart.png


According to the poll results, 72% (4270 votes) loved Crushing health or wanted to give it it's own playlist. Only 23% (1374 votes) either didn't like it at all or thought it was too much.
With "Give it it's own playlist" being so close to "Love it".....it would seem that the viable option would be to give it it's own playlist. I dont think that people just wanted the idea turned away completely but they also didnt want it applied globally. The difference is only about 400 people
 
I downloaded the patch and played some Deathmatch games today. I don't mind the lowered health really at all. I like that it makes the rounds go faster. There are some things I don't like. One of them is how if you get a medal after you die, it's hidden by the scoreboard. That doesn't look good at all. The other thing is how the over-the-shoulder view can change sometimes. It totally makes me lose focus, and I don't like it. Besides that, I love that they added new medals. I love where they put them as well. Maybe getting rid of the scoreboard when you die would be the best fix for after death medals. Leaving the scoreboard until after the round is over would be a great thing to do. So, yeah, overall, I say good patch. I don't play any other playlists besides Deathmatch and co-op, so I can't say how the new patch effects those gametypes, but it's a pretty good patch, with only two things that I can find wrong with it. :)
 

arne

Member
mr_nothin said:
With "Give it it's own playlist" being so close to "Love it".....it would seem that the viable option would be to give it it's own playlist. I dont think that people just wanted the idea turned away completely but they also didnt want it applied globally. The difference is only about 400 people


It's own playlist was seriously considered as a result of our poll. With equal weight to a global change (which aren't the same adjustments as that weekend, keep in mind).

What happened in TU 1.05 is where we netted out for a variety of reasons.
 
Kittonwy said:
Who the fuck are you? I've never seen you play Uncharted 2 or Killzone 2, you just all of sudden pop up all over the fucking place after they've announced the patch.
Indifferent2.gif

:lol :lol :lol

You're quite the protective fanboy, aren't you?

They release a patch to a popular game and you don't expect new people to come in and talk about it? Sorry to break it to you, but this isn't your thread, this ain't your game, and this isn't your forum. I've posted in this thread plenty of times, just not in the past few weeks. But the patch has people talking about the game again.

Crazy, I know.

Seriously, do you realize how dweeby you come off?
 
Zombie James said:
What are you talking about?

chart.png


According to the poll results, 72% (4270 votes) loved Crushing health or wanted to give it it's own playlist. Only 23% (1374 votes) either didn't like it at all or thought it was too much.

Giving it it's own playlist is not the same as making it mandatory across all playlists. As others have pointed out, you could read this data a bunch of different ways. As is always the problem with polls like this, and then making changes to the community based on these.

It's not an accurate poll because of the 'give it it's own playlist' option. If they didn't have this, it would have been interesting to see where those votes would have fallen. Me, and a few others, think they would have split more in favor of 'not liking it.' But maybe that's just conjecture.
 

mr_nothin

Banned
arne said:
It's own playlist was seriously considered as a result of our poll. With equal weight to a global change (which aren't the same adjustments as that weekend, keep in mind).

What happened in TU 1.05 is where we netted out for a variety of reasons.
I havent even given it a proper playthrough yet so I can only speak from limited experience. I'm sure a lot of what has been implemented is something you guys have wanted for a while now.
 

arne

Member
CartridgeBlower said:
Giving it it's own playlist is not the same as making it mandatory across all playlists. As others have pointed out, you could read this data a bunch of different ways. As is always the problem with polls like this, and then making changes to the community based on these.

There's only one way to read this data, really, and that is that one choice was definitively in the majority. Again, anything otherwise is using the data to create the grounds to support a strawman argument.

Besides, there was a whole slew of other reasons anyway, this was just the results of one poll. It was very informational for us, and we had to share the results with our community. but it was not the only, or definitive reason, to pursue the balancing of our multiplayer in the fashion that we did.
 

msdstc

Incredibly Naive
Look Arne I greatly appreciate everything you guys have done, and I'm sure this patch was done out of good, the problem is it seems like a sell out sort of move. How the hell does making hitting somebody in the legs the same as a headshot balance out a game? It just makes it so that those who can't aim can dominate as much as the people who actually took time to learn.
 

Levi

Banned
People who haven't played since 1.05 and people who've only played a few rounds coming here to attack ND and make pretend threats about "quitting the game" make me laugh. Patch has been up less than day. Calm the fuck down. If you guys played as much as you bitched you might be used
to the changes by now.

Seems there is an undocumented change to clan tags-now they say "checking" after you change them.

Patch also broke all my DLC-had to redownload Navarro, Heroes, Gold Guns, and Revenge (which doesn't do anything for me but I still grabbed it again anyway).
 
VsRobot said:
People who haven't played since 1.05 and people who've only played a few rounds coming here to attack ND and make pretend threats about "quitting the game" make me laugh. Patch has been up less than day. Calm the fuck down. If you guys played as much as you bitched you might be used
to the changes by now.

Seems there is an undocumented change to clan tags-now they say "checking" after you change them.

Patch also broke all my DLC-had to redownload Navarro, Heroes, Gold Guns, and Revenge (which doesn't do anything for me but I still grabbed it again anyway).

I just had a game where I went 20-6 and had the highest kd ratio and most kills on both teams. Point being -- there's not much to get used to, the game is just flat-out easier now than it was before.

And I think it's the people with actual 'skill' that don't like these changes. People who camp, people who snipe, people who can't properly aim towards the head, people who toss grenades from cover over and over and over again...they are the people who are going to love these changes.

Have you seriously played Plunder since the patch? NO ONE GOES FOR THE TREASURE. It's now just as broken as any objective mode in CoD. And that's what's pissing people off. They came to play Uncharted 2 to get away from that type of selfish play. Yet now it's breaking out in droves in UC2 due to the lowered health.

Time will tell, for sure. But I think the people complaining (myself included) have legitimate reasons for why they don't like the changes, or the fact that ND even felt the need to make them in the first place.
 

Owzers

Member
msdstc said:
Look Arne I greatly appreciate everything you guys have done, and I'm sure this patch was done out of good, the problem is it seems like a sell out sort of move. How the hell does making hitting somebody in the legs the same as a headshot balance out a game? It just makes it so that those who can't aim can dominate as much as the people who actually took time to learn.

I'm pretty bad at aiming with the analog stick, there is only so much "learning" that can be done. I've still been doing quite well for not being able to aim just by using decent flanking and cover tactics....and using my teammates as bait. I played a several matches today with the update and it's okay. Sometimes i liked the auto-shoulder switch, sometimes i didn't. The lowered health for a kill is....different. Down the Irons needs to be adjusted so bullets don't curve over cover, i really hate thinking i'm safe behind cover only to die.

I still haven't played Killzone 2 yet, i just bought it from Gamefly. It sounds like no one plays that game anymore?
 

msdstc

Incredibly Naive
sillymonkey321 said:
I'm pretty bad at aiming with the analog stick, there is only so much "learning" that can be done. I've still been doing quite well for not being able to aim just by using decent flanking and cover tactics....and using my teammates as bait. I played a several matches today with the update and it's okay. Sometimes i liked the auto-shoulder switch, sometimes i didn't. The lowered health for a kill is....different. Down the Irons needs to be adjusted so bullets don't curve over cover, i really hate thinking i'm safe behind cover only to die.

I still haven't played Killzone 2 yet, i just bought it from Gamefly. It sounds like no one plays that game anymore?

That's the point aiming is simple now... easy game. Also there's plenty of learning it takes a long time, but you get better with time.

CartridgeBlower said:
I just had a game where I went 20-6 and had the highest kd ratio and most kills on both teams. Point being -- there's not much to get used to, the game is just flat-out easier now than it was before.

And I think it's the people with actual 'skill' that don't like these changes. People who camp, people who snipe, people who can't properly aim towards the head, people who toss grenades from cover over and over and over again...they are the people who are going to love these changes.

Have you seriously played Plunder since the patch? NO ONE GOES FOR THE TREASURE. It's now just as broken as any objective mode in CoD. And that's what's pissing people off. They came to play Uncharted 2 to get away from that type of selfish play. Yet now it's breaking out in droves in UC2 due to the lowered health.

Time will tell, for sure. But I think the people complaining (myself included) have legitimate reasons for why they don't like the changes, or the fact that ND even felt the need to make them in the first place.

Exactly I just went 56-8:lol :lol just was mowing down the entire team on fort... which by the way 2 of them were glitching out of the map on the other team.
 
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