mysticwhip said:So is motion blur officially gone?
Gone.
mysticwhip said:So is motion blur officially gone?
damn. Thanks.jett said:Gone.
jett said:What do you mean the fuck? It's not uncommon to see Drake suddenly go from one animation to the next. I've had enemies "teleport" in front of me so that my finishing move connects. From a visual standpoint the melee stuff is way, way below Batman and AssCreedBros.
WrathOfOtaibah said:
Yep.jett said:sn4ke_911: Guess I just noticed more glitching in my game.
AH SHIT I just realized that all of the weapon trophies(kill 30 enemies with XYZ) are going to be a pain in the ass without the cheats.
badcrumble said:Yep.
On the other hand, they're just trophies now, so it's not like they can help you unlock stuff in-game either.
WrathOfOtaibah said:
I mean, I want to give them more credit than that - they've said very specifically that this is about bugs with the cheat/skin system - but the fact that fixing that was left for so late in development that it couldn't be fixed does indicate that SP replayability was a low priority, yeah.jett said:True. I guess with such a stronger focus on multiplayer they just said felt like not giving a fuck about re-playability in SP.
jett said:Speaking of, someone at ND sure loved their "new" mashy mash mash meelee combat. It felt like the game kept putting me in those situations to the point where it was just ridiculous. The melee stuff doesn't even look very good, the game has serious animation blending issues that UC2 didn't have.
RDreamer said:wtf? How was Uncharted 2's gameplay dated when it came out? And why are people still fucking complaining about shots it takes to down someone. It's like they don't know how to aim or can't play. 3-4 shotgun blasts to the head? What fucking range are they shooting at? In fact in the first two games I always carried a shotgun because it meant a 1 hit kill to anyone creeping up on me. And I really don't get these complaints when people eat up Gears of War. Those games pissed me off because the enemies literally were bullet sponges, even compared to Uncharted.
And as for creeping up on a goon and doing a summersault instead, aren't those two different buttons? Square for melee, and circle for summersault? That didn't change in Uc3 did it? If it didn't then what in hell is he even talking about.
Penguin said:Oh sweet, someone who agrees with me.
And I think my experience was hampered by the fact I literally just finished Arkham City before starting Uncharted, and it just doesn't have the same feel or even skill needed in Arkham City. Nor does it offer as much variety at times (You pretty much have the same animation/fight sequence when fighting the brutes throughout the game)
That's kinda weird - UC2 did a pretty good job of making it clear who you could and couldn't melee by having Drake attempt to punch them and have it pretty obviously fail (they'd just kinda back off by a step or two instead of having any kind of actual harmful impact). ND shoulda done the same thing with this grab move, I think, unless they were worried that people would actually want to be rolling in that situation (which is possible, sure).jett said:Ah yes this happened to me a few times. There's a new melee move where you grab enemies with the circle button. You can't grab the bigger guys, so you roll around instead, which is dumb. Took me a few fights to figure it out.
Penguin said:Oh sweet, someone who agrees with me.
And I think my experience was hampered by the fact I literally just finished Arkham City before starting Uncharted, and it just doesn't have the same feel or even skill needed in Arkham City. Nor does it offer as much variety at times (You pretty much have the same animation/fight sequence when fighting the brutes throughout the game)
This is what I'm excited for.BruceLeeRoy said:The puzzles are so much better in this game then the other ones. There are several you will get stuck on that are genuinely clever.
Sn4ke_911 said:What do you guys want? Do you want Drake jumping around like the goddamn Batman? Fighting 10 bad guys at the same time?
I mean he's not a martial arts master. Yes, the animations are the same for every big guy BUT for the normal enemys there are plenty of different moves Nate can do.
Pranay_ said:You cant expect that now.
Penguin said:Oh sweet, someone who agrees with me.
And I think my experience was hampered by the fact I literally just finished Arkham City before starting Uncharted, and it just doesn't have the same feel or even skill needed in Arkham City. Nor does it offer as much variety at times (You pretty much have the same animation/fight sequence when fighting the brutes throughout the game)
Penguin said:Oh sweet, someone who agrees with me.
And I think my experience was hampered by the fact I literally just finished Arkham City before starting Uncharted, and it just doesn't have the same feel or even skill needed in Arkham City. Nor does it offer as much variety at times (You pretty much have the same animation/fight sequence when fighting the brutes throughout the game)
BruceLeeRoy said:I definitely know what you guys are talking about with the melee. I had a couple janky encounters like that but I think you guys are being way to critical of it. The context sensitive events that they blend is pretty unbelievable. To go from shooting a couple guys behind cover, realize your getting ambushed by a dude on the stairs running over and hip firing at him to force him to cower down and as your two steps below him punching him in the stomach so he bends over and you use his falling forward momentum to throw him over your shoulder to turning around and ninja kicking a guy on a lower level of the stairs I mean damn man for keeping it free roaming that is pretty awesome.
Penguin said:I wasn't talking about those sequences.
I'm talking about drop Drake into a room with no gun and force him to fight his way out sequences. I don't want to go into specific encounters but it does happen several times during the game.
wait the mp for uc3 has motion blur but the sp doesn't?jett said:Ah hell now that it's been pointed out to me I can't help but notice there's no motion blur of any kind. There's no full-screen blur like Uncharted 1, and no per-object motion blur like Uncharted 2. Multiplayer has motion blur. What happened here?
jett said:Ah hell now that it's been pointed out to me I can't help but notice there's no motion blur of any kind. There's no full-screen blur like Uncharted 1, and no per-object motion blur like Uncharted 2. Multiplayer has motion blur. What happened here?
jett said:Ah hell now that it's been pointed out to me I can't help but notice there's no motion blur of any kind. There's no full-screen blur like Uncharted 1, and no per-object motion blur like Uncharted 2. Multiplayer has motion blur. What happened here?
LeonSKennedy90 said:Dem deadlines. No motion blur, 5 and half hours of gameplay, no unlockables/cheats for replay value, janky combat sequences
explain this shit, arne
That's a bizarre design choice, I can't believe anyone would choose not to have the ability.Goldrusher said:Alright, who's the wiseguy who made "swap shoulder" an option you have to manually enable ?
jett said:Ah hell now that it's been pointed out to me I can't help but notice there's no motion blur of any kind. There's no full-screen blur like Uncharted 1, and no per-object motion blur like Uncharted 2. Multiplayer has motion blur. What happened here?
yep,strange thing is even launch trailer had OBMmysticwhip said:wait the mp for uc3 has motion blur but the sp doesn't?
jett said:Ah hell now that it's been pointed out to me I can't help but notice there's no motion blur of any kind. There's no full-screen blur like Uncharted 1, and no per-object motion blur like Uncharted 2. Multiplayer has motion blur. What happened here?
How does motion blur make a game better?gundamkyoukai said:Mostly likely got cut so they could do other stuff with there game engine.
This sounding more and more like ND running out of time while pushing the engine.
I will buy this and mostly likely love it but certain things already make UC2 better for SP players only .
Where are you getting 5 hours from?LeonSKennedy90 said:Dem deadlines. No motion blur, 5 and half hours of gameplay, no unlockables/cheats for replay value, janky combat sequences
explain this shit, arne
That sucks, it's already up in the US.Goldrusher said:Online isn't available yet, as the game isn't officially out until Nov 2.
Even though every major chain in Europe is already selling it.
Loudninja said:How does motion blur make a game better?
Where are you getting 5 hours from?
StuBurns said:Being shorter is actually quite attractive to me, UC2 dragged on a little towards the end.
Loudninja said:How does motion blur make a game better?
Where are you getting 5 hours from?
StuBurns said:That's a bizarre design choice, I can't believe anyone would choose not to have the ability.
I felt like the big guys with the huge guns near the end kind of sucked, and once they find the entrance under the tree/stairs, and you do that cool part with Flynn I was kind of done, everything after that I could happily have seen be dropped, in fact considering it's falling apart the second you get there, going straight from that to the very final falling section right before the end would have been great for me.Ricky_R said:This. I absolutely loved UC2 in every way and I have no issue with the length of course, but I thought I was alone when I felt that, at the very end, it seemed a bit dragged in time. I was ready for the ending just when he saw the Tree.
Makes sense, does the co-op stuff take the SP gameplay or the MP? I don't care about the competitive MP at all, but I do want to play thru the co-op content.WebScud said:My theory is because of sprint in multiplayer being on L3. I imagine they that found people doing the opposite of the action that they wanted frequently, so they disabled it by default.
StuBurns said:I felt like the big guys with the huge guns near the end kind of sucked, and once they find the entrance under the tree/stairs, and you do that cool part with Flynn I was kind of done, everything after that I could happily have seen be dropped, in fact considering it's falling apart the second you get there, going straight from that to the very final falling section right before the end would have been great for me.
Makes sense, does the co-op stuff take the SP gameplay or the MP? I don't care about the competitive MP at all, but I do want to play thru the co-op content.
Retail is the same and multi is live.jett said:In the summer beta co-op and multiplayer played the same. Online in retail is disabled at the moment.
WrathOfOtaibah said:
berg ark said:I just went to the store and got the game! In Sweden (thats in Europe for you americans). I asked the guy if they had it in store and he said yes - but it was due to be released on wednesday so I had to wait. I informed him (which i made up lol) that another store in another part of the city had already begun selling the game. He bought it and I got copy, three days in advance!
The first 5 chapters were pure enjoyment. I am very, very impressed! GOTY here we go!
Zeth said:Only two more sleeps y'all!