I plan to go in depth about this in my video review, as I feel there is a justification for the pacing issues however its hard to deny that it doesn't exist,
the impromptu flash back/flashforwards - the prison escape scene with Sam which turned out to be a complete waste of time since it didn't even turn out to be true...and the section where you're breaking into the house to get the journal and the game foces you to look through crap one by one until make your way through the entire house) - all of which could have easily been done with dialogue instead of making you play through those moments. In short, it went from extremely high to extremely low moments with no smooth transitions which can be jarring at times.
Isn't Fortune Hunter the mobile game? lolCan't really decide whether I like 3 or 4 more. So here's how I rank them.
3=4>2>1>Fight for Fortune>Fortune Hunter>Golden Abyss
loved fighting lazarvich. He was the only truly menacing boss in the UC series and loved the right.
He's the only one that actually used all of Uncharted's gameplay. Constant traversal, running and gunning, grenade dropping, targetting the sap. I used to hate the boss but I've grown to really appreciate it compared to the other games.
Maybe it's excellent if you think the "exploration", puzzles, and traversal are engaging in this title, but I don't think they are. Exploration is slow and limited, and aside from the odd optional conversation offers nothing but treasures which are just empty collectables. The puzzles are piss easy, which has almost always been the case sure, but now they're not even grand, fun to interact with, or and nice to look at. Just dirty old temple roadblocks. And the traversal is mindless aside from maybe Chapter 11 and a single platforming sequence all the way at the end, which, again, might have always been the case, but now there's like 200% more of it.
The main issue is that there's very little intensity or sense of urgency to most of this game, something that even UC3 got right (and if you've seen me post about that game, you'll know I have almost nothing positive to say about it). Every time it feels like the game's about to light a fire and get things going, it pours water on itself. Shouldn't come as a surprise to you that those of us who enjoyed Uncharted as a higher energy experience might be disappointed in the way UC4 plays out. There are long stretches here where I'm on auto-pilot. I could never say that about the previous games.
He's the only one that actually used all of Uncharted's gameplay. Constant traversal, running and gunning, grenade dropping, targetting the sap. I used to hate the boss but I've grown to really appreciate it compared to the other games.
I honestly would love for Naughty Dog to dump The Last of Us and Uncharted IPs for good and create another unique IP. The Last of Us being a one off story is fine by me and I'd love for them to start yet another new world. I guess I just noticed that the novelty of the Uncharted experience has been lost after 4 titles.
I love the imagery and the idea of the fight. The actual playing of it isn't that fun imo. The camera is way too shaky and it's sometimes hard to tell what kind of strike is going to happen. On Crushing there isn't much leeway as you can die in one hit.I like all boss fights in uncharted since the've been always some kind of surprise to get the adrenaline going, i never understood the hate for Lazarevich's fight tho.
Uncharted 4's final boss is pretty amazing in my book, it is right next to Liquid Vs Solid on MGS4.
I mean, a blades duel on a burning ship in a story about pirates and you beat him with your "wits" and a one liner, that's straight out of 80's action movies, i loved it.
This is what I want too. TLoU 2 is fine I guess, but I'm more interested in a new IP from them.
I couldn't disagree more.I plan to go in depth about this in my video review, as I feel there is a justification for the pacing issues however its hard to deny that it doesn't exist,
the impromptu flash back/flashforwards - the prison escape scene with Sam which turned out to be a complete waste of time since it didn't even turn out to be true...and the section where you're breaking into the house to get the journal and the game foces you to look through crap one by one until make your way through the entire house) - all of which could have easily been done with dialogue instead of making you play through those moments. In short, it went from extremely high to extremely low moments with no smooth transitions which can be jarring at times.
I couldn't disagree more.The prison escape with Sam was nessicary in hindsight because it served to give nate (and the player) the proper motivation to forget about his current life and return to treasure hunting. It also instilled a real sense of danger and fear of Alcazar into the player Nate. In regards to the flashback, I think that it occurred at a perfect time. It allowed for you to feel sympathy for Sam and understand his motivations. It gave context for why Nate ultimately forgave Sam as well. I also adored the explorative nature of it.
There's parts of the game where you climb a little too much. That's about it. Other than that I think it was fine and I don't get it either.
Just finished it super satisfying ending for the series.
My biggest fear of ND going forward is them not being able to separate multiple IPs and their systems. With UC4 you can obviously tell they had alot of influence in story flow, gameplay and hell even the MP is nicknamed Naughty Dog MP and not a Uncharted one. They definitely seemed afraid of doing too much in terms of setpieces because of the way 3 turned out.
There were times in the story I was waiting for it to get off "chill mode" and just go crazy. Like let your hair down and shit, it's still partly a "blockbuster" level adventure.
If they ever do a TLOU2 I want it to be their next game I don't want them to do a new IP than go back to TLOU for fear that they will bring over things from that game that don't necessarily work in a potential TLOU sequel.
Going into 4 I was thinking that alot. Especially after Amy left and Neil ran the show on this one instead of them both doing it or whatever they did on 2.This is my biggest fear too.
I hope when people were saying "Wow!" at Chapter 4 it was at least partially for the scenes in the attic. I loved everything about that. So sweet and hilarious.
At least the multiplayer is all action.
My biggest fear of ND going forward is them not being able to separate multiple IPs and their systems. With UC4 you can obviously tell they had alot of influence in story flow, gameplay and hell even the MP is nicknamed Naughty Dog MP and not a Uncharted one. Idk if it's still TLOU shadow lingering over them or what but they definitely seemed afraid of doing too much in terms of setpieces...maybe because of the way 3 turned out.
There were times in the story I was waiting for it to get off "chill mode" and just go crazy. Like let your hair down and shit, it's still partly a "blockbuster" level adventure.
Ending boss
Congratulations ND on making one of the worst boss fights off all time, and surely the worst last boss of all time. Like what the hell were they thinking!? ND just suck at making boss fights in general, they can't make a decent one even if they had a gun to their head.
What I would like to see next[/B]:I think a spin-off game/expansion with Sam and Sully getting into mischief would be fantastic. Honestly, I think Sam is a more interesting character than Nate, and they could go a lot of different ways with him.
Oh and also what happened withNadine? Obviously she's alive, but they seemed to have left her whereabouts open ended.
If ND didn't fix the pacing issue in the DLC and added more encounters I think I will lost my faith at their next game.
I tried to replay UC4 again but I can't handle the long boring sections of just climbing, talking and walking. It just so boring to do this for a long time.
The funny thing is that, when I finish any encounter I feel frustrated because I knew I will walk and climb for another 20 minutes after only 5 mintues of fighting.
I'm so sad to say this because how much I love Uncharted series and don't get me wrong I also loved UC4 for the excellent things they did with it. But man, if they only had more set pieces and fewer walking-talking sections it would've been the best ND game they ever created. What a waste of huge potential in the game.
This wasn't a game made for me, this is a game made for people who only played UC for the story and got annoyed with the amount of action scenes.
Fighting all the time is just as boring for many people. The best parts of the game I felt was when I wasn't using a gun.
Fighting all the time is just as boring for many people. The best parts of the game I felt was when I wasn't using a gun.
Fighting all the time is just as boring for many people. The best parts of the game I felt was when I wasn't using a gun.
Guys, I might have liked U3 more than this one. Help.
That's the thing though, I don't need all action, I like downtime after some good stretches of intensity, but they slashed the number of enemies, hard, on top of changing the way the game's paced around non-shooter action moments.
This wasn't a game made for me, this is a game made for people who only played UC for the story and got annoyed with the amount of action scenes. Sadly, Naughty Dog in 2016 wouldn't make Uncharted 2.
theta's nothing wrong with theloved it myselfsam escape chapter - you didn't know it was untrue at the start so it adds to the game.
There are some issues pacing; especially in the later chapters. Part of it has to do with the scope of the world. The first bigisland with the boat - I mean, its so huge so you're just running around checking stuff and there's no enemies anywhere so it felt a bit slow. and yes, too much "pointless" climbing in the latter act. It gets a bit mechanical
the biggest issue for me was these huge fucking rooms, I really didn't enjoy running around trying to find treasure etc. so i skipped it mostly
I couldn't disagree more.The prison escape with Sam was nessicary in hindsight because it served to give nate (and the player) the proper motivation to forget about his current life and return to treasure hunting. It also instilled a real sense of danger and fear of Alcazar into the player Nate. In regards to the flashback, I think that it occurred at a perfect time. It allowed for you to feel sympathy for Sam and understand his motivations. It gave context for why Nate ultimately forgave Sam as well. I also adored the explorative nature of it.
I'm not asking for fighting all the time at all. Hell, I'm one of those who annoyed so much from the fighting all the time in UC3. But what they did in UC4 is not good at all with the pacing. There are barely any fighting in the first 19 chapter in the game.
When I finished the game I didn't feel satisfied like I felt with UC2 and TLOU. They both have the perfect pacing I have ever seen at any video game.
Maybe it's excellent if you think the "exploration", puzzles, and traversal are engaging in this title, but I don't think they are. Exploration is slow and limited,
Again, what do you want this game to be? Open world? This is Uncharted not Infamous, and even in that game the collectables are empty. If you wanted the treasures to have an impact or story or more than an item viewer then, again, I don't know what you've been playing for the past three games.and aside from the odd optional conversation offers nothing but treasures which are just empty collectables.
The puzzles are piss easy, which has almost always been the case sure, but now they're not even grand, fun to interact with, and nice to look at.
Just dirty old temple roadblocks. And the traversal is mindless aside from maybe Chapter 11 and a single platforming sequence all the way at the end, which, again, might have always been the case, but now there's like 200% more of it.
The main issue is that there's very little intensity or sense of urgency to most of this game, something that even UC3 got right (and if you've seen me post about that game, you'll know I have almost nothing positive to say about it). Every time it feels like the game's about to light a fire and get things going, it pours water on itself. Shouldn't come as a surprise to you that those of us who enjoyed Uncharted as a higher energy experience might be disappointed in the way UC4 plays out. There are long stretches here where I'm on auto-pilot. I could never say that about the previous games.
Guys, I might have liked U3 more than this one. Help.
Again, what do you want this game to be?