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How is the multiplayer? Still on a work trip until the 27th.
How is the multiplayer? Still on a work trip until the 27th.
Co-op is coming.
And every level will be filled with mines and treasure collecting segments
Overall it was a nice experience for the price I paid but hardly a super outstanding 11/10 GOAT title like some people hyped it up to be.
Chapter 16 only made me appreciate Left Behind even more, cuz now I see how poorly it could have went.
Same here. Ending was stupid, Nate.has a kid with 4 eyes
Uncharted 2 was something new, Uncharted 4 is simply U2 with better graphics. ZERO innovation whatsoever.
Not surprised that they got things this wrong considering they are Polygon's bigger bro site.
I dont think I have seen anyone saying its GOAT or 11/10... I am sure there are exceptions to that but really i dont see that 11/10 thing you are talking about.
The general impression of the majority of people, is that it is a great game, well crafted and that closes the series on a high note.
How is the multiplayer? Still on a work trip until the 27th.
Me too,I loved looking at all the artefacts and piecing Evelyn's story together. Reminded me more of Ish from TLOU than Left Behind, but that's just me.
I've read quite a few posts saying it's GOAT, and I can fully appreciate why. For those that love exposition and character building, along with dynamic and diverse combat and a blockbuster type experience, this is pretty much as good as it gets. In terms of story and combat, it's well ahead of Uncharted 2 imo, only a bit less humorous and instead more mature and nuanced. Some like me will of course prefer UC2's pacing, as it's a little more energetic and action packed, but for those that prefer the exposition or exploration, and are less inclined towards the combat, UC4 is likely going to be preferable.
I agree with him, might be converting into a Polygon fan after all.
This happened to me twice inon my first playthrough, then one more time when I replayed Chapter 8. Haven't seen it in any other part of the game, even the PSX demo encounter where I was pulling people off ledges like crazy.Scotland
I've seen some other moves that are much more rare for me though:
- Tackle + steal long gun: Steel fist an enemy while you only have a pistol. Did this in Chapter 5 on a 2nd playthrough. Looks so good.
- Cover hop drop kick: The one from Sunhi'sgif. Running melee while an enemy is on the other side of chest high coverScotland
- Cover springboard superman punch (this might actually be a pistol whip): Basically a ground level version of the rope smash. You jump onto the piece of cover an enemy is on and melee. Your pistol might have to be equipped. The animation is slightly different and more drawn out than the rope version.
Probably a few more I'm forgetting.
The real best move in this game is the tag team chokeslam though. I can't believe there aren't more scenarios where hand-to-hand and firearms are mixed in close quarters. So much crazy animation blending when you have AI with you (which is most of the game anyway)
Why isn't there more combat in this game gotdammit ffffffffffffff
Uncharted 4's pacing and both the amount and the distribution of combat encounters are completely whack. Meanwhile, Uncharted 2 gets the aforementioned perfectly between chapters 5 and 21 (so, 75% of the game).
It was so much fun.Me too,I loved looking at all the artefacts and piecing Evelyn's story together. Reminded me more of Ish from TLOU than Left Behind, but that's just me.
Im on chapter 18 I thinkand unless something really good happens I gotta say this game does not beat Uncharted 2, or even Uncharted 3 for me.(just jumped the city gates and Elena saw Sam using her binoculars),
The story is moving slowly on top of too much climbing, too much trasversing, the game feels really unnecessarily long.
Still, I feel damn curious about what's coming up and I can't play anything else since the day I got the game. Got a feeling I'll plat it and move on though(definitely using the trophy glitches because there's no way I'll play again on Crushing, or doing a full speed run).
The placement is to break up the insanity that just came before and to give the preceding chapter cliffhanger some time to marinate.
What gameplay? It's a chapter about exploring and interacting with your brother. You learn a TON about Sam and Nate in that chapter and the dynamic they share. If you want to explore every nook and cranny of that place you can. If not, you can go straight to the ending in mere minutes. I wouldn't even be responding to this if that section forced you to play at its place or to do more than you wanted to but it really doesn't.
This is a gameabout two brothers who were separated from each other and trying to reconnect in present day during this adventure. The mansion also pairs well with how Sam and Nate explored Libertalia together. That night in the mansion is very clearly one of Sam and Nate's fondest memories and why he'd go to such great lengths to just capture that feeling with his brother once more.
It is not out of place or 'terrible', it's essential.
I would agree, it's a fascinating chapter.
To my mind it's important as.if you spend the time in the mansion to look around and read the letters from the husband and son, you see that the elderly lady essentially chose adventuring over her family, has been dying of cancer with no loving support and ultimately dies alone and unloved surrounded by her relics. In the context of Drake's past and his current life with Elena, this memory is another powerful catalyst for Drake to choose life and love over adventure. Awaking to find Elena immediately afterwards, with this memory fresh in his mind just reinforces what he has to lose
Vital chapter.
Totally agree. And I think it's placement within the overall story was masterfully done.I would agree, it's a fascinating chapter.
To my mind it's important as.if you spend the time in the mansion to look around and read the letters from the husband and son, you see that Evelyn essentially chose adventuring over her family, has been dying of cancer with no loving support and ultimately dies alone and unloved surrounded by her relics. In the context of Drake's past and his current life with Elena, this memory is another powerful catalyst for Drake to choose life and love over adventure. Awaking to find Elena immediately afterwards, with this memory fresh in his mind just reinforces what he has to lose
Vital chapter.
I would agree, it's a fascinating chapter.
To my mind it's important as.if you spend the time in the mansion to look around and read the letters from the husband and son, you see that Evelyn essentially chose adventuring over her family, has been dying of cancer with no loving support and ultimately dies alone and unloved surrounded by her relics. In the context of Drake's past and his current life with Elena, this memory is another powerful catalyst for Drake to choose life and love over adventure. Awaking to find Elena immediately afterwards, with this memory fresh in his mind just reinforces what he has to lose
Vital chapter.
It's super on the nose. And the dialogue and contrived stuff at the end is no bueno
Unfortunately realizing this stuff requires people to actually pay attention and not rush through looking forward to the next combat sectionI would agree, it's a fascinating chapter.
To my mind it's important as.if you spend the time in the mansion to look around and read the letters from the husband and son, you see that Evelyn essentially chose adventuring over her family, has been dying of cancer with no loving support and ultimately dies alone and unloved surrounded by her relics. In the context of Drake's past and his current life with Elena, this memory is another powerful catalyst for Drake to choose life and love over adventure. Awaking to find Elena immediately afterwards, with this memory fresh in his mind just reinforces what he has to lose
Vital chapter.
With GOAT i assume he meant greatest game of all time. No best Uncharted. To me as well this is the best Uncharted and by quite a margin too.
But as for GOAT I really havent got that impression from what I read and hear. Certainly not GOAT for me at least, I still consider TLOU up there though.
Definetely the best game I have ever played!
4>3>2>1
Words cant do it justice, you just have to play it.
I started and finished it on Crushing, didnt know about the cheats at all. Took me 25h. Got most trophies on crushing as well, during my playthrough.
But, can someone, for the love of all that is holy, help me with the high score trophy? I just cant do it and I dont want controllers to get thrown... Even with slow motion, not only i cant beat the score, I cant even reach the end of the level... what is wrong with me?
Shareplay or whatever, my psn is dragos495. Any help would be greatly appreciated!
Uncharted 4 may quite possibly be the greatest game I have ever played. It at least meets, or exceeds the experience I had with The Last of Us, which is really saying a lot. Bravo, Naughty Dog! Masterful work!
I liked the chapter, but I agree thatthe woman dying in front of them but only after she called the cops was too contrived.
I liked the chapter, but I agree thatthe woman dying in front of them but only after she called the cops was too contrived.
I wish I could forget the game and play it again fresh, nothing like that first experience going in not knowing anything.
These are just from the last couple of pages. Read dozens of similar posts. For some people I think it really might be GoaT.
Unfortunately realizing this stuff requires people to actually pay attention and not rush through looking forward to the next combat section
Yeah, that's exactly why I disliked a section of walking around pressing triangle every 5 yards. I've already said the story part of chapter 16 is important and needs to be told, I just think it was handled like shit.
I would agree, it's a fascinating chapter.
To my mind it's important as.if you spend the time in the mansion to look around and read the letters from the husband and son, you see that Evelyn essentially chose adventuring over her family, has been dying of cancer with no loving support and ultimately dies alone and unloved surrounded by her relics. In the context of Drake's past and his current life with Elena, this memory is another powerful catalyst for Drake to choose life and love over adventure. Awaking to find Elena immediately afterwards, with this memory fresh in his mind just reinforces what he has to lose
Vital chapter.
It's super on the nose. And the dialogue and contrived stuff at the end is no bueno
Ok show of hands who didn't like? In an otherwise phenomenal game and easily the best in the series the dropped the ballthe final bosswith this final battle. They threw away all the mechanics you've been building upon for a glorified QTE that was very difficult to lear at first (so a left attack means my left or his left? If he swings from his right to his left does that mean I make a Right Block or a Left Block?). It took so many deaths and trial and error to get my bearings. No gunplay, barely any punching, no rope mechanic made this for a dissapointing fight.
And yes,chapter was easily the best one in the game.The Drake Brothers
If you base pacing only on the distribution of combat encounters, then yes, it's whack.
However, the combat encounters only occured where it 100% made sense in the story, and no more than required were shoehorned in, and there are still 6-8 variously-sized setpieces which are all great, and the pacing is still great, so no, the pacing is not whack.
The placement is to break up the insanity that just came before and to give the preceding chapter cliffhanger some time to marinate.
What gameplay? It's a chapter about exploring and interacting with your brother. You learn a TON about Sam and Nate in that chapter and the dynamic they share. If you want to explore every nook and cranny of that place you can. If not, you can go straight to the ending in mere minutes. I wouldn't even be responding to this if that section forced you to play at its place or to do more than you wanted to but it really doesn't.
This is a gameabout two brothers who were separated from each other and trying to reconnect in present day during this adventure. The mansion also pairs well with how Sam and Nate explored Libertalia together. That night in the mansion is very clearly one of Sam and Nate's fondest memories and why he'd go to such great lengths to just capture that feeling with his brother once more.
It is not out of place or 'terrible', it's essential.
The game takes so much time to get off the ground that its first act is slower than TLoU's, and Chapter 16 overstays its welcome massively. It's like ND tried to do the Where Am I? again but forgot that it worked because
a) You had just spent several minutes in high-action encounters/setpieces with perfect pacing
b) The change of scenery itself was kind of a twist, and
c) Where Am I? doesn't completely kick you out of what just happened in the prior chapters, both because it's set immediately after them and before it's quite short. The Brothers Drake is neither of those.
It does a good job doing what it was trying to do. All that it breaks up though is the tension of a major plotpoint. I certainly understand the intent was to throw something in right then and there to lend perspective toMaybe there was no better way to accomplish it with how they set up their story. The fact of the matter however is that it kills the first real momentum the game develops almost as it starts, and the game never gets it back. It's of great benefit from a plot and character standpoint, but it was lousy directing and storytelling, and even worse game design.the betrayal and better understand Sam's motivation and character, and to help you believe he still deserved your sympathy and cares deeply for his brother.
The placement is to break up the insanity that just came before and to give the preceding chapter cliffhanger some time to marinate.
I loved Chapter 16. It also made me rememberWinter from TLoU where the game changed a scene dramatically while leaving the previous chapter in a cliffhanger making me have to go through a slower pace but I loved it.
It's interesting. I think if Amy Hennig had been left in charge, we'd have had a similar game to Uncharted 2/3 in that it would have been big and bombastic and a bit more throwaway. And someone would have died.