the balance of the MP game didn't feel right to us nor did it feel or sound accessible. the experimental weekend told us it was worthwhile to keep checking that out and tweaking the balance. and this is where we ended up.
glitches - we work on fixing glitches are best we can, when we can, but the nature is that we can't fix it all 100% as people find newer ones or there isn't a fix possible to prevent that in a way that also achieves other things (e.g. doesn't break the game).
we've already worked on the boosters before, and it's not out of the question we wouldn't change them again.
grenades we won't be adjusting anytime soon, as our changes would be far sweeping than immediately apparent and does not take the game where we want it to be.
afk'ers we handled in this glitch, as we're looking for them to be idle and we take them out of the game.
you'll also have to keep in mind for larger changes, especially anything that changes collision or geometry with us, we're looking at at least a month between identifying the change, internal qa, external qa, certification, scheduling and deployment. so, we have been addressing what we can, when we can, and listening to our community to learn what could be adjusted and what needs to be changed. the recent issue with the level reset couldn't have been tackled without the communication we have with our fans.