Fine Ham Abounds said:For right now, I'm not even going to get into how bizarre the idea is that you could die in a flashback of your own life.
Dibbz said:I've taken some pictures of some locations in U3's single player. Would anyone mind if I posted them?
I'd understand if people don't want to be spoiled on the game environments until they play it themselves.
Fine Ham Abounds said:So what you're saying is, all games deserve criticism, but not equally?
Spoilers, so click if you have finished the game or just want to look at some hot environments.Zoibie said:Link to them.
Loudninja said:So I guess people are forgetting that this is a game?
Ah no thats not what I meant at all.hey_it's_that_dog said:Meaning what? That its flaws should be overlooked while its merits should be praised?
When someone effusively praises the setpieces or writing or says their mind was blown, how come you don't chime in with "it's just a game"?
Gyrian said:With the 3 'first' skin packs covering essentially the entire series cast, what else (and how much?) could they hope to release?
PS heroes pack? Character attachment packs?
The season pass would have felt better if it covered all upcoming DLC (not much of a longshot, with its price tag), or at least had been very clear in its content from the start.
I certainly didn't expect my 3 skin packs day one.
I hope they don't add characters outside UC universe. Playing UC2 now with everyone playing as a non-UC character just cheapens the experience for some reason...Papercuts said:Well, UC2 had a lot of stuff like Helghasts, Cole, etc. I didn't even expect NOT being able to play as UC2 skins here until I saw the shopping carts by all the (on disc) models.
Killthee said:He's right, they split up the skins into 3 packs and they're saying those are the 3 Foretune Hunter skins.
http://blog.us.playstation.com/2011/11/01/playstation-store-update-211/
Papercuts said:Well, UC2 had a lot of stuff like Helghasts, Cole, etc. I didn't even expect NOT being able to play as UC2 skins here until I saw the shopping carts by all the (on disc) models.
Darkkn said:I hope they don't add characters outside UC universe. Playing UC2 now with everyone playing as a non-UC character just cheapens the experience for some reason...
Darkkn said:I hope they don't add characters outside UC universe. Playing UC2 now with everyone playing as a non-UC character just cheapens the experience for some reason...
Snuggler said:A tad disappointing coming from UC2, but a great game in it's own right. Now it's time for Naughty Dog to pass the torch and get to work on their new IP for the PS4!
Papercuts said:I never saw them much, did they actually have voice clips and everything?
Some Samsung. Can't get to the back of it so can't see the model number. It helps that I have calibrated the colours myself and it supports 1080p although taking pics with a camera kinda detracts a bitJason's Ultimatum said:What kind of TV do you have, Dibbz?
Jason's Ultimatum said:EDIT-I think my problem with UC3 is that there are too many scenes in the game where you just walk and run around, like the. I don't mind taking in the visuals, but it kinda detracts from the gameplay.desert, young Nate, and the dream-like sequence with Nate running, chasing after the bad guy
Gyrian said:No voice samples for the guest characters. Between them and the skeletons, it made for some very quiet games.
The banter is one of the things that I like the most about the MP component. :|
Yeah, I actually like the way AC handles it.Mifune said:Ha! At first I was tempted to say you're overthinking it, but then I remembered how other games actually dealt with this dying-in-a-flashback conundrum; AC does the whole De-Syncing animus thingamaroo, and Prince of Persia did the "No, that's not how it happened" dialogue.
Anyway, I think the idea with UC3 is that you're not supposed to die in those sequences. Drake's death is a fiction-breaking moment (like it is in the rest of the game really) and is not really part of the narrative. That's just you as the player fucking up. Drake goes on killing and leaping and punching for the rest of his life.
Clear said:I don't think so, I think what he's saying is that you should try and engage with games on their level, and not overanalyze stuff to the point where you are erecting barriers that block you off from the entertainment.
The worst offenders are people who obsess over pixel counting and the minutia of image quality, because its just self defeating and utterly, utterly pointless. Based on those criteria no games made past a few years ago are any good, because they are all SD and low-framerate and full of jaggies and blocky textures.
People enjoyed these games just fine, because they were focussing on enjoying the actual experience and not being constantly distracted by making petty point-scoring comparisons.
Colorizing Citizen Kane and upscaling it up to HD does not make it more of a classic than it was in the first place! Yet these sort of specious arguments would have us believe that its a cardinal sin not to have state of the art image-quality.
There are no awards for acuity at finding flaws. Its a joyless exercise because ultimately these things are entertainments, not exam papers/coursework that exist solely to be judged.
Embrace the stuff you like. What you don't like should factor into your choices for future entertainment. Don't like linear story-telling, maybe Uncharted isn't the series for you because that's always going to be a dominant feature in the design. That isn't to say that Uncharted is "bad", its just the way its makers have chosen.
Papercuts said:Laaame. Guessing the footsteps atleast made sound unlike the skeletons.
Are you able to get costume attachments for the purchasable skins?
The game already has some Killzone DLC skins (ISA helmet for the custom hero, Helghast helmet for the custom villain, and the Capture Tropper) so I'm pretty sure they plan on selling some guest skins/paperdoll pieces.Darkkn said:I hope they don't add characters outside UC universe. Playing UC2 now with everyone playing as a non-UC character just cheapens the experience for some reason...
Gyrian said:None of the DLC characters have attachment slots. :|
I was surprised that they doubled characters instead of making the outfits attachments. Why Nepal Chloe, rather than Nepal shirt on Chloe?
Criticize away, any game you want. I even had a lot of criticisms for U3. Just nitpicking ANYTHING is obnoxious. Especially when you hear it for a week straight. And since U3 is so close to replicating reality and film, the tiny things stand out more and we got to hear about them constantly.Fine Ham Abounds said:So what you're saying is, all games deserve criticism, but not equally?
Holy balls this is what I meant, but with greatly improved writing and coherence. I'm stealing this...Clear said:I don't think so, I think what he's saying is that you should try and engage with games on their level, and not overanalyze stuff to the point where you are erecting barriers that block you off from the entertainment.
The worst offenders are people who obsess over pixel counting and the minutia of image quality, because its just self defeating and utterly, utterly pointless. Based on those criteria no games made past a few years ago are any good, because they are all SD and low-framerate and full of jaggies and blocky textures.
People enjoyed these games just fine, because they were focussing on enjoying the actual experience and not being constantly distracted by making petty point-scoring comparisons.
Colorizing Citizen Kane and upscaling it up to HD does not make it more of a classic than it was in the first place! Yet these sort of specious arguments would have us believe that its a cardinal sin not to have state of the art image-quality.
There are no awards for acuity at finding flaws. Its a joyless exercise because ultimately these things are entertainments, not exam papers/coursework that exist solely to be judged.
Embrace the stuff you like. What you don't like should factor into your choices for future entertainment. Don't like linear story-telling, maybe Uncharted isn't the series for you because that's always going to be a dominant feature in the design. That isn't to say that Uncharted is "bad", its just the way its makers have chosen.
Yup : /jett said:For maximum ripoff
Agree. Outside universe character outfits would be more beneficial. Like, Cole's shirt (instead of Cole) and a skeleton mask (instead of a skeleton). That sort of deal would seem more appropriate in this universe.Gyrian said:That's basically a given at this point, though.
Guest characters are neat, but I agree with you that a lot of the charm goes away when everyone out there is a skeleton or Cole.
Killthee said:Yup : /
A lot of those circumstances are weird. But that one, I dunno.Jack Scofield said:The dumbest part of this game has to bewhen you and a few enemies are hanging for dear life onto cargo drifting out of a plane, yet the bad guys still are shooting at you[/i]. What the fuck, dude? Don't you have more important things to worry about right now?
Darknessbear said:A lot of those circumstances are weird. But that one, I dunno.If you were on a plane and then some guy snuck onto it and is (perceptively) trying to destroy it and killed your leader and has a bunch of weapons and like a freak is climbing back into the plane as he pulls off one of your buddies to his death. Im sure you'd try and get that crazy sob off asap.
Jack Scofield said:The dumbest part of this game has to bewhen you and a few enemies are hanging for dear life onto cargo drifting out of a plane, yet the bad guys still are shooting at you[/i]. What the fuck, dude? Don't you have more important things to worry about right now?
Jack Scofield said:I'm specifically talking about the one soldierBoth my brother and I rolled our eyes when the dude tried shooting us.who's outside the plane hanging onto the cargo netting, yet still tries shooting you. He's the first soldier Nate pulls off to his death.
And now that I think about it,what exactly caused the plane to crash anyway? All of a sudden there's fire yet I can't think of a cause, unless I missed it.
Fine Ham Abounds said:Yeah, I actually like the way AC handles it.
I'm seriously not trying to be ridiculous here or to troll, this is just the kind of thing I think of while playing and trying to buy into a game's world. You've basically articulated better than I would have specifically why I didn't want to get into this one issue. I think Arne even mentioned specifically in one of these threads that the game wants you to win, so to speak.
Crewnh said:Glad I didn't buy the Fortune Hunter Pass. Freakin' ridiculous.
Haha, true. But you did just say it,Jack Scofield said:I'm specifically talking about the one soldierBoth my brother and I rolled our eyes when the dude tried shooting us.who's outside the plane hanging onto the cargo netting, yet still tries shooting you. He's the first soldier Nate pulls off to his death.
And now that I think about it,what exactly caused the plane to crash anyway? All of a sudden there's fire yet I can't think of a cause, unless I missed it.
Darknessbear said:Haha, true. But you did just say it,.Nate was trying to pull him off, Id shoot at him also
But like the Chateau - that was crazy. Why arent you running out!
Discotheque said:coop mode is boring, big step back from Uncharted 2's to be honest.