Looks like I'm going co-op only in this game from now on, competitive is a joke. Can't stand it anymore, too unbalanced, too much lag, and not enough fun.
The FAL "nerf" is laughable, it's a tiny step in the right direction, but ultimately useless; I noticed no difference in getting kills and dying from it last night. With its current rate-of-fire and accuracy it should be at least 7, maybe 8 shots; or make it 6 shots and lower the RoF. It still completely outclasses nearly all guns at all ranges.
The Gmal is the second best gun and I don't see the need to alter it at all. The M9 and AK can both be improved by only tweaking one of them: either make the limb shots to kill for the AK equal to the M9 or vice-versa; currently, the M9 takes less limb shots than the AK. KAL is whatever, don't make it kick like a roided-out Mule when aiming maybe.
Aiming with both snipers still needs to be fixed. When a guy is aiming and strafing (w/o Fleet Foot) and you CANNOT track him: your shit is fucked up. FIX IT! They also need over-the-shoulder aiming back, absolutely stupid that was reverted back to the U1 way after everyone preferred the U2 style.
Fleet Foot needs to be trashed. It actually makes people worse players because they can be so overdependent on it, coupled with the lag and it's just... They'll never get rid of it though, the "accidental" nerfing that happened with 1.06(?) showed that -- with what, 90% of the people bitching and crying about it on the forums. But people really are terrible at this game, I've gotten the attention of many FF'ers and then stood absolutely still and they still miss half of their shots. Last night I was standing 5ft from a guy, he emptied his mag and had to reload to finish me off -- and he wasn't even moving!
Ultimately, all the problems with this MP stem from one simple thing: there's too much shit in the game. Oh, if we tweak this, how is it going to affect Weapon Expert? Or Fleet Foot? Or any of the other boosters? What about the Mods? And the Kickbacks?! Can't forget about those!
U2 MP was great because of its simplicity; it focused on the mechanics and made a wonderfully enjoyable experience out of them. U3 though... it focuses on "how much can we make the player 'feel awesome!'" positive reinforcement BS.