It's a damn beautiful game, as is. One of THE most beautiful games, ever.Yoshichan said:Yeah I guess you're right... but what about motion blur? Can you really notice the difference ._.?
Thank you so much, then it's settled - playing it in an hour or two!BocoDragon said:It's a damn beautiful game, as is. One of THE most beautiful games, ever.
I imagine the reinstatement of motion blur would look wonderful... but you shouldn't worry about this affecting the amazing visuals.
In short: GAF is not wrong about aiming/motion blur.. They might improve the game. But as is, it's a fine title. Don't give into the idea that it's "broken/you must wait for a patch". That's not quite what's going on here. GAF wants an alteration of (perhaps) poor creative decisions: they haven't identified bugs.
Sully, kick her out and shut the door! We're safer in here.Loudninja said:I would like to see a prison level for UC4, that would be interesting.
NiceYoshichan said:Thank you so much, then it's settled - playing it in an hour or two!
sea, underwater levelLoudninja said:I would like to see a prison level for UC4, that would be interesting.
What woudl you guy like to see next?
You are being too harsh on Drake. In Uncharted 1 Elena is the one pushing Drake to continue if I remember correctly when halfway through Drake gets cold feet. In Uncharted 2 after the train Drake again wants to walk away but Elena will have none of it and pushes him to stop Zoran Lazarevic which he does but Elena was largely responsible for Drake doing it.PaddyOCanager said:My ultimate point is that Drake does not change, and that's why I'm disappointed. If the next "great treasure hunt" comes along (i.e. UC4), he'll walk away from Elena again and drag Sully along. That final scene/speech from Sully was unconvincing to me because of Drake's aforementioned behavior.
BocoDragon said:I personally forgive the emphasis on melee quite a bit, as it's clearly meant to fulfill the fantasy of this scene:
The thing about Indiana Jones fights is that they were gritty, back and forth, and brutal. Nothing was supposed to be 'slick' about them at all... just duking it out, back 'n forth. Both fighters are gonna get their share of ugly blows. There's supposed to be something a little clumsy about all the hits - this isn't highly skilled martial arts. I kinda think a bit of "aggressively mashing attack button" is appropriate to capture the feel of those fights.
If you want clean gunplay and slick tactics... it will be frustrating... but I personally think it plays into the Indy Jones simulation that Uncharted was always meant to be.
I'm sure it could be done better. "Batman Arkham-style", etc. But I see what they were going for from an "experience" point of view.
Trick_GSF said:I forgot to mention earlier about these dudes in London. I noticed them on my first playthrough, and didn't get a good look but thought they was strange.
Then I saw this image (from ND Forums).
I also recall them vanishing into fog. I don't know if they can be killed?
So, what are they, dudes with funny hats on or some spooky supernatural fellas?
BocoDragon said:I personally forgive the emphasis on melee quite a bit, as it's clearly meant to fulfill the fantasy of this scene:
http://i690.photobucket.com/albums/vv262/neurotic_roommate/fight.jpg[/IMG[/QUOTE]
Gameplay comes first.
Melee taking such a long time to execute makes it a death trap in firefights, especially with these big grunts. Whatever they tried to execute on a specific functional/instance level just broke the flow with the bigger picture -- i.e. shitty game design.
BocoDragon said:It's a damn beautiful game, as is. One of THE most beautiful games, ever.
I imagine the reinstatement of motion blur would look wonderful... but you shouldn't worry about this affecting the amazing visuals.
In short: GAF is not wrong about aiming/motion blur.. They might improve the game. But as is, it's a fine title. Don't give into the idea that it's "broken/you must wait for a patch". That's not quite what's going on here. GAF wants an alteration of (perhaps) poor creative decisions: they haven't identified bugs.
ViewtifulJC said:The Elbow Drop on enemies may be my favorite melee attack. That and the dropkick
BeautifulMemory said:I still say my favorite moment of the franchise is the UC2 building/helicopter.
I don't entirely disagree.. I just fully appreciate what they were going for. Nate is that kind of duke-it-out gritty hero.hsukardi said:Gameplay comes first.
Melee taking such a long time to execute makes it a death trap in firefights, especially with these big grunts. Whatever they tried to execute on a specific functional/instance level just broke the flow with the bigger picture -- i.e. shitty game design.
BocoDragon said:I don't entirely disagree.. I just fully appreciate what they were going for. Nate is that kind of duke-it-out gritty hero.
And I will tell you that I, personally, was thrilled emotionally by those melee sequences.. Even as I can appreciate that such sequences might not gel with the tastes of others. It is, essentially mashing buttons and waiting for QTE prompts..
Hopefully we can see interesting developments in melee combat in future titles, Uncharted or otherwise.
BeautifulMemory said:I got tired of it because there's no variation and it's always the same enemies that you need to use them on. So really, once it gets started, it's just a matter of when it ends --- not how or by what.
Pranay_ said:I enjoyed using melee during the gun fights it was enjoyable.
BeautifulMemory said:I got tired of it because there's no variation and it's always the same enemies that you need to use them on. So really, once it gets started, it's just a matter of when it ends --- not how or by what.
BeautifulMemory said:Then that's how I get killed =( As in, I melee, then I become exposed, then enemies rain their bullets on me
BeautifulMemory said:I got tired of it because there's no variation and it's always the same enemies that you need to use them on. So really, once it gets started, it's just a matter of when it ends --- not how or by what.
its not that hard if you know what to doBeeDog said:The encounters on the ship are fuck-hard; I don't remember having this many issues on Crushing in UC2.
UC 1 = DAT JUNGLELoudninja said:I would like to see a prison level for UC4, that would be interesting.
What would you guy like to see next?
PaddyOCanager said:Sully questions Drake's motives, Drake blows him off. Chloe tells him to stop, he blows her off. Elena tells him to stop, yet Drake blows her off - she gives a whole speech about it in that one tomb. She even asks him to stop for Sully, because Sully will follow Drake to the end - yet he brushes that off and Sully gets captured. What is his driving force for most of the game? The hunt, nothing more and he doesn't stop to consider anyone else until Sully gets captured.
Then he suddenly 'cares' about Elena and tells her to stop following at the airport. Wait a minute, didn't she get blown up by a goddamn grenade in the last game and nearly die? You'd think that would have been enough to not involve her at all in this right? Yet he uses her to sneak illegally into the country, fight hordes of soldiers, and break into a secured airport. Deep connection? From my understanding, he walked away from her to go treasure hunting in the first place. Oh and you completely misinterpreted my point about the reward, that's not what I meant at all.
My ultimate point is that Drake does not change, and that's why I'm disappointed. If the next "great treasure hunt" comes along (i.e. UC4), he'll walk away from Elena again and drag Sully along. That final scene/speech from Sully was unconvincing to me because of Drake's aforementioned behavior.
I say put Drake in Africa and get chased by lionsreptilescorpio said:UC 1 = DAT JUNGLE
UC 2 = DAT SNOW
UC 3 = DAT SAND
The next step HAS to be Nathan Drake, inside a volcano, trying to find the lost treasure of Doom Temple. Insane lava physics that will blow the mind of even the most derisive volcanologist.
Loudninja said:I would like to see a prison level for UC4, that would be interesting.
What would you guy like to see next?
Augemitbutter said:ending boss:
this shit isn't a boss fight. i want lazarevic back and the guy from the first game. what a lazy QTE job.
I really like his addition as one of the staple good guys. Uncharted can benefit from the infusion of more side characters like him so we're not stuck with just Sully, Elena, and Chloe as allies.PhiLonius said:"The Adventures of Charlie Cutter"
or
"The Best of Charlie Cutter"
Augemitbutter said:ending boss:
this shit isn't a boss fight. i want lazarevic back and the guy from the first game. what a lazy QTE job.