Impressions (so far):
Let me preface this by saying that I loved the absolutle shit out of UC1 and UC2, but this game is starting to feel like a bit of a chore. Everything just feels as if it has been tweaked detrimentally.
Yes, it's well-established that the aiming model is beyond mediocre, but the traversal and cover mechanics also seem slower and far more prone to eliciting an unwanted action - something that can get you killed quick-smart in this game, even on Normal.
And had I not played Arkham Asylum/Arkham City, I'd probably be impressed with the combat system that ND have crafted here, but now, I'm left sorely wanting for a bit more than glorified button mashing. It's also annoying that hand-to-hand combat is so audaciously encouraged - goons coming at you from left and right in small spaces - yet, the game won't hesitate to dole out a cheap death from a shotgunner out of your limited periphery once engaged in combat.
It might seem that I'm only focusing on the negatives here, but UC3 really doesn't bring much to the table that hasn't already been brought by UC2 way back when and with more polish.
It's definitely better than most of its contemporaries in its own right, but you simply have to compare it to the awesomeness that is UC2; there's no way around that. And with that in mind, it's not a 10/10. A prerequisite for such an accolade should be a quality jump akin to Assassin's Creed 1 > 2, or Gears of War 2 > 3. Being "as good" as its predecessor, which may happen to be a 10/10 game, does not automatically qualify it for the same grade.
Granted, I'm only just into the
, but the pacing isn't there, the storytelling isn't there and the setpieces have been weaker (nothing even comes close to the Tank Cat & Mouse segment of UC2), but I understand that the game may still be building.
TL;DR - still fun, still unique, but it kinda feels like a step back.
Does it improve exponentially from here, Gaf?