Beam said:Why Nofi is there? He reviewed a game and gave it 10. I don´t get it.
i don't think mama realizes that nofi is posting his/her own review, so it looks like nofi is demanding everyone buy it as a reaction to other peoples reviews.
Beam said:Why Nofi is there? He reviewed a game and gave it 10. I don´t get it.
Mama Robotnik said:Hall of Fame updated once again, now standing at forty-one quotes ranging from troubling to fanatic horror. Some of these are really uncomfortable to read.
If any of these are meant to be sarcastic or ironic then I can't tell. Quite frankly given the genuine posts we are seeing regarding this "controversial" score, its long since been impossible to tell the sardonic from the serious.
I think we're over the worst of it now though. Hopefully.
I'm still not on there huh...Mama Robotnik said:Hall of Fame updated once again, now standing at forty-one quotes ranging from troubling to fanatic horror. Some of these are really uncomfortable to read.
If any of these are meant to be sarcastic or ironic then I can't tell. Quite frankly given the genuine posts we are seeing regarding this "controversial" score, its long since been impossible to tell the sardonic from the serious.
I think we're over the worst of it now though. Hopefully.
Why do you have nofi there? Unless you think he's insane for reviewing the game as high as bunch other places did?Mama Robotnik said:Hall of Fame updated once again, now standing at forty-one quotes ranging from troubling to fanatic horror. Some of these are really uncomfortable to read.
If any of these are meant to be sarcastic or ironic then I can't tell. Quite frankly given the genuine posts we are seeing regarding this "controversial" score, its long since been impossible to tell the sardonic from the serious.
I think we're over the worst of it now though. Hopefully.
Mama Robotnik said:Hall of Fame updated once again, now standing at forty-one quotes ranging from troubling to fanatic horror. Some of these are really uncomfortable to read.
If any of these are meant to be sarcastic or ironic then I can't tell. Quite frankly given the genuine posts we are seeing regarding this "controversial" score, its long since been impossible to tell the sardonic from the serious.
I think we're over the worst of it now though. Hopefully.
nib95 said:Uncharted 3 is not and was not ever meant to be a sandbox game with the freedom you speak of.
zoukka said:How the hell did that contribute to anything or anyone?
LeonSKennedy90 said:Wait for Skyrim/Zelda
LeonSKennedy90 said:Prettier but with less depth. Sounds like Uncharted!
Empty said:i don't think mama realizes that nofi is posting his/her own review, so it looks like nofi is demanding everyone buy it as a reaction to other peoples reviews.
Loudninja said:Not sure why he is taking the time to do this,I can do the same thing in an other review topic.
zoukka said:Some men just like to take action.
Loudninja said:Not sure why he is taking the time to do this,I can do the same thing in an other review topic.
That's selling them short, I feel. Try playing UC1 after you've played UC3. I think you'll be surprised at how 'lesser' the gameplay and controls feel. I know I sensed that after playing UC2 already, and I don't see them regressing on it.TTP said:Odd review for sure, but I'm somewhat happy about it because I have the feeling NDI is pushing the cinematic angle too much and needs to focus more on the actual gameplay which doesn't seem to be much improved upon honestly.
But the ride loses its punch somewhat after you've ridden two very similar rides before and this one feels like they've just rearranged the hills and turns and put a new coat of paint on it. And it REALLY loses its punch when you know that none of the events of the ride even end up mattering and its just a closed circuit at the end of which all status quo will be restored.xion4360 said:Ill never understand linearity complaints with Uncharted. Its a linear game by design. What's the use of complaining about it? It's like complaining that Elder Scrolls is too open and expansive.
Uncharted is a roller coaster. You have no control over where it takes you, but its sure to be an awesome ride.
plagiarize said:not everyone likes linearity in games. some of those people are reviewers. some of those people may be looking to see if they'd like Uncharted 3 after not having played the first two. those people will be glad that there are reviewers that share their dislike of linearity.
linearity isn't objectively bad, but there's nothing wrong with subjectively thinking it's bad.
personally linearity doesn't bother me at all, but the last one WAS linear, and not everyone likes linearity in games. so deal with the fact that one of them is a reviewer.
I dunno, I'm a Nintendo fan, I've seen some of the most rabid in people, and even I think some of the quotes in this thread are....ludicrous.Loudninja said:Not sure why he is taking the time to do this,I can do the same thing in an other review topic.
he can't accept that someone can have the honest opinion of the game being an 8/10. since his review backs up his opinion quite nicely, he's trying to frame it as making a stupid argument. which is hard, because it really doesn't.zoukka said:He's talking about the game fine tuning your movements in critical sections, and you spin it as "hurr Uncharted is not open world" nonsense? How is that even possible?
nib95 said:What and his response did?
You guys seem quick to lambast fans with critsisms and mockery, but i'm starting to think maybe some of you were/are just trolling to begin with.
Famassu said:Not in a large sense, but it did often give you these mini-playgrounds where you could approach the situation in a few different ways. If Uncharted 3 doesn't have those, then yes, it is inferior to Uncharted 2 and Eurogamer's review has the truth of the matter. If Uncharted 3 is like Uncharted 2, then I can't fathom how U2 got a 10 and U3 an 8.
Holding a button to grip is fairly intuitive IMO. The only place it starts getting tricky is when you need to shoot.ProfessorMoran said:They could probably add more platforming stealth but with more freedom, but I wouldn't complicate the controls anymore than as things stand.
It always does, Chinner.Chinner said:no offence and i'm not bragging but this thread peaked at my fan-fiction.
Mama Robotnik said:Hall of Fame updated once again, now standing at forty-one quotes ranging from troubling to fanatic horror. Some of these are really uncomfortable to read.
If any of these are meant to be sarcastic or ironic then I can't tell. Quite frankly given the genuine posts we are seeing regarding this "controversial" score, its long since been impossible to tell the sardonic from the serious.
I think we're over the worst of it now though. Hopefully.
that doesn't invalidate the complaint though does it?xion4360 said:Its not like I care that it was a complaint in the review. I was directing my comment at the overall discussion here in the thread where people seem so displeased with Uncharted being linear. If you dislike that aspect then uncharted as a series is less appealing to you from the get-go. To now come in and say "boo hoo Uncharted 3 is too linear" is ridiculous. You know what the basic formula of uncharted is, and to expect that to be different this time doesn't make any sense.
That guy is absolutely spot on. This was one of the worst aspects of UC2 and from the videos I've seen, is set to make a return in this game. I think this is a problem with linear game design in general since it's probably the easiest way to keep a game exciting whilst forcing the player down a select route. It's not necessarily a bad thing, it's just that with advances in tech, it's harder to disguise it well to keep the game flowing. The tank chase in particular is an example of this.The_Technomancer said:And I think people boiling the review down to "the game is too linear" are missing the implications of the important quotes:
Its not about linearity, its about the game putting you in a sequence in which you believe you have control over Drake, but in which the game is actually "tweaking" your motions behind the scenes to make sure you play "correctly"
The_Technomancer said:And I think people boiling the review down to "the game is too linear" are missing the implications of the important quotes:
Its not about linearity, its about the game putting you in a sequence in which you believe you have control over Drake, but in which the game is actually "tweaking" your motions behind the scenes to make sure you play "correctly"
Review scores are often discussed with other people of the staff. One person might want to give the game an 8/10 at first, another a gushing 10/10 review and after discussing and thinking about it more, they settle that 9/10 is the best score.plagiarize said:it's really difficult to understand this i know...
but Eurogamer isn't a person. Eurogamer is actually a website, and it has different reviewers write for that website, and different reviewers reviewed the two games.
jett said:If it's true that ND has diminished the opportunities for stealthplay instead of expanding on them I'll be honestly disappointed.
it got me 'four fingers' wet.Chinner said:no offence and i'm not bragging but this thread peaked at my fan-fiction.
plagiarize said:the developers intentions are completely seperate to my enjoyment of a game. to my knowledge though, the games you cite don't let you go somewhere you aren't supposed to and then just make you drop dead for daring to explore. if i'm walking down a pressurised corridor in space, i don't expect to be able to just pop and side and float over to that asteroid.
there is a difference in perception between a game that dangles the carrot of a place you can potentially reach, that then kills you for daring to reach it, and a game that keeps you locked in clearly defined boxes.
Yup, UC3 is significantly tighter and better feeling than UC1 was. ND have made a lot of not so obvious stridesLord Error said:That's selling them short, I feel. Try playing UC1 after you've played UC3. I think you'll be surprised at how 'lesser' the gameplay and controls feel. I know I sensed that after playing UC2 already, and I don't see them regressing on it.
Raitosaito said:Edit: Did someone in this thread really state Eurogamer is a less credible website than IGN?
lol
Eurogamer does not do this.Famassu said:Review scores are often discussed with other people of the staff. One person might want to give the game an 8/10 at first, another a gushing 10/10 review and after discussing and thinking about it more, they settle that 9/10 is the best score.
Famassu said:Review scores are often discussed with other people of the staff. One person might want to give the game an 8/10 at first, another a gushing 10/10 review and after discussing and thinking about it more, they settle that 9/10 is the best score.
Famassu said:Review scores are often discussed with other people of the staff. One person might want to give the game an 8/10 at first, another a gushing 10/10 review and after discussing and thinking about it more, they settle that 9/10 is the best score.
That's not really true though. If you look at the train level in Uncharted 2, the whole thing was that you had to fight on that train, and traverse it without getting knocked off. That meant hanging from the side of it, getting on the roof, and getting in the cabins at different points. There are things that happen around the player to some degree, but usually the physics end up affecting the gameplay. I mean, the automic jumping is such a lazy critique. The game isn't a platformer, and the environmental challenges (like the train) don't have to do with precision jumps, so much as strategic positioning, and so forth. Many games use automatic jumping now based on animation---Assassin's Creed and Arkham City are two other examples.Garjon said:That guy is absolutely spot on. This was one of the worst aspects of UC2 and from the videos I've seen, is set to make a return in this game. I think this is a problem with linear game design in general since it's probably the easiest way to keep a game exciting whilst forcing the player down a select route. It's not necessarily a bad thing, it's just that with advances in tech, it's harder to disguise it well to keep the game flowing. The tank chase in particular is an example of this.
Darknessbear said:I'm still not on there huh...
But in reality, I think Eurogamer is essentially JEALOUS of NeoGAF - and for that they try and crucify our community by giving UC3 a bad score.
I really wish someone who has played the game could tell me if it's now possible to chose between snapping the bad guys' necks and putting them in a chokehold until they faint.jett said:If it's true that ND has diminished the opportunities for stealthplay instead of expanding on them I'll be honestly disappointed.
Of course knowing how game writers are they probably never even bothered to play stealthy.
Yoboman said:Holding a button to grip is fairly intuitive IMO. The only place it starts getting tricky is when you need to shoot.
It needs another layer to the platforming and I think most would agree to that. The problem is precision platforming in a realistic game doesn't work well. You get good platforming in games like Mario and inFamous cause the characters can do things like double jump or hover to adjust in mid air, you can't do that in Uncharted
nib95 said:So again, it seems like a dud point. Funny though that he was the only one to mention this insta kill problem. Chances are he's trying too hard too push the games explorative boundaries, even when common sense goes against it. But we'll know for sure on release.
i found it interesting because i do that. i try to push the boundaries. i'm never upset if the game just instakills me though... but i am always pleasantly surprised by things like Crysis's shark or Deus Ex Invisible War's smog, or Serious Sam's heat stroke.nib95 said:I can't comment on U3, but I can take a guess based on U2. My guess is this was Simon exaggerating the situation. U2 never killed you just for veering off point 9unless you attempted to make some weird jump or something), in-fact the Uncharted franchise rewards you for exploring, in-fact you have to if you're collecting treasures.
Where you die for veering off point is during critical points, such as during chase scenes, whilst a bridge or building is collapsing and so forth. These are the points when going off tangent can land in an insta kill, but it's very clear and obvious, even from a common sense perspective, you're not supposed to at these points.
So again, it seems like a dud point. Funny though that he was the only one to mention this insta kill problem. Chances are he's trying too hard too push the games explorative boundaries, even when common sense goes against it. But we'll know for sure on release.
zoukka said:Concerning this guy wanting to explore a big desert area? I think his recommendations were quite apt don't you think?
zoukka said:If I know anything about gamers, it's that they always try to get where you are not allowed to go. I remember reading some literature about this phenomena too.
That's not really true. They have complete freedom to give whatever score they want, especially in a large site like Eurogamer. I think Shane was really vocal about Killzone 3's 9.4 review in GT, as he whined about it later in Invisible Walls. So yeah I doubt it.Famassu said:Review scores are often discussed with other people of the staff. One person might want to give the game an 8/10 at first, another a gushing 10/10 review and after discussing and thinking about it more, they settle that 9/10 is the best score.
I actually laughed out loud, right herenib95 said:How does he (or you) know you can't explore U3's desert? Or that Zelda or Skyrim will have a desert you can explore?