Wickwire said:I finally got a chance to play a couple co-op adventure games last night. Is every stage this boring kill guys until you open a box garbage? Is there anything like two's taking down the tank or helicopter? Anything that makes you feeling like you actually accomplished something? With the removal of resistances' 8 player co op and now what they turned uncharted's co op into this has been a really disappointing co-op gaming season for me.
Ricker said:Man,I just can`t beat chapter 12...maybe i`ll start that chapter over and try a few stealth kills because where it autosaved me now,there`s about 15 guys shooting/throwing grenades/rocket launching me lol...
Ricker said:Man,I just can`t beat chapter 12...maybe i`ll start that chapter over and try a few stealth kills because where it autosaved me now,there`s about 15 guys shooting/throwing grenades/rocket launching me lol...
jett said:There's a level where you take out two helicopters. That's it.
I agree though, the co-op missions in UC3 are not up to par with UC3's. In UC2's missions you feel like you're traversing through a pretty big area, in UC3 it all feels really small and repetitive. The redone UC2 and UC1 levels also look really poor compared to the originals.
Angry Fork said:What's the consensus on the multiplayer? Feel like Infinity Ward robbed me on MW3 and I just hate the multiplayer right now. Thinking about switching to this if it's addictive/fun.
Angry Fork said:What's the consensus on the multiplayer? Feel like Infinity Ward robbed me on MW3 and I just hate the multiplayer right now. Thinking about switching to this if it's addictive/fun.
Angry Fork said:What's the consensus on the multiplayer? Feel like Infinity Ward robbed me on MW3 and I just hate the multiplayer right now. Thinking about switching to this if it's addictive/fun.
Angry Fork said:What's the consensus on the multiplayer? Feel like Infinity Ward robbed me on MW3 and I just hate the multiplayer right now. Thinking about switching to this if it's addictive/fun.
Fine Ham Abounds said:Slowly getting through the game. I haven't been turned off by the pacing, but it has seemed slower than it needs to be. The entire Teen Nick Drake and Josh sequence should have been cut regardless of its relevance to the story as far as I'm concerned, and the spazzy direction shifting and reaching for the walls animations really drive home a sense of trying way too hard where someone should have stood up and said that less would have been more.
finalozzo said:4 maps and 3 skins for 25? No way.
Fine Ham Abounds said:Slowly getting through the game. I haven't been turned off by the pacing, but it has seemed slower than it needs to be. The entire Teen Nick Drake and Josh sequence should have been cut regardless of its relevance to the story as far as I'm concerned, and the spazzy direction shifting and reaching for the walls animations really drive home a sense of trying way too hard where someone should have stood up and said that less would have been more.
UC3 is the closest a game came to that video with its gameplay, while still being playable and not completely disorienting. I really think two of you are complaining about some kind of perfection not being reached, despite it being better than anything out there. A lot of times, chase scenes in UC3 looked practically the same as that prerendered video, animated reactions and all.jett said:Agreed, it bothered me even during the first gameplay demo at E3. It just looked weird, someone at ND should've realized that their exaggerated contextual animations were a complete failure.
This is how the chases in this game should've looked like, in a perfect world. I really can't imagine anyone at ND being satisfied by how they ended up looking in the final game.
4 map packs = 4 maps? :^jett said:4 map packs an 3 skin packs for 25. The first skin pack has 25 skins(all of them redone versions of UC2 skins...but 25 skins nonetheless ).
Agreed on all counts. The animation is really buggy. When Drake walks down a corridor, even if he's not that close to the wall, his arm will oftentimes snap out and just touch air. The animation blending makes controlling him feel sluggish, too. Not sure if that's real or if it's just perceived because the animation takes a bit longer, but it feels like a step backwards.Ricky_R said:Agree about the animation. While good, it was a bit overdone and on top of that he constantly touches air instead of walls.
However, I completely disagree about Cartagena's flashback. I thought it was a great touch and it made me care more about their relationship.
I think it was a nice refreshing chapter.
Lord Error said:UC3 is the closest a game came to that video with its gameplay, while still being playable and not completely disorienting. I really think two of you are complaining about some kind of perfection not being reached, despite it being better than anything out there. A lot of times, chase scenes in UC3 looked practically the same as that prerendered video, animated reactions and all.
Also, I'm on the ship now, and his reactions to ship undulation are much better and tighter than in the E3 video. The sliding that was there when he runs around is not there now, and it looks a lot more natural.
I'd say, if you think this sort of thing is overdone, try playing some other, older games now and see how robotic and unnatural it all feels in comparison.
jett said:I disagree 100% with you, the chases don't look anything like the video I posted. And personally I don't like any of the new animations of Drake touching everything he passes. Nevermind nobody walks around like that, the way his arms randomly stretch out is extremely robotic, I do not need to take a look at an older game. For me the animation in UC3 is a step back to the uneven quality of UC1, UC2 is definitely much more consistent despite having less animation routines. You say there's no sliding anymore but that's exactly what the chases felt to me(especially in chapter 2), Drake sliding all the way everywhere, moving in the most unnatural manner, and with a running speed that did not match his running animation AT ALL.
What can I say, I expected better from Uncharted 2's sequel. Call it high expectations, but I don't think I was out of line.
Ricky_R said:I would be depressed if I over analysed stuff like you do. Not saying it's a bad thing, but it sure would turned me off to so many things.
Ricky_R said:I would be depressed if I over analysed stuff like you do. Not saying it's a bad thing, but it sure would turned me off to so many things.
I meant on the ship specifically, just when he's running down the swaying floor, it looks a lot more solid and connected to the ground than it did in E3 video. It's just the part where I paid some attention to, because it irked me a bit in E3 video.jett said:You say there's no sliding anymore but that's exactly what the chases felt to me(especially in chapter 2)
Honestly it was how I felt the whole sequence just didn't work or felt unnecessary from a plot, pacing, and suspension of disbelief standpoint more than a complaint specifically about the chasing.Lord Error said:UC3 is the closest a game came to that video with its gameplay, while still being playable and not completely disorienting. I really think two of you are complaining about some kind of perfection not being reached, despite it being better than anything out there. A lot of times, chase scenes in UC3 looked practically the same as that prerendered video, animated reactions and all.
Lord Error said:I'd say, if you think this sort of thing is overdone, try playing some other, older games now and see how robotic and unnatural it all feels in comparison.
I knew exactly what video this was going to be before even clicking. It still makes me depressed that that may never see the light of day.jett said:Agreed, it bothered me even during the first gameplay demo at E3. It just looked weird, someone at ND should've realized that their exaggerated contextual animations were a complete failure.
This is how the chases in this game should've looked like, in a perfect world. I really can't imagine anyone at ND being satisfied by how they ended up looking in the final game.
That's when you try to do something that's normally never done. It works really well under normal control conditions IMO, with a rare exception here and there.Fine Ham Abounds said:When I can spin the stick around a corner over and over and Drake's hand jerks up and down rapidly and repeatedly like a marionette, it's defeated its own purpose of trying to be more realistic.
Actually that first pack is 3 separate packs in the psn store, so I'm afraid we already got our 3 skin packs from the Fortune Hunters' Clubjett said:4 map packs an 3 skin packs for 25. The first skin pack has 25 skins(all of them redone versions of UC2 skins...but 25 skins nonetheless ).
indigodomino said:Actually that first pack is 3 separate packs in the psn store, so I'm afraid we already got our 3 skin packs from the Fortune Hunters' Club
Fine Ham Abounds said:Regarding the chasing itself though, I've never been a fan of the chases in the UC games, and this one functionally isn't any worse than the others. They are certainly impressive feats of design, but I just don't enjoy most of them. This one is especially bad though simply for how bad getting caught during the sequence completely ruins the tension and energy they are trying to convey. Getting into a fight where you had a chance to wrestle free would have been better than a one-hit fail, checkpoint reset. For right now, I'm not even going to get into how bizarre the idea is that you could die in a flashback of your own life.
Fine Ham Abounds said:For right now, I'm not even going to get into how bizarre the idea is that you could die in a flashback of your own life.
Wickwire said:I finally got a chance to play a couple co-op adventure games last night. Is every stage this boring kill guys until you open a box garbage? Is there anything like two's taking down the tank or helicopter? Anything that makes you feeling like you actually accomplished something? With the removal of resistances' 8 player co op and now what they turned uncharted's co op into this has been a really disappointing co-op gaming season for me.
Yea seriously. What the hell. Nitpicking SOB's, I'm so glad Naughty Dog is here to take risks and PUSH animation systems as far as they can go. They've really tried new things and while I agree wall touching was overused at times, its still great they tried it and can always scale it back. Game characters were so UNALIVE before games like Uncharted and even Assassins Creed. But look at AC theyve kept the same safe animation system through all 4 games (with tiny tweaks) and its great to see ND actually iterate on that tech.Ricky_R said:I would be depressed if I over analysed stuff like you do. Not saying it's a bad thing, but it sure would turned me off to so many things.
You act like this made me hate the game and stop playing or something. If anything, the fact that little things like this bug me speaks more to how impressive the presentation is in general than it does to me overthinking something. You've never found yourself more critical of something that's so close to being convincing but then fucks one small but important thing up than you are over something completely and intentionally stylized?BruiserBear said:Holy over thinking it Batman.
Fine Ham Abounds said:The entire Teen Nick Drake and Josh sequence should have been cut regardless of its relevance to the story as far as I'm concerned, and the spazzy direction shifting and reaching for the walls animations really drive home a sense of trying way too hard where someone should have stood up and said that less would have been more.
He's right, they split up the skins into 3 packs and they're saying those are the 3 Foretune Hunter skins.jett said:That can't be right.
Some of you may have already gotten the jump on the Fortune Hunters Club (downloadable from the PlayStation Store) which entitles you to the first four multiplayer map packs, as well as the first three multiplayer skin packs. To celebrate the release of Uncharted 3, those 3 multiplayer skins are now available to download! Fortune Hunters Club folks are able to grab these skins now for free!
My god.Dibbz said:Thread needs more images.
Killthee said:He's right, they split up the skins into 3 packs and they're saying those are the 3 Foretune Hunter skins.
http://blog.us.playstation.com/2011/11/01/playstation-store-update-211/
Well, now I learned my lesson. I'm never buying a Season Pass ever again. Lame.Killthee said:He's right, they split up the skins into 3 packs and they're saying those are the 3 Foretune Hunter skins.
http://blog.us.playstation.com/2011/11/01/playstation-store-update-211/
Dibbz said:Thread needs more images.
That's a valid point of course, but mind you the reason it bugs me so much is because this hit me as soon as I took control of Drake in the game's intro, it was the first thing I noticed, and it was immersion-breakingly distracting. At first I hoped it was just something he did because he had just gotten into a bar fight, but it quickly became apparent that that was not the case and it soon became annoying.Lord Error said:That's when you try to do something that's normally never done. It works really well under normal control conditions IMO, with a rare exception here and there.
ViewtifulJC said:Just to go through life, playing games and noticing every single little thing off, or motion blur not being there, or maybe some jaggies in the corner of the room of some shit.
That would just make me hate video games.
Ricky_R said:I would be depressed if I over analysed stuff like you do. Not saying it's a bad thing, but it sure would turned me off to so many things.
So what you're saying is, all games deserve criticism, but not equally?Darknessbear said:Yea seriously. What the hell. Nitpicking SOB's