TimeEffect
Member
I wish ND was called out on using pvp
#1 sony studio and can't even give us dedicated servers. Like, why?
#1 sony studio and can't even give us dedicated servers. Like, why?
I wish ND was called out on using pvp
#1 sony studio and can't even give us dedicated servers. Like, why?
I wish ND was called out on using pvp
#1 sony studio and can't even give us dedicated servers. Like, why?
Only played TLoU online, never an Uncharted til now.
So is regular melee ever useful here? Charged melee has its uses, but if I can down a close enemy faster with hip fire than by doing the 3 hit melee, then I don't see the point of ever doing melee.
Well, it beats the shotgun.
Brutes and mines everywhere..so fun
Brutes arent too bad. Just steer clear and aim for the head with popshots.
As for mines, yeah just screw mines.
Brutes and mines everywhere..so fun
I experienced the same thing yesterday but it only affected one enemy player.I experienced a very strange visual bug yesterday in MP.
My character was being rendered at 60 fps and so was the world. Yet my teammates and the enemy team were rendering at 10-15 fps. It looked like a slideshow. There was no lag whatsoever. It went away on the next game.
Anyone else experience something similar?
Not when it comes to the last stretch of objective/control mode games. The opposing team will spawn multiple brutes near the area. And unless I have gone crazy, ND in fact buffed these fuckers since the beta with better accuracy and damage. It makes the games just much less fun.
At least we can all agree on 'fun mines'
Rope kill the Brutes (Easy money). Or just run away.
As for Mines.. there is a booster that highlights them for you.
I wish ND was called out on using pvp
#1 sony studio and can't even give us dedicated servers. Like, why?
Cant if they are far away in an open field and you have opponents waiting for you to pop your head out. Sure you can throw down your own brute, but that just adds to the pointlessly random chaos and takes away from the PvP aspect
In smaller maps, or when alone, the Brute can definitely be taken dowm with easy rope melee
But good players throw down brutes to hide behind
Are ranking matches totally broken? Out of 7 games I played lost 6 because we had less than 5 people on our team. In two games it was just two of us agains 5 people on the other team... I gave up on this mode after last game was 10:40...
That's why lag compensation exists. It "equalizes" latency among different connections. Who told you the host experiences zero latency? LOLthe biggest problem and this happened in gears 1 too, is when enemy team is all local friends and one of them has host, good luck with his 0 ping and his buddies 10 ping to your 80
They would still get 80ms ping to your connection though. If i set up a server and have 0ms ping, it wont benefit me if every other player has 500ms ping. I would still see them lagging.the biggest problem and this happened in gears 1 too, is when enemy team is all local friends and one of them has host, good luck with his 0 ping and his buddies 10 ping to your 80
That's why lag compensation exists. It "equalizes" latency among different connections. Who told you the host experiences zero latency? LOL
Dedicated servers won't solve anything lag-wise (laggers always gonna lag), it's just that disconnections are minimized because the "host" is a server with an optical fiber connection, guaranteed UPS power supply and there is no need for Open NAT.
Are you saying that lag compensation does not exist in ND netcode? Have you played previous ND online games (Uncharted 2-3 & TLOU)?well the host has the best connect so it might as well be 0 and people closest to that connect will have better ping, and ive had host on this game a bit and its just like gears, feels way easier to kill people and easier to escape too, cause dmg reports to your screen super quick. its good code, but in the long run i just like the peace of mind of dedicateds, no host advantage,
Are you saying that lag compensation does not exist in ND netcode? Have you played previous ND online games (Uncharted 2-3 & TLOU)?
Do you know why retroactive kills (getting killed by someone that you killed 1-2 secs earlier) are possible?
And how do you know that you're hosting a match? (apart from being a party leader in a 5-man party and even in that case, it's 50/50 if you get pitted against another stacked party)
I've played games with dedicated servers (i.e. Killzone Shadowfall) and it feels the same to me. Dedicated servers don't fix crappy connections.im sayin imo id rather have dedicated servers. i kno because ive played alot and it feels alot crisper (guns and dmg report) all the sudden, maybe im wrong. we can agree to disagree if you'd rather have p2p
I've played games with dedicated servers (i.e. Killzone Shadowfall) and it feels the same to me. Dedicated servers don't fix crappy connections.
I think they don't allow for the color customization or w.e so that you don't mix up the colors for characters and can easier tell teammates from and enemies and just to see enemies better in general.This game feels so smooth, if they are good with releasing updates for this game i can see myself playing this for a long time. Still think there should be more customization for the outfits, you should be able to change colors.
Dont know if i am lucky or not but i have unlocked every character for vanity chest.
I experienced a very strange visual bug yesterday in MP.
My character was being rendered at 60 fps and so was the world. Yet my teammates and the enemy team were rendering at 10-15 fps. It looked like a slideshow. There was no lag whatsoever. It went away on the next game.
Anyone else experience something similar?
Relic points are only good for vanity items, one time boosters, hero guns, and sidekick stuff right? Best use is vanity since you unlock others while playing and it's permanent?
I think they don't allow for the color customization or w.e so that you don't mix up the colors for characters and can easier tell teammates from and enemies and just to see enemies better in general.
Yeah that would be a great middle ground always loved the customization in uc3.They could always just give us a few select color options.
Naughty Dog should have gotten more shit for the stuff they've done in their MP games for years now. Other games/studios get skewered for similar stuff.I wish ND was called out on using pvp
#1 sony studio and can't even give us dedicated servers. Like, why?
Yeah, the economy certainly is quite strange and 10 is so little it doesn't discourage leavers or afkers at all.Also, I honestly think you should get 25 relics for a win, 10 for a loss. 10 for a win is pathetic.
So is regular melee ever useful here? Charged melee has its uses, but if I can down a close enemy faster with hip fire than by doing the 3 hit melee, then I don't see the point of ever doing melee.
Speaking of this, do you guys think they will add the special animations back from the older games?If you hipfire enough on someone and you are nearing the end of your clip in your ammo, melee them. This is called steelfisting, where you hipfire somebody and melee them to finish them off. Really great in general as it will or should only take one melee to down them after pumping them with some hipfire.
This is funny. I run hunter all day at about mid match. I usually have about $3000 or more at that point. I can then drop hunters in at will, usually right after I get the notification that my hunter has died, and hell, right in front of the enemy as they downed my hunter. These guys are amazing. I mowed down four guys once because they can't sit behind cover. My team is coming or is usually behind me or nearby so they have to pick a target. I'm a good player so they're usually screwed. The best counter to a hunter is a brute I've found as they rapidly dispose of the hunter, so I've learned to sit back until we can take out the brute, and then it's open season again. The hunter is so versatile, better than that lousy staff because he actively seeks out trouble. It's like sicking a dog on people. He clears mines, not without damage of course, but who cares, I'll drop another one. They're so cheap. And once he grabs you, if you're alone, I'mma kick you in the nuts and crack a bottle, or hell sometimes I crack a bottle and then shoot you in the face with Eddy Raja for full effect.
If you hipfire enough on someone and you are nearing the end of your clip in your ammo, melee them. This is called steelfisting, where you hipfire somebody and melee them to finish them off. Really great in general as it will or should only take one melee to down them after pumping them with some hipfire.
I've decided that sidekicks are the worst thing to ever happen in an online game.