Zombie James
Banned
Just finished it, took me about 10 hours on Hard (and one treasure away from sixty, argh). Some of those final sections really grind my gears, but it wasn't too bad. Excellent ride.
Talbot was clearly wantingSean said:It sounds exciting the way you described it, but the way it played out was like every otherBut the final level was much better than UC2's ending.fist fight in the game. It may have had a greater impact if Naughty Dog didn't force us into melee combat like two dozen times earlier in the game. Plus, they already did the fist fight thing with UC1's final boss (Navarro) too.
I didn't think that fight was necessary, escaping the crumbling city was already cool enough on its own. The fight itself was not really exciting to me, maybe if there was some kind of cool context-sensitive/environmental things (bashing Talbot in the head with a rock or something) it would have felt more satisfying.
I would rather Talbot have died trying to rescue Marlowe from the quicksand and just have the end be a slightly longer escape sequence.
brandonh83 said:http://www.youtube.com/watch?v=-08HFkAewRw
3:08, can someone tell me what track on the soundtrack that this music plays? because uhm well it's kind of EXCELLENT.
(caution it's from like the end of the game)
Chamber said:Dry Docks isn't in the game.
tigerin said:so they fixed most of the stuffs people complained about in the beta? i haven't got a chance to try out the mp yet.
beast786 said:Uncharted has always been the game that is greater than sum of its parts. Its not the best platformer, best puzzle design, cover system, best shooting, best weapons etc etc.
But it adds its own twist to each one of them. Its unique platforming/shooting but best in the business of cinematic shots with caring characters and story to put you on edge and makes you smile.
I can see how people who are not happy at each of the category might have a gripe against uncharted, and rightfully so. But as a package its above all of them for me.
Uncharted replaced God of War for me in this Gen. I love story , amazing battles set pieces with platforming and puzzle.
To me ND kind of perfect what Santa Monica did in God of war.
EDIT: I also want to mention. How amazing art is in Uncharted series. If anyone knows anything about these cultures, you will really , really appreciate the art. Right down to every single part of the city.
Zoibie said:It's track 7, Badlands.
Lightning said:Talbot was clearly wantingrevenge on Drake for his hesitation in trying to save Marlowe which probably resulted in her death and attacked him for it
Do you think if that was Elena Drake would have hesitated like that, or given such a half assed effort? I doubt it. Talbot was clearly pissed at him for that.
Papercuts said:*snip big review*
BruceLeeRoy said:Damn. That is a intense write up Papercuts I read the whole thing and definitely understand where you were coming from. Good impressions.
This is kind of coming from nowhere but I just got done watching Captain America and holy hell does that movie suck. Kind of puts into perspective just how far cinematic games have come. I think any one section in UC2 or 3 is better paced and implemented than most action/adventure movies.
Playing through again and hitting chapter 16 makes me really really appreciate how phenomenal this game is. I still rate it lower than UC2 because I completely agree with the consensus that the combat scenarios are better implemented in that game but I just don't think its as wide a gap as most.
Going by the reviews I would say Edges 9/10 fits how I felt about the game perfectly.
Net_Wrecker said:Yeah, a lot of your criticisms about the combat are exactly how I feel. And I never thought about it until you posted it, but I think the Chateau, despite how many times we've seen it this year, is also my favorite part of the game. Everyone was raving about Chapter 12+, but when I got there all I could think was "Really?" The Chateau is Uncharted perfected. If the whole game could be nothing but levels like that, this would be a 20/10.
Most likely? $$$KingK said:Oh shit, really? I just googled Uncharted 3 maps and it said that was a map, and it sounded awesome. Why isn't it in?
To me it was aboutLightning said:I think it's more than Victor, Chloe and Elena had concerns that Drake was getting reckless and was endangering himself and those closest to him. Drake's motivations were a key factor in this story and imo I still don't understand what they were. Was Drake obsessed with everything Francis Drake did or was he more concerned about making sure Marlowe did get what she wanted because Drake felt he was superior?
Either way, those closest (Elena and Sully) to him didn't want him to throw everything away in what they felt were foolish motivations. The ring at the end was Sully's way of showing Nate to make the most of the greatest treasure (Elena) he has and that is what makes true greatness.
BruceLeeRoy said:This is kind of coming from nowhere but I just got done watching Captain America and holy hell does that movie suck. Kind of puts into perspective just how far cinematic games have come. I think any one section in UC2 or 3 is better paced and implemented than most action/adventure movies.
brandonh83 said:Pretty much. The entire last third of the game is what I like to see in adventure films, and I must say I... haven't gotten many of those lately. The last movie that came out that really has this style of action was Indiana Jones. Movies are such pussies these days, people either want hyper grittiness or movies that teach you them important life lessons.
Well, I grew up in the 80's and my preferred type of cinema has almost completely vanished. If I have to get my fix through videogames, so be it. Maybe that's why I liked the last Indiana Jones and everyone else hated the shit out of it, it was the closest movie to come out in a while that actually somewhat resembled the films that I grew up on.
Papercuts said:As harsh as that is, I still do want to see Uncharted continue. I still love the series, and as weird as this may sound, I WAS wishing for UC3 to end near the end because the combat was just dragging me on, but I'm weirdly sad it's over. Funny how that stuff works.
Papercuts said:Just finished. If you're not able to take any negative opinions, I'd stop reading this post now. Pre-warning.
Overall, I have a ton of gripes with UC3. First, the things I liked/loved.
The OST here is my favorite in the series, for sure. It fit the pace of all the action happening, and even in Multiplayer it adds a lot. I always liked the uncharted theme but the rest is usually forgettable, but this one stands out.
The graphics, as usual, are nuts.The jungle in France looks INSANE, even over Uncharted 2. I loved the water, the entire ship level with all the objects rocking around, and being inside that big room with the sideways chandelier while you look out the window and see the ship half underwater looked incredible. Visually the game is a nonstop feast.
I liked where they were going with the plot.This isn't a total "like" though, as I feel like the story had way too many forced moments, like Drake just KNOWING that the piece of the ship he needed had to be in Marlowe's secret library, the entire section of no plot movement with ramses, and the pretty anticlimatic ending of Marlowe in general.
Characterization is as good as ever, Sully, Drake, and Elena were all great here. Even Cutter, who I thought based on the fairly generic appearance would either be a traitor or just get killed off, ended up being a great addition for the parts he was in. I genuinely felt bad in the scene where Sully got shot, with the way the faces all reacted. Chloe is the odd one out, she had no place in the game and really didn't seem like Chloe. She also looked like crap.
Puzzle wise, the ones in UC3 are pretty damn good. I think it's the best of the series here, BUT one of my biggest gripes is also about this same point. The game has 22 chapters, the last puzzle is in chapter 11. So yeah, about that pacing...
The game starts out very slow, there's a ton of maneuvering, you don't shoot your first gun until chapter 4 or so, and even that is only on a lock. It takes awhile to ramp up--and that was perfectly fine with me. I loved soaking it all in. For me, the game quickly peaks at the Chateau which is chapter 7 and 8, I think?This was the most Uncharted part of the game to me, just you and Sully making wisecracks in a gorgeous locale, a good mixture of puzzles, traversal, and gunplay, topping off with a giant setpiece that combines traversal and gunplay well. It was an amazing sequence to me. After this, the game still kept holding up alright with me. Syria wasn't all that interesting, but it started moving plotwise when Cutter gets hit by the hallucigen, and to me PERSONALLY, I got really interested in the way Talbot nearly vanished after this, and later got shot but wasn't affected. Sadly, that kinda never gets explained, sooo yeah. I also really liked the levels up to chapter 11, which had good old fashioned tomb raiding and puzzles with some combat.
Chapter 12 is where the game gets sketchy for me. I know people keep heralding 12-15, and I do think they were interesting, but at the very least 16 on the game gets BAD. Not even sugarcoating it.The locales around the water where you can dive in, swim around, and grab people was very neat. But after this, all the combat encounters start becoming clusterfucks. It's not even about the aiming at this point, it's literally just the game throwing way too much at you at once, without giving Drake anything new to compensate. OKay, sure, you can now throw grenades back, but the AI literally just runs straight at you. While you get ready to throw a grenade, chances are a shotgunner is damn near in your face, there's more often than not some variant of a sniper, RPG user, or hammer user. It gets old, quick. It gets cheap in many cases, which I'll specifically touch on in a minute.
The cruise ship sinking was neat looking, but it doesn't come close to the chateau for me. It's visually amazing, but there's one room with some combat, which isn't really affected that much, and the rest was just standard platforming(with seemingly no time limit, I felt far more rushed in the burning building, though I have a feeling there's no time limit here either). Then the airport. Oh my god, the airport. This area is horrible. The one room here to stealth through is just mindboggling, how the fuck do you take out the 2 at the end stealthily? I tried 2 quick headshots, even though the other guy had no time to react, they still "alerted" and here comes a giant wave from BEHIND, the area I just cleared out. Come on. Then you die and actually redo the stealth part...which it didn't let me do in the cruise ship ballroom. So now, when I actually want to not redo the stealth stuff, I have to anyway.
This time I try throwing a propane tank, shoot it and kill them both at the same time. Doesn't matter, alert, here comes an armored shotgun guy from the back, and a guy with a hammer on top of a container somewhere. Yay!
Now the plane. The plane is great looking, but is EXTREMELY SHORT. Just another generic big guy beat up, a shooting sequence redoing the sliding stuff from the boats, boom. That's it. Then, as visually stunning as the desert is, you just walk forward for 10 minutes and then after a few flashes around you're now at chapter 19. Then the game ends oddly similar to UC2 in a lot of respects, and it just left me underwhelmed.
To be more specific, the pacing is basically ALL combat with some mixed traversal after a certain point, and the game for me completely lost what made the combat in UC2 fun. Fixing the aiming will help, but the actual encounters are just frustrating in so many ways. The new melee system is at odds with the "WHAT IS COVER? LOL" enemies that run right at you. It accomplishes the same thing UC2 did but takes three times as long, and never on its own accord is even remotely difficult, it just adds more visual flair at the impact of gameplay. Aside from 4-5 pure fist fight encounters throughout the game, it's only even really used on the big guys which are literally the EXACT SAME FIGHT, and it must happen atleast 8-10 times. I don't see them and go "yay!", I think "...another one of these?".
There seems to be more ways to tackle each fight, but in the end that doesn't mean much to me. If anything it meant I would stumble around until I died a few times, eventually I run to an area and realize there's an RPG just sitting on the ground which then makes the fight a breeze. That isn't interesting to me, any third person shooter can do stuff like that. I want tiers of elevation in more fights, play to Uncharted's strengths!
Three especially bad segments are in Chapter 14, 20, and 21.The ballroom in the cruise ship...oh my god. Two snipers, a guy with a hammer, two armored shotgun guys, and other generic guys in a fairly small area. Really? It's easy if you get the hammer and take out the shotgun guys while running at the top so the snipers can't see you, but any other way I tried to tackle this fight was just frustrating as hell. Getting stunned by the hammer meant instant death.
Chapter 20 has a sandstorm, which could provide a cool stealth segment. Oh wait, the enemies have perfect fucking clarity, and the moment they turn hostile I immediately get two grenades thrown directly at my feet, and sniper sights aiming right at me, even though when I pick up a sniper you seriously can't even see these guys, you just have to shoot where the laser sight was. In that case, how to do they see ME, who is giving off no signal? While this is happening, a bunch of machine guns are perfectly aimed at you and the cover is spread out just enough to make it insanely annoying as you wait to regen health while getting pounded by grenades and a few enemies make their way behind you.
Then chapter 21 has these great fire guys that don't seem to care about bullets shooting them. One of these fights is against ~4 fire guys, while there was water on both sides of me. Well these guys teleport, sometimes behind your cover, meaning you have to GTFO, but they shoot you immediately, and I would basically instantly die if this happened because I can't kill them quickly enough without a hammer/rpg, and the other enemies on the other side of the cover shoot me once I try to move. Talk about great. They also have an instant kill move that would hit me off screen a lot, like they would charge up fire or something and hurl it like a grenade that explodes on impact. Fun.
I just have no idea what on earth happened to the combat in this game. Spawns are all over the place, you can instantly die on a whim and redo the entire encounter, stuff is just out of whack. People may find some way to enjoy that stuff, but to me it was just insanely frustrating. My jaw would drop at some of these deaths, and considering the game is just non stop combat near the end it just got insanely old.
Oh yeah, and about the endgame stuff...the horse segment didn't really do much for me, that convoy stuff just felt like UC2 retread to me. Then the whole city collapsing, climbing the rising gears(ice cavern), etc. The boss fight, if you want to call it that, is better then Lazarevic's shitty one, so that's something.
This post is pretty unfocused and messy, but I'm really just insanely disappointed with this overall. I didn't even go into it expecting much, I didn't think it had a snowball's chance in hell to match UC2, but it not only didn't come close, it completely messed up something I never even was worried about. I'll dabble in MP and hopefully find enjoyment in the co-op stuff, I'll give the game another shot with the aiming patch, so I guess I'll see what a second play entails.
Oh yeah, and even though I already knew about no unlock modifiers, it still bears repeating on how disappointing that is. On top of that, there was quite a few oddities I noticed near the end of the game that didn't have the attention to detail ND usually has.I picked up the pak80 or whatever in the desert town, and drake made no sound whatsoever. Footsteps crunching on the sand, completely silent. How did they miss that? In chapter 22(maybe 21), I saw a stream of water as I was going down a staircase. I have a knack for always rolling in water and soaking drake, so I did. Then I see...I just rolled in sand? WHAT? I waited and tried it a few more times, and every time I rolled in this water drake got covered in sand. Oh, and opening the door to the city near the end, I climbed the ladder and dropped off the right side for the treasure, then dropped down and reclimbed the ladder. As I did this, Sully apparently climbed the ladder then started climbing down, blocking me. He kept going down and ended up launching drake through the floor and I had to restart.
I also had a weird thing with my guns on the last two chapters, where I would reload, the animation would finish, but the gun didn't reload. This happened atleast 5 times here, and wasn't something that happened to me in other spots in the game.
The forced cinematic stuff also got in the way a couple of times. One moment that stands out to me was at the end of the airport, before the gate where Drake tells Elena to leave. You need to jump from the roof onto a ladder, which has a cool camera view of the plane as you climb down. When I first came here, I saw boxes below me, held onto the ledge, and dropped below. Instant death, how dare I not take the ladder. I also had a moment where I was fighting in the Chateau, dropped down onto stairs from not a very high distance and just died, despite taking much bigger falls perfectly fine.
Which this isn't a glitch, I also feel I should point out how stupid the Sully rescue in chapter 20 is. When he actually jumps onto the main convoy and is getting strangled by the big guy, I ended up getting onto a raised piece of ground(don't know if that happens to everyone or not), but from this spot I COULDN'T jump to the convoy, so I did the obvious thing, took out my gun to shoot the guy. Then I see a black reticule specifically not allowing me to fire my gun...why? Why can I not shoot the guy strangling sully right next to me? Because then I would miss the cinematic brute fight!
Oh, and I also though it was dumb the way Chloe and Cutter vanished out of the story, and how Salim & co. mysteriously vanish in the sandstorm but show up at the end of the city anyway. I'm sure someone will call me bad at the game for this post, but I played UC2 on crushing just fine, and can see the significant ways the combat here changed(for the worse/blatantly cheap). A reply insulting me is as predictable as me fist fighting another copy and pasted brute in UC3.
I still have a few things to mention but I really need to just end this post already. Drake is always insanely unlucky in these games, and I really felt like I was channeling his horrible luck with some of the insane bullshit deaths I witnessed in some of these fight sequences.
BruceLeeRoy said:Yup me too. The golden age for action/adventure has passed my man.
Chamber said:Most likely? $$$
Safe bet is on it being DLC.
brandonh83 said:Yeah lately all we've gotten is like... Avatar... Harry Potter and the Deathly Hallows, and uhm
and uhm
Papercuts said:I agree. They got too hung up trying to out do the "epic" setpieces in UC3, when more subdued stuff like that area are perfect for me. I guess to be fair the fanbase was basically begging them to top it, though, so it's a harsh position. Seeing a lot of people say the game picks up at chapter 12 and never lets up when I think the game got much worse here doesn't exactly get my hopes up.
brandonh83 said:Yeah lately all we've gotten is like... Avatar... Harry Potter and the Deathly Hallows, and uhm
and uhm
Net_Wrecker said:Have you seen The Good The Bad The Weird? It's a Korean Western/action-adventure that's probably the closest I've seen in a long time to those 80's adventure movies. The stunts, and cinematography are off the charts AMAZING. There characters aren't Indy iconic, but it's a fun as hell movie. Check it out.
Net_Wrecker said:Have you seen The Good The Bad The Weird? It's a Korean Western/action-adventure that's probably the closest I've seen in a long time to those 80's adventure movies. The stunts, and cinematography are off the charts AMAZING. There characters aren't Indy iconic, but it's a fun as hell movie. Check it out.
Net_Wrecker said:It wasn't even the real post-Chapter 12 set pieces I had an issue with (). I loved all of those. It was all the combat surrounding it. Basically a ton of kill rooms with some of the most dickish enemy types and placement I've seen in a long time.The ship, the horse riding, the plane
Gen X said:Don't flame me, I know there are a lot of Sony die hards here and that is ok, but imo......
Gun play, it needs to feel closer to Gears and I only say that as it is in similar style of the cover 'n' shoot system.
BruceLeeRoy said:I just watched a trailer for it. Looks right up my alley Ill definitely check it out thanks.
brandonh83 said:I'll check it out for sure. Sounds good.
Gen X said:Don't flame me, I know there are a lot of Sony die hards here and that is ok, but imo......
Gun play, it needs to feel closer to Gears and I only say that as it is in similar style of the cover 'n' shoot system.
Fighting. Man, if the fighting felt responsive instead of a button mashfest then it would feel rewarding. Get some fighting tips from Indiana Jones and the Emporers Tomb (Google it if you think it's a 2D point and click adventure). That had fantasic fighting mechaincs and you looked forward to each fight due to the satisfaction after.
The puzzles. STOP HOLDING MY HAND AND PUSHING ME ALONG WITH TIPS! Sorry, I had to type that in caps. I chose my first play through on Hard for a reason, I wanted a challenge, not enemies with stronger bullets while mine were weaker. How about letting me work out the puzzles on my own instead of Sully or Elina telling what I have to do within 30secs of coming across a puzzle. 'Hey look at that switch' or 'Hey, what about those things there, they look vital to the puzzle'. I wanted to use my brain, not have the game constantly tell me what to do.
Net_Wrecker said:Hope you guys enjoy it. The adventure genre is is ghost town in recent years, and that movie is probably the only one I've found with the "attitude" of a real fun, sprawling, great stunts adventure flick. I love it and I wish there was anyone besides Johnny Depp and his pirates crew taking shots at the genre.
Luthos said:The combat system still feels good, imo. It's just that for some reason the encounters in this game were botched. With my main beef being AI that doesn't know what cover is. I've had enemies literally run all the way to behind my cover to just stand there wide in the open. Sure they may get some shots in on me, but who in their right mind would do that.
There's also the AI that only cares about killing you. Sully is wide out in the open 10 feet from them. I peek my head out 200 feet away, and they all aim at me. All games do this, but that doesn't stop it from pissing me off.
Gears gunplay would be far too heavy for Uncharted. The vertical element adds too much movement, and the heavier shooting would just feel awkward. Imagine hanging from a sign, popping fools with that Gears feel. It just doesn't click. Odd to describe, but the weight of your character in Gears matches the shooting, but it wouldn't match Drake's much lighter feel.BruceLeeRoy said:I agree with the hand holding for the puzzles but this is sheer lunacy and I love Gears(Though 3 just wouldn't end).
BruceLeeRoy said:I agree with the hand holding for the puzzles but this is sheer lunacy and I love Gears(Though 3 just wouldn't end).
Unregistered007 said:Your complaints are not valid.
The system waits and if you are stuck and stand like a dofus then the hints start. You can still do them at your own pace.
Yes but that doesn`t stop the other characters telling you what to do. I knew what to doAnteater said:You could turn off hints in the options right? I think I thought I remember seeing an option for it, or was that just for combat?
Anteater said:You could turn off hints in the options right? I think I thought I remember seeing an option for it, or was that just for combat?
I was used to it since you had to turn it on during the beta also.Gen X said:I think those are just for on screen hints, not the audibles.
Speaking of options, did anyone else find it weird you had to enable weapon switching? I thought it was removed during the first half of the game till I stumbled across it when I was going through the options.
I'm pretty sure you could do that in U2 as well.EloquentM said:did anyone notice that you can get parts of drake wet (such as just his left pants leg) as opposed to getting his whole body wet like in previous entries.
nismogrendel said:Question about Marlow/Nathan relationship. End game spoilers below.
I thought I had read something about Nate/Marlow being son/mother? Did I imagine this?
In the cutscenes she talks to him like he is really familiar - did I sleep through a critical cutscene or something?