The M9 is literally the M4 of Uncharted 2. It's too good of a weapon in any range. I wouldn't even want to imagine if people could have started with M4's in Uncharted 2. It would have made the AK47 and FAL completely useless. I really don't have much of a problem with the M9 itself, but the rate of fire needs to go.
Regarding Fleet Foot, the gold level still needs to be nerfed. I personally detest that booster because it's so cheap and so advantageous to the user that's using it that I just don't have fun whenever I've equipped it. The strafing speed is ridiculous. It looks like you're fast forwarding a cinema file and the advantage you get is pretty significant in a one on one fight. but but but keeping your aim while you're pressing left and right requires skill! No, it doesn't. With the added stopping power, that "skill" is no longer relevant. Strafing speed needs to be at silver level for Level 3 Fleet Foot. It was hilarious reading all the replies over at the ND forums when they accidentally messed it up, mostly because people are too dependent on it and it showed.
The FAL SS needs to be five shots to kill someone, not four. You don't really need to spend that much time with the weapon to get the hang of it. Once you try it out for a few matches and see how it works, it becomes an incredibly easy gun to handle.
I swear to god, I don't think I'll ever unlock that hat. I have 2/3 on it and I never get the missing treasure piece I'm missing. In fact, that's the way it is for most of the character's accessories. 1/2, 2/3....it's always a missing piece and I never get that drop because I keep getting the same fucking duplicate treasures over and over again in co-op arena. In Co-op Arena Hunter, I've gotten a few new treasure pieces I haven't gotten before, but the problem is that the drop rate is even lower from co-op arena that it makes it even more of a drag to try and collect one in that mode. coupled with the fact that fucking people quit all the time AND if you DO happen to get a treasure drop, the majority of the time it will be "Just Cash". I swear, I cringe whenever I get "Just Cash" in that mode because I hate Hunter with a passion, but I really want to complete those treasure sets.
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There's one thing that is irritating me in the MP and I don't know if it's happened to any of you guys, but when I try and "roll" away, I will stick to walls instead. my character will just advance to the next wall and take cover on the wall. I clearly want to roll away from danger, but my character will just stick to the walls and take cover while standing up.