JumpingTheGun said:So my buddy finishes the game last night and calls me up to let me know as soon as the credits finished rolling, he got the YLOD on his launch fattie.
Apparently Drake doesn't like fatties.
Oh dear I have one of those.
JumpingTheGun said:So my buddy finishes the game last night and calls me up to let me know as soon as the credits finished rolling, he got the YLOD on his launch fattie.
Apparently Drake doesn't like fatties.
JumpingTheGun said:So my buddy finishes the game last night and calls me up to let me know as soon as the credits finished rolling, he got the YLOD on his launch fattie.
Apparently Drake doesn't like fatties.
I remember LA Noire killing Fat PS3s... I guess they can't handle the strain. Naughty Dog mentioned that they has issues with the older PS3s as well.JumpingTheGun said:So my buddy finishes the game last night and calls me up to let me know as soon as the credits finished rolling, he got the YLOD on his launch fattie.
Apparently Drake doesn't like fatties.
jett said:BTW I'm totally applying dat rolling technique in normal games, LOL.
H_Prestige said:Is the MP still the same as the subway beta? I thought ND was looking into making some changes after all the complaints.
More than likely it was one you already had. At least thats what i tell myself to keep myself sane.Jax said:Fucking London underground coop. Normally you'd get a voice saying "get the treasure before it disappears..." I didn't and it went. :'( and I bet it was the other one I needed.
jett said:BTW what do you guys set your sensitivity to during multiplayer? Default gives me the best degree of control, although setting it to max can sometimes help to aim at someone who's making a quick turn.
Changes were made during the beta. Multiplayer is just fine as it is right now. ND really does not need to meddle with the basic mechanics of the game any more.
Gyrian said:It's amazing how much you can learn on melee 'rules' in these games.
I had no idea that a well-timed roll could sometimes cancel a punch, or that you could insta-kill someone climbing above or below you! :O
Another neat bit is how sprint can make stealth kills happen where previously impossible in U2, since you might never catch up to the person you're tailing.
arne, if you guys still want to play with the lab, try sometime a melee only variation and enable the SP above ground jump kill! XD
BruceLeeRoy said:What! How is this done?
jett said:Multiplayer is just fine as it is right now. ND really does not need to meddle with the basic mechanics of the game any more.
eloestmn said:More than likely it was one you already had. At least thats what i tell myself to keep myself sane.
I had a game the other day on the same level but I died right as the treasure dropped and then 1 teammate got choked and the final one died all within 3 seconds. Treasure wasnt there when we respawned of course, and then, earlier tonight on London Underground, I got a treasure to drop and when i went to pick it up....NOTHING! Both times I bet it was the one I need to unlock francis drake.
jett said:You just press square. You will grab him from behind and toss him, lol. If you're above him you'll kick him down.
Keep playingdemosthenes said:So I just got to the (big spoiler near the end I think)where Sully apparently dies and Marlowe's men now turn into flame heads and take 20 head shots to kill? What the fuck.
RoboPlato said:Keep playing
JumpingTheGun said:So my buddy finishes the game last night and calls me up to let me know as soon as the credits finished rolling, he got the YLOD on his launch fattie.
Apparently Drake doesn't like fatties.
demosthenes said:Of course I'm going to andbut jesus these guys are a pain in the ass to kill on normal.I don't think Sully is really dead
There are tons of Taus and grenade launchers around. Their your best friends in that part. Two shots and they're gone.demosthenes said:Of course I'm going to andbut jesus these guys are a pain in the ass to kill on normal.I don't think Sully is really dead
BruceLeeRoy said:Oh you mean grab him for the ledge or kick him in the face. I thought there was some well time roll kill he was talking about. Thanks for clarifying.
demosthenes said:Of course I'm going to andbut jesus these guys are a pain in the ass to kill on normal.I don't think Sully is really dead
CozMick said:Fucks sake ND, I bought Fortune Hunters Club membership but I'm not able to get the Killzone skins for free, it's trying to charge me 1.19
Is this another "hitch"?
I'm in the UK btw.
Mikey Jr. said:Are you trying to download the individual item, or the bundle?
Lord Error said:Worth noting is that SotC still reigns supreme in horse animation and horse riding feel. I'm surprised how practically noone else seems to understand that horse is supposed to undulate a bit when running. It's a small part in UC3, and they had to make the controls very responsive, so it's kind of understandable, but I'd lie if I'd say I wasn't expecting them to rise to this challenge a bit more.
The scenes where you ride a horse are so ridiculously great looking though, the lighting when you ride through that canyon, and then move the camera up and down to see more of it, I was really wowed.
Lord Error said:Worth noting is that SotC still reigns supreme in horse animation and horse riding feel. I'm surprised how practically noone else seems to understand that horse is supposed to undulate a bit when running. It's a small part in UC3, and they had to make the controls very responsive, so it's kind of understandable, but I'd lie if I'd say I wasn't expecting them to rise to this challenge a bit more.
The scenes where you ride a horse are so ridiculously great looking though, the lighting when you ride through that canyon, and then move the camera up and down to see more of it, I was really wowed.
Lord Error said:Worth noting is that SotC still reigns supreme in horse animation and horse riding feel. I'm surprised how practically noone else seems to understand that horse is supposed to undulate a bit when running. It's a small part in UC3, and they had to make the controls very responsive, so it's kind of understandable, but I'd lie if I'd say I wasn't expecting them to rise to this challenge a bit more.
The scenes where you ride a horse are so ridiculously great looking though, the lighting when you ride through that canyon, and then move the camera up and down to see more of it, I was really wowed.
''do not fucking aim'', that was a problem from the beta. Is the situation changed?Jax said:I agree with this. It feels right. Considering how many perks/booster etc el combo there is in the game; it plays right and they don't need to do anything to it. I'm having a tremendous time with it.
JumpingTheGun said:So my buddy finishes the game last night and calls me up to let me know as soon as the credits finished rolling, he got the YLOD on his launch fattie.
Apparently Drake doesn't like fatties.
Massa said:Poor PS3, it held out as long as it could and made it all the way to the end.
CozMick said:Fucks sake ND, I bought Fortune Hunters Club membership but I'm not able to get the Killzone skins for free, it's trying to charge me 1.19
Is this another "hitch"?
I'm in the UK btw.
jett said:BTW what do you guys set your sensitivity to during multiplayer? Default gives me the best degree of control, although setting it to max can sometimes help to aim at someone who's making a quick turn.
Ricky_R said:I'm sure ND could've made the horses animate much better, but quite frankly, I think they didn't care.
Maybe I'm wrong.
DigiMish said:City of Brass reminds me of the early Halo maps which consisted of ramps going into ramps, which were then going into more ramps. Also, it just hurts my eyes to look in the background of that map.
Gyrian said:I'm usually playing at one notch above default, it feels just right to me.
I've occasionally gone all the way up; there are days where I can run it without missing a beat.
You are.
NDI mentions the work on animating the horses in one of the making-of featurettes; that they even went as far as having their ears react according to their state of mind.
With horses not being an integral part of the game as much as say Shadow of the Colossus or Red Dead Redemption, I think they did rather well.
krameriffic said:
Mikey Jr. said:Also, why is it that when I customize my character, if I choose someone else, then go back to my avatar, it defaults back to the regular dude. Why is this happening?
alr1ghtstart said:Fix the duped treasures. It's pretty ridiculous to get the same trophy 3 times in one match and it saps any desire to go for them.
Fun to dismiss him when he doesn't like games that you like isn't it?spats said:Oh, that person is still making videos.