xion4360 said:where did all the motion blur go? slightly disappointing to see an effect removed but otherwise stunning all around.
Teetris said:That desert better be big!! I want to explore shit
Eh, the last few hours of RDR maybe?24FrameDaVinci said:I'm pretty sure Red Dead Redemption puts his argument to shame.
Epix said:When does the OT go up?
GDJustin said:Eurogamer is right - the game does basically force you to play the game how ND wants. Right down to "adjusting" your jumps. It's more linear than virtually ANYTHING else out there, because not only is the adventure linear, but all the moments within the adventure are completely scripted. It's arguably the least dynamic AAA game out there.
I see it in the video reviews.xion4360 said:where did all the motion blur go? slightly disappointing to see an effect removed but otherwise stunning all around.
There were no multiple routes in UC2deepbrown said:I am interested to know whether the linearity is more or less than UC2 because I understand they allowed players to go multiple roots (slightly in that game) and intended to allow even more. If they've allowed less, I expect the decision was deliberate - so I'd like to know why.
Perhaps it's because you can create more variety in your personal play style now (shooting/cover shooting/hand-to-hand/stealth etc.)?
From the small quote on Ars Technica I had the impressions that the puzzles are much better than before. Or did they complain that they exist in the first place?TTP said:The Eurogamer review really did put too much emphasis on the cinematic/puzzle elements of Uncharted, which are definitely an important part of the package (and I agree with the criticism there), but not as much as the gunplay and its traversal quality. Yet, gunplay was dismissed in a few lines.
LeonSKennedy90 said:Wait for Skyrim/Zelda
There were multiple paths to taking out baddies if you used stealthEloquentM said:There were no multiple routes in UC2
reviews, you may have noticed, are primarily composed of these things known as words. review threads contain links to reviews.beast786 said:Looks good. Been trying to avoid any spoilers. So far so good.
As per typical review thread.
People gets hype...... reviews come in........ some question low score while other question high score... then people complain about people who discuss about the scores in a REVIEW THREAD and lol at them.
Exploration with crap graphics > Well done scenarios with gorgeous detail and presentation confirmed.nib95 said:I guarantee those games won't have a desert that is as realistic, beautiful or well realised as it is in U3. Bigger (maybe), but that's about it.
I know that but that's an entirely different statement from what he was making.Yoboman said:There were multiple paths to taking out baddies if you used stealth
Lord Error said:From the small quote on Ars Technica I had the impressions that the puzzles are much better than before. Or did they complain that they exist in the first place?
mysticwhip said:I see it in the video reviews.
Cruzader said:Exploration with crap graphics > Well done scenarios with gorgeous detail and presentation confirmed.
9/10RJNavarrete said:Can't wait to play this...
Btw, has Edge dropped a review yet?
if someone doesn't like linear games, and they are assigned to review one, are they supposed to pretend like linearity isn't something they think is a flaw?KAL2006 said:I think complaints of Uncharted series being too linear is ridiculous. That is the whole point of the game, it is to have scripted action set pieces, if you had exploration then the set peices would not be as polished, or ND would have to create many set pieces for each option the player takes which would be extremely expensive and a huge task to do. As long as it's like Uncharted 2 where the shootouts are quite open space where you can take down enemies with a variety of options. The main negative of the the Uncharted series is the platforming/traversal is too easy, I think ND need to improve on those aspects. A way they can do that is make the traversal/platforiming sections much harder by having enemies shoot at you while you are platforming (so you need to constantly find good cover while platforming).
Mama Robotnik said:Hall of Fame updated once again, now standing at forty-one quotes ranging from troubling to fanatic horror. Some of these are really uncomfortable to read.
If any of these are meant to be sarcastic or ironic then I can't tell. Quite frankly given the genuine posts we are seeing regarding this "controversial" score, its long since been impossible to tell the sardonic from the serious.
I think we're over the worst of it now though. Hopefully.
Its not about linearity, its about the game putting you in a sequence in which you believe you have control over Drake, but in which the game is actually "tweaking" your motions behind the scenes to make sure you play "correctly"Even in this chase the conflict between the developer's theatrical choreography and player-controlled interactions is clear. In order to ensure each set-piece is set off correctly, the game commits the cardinal sin of insinuating you have full control of your character, but in fact tugging you towards trigger points - making sure you're in the right spot to tumble over the bonnet of that braking car, for example.
Likewise, mistimed leaps are given a gentle physics-defying boost to reduce the staccato rhythm of having to restart a section. It's entirely understandable given what the developer is attempting to achieve - an unbroken flow of action that leads to climax - but, at the same time, beneath the spectacle there's a nagging feeling that your presence in the scene is an irritation rather than a preference.
So, you agree that it's too linear?KAL2006 said:I think complaints of Uncharted series being too linear is ridiculous. That is the whole point of the game, it is to have scripted action set pieces, if you had exploration then the set peices would not be as polished, or ND would have to create many set pieces for each option the player takes which would be extremely expensive and a huge task to do. As long as it's like Uncharted 2 where the shootouts are quite open space where you can take down enemies with a variety of options. The main negative of the the Uncharted series is the platforming/traversal is too easy, I think ND need to improve on those aspects. A way they can do that is make the traversal/platforiming sections much harder by having enemies shoot at you while you are platforming (so you need to constantly find good cover while platforming).
Not in a large sense, but it did often give you these mini-playgrounds where you could approach the situation in a few different ways. If Uncharted 3 doesn't have those, then yes, it is inferior to Uncharted 2 and Eurogamer's review has the truth of the matter. If Uncharted 3 is like Uncharted 2, then I can't fathom how U2 got a 10 and U3 an 8.EloquentM said:There were no multiple routes in UC2
nib95 said:I guarantee those games won't have a desert that is as realistic, beautiful or well realised as it is in U3. Bigger (maybe), but that's about it.
plagiarize said:reviews, you may have noticed, are primarily composed of these things known as words. review threads contain links to reviews.
it's not a 'review scores' thread. it's a review thread. forgive me for hoping that one day we'll have a review thread where the bulk of the discussion is about the meat of the review, and not the numerical distilation of it.
the only time people seem to talk about what the reviews actually say, is when they try to disprove the scores they disagree with, by showing the text of the review proves that the reviewer doesn't know what the fuck they are doing.
this is not how it should work.
it's really difficult to understand this i know...Famassu said:Not in a large sense, but it did often give you these mini-playgrounds where you could approach the situation in a few different ways. If Uncharted 3 doesn't have those, then yes, it is inferior to Uncharted 2 and Eurogamer's review has the truth of the matter. If Uncharted 3 is like Uncharted 2, then I can't fathom how U2 got a 10 and U3 an 8.
nib95 said:I guarantee those games won't have a desert that is as realistic, beautiful or well realised as it is in U3. Bigger (maybe), but that's about it.
Just to expand on this - a grip button/gauge makes a lot of sense because of UC's style of throwing collapsing floors/walls at youYoboman said:I don't agree with that based on UC2. Its not close to the most linear
But I think the games could benefit so much from being more dynamic in the future. The current depth of the games works while ND are so far ahead of everyone else in story, technology and the basics are amongst the best. But if they want to keep the game ahead of the pack they need to think more expansively, cause the current formula is not great for iteration.
They wouldn't even have to change the pacing or structure if that is what they are worried about - they just need to add more depth to Drake's toolset.
The idea I've promoted for years is to give Drake a toolbelt with a rope for example that can be used in a number of different ways (climbing, lasooing, grabbing treasures etc.). Be creative, like MGS for example.
My other idea was to give Drake a grip gauge. This has its problems, but right now Uncharted is kind of like Shadow of the Colossus without a grip gauge. Its a fun compelling ride, but if there is no real challenge (outside combat) then it loses a bit.
As I said earlier that's an entirely different statement you're making than what the original poster presented. I'm well aware that you can tackle the gunplay and enemies in different ways but that does not wleauate to their being different routes that lead you to the same goal.Famassu said:Not in a large sense, but it did often give you these mini-playgrounds where you could approach the situation in a few different ways. If Uncharted 3 doesn't have those, then yes, it is inferior to Uncharted 2 and Eurogamer's review has the truth of the matter. If Uncharted 3 is like Uncharted 2, then I can't fathom how U2 got a 10 and U3 an 8.
Maybe the guy is a real genius then, because I didn't get the impression that Ars' Kuchera is exactly dumb :\TTP said:They complain they are too easy and basically solve themselves.
Except that I'm not sure how believable that sounds considering the variety of ways you could approach situations in UC1 an 2.DR3AM said:eurogamers point that the game plays the way ND wants you to play makes total sense.
Raitosaito said:It doesn't have the number 9 on it
Mama Robotnik said:Hall of Fame updated once again, now standing at forty-one quotes ranging from troubling to fanatic horror. Some of these are really uncomfortable to read.
If any of these are meant to be sarcastic or ironic then I can't tell. Quite frankly given the genuine posts we are seeing regarding this "controversial" score, its long since been impossible to tell the sardonic from the serious.
I think we're over the worst of it now though. Hopefully.
Outstanding.Mama Robotnik said:Hall of Fame updated once again, now standing at forty-one quotes ranging from troubling to fanatic horror. Some of these are really uncomfortable to read.
If any of these are meant to be sarcastic or ironic then I can't tell. Quite frankly given the genuine posts we are seeing regarding this "controversial" score, its long since been impossible to tell the sardonic from the serious.
I think we're over the worst of it now though. Hopefully.
Why is Nofi there? He reviewed a game and gave it 10. I don´t get it.Mama Robotnik said:Hall of Fame updated once again, now standing at forty-one quotes ranging from troubling to fanatic horror. Some of these are really uncomfortable to read.
If any of these are meant to be sarcastic or ironic then I can't tell. Quite frankly given the genuine posts we are seeing regarding this "controversial" score, its long since been impossible to tell the sardonic from the serious.
I think we're over the worst of it now though. Hopefully.
The_Technomancer said:And I think people boiling the review down to "the game is too linear" are missing the implications of the important quotes:
Its not about linearity, its about the game putting you in a sequence in which you believe you have control over Drake, but in which the game is actually "tweaking" your motions behind the scenes to make sure you play "correctly"
Famassu said:Not in a large sense, but it did often give you these mini-playgrounds where you could approach the situation in a few different ways. If Uncharted 3 doesn't have those, then yes, it is inferior to Uncharted 2 and Eurogamer's review has the truth of the matter. If Uncharted 3 is like Uncharted 2, then I can't fathom how U2 got a 10 and U3 an 8.
not everyone likes linearity in games. some of those people are reviewers. some of those people may be looking to see if they'd like Uncharted 3 after not having played the first two. those people will be glad that there are reviewers that share their dislike of linearity.xion4360 said:Ill never understand linearity complaints with Uncharted. Its a linear game by design. What's the use of complaining about it? It's like complaining that Elder Scrolls is too open and expansive.
Uncharted is a roller coaster. You have no control over where it takes you, but its sure to be an awesome ride.
the developers intentions are completely seperate to my enjoyment of a game. to my knowledge though, the games you cite don't let you go somewhere you aren't supposed to and then just make you drop dead for daring to explore. if i'm walking down a pressurised corridor in space, i don't expect to be able to just pop and side and float over to that asteroid.nib95 said:I discussed this earlier. This is the same for pretty much all games. Cut scenes and story progression only take place at certain 'trigger' points, and you are to an extent funnelled down a certain path. There's no more or less control over Drake than most similar titles you could name me. Including one's Simon seems to love, such as Modern Warfare 2 and Dead Space 2. In-fact, I'd argue you have MORE control than those games since you can also use environmental design to co-incide with platforming and stealth abilities for more options on how you advance a battle scenario.
The only variance to this rule really is sandbox games where you can deviate and do side quests/missions etc. But they are a completely different structure of game with completely different pacing, narrative implementation, cinematic appeal etc.
Uncharted 3 is not and was not ever meant to be a sandbox game with the freedom you speak of.
Yoboman said:Just to expand on this - a grip button/gauge makes a lot of sense because of UC's style of throwing collapsing floors/walls at you
It would be a lot more compelling if you were required to hold the r1 button to grip the wall when moments like that occur