I hope the dlc is aboutNathan and Elena going legit archaeological discovery so the entire dlc is about puzzle solving with no combat at all. increase the puzzle difficulty level even more to the level of old Tomb Raider games
You beast.
Annoying as hell that you couldn't land a single punch on Nadine. Gimme a break. She needed to be punched so badly. It was also so predictable that she.wouldn't end up being the full bad guy and Rafe would
I know EXACTLY the two you are talking about. 13 was the worst though by far.
I need help with a possible secret:
In the open world boat level, on the first island with a tower, Nathan remarks that there is a "door" and a large hollow space under some leaves. How do I open this "door"? I tried jumping from far up and crashing through it, but it didn't work.
It's part of the main story, can't miss it.
Two people with no real emotional connection to one another would allow for more uninterrupted actionI honestly would not mind a.Sam Drake and Sully game
Two people with no real emotional connection to one another would allow for more uninterrupted action
hopefully not, unless whoever works on the series next realizes that stuff doesn't need to stifle the actionWell, it's implied that they work together in the ending and that they'd have plenty of time to develop one.
I suppose we have totally opposite views on what's appealing about this game then, hahahopefully not, unless whoever works on the series next realizes that stuff doesn't need to stifle the action
Just finished up my second playthrough on hard this time. Overall I enjoyed it more than the first time, but some of the climbing sections do drag and there needed to be a handful more shootouts distributed throughout the story. I think Chapter 15 should be an evolution of the collapsing building instead of what it is, like I said above. It needed to be longer and more interactive. Chapter 12 should also have ended with a shootout to race back to the boat and then let you playthrough to the prologue. I think this sort of action packed sequence would offset many people's complaints with the chapter.
I liked the quiet chapters more this time around (mostly 12 and 21). I think this is an expectations thing more than anything else.
It had the potential to be the unquestionable best in the series but I think it just falls short. I'll definitely be playing it again in the near future but I might go through The Last of Us and Uncharted 2 again first.
Regarding your spoiler: Gone! And that's a good thing for me, haha! I prefer the more grounded to reality style.Just got to the epilogue. 43 hours on Crushing. Took my sweeeet time with this one. Beautiful all the way through.
Some of the best shooting / stealth sections ever. Fantastic storyline and amazing performances. Though I missed asupernatural twist at the end. Where were my pirate ghosts?
IIRC, my TLOU gameplay (Hard, Listen Mode off) was over 40 hours too.
Ps: I feel kinda bad now, knowing that the next ND game could very well be 2 or 3 years away.
Pretty much mirrors my thoughts on the game exactly. Totally agree with your propositions for chapters 12 and 15 as well. I think chapter 13 needed another encounter or two as well. That chapter should have been longer and more combat heavy to emphasize your isolation since that's pretty much the only part of the game where you're alone for an extended period of time.
We should get dat single player DLC in less than a year to ease the pain tho
The circumstances are different here since TLoU delivered a satisfactory amount of its core gameplayFebruary 14th next year like the TLOU DLC
Bookmark this
The circumstances are different here since TLoU delivered a satisfactory amount of its core gameplay
If UC4's DLC is like Left Behind, then it will cement it as the Uncharted game for people who weren't actually fans of the series
First fo left in the enclove then jump back, then back and fast jump to enclove again. Its hard! Took me 20 tries on crushing.Goddamn thoseon Crushing. The section right afterexploding mummiesis the least fun thing ever. Is there some trick I'm missing?getting the master key from the corpse
Regarding your spoiler: Gone! And that's a good thing for me, haha! I prefer the more grounded to reality style.
So because I think Uncharted 4 is the best and I actually enjoyed the pacing means I wasn't really a fan of the rest of the series? I guess platinuming and constantly praising the first three wasn't enough to show that I'm a fan.The circumstances are different here since TLoU delivered a satisfactory amount of its core gameplay
If UC4's DLC is like Left Behind, then it will cement it as the Uncharted game for people who weren't actually fans of the series
So because I think Uncharted 4 is the best and I actually enjoyed the pacing means I wasn't really a fan of the rest of the series? I guess platinuming and constantly praising the first three wasn't enough to show that I'm a fan.
The whole thing will be Elena and Nate's wedding in real time.I seriously wonder if the DLC will even have a set-piece.
That's pretty spot on.I don't think that's the point Spring is making.
Just that they didn't try to make a sequel to Uncharted 2 as much they just injected that game with The Last of Us elements.
It doesn't seem intent in being entertaining in the same way UC2 was, but rather in a UC-TLOU hybrid way.
Maybe my interpretation is wrong though.
The circumstances are different here since TLoU delivered a satisfactory amount of its core gameplay
If UC4's DLC is like Left Behind, then it will cement it as the Uncharted game for people who weren't actually fans of the series
I hope the dlc is aboutNathan and Elena going legit archaeological discovery so the entire dlc is about puzzle solving with no combat at all. increase the puzzle difficulty level even more to the level of old Tomb Raider games
I am salty as fuck tho, as is evident above
I don't think that's the point Spring is making.
Just that they didn't try to make a sequel to Uncharted 2 as much they just injected that game with The Last of Us elements.
It doesn't seem intent in being entertaining in the same way UC2 was, but rather in a UC-TLOU hybrid way.
Maybe my interpretation is wrong though.
TLOU's pacing runs circles around UC4's.
That is the truth. It is a more glacial pace than Uncharted but its peaks and troughs are better balanced.
Wish the DLC is more action packed.
I like to think of the stealth simply as a way to plan and position yourself for an attack. Its still an action adventure game after all, not a stealth game.I have to question reviews that praise the stealth of this game.
The stealth in Uncharted 4 feels antiquated. You can't distract or call enemies to you. You can sometimes escape once you've been found out, but that puts enemies into a patrol state that's very hard to predict, which combined with the large amount of enemies on harder difficulties, makes just shooting feel more efficient. The new addition, marking enemies, doesn't add much. Why can't I drag bodies into hiding places? Why can't I throw a rock to get a guard to turn around?
TLOU's pacing runs circles around UC4's.
I have to question reviews that praise the stealth of this game.
The stealth in Uncharted 4 feels antiquated. You can't distract or call enemies to you. You can sometimes escape once you've been found out, but that puts enemies into a patrol state that's very hard to predict, which combined with the large amount of enemies on harder difficulties, makes just shooting feel more efficient. The new addition, marking enemies, doesn't add much. Why can't I drag bodies into hiding places? Why can't I throw a rock to get a guard to turn around?
I like to think of the stealth simply as a way to plan and position yourself for an attack. Its still an action adventure game after all, not a stealth game.