alr1ghtstart said:that's just youtube's horrendous compression.
xXJonoXx said:Any unboxing videos of the CE? I've seen the Nolan North one, was just wondering if they improved the likeness on the statue at all.
thuway said:I think its LOL worthy how some users complain that this game is a step down from Uncharted 2. Uncharted 3 is a graphical beast. That same design philosophy of absolutely amazing textures, beautiful lighting, and pathos beyond comprehension is still there.
....but it isn't without its sacrifices.
Motion blur is gone? Yes.
Aliasing is more obvious? Yes.
However, what you get with the trade off is a FAR more detailed experience. Uncharted 2 was a boxed game with most levels being small, closed, confined areas, however, Uncharted 3 approaches a more open world game design approach where you'll see some HUGE levels with massive undertakings.
It is without a doubt a techincal sight to behold, however, there will be sacrifices.
brandonh83 said:Man I'm conflicted, I have no idea when the Subway winners will get the game, I keep seeing online everywhere that they just say 8-10 weeks to cover themselves and that the winners should get their copies this week-- in which I could wait, sure.
But... I have no idea when to actually expect it and this is my most anticipated game this year behind Zelda. If I knew it were coming at least sometime this week I'd just wait. I mean it could literally arrive today, or sometime in December.
This is fucking maddening. Especially considering that every single recent Subway PS3 promotion has had people getting those games early. But with those they actually advertised the fact that winners would get them early. With this it's just "allow 8-10 weeks." Yeah thanks for the specificity.
BruiserBear said:I figured I'll sell my free copy to a friend or Ebay whenever it finally arrives. Unless it somehow shows up today. Heh, I'm not going to kid myself into believing that will happen.
Gvaz said:So why are you guys complaining about a lack of blur? Motion blur just kills fps and generally looks like ass, it makes sense why they took it out in order to get a better frame rate.
Wario64 said:Anyone get all the treasures yet? I have 99 treasures and I only need 1 left, spent a couple hours trying to find it. Somewhere in Ch 12
Pretty sure UC3 has ssgi. MB was realy subtle in UC2. You coul literally only see it on faster moving objects, or when you swing camera around very quickly. IMO they nailed it there better than any game before or after, because it was unobtrusive but great looking. I suppose it was too unobtrusive in the end so they just removed it :\lowrider007 said:Motion blur also looks like ass when in I move my head quickly in real life, but it's an obscurity that I like as it imitates real life and makes games a lot more immersive for me.
Effects like motion object blur, ambient occlusion etc are subtle but very important imo as they really help give extra depth to a games environment even though it may not be that apparent.
Saying that I'm sure the game will still look stunning, I just hope next gen that object blurring and SSAO is incorporated into every 3d polygonal game, also I hope to see SSGI (screen space global illumination) take off.
-GOUKI- said:Meanwhile in real life, scientist might just found the body of Francis Drake off the coast of Panama.
HOLY SHIT
http://www.youtube.com/watch?v=ataLz_lohnw&feature=mfu_in_order&list=UL
Viral marketing.-GOUKI- said:Meanwhile in real life, scientist might just found the body of Francis Drake off the coast of Panama.
HOLY SHIT
http://www.youtube.com/watch?v=ataLz_lohnw&feature=mfu_in_order&list=UL
Maybe they can bring him back and ask where the motion blur went.-GOUKI- said:Meanwhile in real life, scientist might just found the body of Francis Drake off the coast of Panama.
HOLY SHIT
http://www.youtube.com/watch?v=ataLz_lohnw&feature=mfu_in_order&list=UL
If it's like in summer beta, I wouldn't say AA is any worse actually than in first two games. I think people tend to forget that AA coverage was quite uneven in them as well, maybe even less coverage tbh.ProfessorMoran said:Don't care about motion blur too much, and people have been bitching for "oh mlaa, next game should have mlaa" since GOW3 came out, I liked 2xMSAA, it worked well, people bitched about it, they changed it, now gaf doesn't like it.
itn is a legit news source thoughbackflip10019 said:Viral marketing.
provo57 said:Just got a email from Gamefly saying this shipped! I suppose I won't even be able to try the multiplayer without a pass? It's too bad, I might have bought the game if I liked it.
ProfessorMoran said:The lighting model has improved significantly though.
jett said:Yeah no they haven't really expanded on stealth at all, sadly.
The image quality is worse than previous games because it's so uneven. Sometimes it looks clean, sometimes it looks very jaggy. I'd personally would take back the 2XMSAA of UC1 and UC2.
provo57 said:Just got a email from Gamefly saying this shipped! I suppose I won't even be able to try the multiplayer without a pass? It's too bad, I might have bought the game if I liked it.
Lord Error said:Also, didn't DF praise the new SSAO implementation saying that it looks much better than what was in UC2? Now there's someone saying that it looks more artifacted or something.
I actually remember someone posted a picture a few pages back and someone saying SSAO looks low quality on it. I dunno if he was joking, because It looked really great to me.
Anyways, I see that Sam Bishop commented that SSAO looks great actually as a reply to that screenshot coment, and he actually played the game.
JumpingTheGun said:Plat'ing this doesnt seem like too much of a feat, except for a couple of the combat trophs. Are Easy & Normal the only difficulties available at the outset and do the combat trophies stack through your multiple playthroughs like in the previous games?
metareferential said:Anyone else had problems redeeming the online pass code?
I've finished the - awesome - campaign and I'm trying to join a friend to play some coop, but both codes are "invalid or expired".
Lord Error said:Shadow and vegetation fade in was definitely in UC2 as well. Actually shadow fade in was very noticeable (too noticeable IMO) in the Borneo chapter. Vegetation fade in in UC1 was there for sure as well and quite visible in places if you look for it. It's just good that they fade it in, and not just pop it in.
Ricky_R said:I'm sure it has to do with the fact that the game hasn't been officially released. You shouldn't have any issues tomorrow. I hope.
It'd be nice if they'd at least let you try it out for a few hours without a pass. Mortal Kombat worked that way.BruiserBear said:I'm sure Sony regrets their decision to include an online pass, because you might have bought their game.
jett said:He probably confused shadows with SSAO.
metareferential said:Hmm, could be.
That's just dumb though. If that's the case, then nobody should be playing online.
jett said:He probably confused shadows with SSAO. The self-shadowing is pretty low-res in the game, unlike UC1 and UC2 the lighting and shadowing seems to be almost entirely real-time. You can see higher shadow quality fading in when you approach them, like in the AssCreed games. Bit weird to see that kind of thing in an Uncharted game. You can even see vegetation fade-in...that was even weirder to see.
You can choose between hard, normal and easy. And yeah it stacks.
Yeah, they do fade, but ND honestly probably has the best pop-in fading algorithm I've ever seen. They had it since first J&D, and it's for some reason not very intrusive looking. If I relax and don't pay attention to nipicky details, it just comes in naturally and doesn't bother me at all.jett said:Oh I guess I had rose-tinted glasses on.
I loaded up Uncharted 2 just to check stuff out and you're right, shadows fade in there too. It still looks fantastic btw, UC3 takes nothing away from that game.
UC2 had SSAO in quite some amounts as well, but it was a simpler, cross arrangement kind. But again this didn't bother me unless I stared directly at it.Schlomo said:In case you're referring to me, I did mean SSAO. But I should mention that I generally think the effect looks bad in motion in most games (even in something like Witcher 2).
provo57 said:It'd be nice if they'd at least let you try it out for a few hours without a pass. Mortal Kombat worked that way.
Ricky_R said:Yeah, that makes no sense. It is what it is.
BruiserBear said:I believe their position is that if you rented their game in the first place, you're likely not the type to buy games period. Even if you enjoyed the multiplayer a fair amount, you could just keep the rental a week or two, and then move on.
We're talking about one of the more well crafted franchises this gen, and you're renting it. I just don't think it's likely you'd end up buying this game regardless of whether or not you got to sample the multiplayer.
Lord Error said:Yeah, they do fade, but ND honestly probably has the best pop-in fading algorithm I've ever seen. They had it since first J&D, and it's for some reason not very intrusive looking. If I relax and don't pay attention to nipicky details, it just comes in naturally and doesn't bother me at all.
Other than the nitpicks, I'm guessing you have still find UC3 visually impressive compared to other stuff that's currently on the market?
Schlomo said:In case you're referring to me, I did mean SSAO. But I should mention that I generally think the effect looks bad in motion in most games (even in something like Witcher 2). It's only really nice for screenshots. The only good SSAO is the one you don't notice when playing, and the one in U3 is really conspicuous.
Damn you. Tomorrow i should receive the game.Wario64 said:I Platinum'd Uncharted 2 before most of you guys got it too, hehe
AiTM said:Any word on single player game length?