Probably should've pressed Square, then
sorry my mistake... lol.. meant when I wanted to roll away from a fight or when I wanted to COUNTER a melee attack.
Probably should've pressed Square, then
I m sorry English is not my first language did I say something stupid?
thats the biggest flaw in U3 firefights IMOEnemys don't react to bullets until they die,
thats the biggest flaw in U3 firefights IMO
+1 I thought it was strange to see Nate react to walls etc. but enemies did not react to bullets hitting them..
I've yet to finish, so maybe the game will wow me with a fucking spectacularly solid sequence like the Tank versus Village in U2, but I've already seen the games take on 2 previous U2 sequences to sloppier results ().Sandstorm versus Snowstorm, Truck chasing traversal to Horse chasing trucks
Wow, Chapters 12-14 are clearly the low point in the whole Uncharted series. What a terrible segment of the game, location, and general enemy bullshit. I'm really finding this game hard for me to complete once, let alone come back and platinum. It's highly likely I'll shelve this should I ever complete the game, and never look back.
Hopefully ND is looking to a new IP for PS4.
UC2's enemies also barely react to bullets. UC1 is the one where it was awesome. But of course, since that the was the age when everyone shat on everything regarding the PS3, people complained about it, cuz "it made me harder to hit them thar enemies" and/or "they animated and move too much!"or some such BS.
Enemies react to bullets in U3, it's just really subtle. Instead of wildly animating, they flinch.
Enemies react to bullets in U3, it's just really subtle. Instead of wildly animating, they flinch.
In UC2 the regular fodder only took 2, maybe 3 well placed bullets to the chest to get a reaction. In U3, they often will persist on their roadie run to cover despite getting hit by 4-5 bullets unless it's a headshot. Doesn't seem like a lot, but it makes a huge difference. Couple that with their love of throwing multiple armored guys, and RPG/Hammer guys out at the same time and ughhhhh it's just so bleh.
And I actually had no problem within U3. I literally just played that section not even 5 minutes ago, and I still thought it was great. Didn't think it was sloppier at all. It's almost the same thing really. It's the section right after it I hate.the horseback chase
That's the problem, mang. You don't FLINCH to BULLETS, you REACT. That's one of the key differences between good gunplay and the opposite. Shooting guys in U2 felt way better.
Chapter 12 to 14 is probably my favorite part of the game, I can't believe people dislike that part, it wasn't even that difficult, I just kept moving, plus the visuals were stunning.
Only part of the game that was ridiculous was the ballroom, you cornered in one part of the room with a ton of enemies closing in on you And because none of the armored enemies even flinch when you shoot at them and the grunts keep charging you to melee it's extremely frustrating, took me 10 retries.
Enemies take less bullets in 3 than 2, people complained about it before.
whereas Uncharted 3 is a return to the open plan areas I like so much. Although I definitely agree that theis the worst battle in the game.sandstorm fightEnemies can see you when you can't see them, and forcing you to find the two RPGs hidden in the level to take out the mounted turrets (that now fire continuously instead of breaking every few seconds so you can move) sucked. The snowstorm fight in U2 was a similar concept but done much better.
Chapter 12 to 14 is probably my favorite part of the game, I can't believe people dislike that part, it wasn't even that difficult, I just kept moving, plus the visuals were stunning.Only part of the game that was ridiculous was the ballroom, you cornered in one part of the room with a ton of enemies closing in on you And because none of the armored enemies even flinch when you shoot at them and the grunts keep charging you to melee it's extremely frustrating, took me 10 retries.
Seriously? lol, it's worse than I thought then cause I had no issue with most of the enemies in U2. Meh. Anyway, I'll move on. Aiming patch made getting headshots way easier, but didn't really do anything that will make me want to replay the campaign right now.
Moral of the story is: Euphoria hit reactions for Uncharted 4, and no more bullet sponge armor guys. Thanks.
EDIT: And just so I'm being clear, THESE (1:00 in) are bullet hit reactions. I don't know what ND was thinking with the human Locusts in Uncharted 3, but if the enemies really reacted to getting hit, and the guns felt deadly, I'd have much less of an issue.
that part was so disappointing. when it first started I got excited because of the potential, but than I have 30 laser sights tracking me from 200 yards away with perfect accuracy and it totally ruined it for me, not to mention the trucksAlthough I definitely agree that theis the worst battle in the game.sandstorm fightEnemies can see you when you can't see them, and forcing you to find the two RPGs hidden in the level to take out the mounted turrets (that now fire continuously instead of breaking every few seconds so you can move) sucked. The snowstorm fight in U2 was a similar concept but done much better.
Chapter 12 to 14 is probably my favorite part of the game, I can't believe people dislike that part, it wasn't even that difficult, I just kept moving, plus the visuals were stunning.
Only part of the game that was ridiculous was the ballroom, you cornered in one part of the room with a ton of enemies closing in on you And because none of the armored enemies even flinch when you shoot at them and the grunts keep charging you to melee it's extremely frustrating, took me 10 retries.
Did anyone else have an issue where there was no redeem code printed on their instruction manual for online play? This is kind of frustrating...
The glitchiest ND game i've played. Had to restart my console several times because thisand some climbing bug which both prevented me from continuing the game. That said, I still love the game. Gorgeous locations and finally more background information on the characters.
What I really didn't like about these parts in UC2 and UC3 wasAlthough I definitely agree that theis the worst battle in the game.sandstorm fightEnemies can see you when you can't see them, and forcing you to find the two RPGs hidden in the level to take out the mounted turrets (that now fire continuously instead of breaking every few seconds so you can move) sucked. The snowstorm fight in U2 was a similar concept but done much better.
What I really didn't like about these parts in UC2 and UC3 wasthat Drake just seconds before the fight was still stumbling around and seemed like seconds away from death,, but as soon as the fight starts he's back to normal and has no problem doing the wildest jumps, punches etc..
What I really didn't like about these parts in UC2 and UC3 wasthat Drake just seconds before the fight was still stumbling around and seemed like seconds away from death,, but as soon as the fight starts he's back to normal and has no problem doing the wildest jumps, punches etc..
Maybe "set piece" is the wrong term, but it seems painfully obvious to me that between water physics, sand animation, the entire plane set piece, and whatever other technically impossible feats they made possible that they completely neglected making the core combat as well designed it was in Uncharted 2. You commented on the aiming being fixed, but that was far from the only issue I had, and that patch alone can't save the game in my eyes. There would have to a be a total shift in how enemies react to bullets, how enemies are thrown at the player, and how combat scenarios are presented to the player for this to get any higher than a 7 out of 10 from me (strictly talking about the campaign score).
That's what the 5 hour Energy drink can do to you.
UC2's enemies also barely react to bullets. UC1 is the one where it was awesome. But of course, since that the was the age when everyone shat on everything regarding the PS3, people complained about it, cuz "it made me harder to hit them thar enemies" and/or "they animated and move too much!"or some such BS.
more like that1 sip of rank water
done it before ( before any patches )..cutter always stay crouched ..and only move when you're spotted .. so he can't allert ennemies ( because they never go near the area where he is ).
Yes it's very satisfying ( less considering the time he takes to climb up to continue afterwards )