Man this game is a step back from U2, but I must admit I can't stop being impressed by the facial animations. It's definitely some of the best I've ever seen in a game this side of L.A. Noire. And this might be more artistically impressive considering the two methods used in each of these games.
The part where Victor says <Chap 3>
"Look, kid, a client wants something, and I get it... I don't ask any questions."
is a bit of a magnificent facial animation work that demands praise.
Other than that, the game is still what it is, but now with shooting quirks U2 didn't have and even more hand holding if that was possible.
I got the same tv and love it, played the beta in 3d and the depth was great. It does decrease the visuals but looks good. Pick up god of war psp remakes if you wanna see the best 3d
Just finished it. It took just under 8 hours to complete on Normal for me and that's with having to replay certain points in the game countless times.
For me, this is the weakest of the three games. Like I've said before, the story is great, the dialogue and acting are brilliant, but the gameplay leaves A LOT to be desired.
I see the aiming issue has its own thread now so I won't go into that. However, there is so much else that is wrong with this game. First of all, why are there so few puzzles in an Uncharted game? Most of Drake's Deception consists of shooting galleries that are reminiscent of Killzone 2's final battle. Frustrating beyond belief to deal with wave after wave of enemies without feeling like you're progressing. The
Ship Graveyard level is terrible for this
and there are quite a few other spots that are equally as frustrating.
What bugs me most however is that the AI knows its nearly invincible and therefore doesn't give a fuck that it's walking into the middle of a fire fight so that it can shoot at you with a shotgun at point blank range.
I love the idea of cover-based combat. Epic did a brilliant job with it in Gears 3, but the AI in Uncharted 3 makes the experience tiresome. They're obviously built to flank but the big problem is that they don't earn their ground. Instead of working from cover to cover, the AI knows that it's a bullet sponge and just sidles up beside you for the kill whilst other enemies throw grenades at you and fire RPGs. It looks terrible. If the aiming was made more difficult to make the game more realistic, I understand that, but you need to change up the AI too. It needs to give a damn if a buddy is in the line of fire. It shouldn't think that walking out in the middle of a fire fight is a good idea. All this shit needs to be tweaked. I found it frustrating in Uncharted 1, and surprisingly Uncharted 2 did a good job of balancing that shit, but Uncharted 3 is just frustrating as fuck.
The new melee combat was surprisingly good but not as good as what we got in Arkham City just a few weeks ago. Last chapter spoilers:
I also loved seeing that it played into the last fight with Talbot. This was my favourite Uncharted final boss fight. Too bad the shitty aiming also played a factor. Killed the final "shot" for me.
I love the concept of Uncharted but they need to take an extra year on the next console release to get this shit right. If it's next-gen, dump the bullet sponges and work on the AI team dynamic. Let the difficulty come from a smart AI instead of a dumb one that just knows it takes 30 bullets to die.
For the brilliant dialogue, beautiful graphics and attention to detail, plus the superb acting - this game gets a 10 in my books. However, dump in all the shit above and it deserves a 7/10.
What bugs me most however is that the AI knows its nearly invincible and therefore doesn't give a fuck that it's walking into the middle of a fire fight so that it can shoot at you with a shotgun at point blank range.
I had regularly dudes walking up to me every so often. Especially later in the game. That caught me a bit off guard as I don't recall seeing that in UC2 or 1 at all. But there were a few times when they'd be moving up along with the bullet proof vest dudes. The difference with the vest dudes is that they don't take cover at all while the regular guys will take cover every so often. Still, they would walk out into a fire fight way too often for my liking.
Haha, I thought wow they really have him casted as one of the character but when I checked the credit / voice actor it wasn't him. The character even looks and sounds like
I'm looking forward to someone making a comprehensive list of stuff that was borrowed from Last Crusade. There were a lot of similar set pieces and scenes.
I had regularly dudes walking up to me every so often. Especially later in the game. That caught me a bit off guard as I don't recall seeing that in UC2 or 1 at all. But there were a few times when they'd be moving up along with the bullet proof vest dudes. The difference with the vest dudes is that they don't take cover at all while the regular guys will take cover every so often. Still, they would walk out into a fire fight way too often for my liking.
I haven't finished the game yet. Yes, they will take advantage of the situation especially if you stop shooting.
Generally I run all over the place to distract and redirect the enemies (Keep moving). If I use stealth, the game will drop me more grenades, ammo and better weapons.
However, there is so much else that is wrong with this game. First of all, why are there so few puzzles in an Uncharted game? Most of Drake's Deception consists of shooting galleries that are reminiscent of Killzone 2's final battle.
Ok, was it just me or did anyone else not even see or use a single AK during the entire SP campaign? Its all KAL7 and M9s with the occasional GAL thrown in?
I love the idea of cover-based combat. Epic did a brilliant job with it in Gears 3, but the AI in Uncharted 3 makes the experience tiresome. They're obviously built to flank but the big problem is that they don't earn their ground. Instead of working from cover to cover, the AI knows that it's a bullet sponge and just sidles up beside you for the kill whilst other enemies throw grenades at you and fire RPGs. It looks terrible. If the aiming was made more difficult to make the game more realistic, I understand that, but you need to change up the AI too. It needs to give a damn if a buddy is in the line of fire. It shouldn't think that walking out in the middle of a fire fight is a good idea. All this shit needs to be tweaked. I found it frustrating in Uncharted 1, and surprisingly Uncharted 2 did a good job of balancing that shit, but Uncharted 3 is just frustrating as fuck.
I completely agree with this. Granted, I'm only up to chapter 8, but I've already had a few firefights where the enemy just runs between cover with no real plan (and sometimes, exactly as you're saying, they run right up to you and rely on the fact that it takes a few shots to kill them). It's especially bad if you don't sit back. If you move into the middle of one of the firefight arenas, it seems to confuse the AI and you end up with some pretty ridiculous looking behavior.
My other problem with the game (and I know these have been mentioned) are the chase sequences (always identifiable by when the camera is suddenly ahead of you looking back). They're frustrating and usually end up being exercises in memorization. I've had three of them so far, and while they're certainly spectacular, they're not much fun from a gameplay perspective. I know arne talked about the goal of not taking away player control, and how they felt these were preferable to cutscenes, but the problem I have is while they haven't taken away control, they've taken away choice.
All three of the sequences I've been through are exercises in figuring out the pattern the developer wants you to follow, and any deviation from this path usually ends in death. Combine this with a camera angle that's more about making things look good than actually giving you a sense of where you're going, and it gets annoying pretty fast. Additionally, the controls, which always lean a little in the animation priority direction get to be an impediment in some of these sequences.
Neither one of these problems is enough to really drag the game down yet. I love the writing in this series, and this game is no exception. The presentation and polish are top notch, and the dialogue and voice acting are as good or better than any game out there. The traversal gameplay is still fun, and while I don't think the combat is a particular strength of the game, the new melee stuff helps make it a bit more interesting. Overall, I'm definitely enjoying the game, but I definitely have a few issues with it.
Ok, was it just me or did anyone else not even see or use a single AK during the entire SP campaign? Its all KAL7 and M9s with the occasional GAL thrown in?
Ok, was it just me or did anyone else not even see or use a single AK during the entire SP campaign? Its all KAL7 and M9s with the occasional GAL thrown in?
Certain weapons aren't listed because they're so common, I think the Para 9 is another one not listed. Nonetheless, the AK-47 is pretty frequent up till about Chapter 12.
Certain weapons aren't listed because they're so common, I think the Para 9 is another one not listed. Nonetheless, the AK-47 is pretty frequent up till about Chapter 12.
I completely agree with this. Granted, I'm only up to chapter 8, but I've already had a few firefights where the enemy just runs between cover with no real plan (and sometimes, exactly as you're saying, they run right up to you and rely on the fact that it takes a few shots to kill them). It's especially bad if you don't sit back. If you move into the middle of one of the firefight arenas, it seems to confuse the AI and you end up with some pretty ridiculous looking behavior.
Hmm... I passed the entire location in Chapter 8 and beyond. I haven't seen them running between covers with no real plans yet. They usually move towards me, or open fire from far.
Since Nate also takes a few shots to kill, I also run towards them and try to melee them to death behind a wall or around a corner (to avoid fire). It's ok to melee more than 1 dude at the same time too.
I noticed that Nate is pretty good at it. In U2, the shotgun dude is near invincible if you try to melee him. The same goes for the shield guy.
But stealth is still the best though, to prune the numbers down before all hell breaks lose.
Just finished the supposedly most toughest shootout on crushing on chapter 11/12, cry moar aiming whiners. On normal I did most of it on stealth, but on crushing I went all rambo, moving around and taking cover intelligently. Boom. It's pretty cool having such a big playground in an Uncharted game, although finding treasure in this thing is going to be pain.
And enemies really aren't bullet sponges, 3-4 bullets and they're dead. Uncharted 3 has the easiest cannon fodder of the entire franchise.
The best thing about this game being a full retail release now is that there is a much larger group of people failing to comprehend how chain reaction is supposed to work.
ND please take note of my play though, I'm not nuts, literally there was no AKs in the entire game. I'm trying to take long range shots with the KAL7 and it fucking screwed up my experience. I hate that I had to play it first that way. It may be a very small group of people getting this issue, but I did have it. Now I can see why I thought everyone was bullet sponges.
NOTE: I pick an individual chapter and it shows up.
I love the nitpicking Sully and Nathan do, like a married couple, even an example of Indy and Shortround. The charm in the characters is something not found in hardly any games this generation.
Played more and I'm still not really loving it, it's good at times, tedious at others and just boring in between. I never imagined I'd like it less than UC2, but right now it's not even close. I do like that the puzzles are much better though. I don't know if I'll see the campaign thru, but I know I'm going to give the co-op a good running so there's that.
Also, while I love this collectors edition, it's going to get fucked up in a short amount of time I imagine, I should have bought the normal version.
ND please take note of my play though, I'm not nuts, literally there was no AKs in the entire game. I'm trying to take long range shots with the KAL7 and it fucking screwed up my experience. I hate that I had to play it first that way. It may be a very small group of people getting this issue, but I did have it. Now I can see why I thought everyone was bullet sponges.
NOTE: I pick an individual chapter and it shows up.
ND please take note of my play though, I'm not nuts, literally there was no AKs in the entire game. I'm trying to take long range shots with the KAL7 and it fucking screwed up my experience. I hate that I had to play it first that way. It may be a very small group of people getting this issue, but I did have it. Now I can see why I thought everyone was bullet sponges.
NOTE: I pick an individual chapter and it shows up.
I spend a lot of time just admiring the scenery and graphics. The lighting!! OMFG, THE LIGHTING!! What manner of sorcery is this?!?! It's witchcraft, I tell ya!!
played off as a cockney thug because he's a big guy but later on we see him being scared and as knowledgeable and excited about ancient scripts as Drake
I spend a lot of time just admiring the scenery and graphics. The lighting!! OMFG, THE LIGHTING!! What manner of sorcery is this?!?! It's witchcraft, I tell ya!!
Just finished it. It took just under 8 hours to complete on Normal for me and that's with having to replay certain points in the game countless times.
For me, this is the weakest of the three games. Like I've said before, the story is great, the dialogue and acting are brilliant, but the gameplay leaves A LOT to be desired.
I see the aiming issue has its own thread now so I won't go into that. However, there is so much else that is wrong with this game. First of all, why are there so few puzzles in an Uncharted game? Most of Drake's Deception consists of shooting galleries that are reminiscent of Killzone 2's final battle. Frustrating beyond belief to deal with wave after wave of enemies without feeling like you're progressing. The
Ship Graveyard level is terrible for this
and there are quite a few other spots that are equally as frustrating.
What bugs me most however is that the AI knows its nearly invincible and therefore doesn't give a fuck that it's walking into the middle of a fire fight so that it can shoot at you with a shotgun at point blank range.
I love the idea of cover-based combat. Epic did a brilliant job with it in Gears 3, but the AI in Uncharted 3 makes the experience tiresome. They're obviously built to flank but the big problem is that they don't earn their ground. Instead of working from cover to cover, the AI knows that it's a bullet sponge and just sidles up beside you for the kill whilst other enemies throw grenades at you and fire RPGs. It looks terrible. If the aiming was made more difficult to make the game more realistic, I understand that, but you need to change up the AI too. It needs to give a damn if a buddy is in the line of fire. It shouldn't think that walking out in the middle of a fire fight is a good idea. All this shit needs to be tweaked. I found it frustrating in Uncharted 1, and surprisingly Uncharted 2 did a good job of balancing that shit, but Uncharted 3 is just frustrating as fuck.
The new melee combat was surprisingly good but not as good as what we got in Arkham City just a few weeks ago. Last chapter spoilers:
I also loved seeing that it played into the last fight with Talbot. This was my favourite Uncharted final boss fight. Too bad the shitty aiming also played a factor. Killed the final "shot" for me.
I love the concept of Uncharted but they need to take an extra year on the next console release to get this shit right. If it's next-gen, dump the bullet sponges and work on the AI team dynamic. Let the difficulty come from a smart AI instead of a dumb one that just knows it takes 30 bullets to die.
For the brilliant dialogue, beautiful graphics and attention to detail, plus the superb acting - this game gets a 10 in my books. However, dump in all the shit above and it deserves a 7/10.
This thread has made for an interesting read. Easily the most divisive game in the franchise. Seems to be a LOT of disappointment in the title (to go along with the expected praising). I think I'll finally get started playing tomorrow, so Im curious to see where I'll land in the spectrum.
Yeah, so far it's somewhere between U1 and U2 for me. Like U1, it has more enemies and aggressive ones too (May be problematic later ?). Like U2, the set pieces are more interactive and gorgeous.
But in U3, they add more interaction with the enemies during encounter too. It doesn't play like a shooter for me so far. I only shoot like 1/3 of the time, relying mostly on moving and melee.