LiquidMetal14
hide your water-based mammals
DAT TEETH SHADOW
Motion blur is pretty much 100% identical as in UC2.Hmmm, I thought it as subtle in U2...especially compared to something like GoW3
Marlowe shits on lazar if only for the "dickensian" scene. Her va is so good.
Replaying the game, I could not disagree more with the rant Patrick Klepek tossed out on the Bombcast. He was slamming the shipyard section suggesting that it was a poorly designed scenario.
It WAS a challenging section of the game, but it's also brilliantly designed. It's a wide open battlefield with a LOT of tactical options in a somewhat dynamic environment. You have access to stealth, turrents, sniper rifles, cover, running and gunning, water take downs, and a whole arsenal of weapons. I feel as if he just turtled behind a wall or manned the turret and became frustrated when he was killed. The amount of freedom afforded to the player in that particular sequence is rather impressive and I would love to have seen more of that.
It's not perfect (the shotgun guys are overpowered and the stealth breaks too easily), but to suggest that it's a "bad scenario" really makes me wonder about how he's playing the game.
I fear that ND will receive feedback from reviewers like this suggesting that such sections should be eliminated in favor of "follow" arrows and corridors. Offering so much choice to the player allows for some exciting and memorable sequences. I wish the game offered MORE of these sections, honestly.
oh man i loved this scene too.
This game is a real slow starter :/
I'm finally in a Jungle now and it's feeling like Uncharted again, so that's good.
Replaying the game, I could not disagree more with the rant Patrick Klepek tossed out on the Bombcast. He was slamming the shipyard section suggesting that it was a poorly designed scenario.
It WAS a challenging section of the game, but it's also brilliantly designed. It's a wide open battlefield with a LOT of tactical options in a somewhat dynamic environment. You have access to stealth, turrents, sniper rifles, cover, running and gunning, water take downs, and a whole arsenal of weapons. I feel as if he just turtled behind a wall or manned the turret and became frustrated when he was killed. The amount of freedom afforded to the player in that particular sequence is rather impressive and I would love to have seen more of that.
It's not perfect (the shotgun guys are overpowered and the stealth breaks too easily), but to suggest that it's a "bad scenario" really makes me wonder about how he's playing the game.
I fear that ND will receive feedback from reviewers like this suggesting that such sections should be eliminated in favor of "follow" arrows and corridors. Offering so much choice to the player allows for some exciting and memorable sequences. I wish the game offered MORE of these sections, honestly.
Am in the majority when I believe that (end game spoiler)the end of the game is terrible? Oh we shot that thing, now its falling apart, and now the bad guys are dead END It was just over instantly and I don't know, I guess I thought it cheapened things a lot. Also the ship part was awesome but I don't know if it really fit in the story. Felt like they had a story and it wasn't long enough and so they just added an aside here and then he conviently comes back and continues!
Am in the majority when I believe that (end game spoiler)the end of the game is terrible? Oh we shot that thing, now its falling apart, and now the bad guys are dead END It was just over instantly and I don't know, I guess I thought it cheapened things a lot. Also the ship part was awesome but I don't know if it really fit in the story. Felt like they had a story and it wasn't long enough and so they just added an aside here and then he conviently comes back and continues!
For example in the shipyard the freedom you're given is completely killed when an enemy with a shotgun happens to spawn right behind you. So while I absolutely loved that part and thought it was better than any section of Uncharted 2, I can easily see someone having a completely different experience.
.
My Crushing run is turning into a massive excercise in frustration. I'm at the part where you are chasing the caravan (right after using the RPG on the two trucks), and regardless of what I do here I get killed. When you restart at the checkpoint, you only get 50 bullets for the M9, and it's essentially impossible to kill off the 3 bikers and also the 2 guys up on the trucks in time.
What the fuck should I do? I'm ready to fucking snap the game disc in half.
I got stuck there. You just gotta take out the bikes as fast as you can. They blast past you when you restart the checkpoint and you should take at least one out before they get into their positions.
Doesn't seem to help, since it's always the guys on the trucks that kill me. I can manage to kill the three bikes with my 50 bullets, but then there's no way to catch up with the trucks, and you can't take cover to recover your health.
Massively frustrating.
You don't need to catch up to the trucks. Just keep firing at the guys on them and try to survive until the cutscene.Doesn't seem to help, since it's always the guys on the trucks that kill me. I can manage to kill the three bikes with my 50 bullets, but then there's no way to catch up with the trucks, and you can't take cover to recover your health.
Massively frustrating.
When they nail you, it can be annoying, but I've learned to list for the shotgun guys and I had a great time working on taking them out while dealing with the rest of the crowd. You simply have to use the environment and your agility.For example in the shipyard the freedom you're given is completely killed when an enemy with a shotgun happens to spawn right behind you. So while I absolutely loved that part and thought it was better than any section of Uncharted 2, I can easily see someone having a completely different experience.
Doesn't seem to help, since it's always the guys on the trucks that kill me. I can manage to kill the three bikes with my 50 bullets, but then there's no way to catch up with the trucks, and you can't take cover to recover your health.
Massively frustrating.
If it is frustrating, just don't play it on crushing. I mean, it is suppose to be entertainment, if playing on crushing is no longer fun, maybe you can consider doing something else.
I am one of those people who don't believe in playing games when I don't enjoy it BTW.
I just played it yesterday, and I don't recall any weird spawning.
While I've learned and adapted to it, the scenario in the ballroom on the cruise ship is kind of frustrating once the grenade guys, snipers, and shotgun troops all show up. If you try to take them on Gears of War style you will be destroyed. It really forces you to stay on your toes and know when to attack and hold back. You can't just hang out behind cover and pick everyone off.
That's what makes this game so much damn fun. I love Gears and think cover based shooting is a great idea in many other games, but few of them support the kind of mobility Uncharted provides. UC3 often DEMANDS that you approach the game in this fashion and it's wonderful.
So are the duplicate treasures still a part of the MP? Because I am trying to get the final part of the Golden Buddha set for Elena's Cat Ears and I just keep getting the Gold Buddha over and over. Got one again last night, I don't understand maybe I'm doing something wrong?
Protip: they took away the rate of fire mod from the AK because they increased the default rate of fire of the AK to how it was with the mod equipped. bubububbu
No, just leave the M9 alone. There is SUCH an amount of stopping power now + you decelerating when gun-n-running that these kind of complaint is asinine. And every weapon is overpowered to you people. The M9 is overpowered. The KAL is overpowered. The FAL SS is overpowered. Just shush, you're embarrassing yourselves
What the hell is wrong with you? It felt like you had the negative flat foot booster with that mistake.
What? Are you sure about this? I remember the RoF'd AK from the beta firing much faster than this, about the same speed as the default M9.
Don't get mad because I want them to change your baby!
And it's not asinine when a guy went 36-7 yesterday by run-n-gunning with a RF'd M9 70% of the time and FF spray-dancing the other 30%.
The M9 by itself is not overpowered, but it is when equipped with the RoF mod and especially when using FF with it.
The KAL was overpowered; now, it is only useful as what it always should have been: an ambush weapon.
The FAL is slightly overpowered. It could be adjusted to 5 shots to kill and I wouldn't have a problem with that. Though a team of FF'ing FAL'ers that know how to play are nigh unstoppable...
I want FF gone -- not tweaked, tuned, or adjusted -- GONE. Beaten, tortured, raped, sodomized, and gruesomely murdered if possible.
FF is complete and utter trash. It always has been and it always will be.
Yes, letting the player move faster while aiming but doing NOTHING to affect the base accuracy is GENIUS!
To think that people would actually have to rely on some semblance of skill to win a firefight instead of holding two buttons and dancing around like some spastic dickshit. Amazing concept, huh?
Too bad ND will never do anything about it after the "mistake" and the FF whiners showed them that they are absolutely incapable of playing the game without it.
Whatever, I just want the Bowler Hat for Suited Sully so I can be a classy gentleman.
Do the skins DLC from uncharted 2 carry over to uncharted 3?
Do the skins DLC from uncharted 2 carry over to uncharted 3?
lol no.
You have to pay for UC2 skins.
It's a loot sub-game. You're bound to get duplicates.
Don't change MAH BAYBAY!!
Really though, I was a FF+M9+RoF user before my first legacy, i've dropped everything but the M9 now. The slower rate of fire agrees with me better. I think the weapons are fine. The FAL-SS is pretty great in the hands of a really high level guy, but that's what it takes for it to be good. Maybe you just played against someone that was simply better than you.
The FF whining thing was hilarious, but again I don't think it's that bad. Spazzing out from side to side isn't that useful. The problem with the mistake that you want back is that strafing was slowed down for everything, full-stop, with FF on or off.
Replaying the game, I could not disagree more with the rant Patrick Klepek tossed out on the Bombcast. He was slamming the shipyard section suggesting that it was a poorly designed scenario.
It WAS a challenging section of the game, but it's also brilliantly designed. It's a wide open battlefield with a LOT of tactical options in a somewhat dynamic environment. You have access to stealth, turrents, sniper rifles, cover, running and gunning, water take downs, and a whole arsenal of weapons. I feel as if he just turtled behind a wall or manned the turret and became frustrated when he was killed. The amount of freedom afforded to the player in that particular sequence is rather impressive and I would love to have seen more of that.
It's not perfect (the shotgun guys are overpowered and the stealth breaks too easily), but to suggest that it's a "bad scenario" really makes me wonder about how he's playing the game.
I fear that ND will receive feedback from reviewers like this suggesting that such sections should be eliminated in favor of "follow" arrows and corridors. Offering so much choice to the player allows for some exciting and memorable sequences. I wish the game offered MORE of these sections, honestly.
I did pay for the UC2 skins
Is there any way to get the options to save? It's kind of annoying having to remember to turn down the sensitivity from the highest setting, turn on the alternate aiming, and shoulder switching every time I boot up the game.
Is there any way to get the options to save? It's kind of annoying having to remember to turn down the sensitivity from the highest setting, turn on the alternate aiming, and shoulder switching every time I boot up the game.
What... the fuck? The settings aren't saved?
I activated the new aim settings during the London stage, and haven't checked the setting ever since. Don't tell me I've played through the game without the new stuff, lulz.
dat chloe
dat uc2 mp model
I still prefer U2 Chloe's design. U3 Chloe may have more polygons but she looks weirder.
Keep the dancing side-to-side if they must, but there needs to be a downside to doing it. Lower accuracy significantly when doing so, or expand the reticule hugely. Something has to be done.