That doesn't happen anymore. It used to happen back in the Subway beta, but I have never, EVER seen the Hill spawn in the villain's truck when KOTH starts. It's always inside the facility at the start of the match. Always.You know what sucks about Objective mode?
When you start the match, and it puts King of the Hill in the enemies spawn.
THANKS!
edit: Not sure if that happens in every map, but I sure as fuck know it happens in airport where the villains truck is and where they spawn.
I miss it too. The Lab was fantastic. It was a change of pace and some modes forced people to use guns they normally wouldn't use. Pistols Only Plunder/RPGs only/Deagle Only/Hammers Only <3 <3 <3I miss The Lab. :| I miss the special modes you could somehow fall into in UC2, like rpgs-only and snipers-only as has been mentioned. I'd remove the fucking garbage that is co-op hunters and put in a Lab-like playlist, with all kinds of weirdness in it.
Servers are back up now.Tonight is the night I usually play multiplayer and I couldn't connect. Bummer.
Since the MP was down, me and my friend played some UC2 co-op arena and my god. It's still fucking AMAZING and 100x better than UC3's co-op arena.
I think it will make a return for UC3. Wouldn't it be cool if there was a Lab within Team Objectives? I think that would be the coolest shit ever.
I would also like to get the star, feel free to add me =] My PSN ID is same as Gaf name. I've done Airport on Crushing, so I think I have the skills necessary to do the rest =PCurrently trying to do co-op to get the star on crushing but boy is it hard as hell. Most my friends hate co-op, all they wanna play is TDM. Any of you guys willing to help out?
Since the MP was down, me and my friend played some UC2 co-op arena and my god. It's still fucking AMAZING and 100x better than UC3's co-op arena.
That doesn't happen anymore. It used to happen back in the Subway beta, but I have never, EVER seen the Hill spawn in the villain's truck when KOTH starts. It's always inside the facility at the start of the match. Always.
Trust me on this one. Team Objective is almost all I exclusively play and not once after the game has come out have I seen this happen.
(
Sorry for double posting, but I really have to know.
Is the map Yemen in Team Deathmatch?
I know you can select it in a custom game, but I have never seen Yemen come up as a vote for Team Deathmatch.
Like....never.
Wow, really?
Maybe my game is glitched/bugged?
I honest to God have never seen it come up in votes.
Get 1 friend from your friend's list...just ONE and play custom co-op arena. Play Gold Rush and carry the idol where every enemy spawns. What I mean from this is to never take the idol in the 'safe' way. There's certain maps like on The Sanctuary where you can take the idol in the bottom tunnels and never get attacked because it's safe...well, don't do that. Instead, take it and run with it through the middle of the map. Other examples: The Fort (never take it in the bottom), The Village (never take the route where the tank appears, take it through the middle where the hammer would spawn), etc. Handicap yourselves like that on the old maps and you'll see why UC2's co-op is more intense and more difficult than 3's.I just don't understand this. Care to show me the light Rewrite. Besides the fact that headshots kill in one hit (which I don't think is a deal breaker by any means) what does U2's arena have that U3's doesn't.
U3's is constantly being mixed up in game types so it doesn't become stale. My biggest beef with U2 arena was how pitifully easy it was has been fixed in U3 with actuall challange and yes I'll take bullet sponge enemies if it helps the difficulty.
Pretty sure it's a little bugged. For me I think it currently comes up like once every 20-50 games which is a lot more rare than the others.
Speaking of maps, anyone a little tired of the opening sequences (airplane, train)? They were pretty cool at first but now I just find them to be a little tedious to get through.
I don't mind airplane so much but I fucking hate train.
The Ariplane and the Train need to be fucking removed. Not only are they unbalanced, poorly designed, bug-ridden and poorly performing GIANT SMOLDERING PIECES OF SHIT, they also stick out like sore thumbs as only two maps out of fucking 15 have this kind of thing.
The train is just the fucking worst. I cringe every time London is selected on TDM.
It does restart. Every time someone drops, it restarts like if it's just beginning. I've had the airplane section last like 10 minutes. :|The worst thing too man, is if you get people dropping, it'll pause for however long. I don't think it restarts but i swear to fuck, it FEELS like it starts over thanks to the break up of the flow.
How do you choose villains for co-op missions? The game keeps defaulting to a character on the hero side every time I choose a villain.
Are you talking about co-op adventure ?
Because you can't change your character( hero only ) to play with villain , wait for the dlc ( confirmed )
If you are talking about co-op arena , then you should just place your default , and you should keep it . ( unless i'm mistaken )
Where was it confirmed that the next DLC will be a villains playable coop?? The picture just merely showed three villains.
So the buzz is that the FAL is now pretty balanced. People are seeing a drastic reduction in FAL users, with G-MAL being the new OP weapon apparently.
M9 with ROF mod is a close second.
I think the G-mal is fine, the rof mod could use a bit of a decrease in rof or if not that, slightly more recoil while using it.
The AK-47 needs a buff. Seriously. Maybe a slight damage buff. Or if not that, less recoil. Right now, very few high level players use it. Shit, I rarely get killed by it.
Kal-7 is just....wat. I have no idea how to fix that gun, or even how to use it. My opinion? Reduce the recoil drastically, but make the bullet spread big. That way shooting someone at long-medium distance not an option, but upclose it would be beastly.
And why can't just rack kills and wait for the next map , there is few chances that you'll be disconnected at the end of the game and you can start fresh with your team.I've been trying to get back into UC3 after a little break, and man I'm having a hard time.
The matchmaking is still atrocious. I spend more time looking for games than actually playing. When I happen to find one it's either against a five man party of try hards or the laggiest players of all time. More often than not I'm playing against people who aren't from my region. I thought naughty dog said they were going to fix this crap. What's worse I get put into games already in progress with no hope of a comeback.
At this point I would have to say UC3 is just as bad if not worse than UC2 is now. UC2 at least has fluid controls, and way better gunplay.
The new maps play just as badly as their UC2 counterparts. After playing all three of them, It ends up turning into a campfest very quickly. Seems everyone remembered their favorite spots from UC2! :/ Fort looks amazing though! After seeing that map, I really want flooded ruins back. Can I just delete these maps through the game data, or am I stuck with them?
At this point I would have to say UC3 is just as bad if not worse than UC2 is now. UC2 at least has fluid controls, and way better gunplay.
Finally decided on a whim to throw this back in and try out the new Map Pack!!!
... played six matches and never even saw one of the new (old) maps show up for a vote. What gives?
I love that after all of that, you didn't even try it. Oh well, I tried!So to enjoy U2's Co Op Arena I should handicap myself. I'm sorry but that doesn't sound like a very convincing argument. U2's Co Op Adventure was both a challenge and a blast especially on Crushing but hardly anybody played that a couple of months after it's release. (ND make Crushing Arena and Adventure a separate lobby!) ND just did not imply the same for Arena.
Playing with friends made it even worse. At least with randoms getting stuck with a bad player increased the challenge a little. All you need is two competent players to win. A third person just makes it even easier.
Granted it does have some advantages like like you said for example more hit stun on enemies but I would definitely say respawning during the round is much better than one life per player per round. I can't count the number of times an idiot player or accidental grenade killed me and I had to wait an eternity for the other players to finish.
Another fine point to make in U2 some of the enemy AI would stop chasing you if you ran to far to the other side of the map and slowly catch up to you. Like for example the Brutes in U2 can't go and down different planes. Like in Fort if you jump down to the underground part the brutes wouldn't give chase, but in U3 they can jump down and jump up different parts of the level now.
And after U3's multilayer I just can't ever go back to U2's.
You can't do it. You can only play as heroes in co-op arena and in co-op adventure at the moment.How do you choose villains for co-op missions? The game keeps defaulting to a character on the hero side every time I choose a villain.
There has been a reduction of FAL players and an abundance of G-MAL players ever since the 'nerf'. The FAL is still a great weapon and can take people down easily, but everyone has discovered the awesomeness of the G-MAL. The added bullet didn't do anything; it's just that these new maps are better suited for the G-MAL because people just camp.So the buzz is that the FAL is now pretty balanced. People are seeing a drastic reduction in FAL users, with G-MAL being the new OP weapon apparently.
Yup yup yup. Although I have to say, I would have expected this to be the number one gun people would use instead of the G-MAL.M9 with ROF mod is a close second.
The G-MAL is pretty balanced, IMO. There's two things that I would change: 1) TOP Priority: Decrease the stopping power. It has too much of it. One burst and you're slowed down too much that you can't escape the second burst. 2) Remove the disgusting auto-aim from it. If I'm shooting someone and another person runs in front of the guy I'm shooting, my reticule will move over to the new person. That is just awful and has screwed me over so many times.I think the G-mal is fine, the rof mod could use a bit of a decrease in rof or if not that, slightly more recoil while using it.
I wish matchmaking would pair us up in a random game so I can show you the ways of the AK47. <3 Eddy's AK.The AK-47 needs a buff. Seriously. Maybe a slight damage buff. Or if not that, less recoil. Right now, very few high level players use it. Shit, I rarely get killed by it.
The KAL-7 is still pretty deadly in the hands of the right user. It really depends on the maps. In the Chateau/Desert Village/Cave/Sanctuary I've found that it works fantastic on those maps, since combat happens in very close quarters. I use Cutter's KAL-7 and the added scope zoom mod really helps in being able to aim. Even without it, I can pretty much still aim at a person and kill them if I'm at close range. It's funny because I think I get more headshots with the KAL-7 than I do with any other gun that isn't the sniper rifle. Since the recoil slightly goes up, I aim at the middle torso and the recoil handles the rest and BOOM: headshot! Ha!Kal-7 is just....wat. I have no idea how to fix that gun, or even how to use it. My opinion? Reduce the recoil drastically, but make the bullet spread big. That way shooting someone at long-medium distance not an option, but upclose it would be beastly.
I read about that too, and I think it needs to be fixed ASAP because it is a big problem.Someone made a video talking about why this perception of weapons being overpowered is due to a bug where leg shot damage is the same as torso shots. In other words it's supposed to take 7 shots to the legs to kill with the fal and 5 to the body but right now its 5 anywhere except the head. This affects all weapons basically.
Yeah, I thought that too but other online games play perfectly fine. This was a problem for me in UC2 , and if I'm not mistaken a few other GAFers. Both UC3 betas found games quicker than UC3 does now, at least that's the way it feels for me.i play since the summer beta and while i've seen some laggy players from time to time , if everyone else is lagging , i THINK teh problem lies in your connection.
I miss just about everything from UC2 mp. There's a lot of stuff it did right. It seems to me that instead of building on UC2, UC3 went in a entirely new direction, and I think it's worse for it.Coolbgdog12 said:I'd argue the opposite. I love the way the guns feel and sound in UC3 compared to UC2. The only thing UC2 has over it is less aim assist which makes for easier sniper shots. Controls seem to be the same.
I love that after all of that, you didn't even try it. Oh well, I tried!
3 skilled players in UC3 co-op arena is a fucking breeze. 2 people with cluster bombs to take down the brute/mini bosses, another person with army of three for double damage or protector and you won't have a problem. You can stack Cluster Bombs too, btw, which makes it even more of a breeze. I was like #40 something in the co-op UC2 leaderboards and I'm just so disappointed in co-op arena in 3.What!? What is this? What you don't think I don't remember what U2's Arena is like. I put over 50 some hours just in co op modes. Where am I going to find someone who wants to play U2 now and then want to setup and play a match like that. I don't know maybe U2 is harder when you try not win the match and intentionally take the hardest routes possible, but I don't care if it is. I'd rather it be challenging while I am doing my best to win. Doesn't sound crazy that you even have to create such a setup.
Look 3 skilled players would easily destroy U2's Arena a lot easier than U3's Arena. That's why I think it's better. The headshots and hit stun are nice but I think the pro's outweigh the cons here.
I agree! I wish they'd replace hunter with just survival/horde kinda mission like UC2 arena. I do like UC3's objective based co-op arena but they NEED to do a survival only, it'd be like MP Objectives and TDM.
I was just thinking about it yesterday, how awesome would it be if LAB made a comeback!
Currently trying to do co-op to get the star on crushing but boy is it hard as hell. Most my friends hate co-op, all they wanna play is TDM. Any of you guys willing to help out?
Don't touch the M9 !!Rate of fire on the M9 is beastly. Seriously why does this gun have it? :lol As if it didn't have enough pros. Also, what the fuck is up with the GMAL? Sometimes I get killed in one or two bursts instead of three. Pair it with Fleet Foot, and it becomes ridiculous.
Don't touch the M9 !!
3 skilled players in UC3 co-op arena is a fucking breeze. 2 people with cluster bombs to take down the brute/mini bosses, another person with army of three for double damage or protector and you won't have a problem. You can stack Cluster Bombs too, btw, which makes it even more of a breeze. I was like #40 something in the co-op UC2 leaderboards and I'm just so disappointed in co-op arena in 3.
Here's the video that shows what me and Coolbgdog12 were talking about:
http://www.youtube.com/watch?v=NPrJKuYGfUk&feature=player_embedded#!
ND has to say whether this was an intentional or accidental bug.
3 skilled players in UC3 co-op arena is a fucking breeze. 2 people with cluster bombs to take down the brute/mini bosses, another person with army of three for double damage or protector and you won't have a problem. You can stack Cluster Bombs too, btw, which makes it even more of a breeze. I was like #40 something in the co-op UC2 leaderboards and I'm just so disappointed in co-op arena in 3.
Here's the video that shows what me and Coolbgdog12 were talking about:
http://www.youtube.com/watch?v=NPrJKuYGfUk&feature=player_embedded#!
ND has to say whether this was an intentional or accidental bug.