James Sawyer Ford
Gold Member
Charted.
Highlights:
+ Best Story in the Uncharted series.
+ Well handled ending
+ Unbelievable visuals and locations
+ Great combat mechanics
Negatives:
- Not enough set piece moments.
- Poor pacing, too much traversal. The down moments are simply far too frequent, and much of the game is simply exploring the environments, which would be OK if not for....
- Not enough to do in the game. TLOU introduced reason to explore and scavenge. With such a YUGE emphasis on exploration, the only benefit are logs and relics which do nothing to further the game. Would have really liked additional gameplay systems to make this bits feel more worthwhile.
-I never got the feeling that the game amped up the intensity, and the combat sequences don't linger on long enough to feel satisfied after a gunfight.
-The combat, while great mechanically, doesn't seem to be well balanced with the enemy behaviors. Too many enemies come nailing shots down at you from once, spawn from behind you in many instances, and make the sandbox feel far less interesting and limited than it otherwise could be. Something just seems slightly off with the balance.
- The ending boss battle
.
- The villains, while better than previous games, are still not fleshed out enough and are incredibly one dimensional.
Naughty Dog really needs to step their game up in the mechanics department. I fear that they are relying too much on their cinematic strengths and amazing visual team after TLOU at the expense of really fleshing out what they could do to improve the core gameplay experience. I'm all for cinematic gaming, but the vast majority of this game doesn't involve hardly any player engagement whatsoever. They're going far too much in the David Cage direction and it'll backfire on their next title if they push it again.
Design the CORE GAME systems first, and then great a game around it. I felt there were a lot of MISSED OPPORTUNITIES for improvements in the series, but it ultimately boiled down to another, more refined Uncharted game.
Overall, it may seem like I'm down on the game, but I truly did enjoy it. I'm in the Wesker camp of wanting more action, because I was let down that 75% of the game involves very little player engagement.
Rankings: Adjusting for time of release, Uncharted 2 is the best paced, most replayable Naughty Dog game, and offered the most groundbreaking improvements.
U2 > U4 = TLOU > UC1 >> UC3
Highlights:
+ Best Story in the Uncharted series.
+ Well handled ending
+ Unbelievable visuals and locations
+ Great combat mechanics
Negatives:
- Not enough set piece moments.
- Poor pacing, too much traversal. The down moments are simply far too frequent, and much of the game is simply exploring the environments, which would be OK if not for....
- Not enough to do in the game. TLOU introduced reason to explore and scavenge. With such a YUGE emphasis on exploration, the only benefit are logs and relics which do nothing to further the game. Would have really liked additional gameplay systems to make this bits feel more worthwhile.
-I never got the feeling that the game amped up the intensity, and the combat sequences don't linger on long enough to feel satisfied after a gunfight.
-The combat, while great mechanically, doesn't seem to be well balanced with the enemy behaviors. Too many enemies come nailing shots down at you from once, spawn from behind you in many instances, and make the sandbox feel far less interesting and limited than it otherwise could be. Something just seems slightly off with the balance.
- The ending boss battle
is no different than the others in the series. Really disappointing and barely above a QTE. It would have been far more interesting if it were a chase or gunfight sequence instead. The lack of a supernatural element was also a bit of a let down...I really enjoyed having things changed up, late-game
- The villains, while better than previous games, are still not fleshed out enough and are incredibly one dimensional.
Naughty Dog really needs to step their game up in the mechanics department. I fear that they are relying too much on their cinematic strengths and amazing visual team after TLOU at the expense of really fleshing out what they could do to improve the core gameplay experience. I'm all for cinematic gaming, but the vast majority of this game doesn't involve hardly any player engagement whatsoever. They're going far too much in the David Cage direction and it'll backfire on their next title if they push it again.
Design the CORE GAME systems first, and then great a game around it. I felt there were a lot of MISSED OPPORTUNITIES for improvements in the series, but it ultimately boiled down to another, more refined Uncharted game.
Overall, it may seem like I'm down on the game, but I truly did enjoy it. I'm in the Wesker camp of wanting more action, because I was let down that 75% of the game involves very little player engagement.
Rankings: Adjusting for time of release, Uncharted 2 is the best paced, most replayable Naughty Dog game, and offered the most groundbreaking improvements.
U2 > U4 = TLOU > UC1 >> UC3