wait U1 had no auto aim?then why I m better at headshots in U1 than U2 and U3 ?
OMFG.
they actually slighted tweaked the story in the patch... so...
when drake drinks the water in the desert he does NOT complain that its rancid
so now... he isregenerated/recovers by drinking the water
Had to jump online to say this. I chuckled. bravo
OMFG.
they actually slighted tweaked the story in the patch... so...
when drake drinks the water in the desert he does NOT complain that its rancid
so now... he isregenerated/recovers by drinking the water
Had to jump online to say this. I chuckled. bravo
Agreed. He still says it.Pretty sure it's not true. Are you referring to when hereaches the ghost town and jumps down in the well? I'm sure he still mentioned it's undrinkable.
This section from 2 minutes in? http://www.youtube.com/watch?v=n4Acg3dIxKYOMFG.
they actually slighted tweaked the story in the patch... so...
when drake drinks the water in the desert he does NOT complain that its rancid
so now... he isregenerated/recovers by drinking the water
Had to jump online to say this. I chuckled. bravo
OMFG.
they actually slighted tweaked the story in the patch... so...
when drake drinks the water in the desert he does NOT complain that its rancid
so now... he isregenerated/recovers by drinking the water
Had to jump online to say this. I chuckled. bravo
Just finished the game on Crushing. The game got obnoxiously hard at some later parts (I swear I don't recall ever finding Crushing in UC1 this hard), but the last boss fight turned out to be damn fun at this difficulty level. Turning the button prompts off really helped making the melee fights more engaging.
I'm at Chapter 16 now, and my opinion of this game is in sharp decline. I had really been enjoying myself up until the last few chapters, when I feel the enemy encounters suddenly became more frequent and, more importantly, more obnoxious in their design. They're simply not fun - I've always felt the Uncharted games were inconsistent in this regard, but it seems especially bad here. The battles just go on for far too long, with tough enemies coming at you from seemingly all directions.
It's entirely possible that I've just grown tired of Naughty Dog's approach, but I'm quickly losing patience. At this point I'm considering lowering the difficulty and just plowing through the rest of the game just so I can finish the story and experience the remaining entertaining bits. The last hour or so has not been without its great moments, but my enjoyment of them has been tempered by dread of the next combat encounter.
Hey you, stop making shit up. I just checked it out and it's exactly the same.
Pretty sure it's not true. Are you referring to when hereaches the ghost town and jumps down in the well? I'm sure he still mentioned it's undrinkable.
OMFG.
they actually slighted tweaked the story in the patch... so...
when drake drinks the water in the desert he does NOT complain that its rancid
so now... he isregenerated/recovers by drinking the water
Had to jump online to say this. I chuckled. bravo
This game is awful compared to the past two entries. Just badly designed... straight to the wall dumb design decisions.
The Shipyard was awful, the ship was at least fun, and now the Stowaway chapter is just dumb (I've died 15 times so far). Dumb. DUMB.
Hide in the back, right side, and only shoot the guys that rush in. Then wait for the Super-Awesomely-Epic Cinematic Moment™ to finish.
Maybe you are bad, not the game? Would it be too crazy for people to realize that? UC3 on Hard wasn't really that tough even when it spiked(which makes the game exciting).
The Shipyard was easily one of the best parts of the series. Uncharted at its most sublime.
Maybe you are bad, not the game? Would it be too crazy for people to realize that? UC3 on Hard wasn't really that tough even when it spiked(which makes the game exciting).
The Shipyard was easily one of the best parts of the series. Uncharted at its most sublime.
Ship Graveyard was the chapter I disliked the most in the game. Just didn't have any fun with it.
Yes. I am terrible at the game.
I did not beat Uncharted 1 & 2 on Crushing using only pistols/grenades, except where required to use other weapons.
I will sit in the corner now, in shame of my n00b skillz in U3, pondering why I even bother to get up in the morning.
I love how having complaints about some dumb design decisions mean you are a bad gamer. Fanboyishm at its best.
Stealth doesn't work. Get spotted once... you are fucked. I tackled the Shipyard with stealth, and it was fun, but one mistake and there was an army killing your ass with barely a checkpoint in sight. Wrecked what was otherwise a fun and free part that I liked.
The game is basically a huge set piece and it suffers because of that.
The DUMB enemy AI also kills it. The constant grenade spam reminds me of COD2 and 4 days. Such a dumb choice. YEs, it keeps you moving, but when you have 3 grenades around you... heh.
The game is also barely obvious when it comes to what to do next. There's no clear choice always and it affects the game. Jumping from a spot after judging a safe distance from what you've done before and dying is just... Stupid. Game should make some of these things clearer.
OMFG.
they actually slighted tweaked the story in the patch... so...
when drake drinks the water in the desert he does NOT complain that its rancid
so now... he isregenerated/recovers by drinking the water
Had to jump online to say this. I chuckled. bravo
For me the entire shipyard->cruise ship sequence was the best part in the entire game as well.
Weird how it's either the chapter you loved the most or the one you hated the most, heh.
This game is awful compared to the past two entries. Just badly designed... straight to the wall dumb design decisions. The Shipyard was awful, the ship was at least fun, and now the Stowaway chapter is just dumb (I've died 15 times so far). Dumb. DUMB. Ugh.... how can anyone screw up their top game is beyond me. So far I'd rate it between 6/10 or 7/10... I'll decide when I am done. But its just disappointing all around
and all I had was a shitty pistol, a pea shooter of a rifle, and my body that could take about 5 shots on normal before dying. It was brutal, and that was just the very first "open" part.
I'm really surprised by some of the complaints here, especially with the Shipyard/Cruise ship levels. Those were the best in the game to me; nice open areas with options on how to approach the combat. The only problem I had with grenades was throwing them back; sometimes the game would make you pick up ammo instead of the grenade, causing an insta-death. Live grenades need to be prioritized over any other pickup whenever they share the same space. Other than that, it seems that some people may be sitting back behind cover too long; yeah the game features a cover mechanic, but it's in your best interest to keep moving, and use cover as a last ditch effort to hide from fire while on the move. Some of the firefights may seem unfair at first, but with the right strategy they're really not. You can't have it both ways; people bitch and complain about handholding in games, then they bitch when the game throws a challenge their way. Don't play it on Hard or Crushing if you can't take the heat, simple as that.
I like U3 SP on crushing because the game really keeps the player moving, you HAVE to take cover but you can't just turtle for too long because shotgun armored guys and guys with shields will rush you
It's like co-op, acing a co-op adventure mission on crushing with your buddies by the skin of your teeth is just satisfying and getting your collective asses kicked can be rage-inducing, such are the highs and lows.
I love how having complaints about some dumb design decisions mean you are a bad gamer. Fanboyishm at its best.
Stealth doesn't work. Get spotted once... you are fucked. I tackled the Shipyard with stealth, and it was fun, but one mistake and there was an army killing your ass with barely a checkpoint in sight. Wrecked what was otherwise a fun and free part that I liked.
The game is basically a huge set piece and it suffers because of that. Its fun, amazing, got a few chuckles and oh shit moments from me, but the experience around it is not the best. U2 was excellent in this aspect. Also having 5 shotgunners at you with 3 snipers is not my definition of a fun segment. They just bump up the same baddies over and over for the length of what seems to be an extremely short game. Hell, the Stowaway chapter is only what... 5 minutes long? Game is supposed to have 22? lol.
The DUMB enemy AI also kills it. The constant grenade spam reminds me of COD2 and 4 days. Such a dumb choice. YEs, it keeps you moving, but when you have 3 grenades around you... heh.
The game is also barely obvious when it comes to what to do next. There's no clear choice always and it affects the game. Jumping from a spot after judging a safe distance from what you've done before and dying is just... Stupid. Game should make some of these things clearer.
I'm at Chapter 16 now, and my opinion of this game is in sharp decline. I had really been enjoying myself up until the last few chapters, when I feel the enemy encounters suddenly became more frequent and, more importantly, more obnoxious in their design. They're simply not fun - I've always felt the Uncharted games were inconsistent in this regard, but it seems especially bad here. The battles just go on for far too long, with tough enemies coming at you from seemingly all directions.
It's entirely possible that I've just grown tired of Naughty Dog's approach, but I'm quickly losing patience. At this point I'm considering lowering the difficulty and just plowing through the rest of the game just so I can finish the story and experience the remaining entertaining bits. The last hour or so has not been without its great moments, but my enjoyment of them has been tempered by dread of the next combat encounter.
For me the entire shipyard->cruise ship sequence was the best part in the entire game as well.
Weird how it's either the chapter you loved the most or the one you hated the most, heh.
Relix
he's Virgin Tight™
You couldn't be more of a n00b. The game has some explosive set pieces, but its balanced out by the largest variety of puzzles, quiet moments, and exploratory chapters in the entire franchise.
Also your other complaints about enemies, just means you probably suck. Lower the difficulty level. I welcome Uncharted to put me in arena fights.
Also barely obvious where to go next? I had no issues traversing. I guess another issue with you sucking. Lay off the crack pipe.
Well I think I just took a trip to GameFaqs or to the mind of a 13 year old buy. n00b... really? Ugh... I love that to defend the game you basically have to insult other players who just voice an opinion. You are pathetic ion my opinion.
I don't know why people dislike ship graveyard most. Its one of the most ambitious level i have seen in uncharted or may i say this gen. it reminded me of old school thief or quake games.
so many options , so many ways to complete objective.
i think people just like siting in cover and shoot every one
thuway has been unhealthily invested in UC3 since before it launched. You needn't dignify his insults by explaining yourself. He also dismissed Patrick Klepek in totalis for his opinions of the ship graveyard area.
Relix
he's Virgin Tight
You couldn't be more of a n00b. The game has some explosive set pieces, but its balanced out by the largest variety of puzzles, quiet moments, and exploratory chapters in the entire franchise.
Also your other complaints about enemies, just means you probably suck. Lower the difficulty level. I welcome Uncharted to put me in arena fights.
Also barely obvious where to go next? I had no issues traversing. I guess another issue with you sucking. Lay off the crack pipe.
I find it strange people didn't like this part, it's uncharted design at it's finest. The level is usually completely open as to how you win the encounters.Ship Graveyard was the chapter I disliked the most in the game. Just didn't have any fun with it.
Your opinions are definitelybroken.