The Technomancer
card-carrying scientician
Cruzader said:Im sure they had to do it in order to not break the "experience" and from you constantly dying from doing the wrong jumps or jumping a tad too late in a sequence thus making you fail, etc.
I dont get the "the devs basically give you fake freedom but shove you were you need to go" thing because thats what all linear games do and no ones is saying Uncharted is not linear. I guess my beef is they are pointing the obvious and jacking points for it.
Honestly ND have to learn from this experience as they are the only ones doing the type of Hollywood-esq sequences that go far and beyond your typical game. (animations of your character portraying correctly the actions that are supposed to occur)
We're used to being funneled into corridors but there's usually a....call it a sanctity of control. Maybe the game won't let us deviate from its path, but at least each time we hit a button we get the same result. A jump has consistent momentum and timing. In that sense we still have control over our avatar: even if we can't control where we go we can control how we get there.
It seems like Uncharted 3 is breaking that "barrier" that we're used to more then any other game before it, and people are noticing, and some people don't like it.